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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Duel Map Tournament
Thread: Duel Map Tournament This Popular Thread is 132 pages long: 1 20 40 60 80 ... 81 82 83 84 85 ... 100 120 132 · «PREV / NEXT»
veco
veco


Legendary Hero
who am I?
posted January 15, 2009 01:32 PM
Edited by veco at 13:33, 15 Jan 2009.

Or you can erase all racial perks, leaving the skill on a basic level and increase the level cap to 24. Overall skill availability is the same and you don't have to mentor for 7500k with necro
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rubycus
rubycus


Known Hero
-student of the mind-
posted January 15, 2009 01:39 PM
Edited by rubycus at 13:40, 15 Jan 2009.

No, I wouldn't do that. We might risk not getting the racials we want, and that favours neropolis even more. A necromancer might not want to develop racials at all... which means he can spend all those levels on something else!
And if you set the racials to expert you wouldn't have to go mentoring...
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veco
veco


Legendary Hero
who am I?
posted January 15, 2009 01:53 PM
Edited by veco at 13:55, 15 Jan 2009.

I'd say that the risk of not getting your racial is very, very low. The chance of necros getting their racial is extremely high (15%) so they'd probably take it to avoid something worse and mentor it afterwards.
but if you're lucky you keep the extra cash.

edit: I guess you could as well give the extra 7500 to necros but I hate that mentor usually offers useless stuff in return
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted January 15, 2009 02:33 PM

Don't forget that some sub-abilities have a racial sub ability as a pre-requisite.  For example a necromancer facing inferno might want banish which requires banshee howl.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 15, 2009 02:42 PM

Don't over-complicate stuff with the racials... there are racial prerequisites for a lot of advanced perks. Not to mention, I think Necro already has the raised army considered with an Expert (or at least Advanced) Necromancy skill, so actually untraining Necromancy is a bonus for them (at the expense of some gold)

Also, it's not like Logistics does anything at all, yet Swift Mind is still a good choice, as is Swift Gating and such...
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rubycus
rubycus


Known Hero
-student of the mind-
posted January 15, 2009 03:06 PM

But don't you think it's a bit unfair that races that benefit from their racials in combat, like ranger, should have to spend some extra levels on them? when the necromancer who does not benefit from expert necromancy and eternal servitude can spend those levels on some other skills?
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 15, 2009 03:09 PM

As I said it's not that much fair but I think it's too much of a complication for just 2-3 skills
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rubycus
rubycus


Known Hero
-student of the mind-
posted January 15, 2009 03:25 PM
Edited by rubycus at 16:45, 15 Jan 2009.

Well, 2-3 skills can mean big difference It might be the difference between none or expert destructive! Or it might be the difference between banish or no banish! or between 0 or 3 luck! or mass haste or not. ETC. you know...
2-3 extra skills is very valueable.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 15, 2009 05:19 PM

As Asheera already mentioned necros get full necromancy benefits but if you insist I can remove all the extra army and let you keep those 'free' levels If nothing else necro unlike other factions has the advantage because it can forget the skills and still reap the benefits.
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rubycus
rubycus


Known Hero
-student of the mind-
posted January 15, 2009 05:58 PM
Edited by rubycus at 17:58, 15 Jan 2009.

Well, I just suggested that everyone started with expert racial and all perks, because it's more fair...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 15, 2009 06:15 PM

My apologies, seems my mind is still numb from overexposure to microeconomics. But even in that case academy would have one useless skill, dungeon or inferno possibly etc. Can't please everyone so I chose the middle way.
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rubycus
rubycus


Known Hero
-student of the mind-
posted January 15, 2009 06:23 PM

I suggested in the post on the very top of this page to give some bonuses to compensate for completely useless skills. These are:
-Expert Artifacter
-Expert Necromancy
 -Eternal Servitude
-Expert Irrestible magic (to a certain extent)
 -Dark Ritual

The bonuses could be some extra creatures, extra mana, extra primary skills etc.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 15, 2009 06:30 PM

Trust me it's simpler as it is, why complicate things? You pick what you want, simple and fair. Also no need to rework max level to avoid absolute abilities coming into play.
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rubycus
rubycus


Known Hero
-student of the mind-
posted January 15, 2009 06:36 PM
Edited by rubycus at 18:38, 15 Jan 2009.

It might be a bit complicated, but it still makes it fair.

EDIT: The problem is that a necromancer does not want expert necromancy, but a ranger wants expert avenger, and therefor the necromancer can spend those level points on other skills...
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted January 15, 2009 06:48 PM

Ok I think I'm confused Rubycus.  Check your HC Messenger by the way.

So your issue is that the necromancer doesn't have to take expert necromancy and so gets a bonus skill?

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rubycus
rubycus


Known Hero
-student of the mind-
posted January 15, 2009 06:53 PM
Edited by rubycus at 18:54, 15 Jan 2009.

Sorry, if I confuse with my posting. Yes, that's what I consider as unfair. He acctually gets two bonus skills.
I'll check HCmessenger
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rubycus
rubycus


Known Hero
-student of the mind-
posted January 15, 2009 07:01 PM
Edited by rubycus at 19:02, 15 Jan 2009.

All right. I give up! Sorry for fighting for justice

I just send you a message phoenixreborn..
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sq79
sq79


Famous Hero
posted January 16, 2009 07:31 AM

Finished 3rd game with Radar
http://www.speedyshare.com/809272710.html

We played random and i got academy, him haven
Academy got a good terrain and won it.


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rubycus
rubycus


Known Hero
-student of the mind-
posted January 16, 2009 07:47 AM

Congratulations

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 16, 2009 10:02 AM
Edited by Elvin at 22:47, 18 Jan 2009.

I don't think it was so much about the terrain. It's always bad when academy gets defense and stormwind but radar did not consider the possibility of djinn blockers to get stormwind himself. I do believe that guardian angel can buy you time vs dungeon if you have a good resurrection(even there it's not my best pick) but vs academy it was doubtful it would have any effect. By academy endgame the wizard typically still has a lot of mana and possibly a phoenix, dark, maybe destructive. A knight with low mana and some paladins or angels can't normally turn such a tide. That and no magical immunity, wasn't there one in the guild or library? I'd also have avoided placing the palas in striking range of the rakshasas.

Congratulations sq, gold cup Masterpost updated, radar gets second place in total scores along with the silver.



 
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