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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Duel Map Tournament
Thread: Duel Map Tournament This Popular Thread is 132 pages long: 1 20 40 60 80 ... 88 89 90 91 92 ... 100 120 132 · «PREV / NEXT»
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 27, 2009 10:46 PM

Learned something new today, didn't know that the Treants lose their Rage of the Forest after they die and are brought to life
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 27, 2009 11:01 PM

You'd think the dead would be vengeful huh? Yes goes without saying but I think rune of immunity remains.
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SeLu87
SeLu87


Adventuring Hero
Grudgebearer
posted January 28, 2009 10:12 AM

6th tournament will be the last one? I´ve noticed now what have you said, Elvin.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 28, 2009 10:28 AM

Oh yes forgot to address that part. The answer is yes and no. It will be the last one for the season and almost coincides with my semester. After the 6th tournament is over the top ranking players will play in the finals to declare this season's winner. Then there will be two independent cups without ratings, chaos and order cup with all and no artifacts respectively.

I of course plan to start a second season afterwards but I may take a short break inbetween. I'll keep you posted.
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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted January 28, 2009 05:18 PM

Quote:
Besides there is no single powerful spell that would give you the victory if you got it, the problem lies elsewhere. It is also a matter of choice.

Really? I guess a +25 SP Meteor Shower with Empowered and/or Luck could decide so much with this low amount of creatures. If you don't guess so, test it.

Quote:
Example: Necro gets summoning, dark, sorcery, enlightenment AND defense. With 3 less levels what you leave behind?
Second example: Dungeon with destructive, sorcery, enlightenment, some perks AND swift mind. Now taking swift mind you'd have to sacrifice something rather than use it to full power.

I don't care about the level cap so much, but maybe it's important to note that all factions doesn't have the same path to swift mind (some requires an absurd ability like Eagle Eye), and the useless Logistics skill itself consumes some levels indeed.

Quote:
@Lepastur
You want examples? Alright listen to this:  

Sylvan with emeralds 9 speed, 14 init and dryads 7 speed, 14 init turns to.. *drumroll*
(7, 11) and (5, 11) respectively.

D'oh, poor sylvans... they won't be able to charge first turn... They'll have to stick to their feeble Arcanes and their underpowered Druids who can't boost their SP higher than 10 SP (irony).

Quote:
Haven with archangels speed 8 init 11 and imperials speed 7 init 15 are turned to (6, 9) and (5, 12) respectively.

Are you joking, Elvin? The AA's normaly wait on the backline to resurrect the few fallen (and deadly, don't forget) Paladins, so they don't charge usually. Beside this, Haven have enough Defense and powerful units to resist and counter the Stormwind issues. And the Griffins? Come on, Elvin... I guess there's even no need to comment this.

Quote:
Necro has three flying units. This is plain silly, half your units go sluggish and lose 2 speed.

And only one of them, the Princes, are able to charge on first action (and I guess all of us know the risk about sending only one stack towards the enemy on their own), so the -2 speed is less important. About the other two units affected, one can avoid two of each three attacks (what lammer special!) and the other are no more than a blocking unit.

About initiative, you're right, but once more you have to notice that Necro has some advantages than the other have not, like mind immunity for example. On the other hand, you can counter the initiative lack with Power of Speed (as Final Boss pointed out), Arties, cast Slowness  on the enemy and/or pick Stormwind itself too. But, if you still see that's an imba ability, there's no need to ban, just MOD it and low back to -1, -10%, or maybe add some aditional prerequirements.

And finally, I don't care so much about the new rules. The duels will be fun enough still, so count with for the sixth one
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Final_Boss
Final_Boss


Adventuring Hero
The Necropope
posted January 28, 2009 06:12 PM

Here is the second and last duel vs Pera:  REPLAY

FInalboss 2 – Pera 0 is the final score, but we played 2 friendly duels and he kicked my ass 2 times… He easily defeated my necro with dawarves, making me look like a noob :_( . Dwarven Luck, Soldier´s Luck, Stormwind, Mass Haste… and so many crippling wounds and stunning attacks that my poor necro units almost never got to move… my princes had something like 6 initiative and could move 2 squares only lol.

PD: Lepastur, please, don't bring your anti-necro crusade to this peaceful place
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 28, 2009 06:47 PM

@Lepastur
You want to take things individually and find them fine? How about the fact that half of the factions are almost crippled with 2-3 shooters and others barely care? And more importantly how many games have you faced an opponent using stormwind with said factions?  And if you wait with archangels you lose powerful offensive potential, if you want to wait in the game get seraphs

Aand Final_Boss does it again! (Thankfully the games he won were the official ones )
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veco
veco


Legendary Hero
who am I?
posted January 28, 2009 10:08 PM

We played our games: veco 2:0 phoenix

Replays

First Destr Dungeon vs Destr Academy with Distract and Warlock's Luck

Second Orcs with Warmachines vs Dark Haven with +1 morale Retribution and -73549 luck
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted January 28, 2009 10:14 PM

Lol.  Beaten fair and square.  Now that his majesty is out my money is on Tann.  Don't disappoint me.

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tann_141
tann_141


Known Hero
posted January 28, 2009 10:28 PM

good games

and thanks for the support phoenix.. ill try not to dissapoint

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 28, 2009 10:35 PM

That bad luck was mostly because of Evil Eye, stacks that were not cursed didn't score that much negative luck.
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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted January 28, 2009 11:53 PM
Edited by Lepastur at 23:55, 28 Jan 2009.

