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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Duel Map Tournament
Thread: Duel Map Tournament This Popular Thread is 132 pages long: 1 20 40 60 80 100 ... 103 104 105 106 107 ... 120 132 · «PREV / NEXT»
Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted March 01, 2009 10:49 PM

What can I say Rubycus? I slaughtered you in a bad-lucky style
Finally a sweet scent of victory

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rubycus
rubycus


Known Hero
-student of the mind-
posted March 01, 2009 10:56 PM
Edited by rubycus at 22:58, 01 Mar 2009.


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A prudent question is one-half of wisdom.

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted March 01, 2009 11:05 PM

Orcs and inferno require careful play and you weren't too careful A few pointers:

Haven is a melee heavy faction. If you are afraid you may lose stacks in one attack then get defense or enlightenment.
If you use executioners and cannot attack right away then at least move them out of reach from most other units. Many could have attacked you if angels did not.
Maulers should never be in the front, too fragile. And certainly never adjacent to others when you face champions.
When a griffin has dived first thing you do is move centaurs. And a melee attack on the champions would be sweet.
Killing 1 inquisitor when you could have at least shot champions in short range is not a good plan.
Champions are scary but crossbowmen are worse. As you saw one blessing was enough to give them deadly damage plus you could not really harm them otherwise.

About the second match I will be the first to admit that inferno has a hard time vs sylvan. Reasons are two: With some luck sylvan forces can weaken you significantly in first round and second is that most people suck with them I know that sq has totally destroyed my sylvan with inferno and I was so helpless it wasn't funny. Anyway.

Sylvan has high init and speed. Therefore placing forth the cerberi/grunts is certain suicide.
For the same reason defense is a must, without it you depend on a dice roll.
When you can have a hit you take it, summoning pit lords is too slow to help you in the beginning of a combat. Dryads would die instantly or most of them anyway.
Silver unicorns have 30% resistance aura. Suffice to say that casting a spell on them or nearby targets is risky as hell.
If you have flaming arrows you hit the really important targets, as much as dancers were scary and about to act they can't hold a candle to emeralds, druids or arcanes.
When you face a charging faction you do not gate. Ever.
Pitlord have weak spellcasting, strong melee. Also spell targets are near unicorn and you have vorpal blade that makes emeralds the best target.

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted March 01, 2009 11:41 PM

I think that if you survive the 1st wave of Sylvan forces youre in home. Inferno can nicely Frenzy/Puppet their Dragons , Confuse shooters and then fight back with reinforcements which camed from gates. But theres condition though - the demons have to stand on their feets after the 1st round...

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted March 01, 2009 11:44 PM

In my match the archers etc. were resisting my dark magic due to magic resistance and unicorns.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 02, 2009 03:07 AM

Quote:
When a griffin has dived first thing you do is move centaurs. And a melee attack on the champions would be sweet.
It would be funny if the Griffins would dive where the Centaurs move if Haven planned that

But yeah I agree it's definitely a lot harder than diving normally on their initial position.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted March 02, 2009 05:23 AM

Well in Rybicus defense I have to say that there was nothing he could do after his original positioning. If you get hit THAT hard (the dmg Sylvan was dishing out was insane oO) there simply wasn't much to do.
Apart from that he did make a number of mistakes though.

And I'm convinced that he could have won the Stronghold Haven game he just didn't play too... how do you say... organised?
And if he would have picked shatter light he would most definetly have won (should he have played a little more organised).

And shatters are by no means overrated. Try playing Orcs as Sylvan with shatter light or Dungeon with shatter destruction. It isn't funny oO. Stronghold is a real powerhouse on this map now.
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"The superior man is modest in
his speech but exceeds in his
actions." Confucius

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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 02, 2009 10:03 AM
Edited by Towerlord at 15:09, 02 Mar 2009.

In the Light vs. Destructive for Sylvan argument, I will make things easy to see. Sylvan has a might oriented special skill - avenger, and many might oriented secondary skills like are expected to pop.