Quote:
You want to take things individually and find them fine? How about the fact that half of the factions are almost crippled with 2-3 shooters and others barely care?

Do you mean the best factions are the ones which has less shooters? I don't get you, Elvin. The only one with 3 shooters is Academy, and you have the option to use the Titans as a fighter because they have no meleé penalty, and Mages are mostly Casters. On the other hand, we have Inferno with only one shooter, the succubi, which are mostly used as Caster (Seducer), but are easy to kill due to their low Defense.

Quote:
And more importantly how many games have you faced an opponent using stormwind with said factions?  And if you wait with archangels you lose powerful offensive potential, if you want to wait in the game get seraphs

Several times I faced such opponents and I still think that isn't unbalanced so much. It's only an ability which avoids a massive charge on first action (and even not always you can get it). As I said, the lack of initiative can be countered with Power of Speed (and/or Mass Slow), and maybe Eternal Light. Another thing to take into account is that Stormwind consumes 4 levels, and not all factions can take maximum profit of it. If you see that our flyers are crippled, use them as cannon fodder, it's only a strategic matter.

Quote:
@FB
PD: Lepastur, please, don't bring your anti-necro crusade to this peaceful place

There's no anti-necro crusade here. We're discussing about Stormwind friendly

As I said (again), Stormwind can be MODded, just set its initiative reduction to 15% (I'd leave speed penalty as it is or the ability could seem worthless). There's no need to ban it.

P.D. -> And about Seraphs, I don't get what you mean
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 29, 2009 12:17 AM

Meant 2-3 flyers sorry. For instance orcs or dwarves aren't nearly as hurt by stormwind as sylvan or haven is. And stormwind is just 1 level, if you pursue light with master of wrath it's another thing. About seraphs I meant that they have a reason to wait for casting DV

Guess modding it would not be such a bad idea, Asheera can you help with that? I'd set initiative reduction to 10% as for speed reduction I'd be hesitant to keep it at -2, seems a bit too much. If we exclude tactics and aura of swiftness only sylvan and dungeon's dragons can reach the other side. Also vampire princes but that's another story.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 29, 2009 12:20 AM

I can mod that *but* it will affect the entire game when having this duel map in the Maps folder.

Also from what I understand should I mod it to how it was before 3.1?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 29, 2009 12:29 AM

Not just yet, I'd like to get some opinions first. Also I'd prefer that in the new version which I'm still working on. It would be preferable to avoid the map being modded but an extra mod just for stormwind would probably cause a mess.
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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted January 29, 2009 01:58 AM
Edited by Lepastur at 02:00, 29 Jan 2009.

Quote:
Meant 2-3 flyers sorry. For instance orcs or dwarves aren't nearly as hurt by stormwind as sylvan or haven is.

I got your point, but both Sylvan and Haven can pick up Power of Speed or Light Magic to counter it, afaik. And if we count that their units has good initiave (except AA's maybe) to carry on with Stormwind, the only real problem is speed.

On the first case, we got Sprites which cannot charge directly (7 to 5) what makes me almost discard them as a problem (in addition to this they are lvl 1 and won't deliver so much damage), and Dragons which can do so (9 to 7), so if Elves get Tactics or the Aura can solve this issue.

On the second one, we got Griffins also with good initiative (too much, in my opinion if we count Stats and special) and which they can attack ANY tile you want. The AA's lose their direct charge but, sincerely, haven is strong enough (counting only the allmighty pallies is enough) as for to complain about it.

And about Light Magic factions specially, they can get some use from Teleport finally. Even some Dark ones can do it too if they take Logistics (Tel. Assault) or Divine Guidance. It could seem a waste, I know, but it's another solution after all if your hero hasn't got a high SP.

Another topic is Necro, which has no posibilities to reach the previous things, so they're really affected for sure, but not as much for speed (only 1 unit can charge) as for initiave, because it pass from 11 to nearly 9 and 10 to 8 (although with ghost special I won't worry much for them). About the Vamps and Dragons, as always, they can pick up Power of Speed and/or Mass Slow or even pick up Stormwind too (I guess I'm repeating myself) .

Quote:
And stormwind is just 1 level, if you pursue light with master of wrath it's another thing. About seraphs I meant that they have a reason to wait for casting DV

And what about if not? Suppose you haven't Haste/Righteous Might and/or a no light faction... Seraphs gives no more advantage about waiting than the AA's ones. AA's direct charge can be blocked anyway through blades, hives or even crystals.

About modding, I don't see any trouble about it. It's a matter of habits. Players should know that in order to avoid any possible problem, they must leave the Map folder clear except for the map they're going to play.
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tann_141
tann_141


Known Hero
posted January 29, 2009 02:27 AM

mod this.. change that.. i dont see why everyone is complaining so much.. the ability is a little overpowered.. but that makes it a little more challenging

having the ability as it is should make you think of ways to counter it, not to complain about it.. re-adding windstrider boots could solve the problem

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 29, 2009 09:13 AM

Zamfir and Arcax haven't played yet, deadline is on Friday. At worst I can give an extra day.
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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted January 29, 2009 09:42 AM

We shall play today.

It was mostly a problem of sync.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 29, 2009 09:45 AM

While at that you have one remaining game with me
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