But to make it simple to understand for everybody... I'll use an example, and since we have the recently played game between Sylvan and Necro we'll use that.

The fact is Dragons hit, and took out 5 Spectral Dragons and many 13-15 Wraiths, I don't remember exactly. That is more than 2000 damage. Imagine those Dragons had Righteous Might cast on them, and assuming the defense of the Necromancer is pretty much equal to the attack of the Ranger(usually that's how it is, but again I don't remember), 12 attack means + at least 50% damage, which means another 1000 damage from just one stack. Add to that +40% potential damage from Mass Haste, and the picture becomes scary with ~1400 more damage dealt.

But you have 7 stacks in your army(not as damaging as the dragons of course, but some, like the arcanes, are even more) , and also light spells are faster to cast because of cool masters compared to destuctive spells, so the effects are huge. 7 stacks not (all) as powerfull as Dragons, could potentially do at least 3000-4000-5000 damage(depending on luck and favoured) more than they would do normally, without the light spells per turn.

Even with Rain of Arrows, and 25 spell power implosion, you will never do more than 3000-3500 damage/turn, when all your favoured are still around, with your hero casting destructive spells.

On top of that, with Destructive, you have to waste some skills on Sorcery to make it effective, skills that could go to attack skill, which means another 20% damage added to the Light damage pool. Also instead of buying Spell Power and knowledge artifacts, you buy attack/defense artifacts, which help your potential damage/turn even more.

So you see... it is simple math, and long term thinking. Of course, some of you will say that, some Sylvanic troops will die along the way, and the damage potential will decrease, but you have double Ressurection to help with some of the casualties. Of course you won't be dealing extra 5000 damage / turn always, but your damage potential won't decrease like in the case of destructive, from 3000-3500 to 1000-1200 when you have no more rain.

I made pretty many aproximations here, but if you watch the big picture you will understand that Light is generally better. Also I actually chose a favourable scenario for destructive, with no resistance/protection or druid puppeting/sudden death from enemy shooter which could end in disaster for the Destructive Sylvan.

Destructive is actually nice to choose against orcs, cause they will most likely have Shatter Light .

PS: I forgot to add to those calculations , the extra damage from righteous might retaliations, or the extra troops from the fear of opponent to strike your army. Also with Destructive Magic, you will be the one with the fear to strike, so your troop damage, might decrease alot
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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted March 02, 2009 01:35 PM

Not so. One early good destructive can erase a good chunk of your light potential. Also no need for sorcery - not that it works with imbued spells - since empathy can do a good work as well and leadership always comes in handy. But let's leave it at that for now.
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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted March 02, 2009 02:41 PM

Quote:
If you get hit THAT hard (the dmg Sylvan was dishing out was insane oO)



Retribution+Avenger+Luck are awesome, did you noticed that the damage dealt by Dancers on Firehounds were over 3k ? Pretty scary...

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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 02, 2009 03:18 PM

Quote:
Not so. One early good destructive can erase a good chunk of your light potential. Also no need for sorcery - not that it works with imbued spells - since empathy can do a good work as well and leadership always comes in handy. But let's leave it at that for now.


One good destructive(from Dungeon I assume), might erase let's say 1 stack or wound 2-3 ... not more, as Sylvan will be charging with most of the army in case of light. But it also can erase the Druids, and render the whole Destructive strategy useless.

It's pointless to make bad assumptions about Light Sylvan, like that, and consider them arguments, as I gave Destructive Sylvan the best case scenario... In the bad scenarios Sylvan Destructive is total crap.

Good to know Sorcery doesn't work with Imbue, I won a game when I had Sorcery, and lost some when I didn't so I assumed it worked, but now that I tested it.. it truly doesn't

Empathy is nice, but has one big problem : it makes your hero act before druids 90%(or more) of the times , since you have at least 4 stacks with 50% chance of morale to go before hero and druids.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 02, 2009 03:30 PM

Here is a thread for this discussion so we don't go too off-topic in this one

And yeah Arcax, Retribution is clearly the most overpowered ability in game if you have high Morale. I mean, +25% damage, that's more than twice as good as Cold Steel or Fiery Wrath.
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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted March 02, 2009 05:04 PM

Quote:

And yeah Arcax, Retribution is clearly the most overpowered ability in game if you have high Morale. I mean, +25% damage, that's more than twice as good as Cold Steel or Fiery Wrath.


Im wondering if the Nightmares Fear Aura influenced the Retribution when the Dancers and Emeralds landed near them. But I think its nearly impossible to test.

If youre puzzled why there wasnt much light on my side... Imagine my fury when I had Haste and RM in guild and never had had offered Master of Wrath damn... The crystal in 1st was very unusual sight I presume...I just hadnt knew how hard the Arcanes will hit Mistresses

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veco
veco


Legendary Hero
who am I?
posted March 02, 2009 10:03 PM

Good games Clayman, good luck in the next one

Although a redo on inferno vs academy would look much different
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Clay_Man
Clay_Man


Known Hero
TOH gamer
posted March 02, 2009 10:15 PM
Edited by Clay_Man at 22:15, 02 Mar 2009.

Insanely good matches with veco, good games !


1st game was Veco with dwarves, me orcs, well to be honest I had no chance

2nd game Veco Sylvan vs my necro. The first half of this battle is freaking amusing if you look at the resistance triggers

3rd game Veco as inferno vs my academy. I couldn't win this battle. Yet somehow I managed it with like 10 djinns as the only remaining troops on the field, very exciting & close battle.

Thx Veco for all these great matches!!!

Replays

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veco
veco


Legendary Hero
who am I?
posted March 02, 2009 10:53 PM

I should have used puppet earlier in the inferno match
But hey, that leaves me with more time for Wolfenstein now!

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted March 02, 2009 11:03 PM

Wow amazing games! Except maybe fortress vs stronghold, a shatter there would work wonders. Thing is that battlerage/resurection is the best rune combo and those battleragers got bash far too often.. Then there's the bad positioning of maulers that were practically incinerated by magmas. If cyclopes had acted more often it could have been close.

Academy vs inferno was a great example of how good inferno can be. Right curses, power of speed, power of endurance and mark of the damned are a great combination. If he had vampirism chances are veco would win the game. Yes mirror can target it as well but H5 offers no guarantees Should have grabbed the chance with puppet but then I've lost in similar cases too. Good part with puppet is that it cannot be mirrored on your units or at least it never has happened to me so far.

Necro vs sylvan was also great but lack of cleansing/immunity and those vamps not killed fast gave victory to necro. There's also the matter of arcanes confused before even shooting once..
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 02, 2009 11:20 PM

Wow Inferno vs Academy was sure awesome.

And Vampirism + Arcane Armor = unstoppable, unless the enemy has very powerful destructive arsenal.
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sq79
sq79


Famous Hero
posted March 03, 2009 01:49 PM

Finished my games with Azagal yesterday night. Ended 2-1 in my favour.

Alot of mistakes from the 2 of us


Check out the replays
http://www.speedyshare.com/630811657.html

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Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted March 03, 2009 02:24 PM

Impressive fights as expected. Dwarves vs haven must have been a total annoyance with all those misses Good to see ignite in play after so long. Even though haven lost I remain firm in my belief that I should reduce vindicators by 5 or so. Yes they are slow but the damage they do is ridiculous.

Inferno is becoming scary lately Of course you had enlightenment and a good setup, academy vs inferno can go either way. Not easy to tell how hard they will hit first. Thinking to reduce cerberi to 83, not much of a change but I get the feeling they are over the top right now.

Surprised that with all those ghosts fortress had little trouble in dispatching them That buffed fortress sure was nasty. About necro I recently checked and the de for bone dragons is less than I thought so I'll make the bonus 3 instead of 2. As it is nobody picks them anyway.

I'm curious on what Sq has to say about balance. You have had some games with this version, do you find anything wrong?
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