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Heroes Community > Tournament of Honor > Thread: [map] The Abysmal
Thread: [map] The Abysmal This thread is 3 pages long: 1 2 3 · NEXT»
fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 21, 2008 02:42 AM
Edited by fiur at 18:50, 10 Apr 2009.

[map] The Abysmal

1.10
Changelog:
Nerfed the Abyss Angel (mana 20, and removed the Incorporeal Ability)
Added my refugee 5-6 mod (all lvl.5-6 creatures are available at the refugee camp)
Added the New Arenas plus mod (new battle terrains.....)

1.10

1.9
Changelog:
lvl.6 dwelling are now prebuilt in 2'nd town cause of ID conflict for Haven town
1.9

1.8
Changelog:
Orcs can now buy fear my roar at a quest hut
Disabled the possibility to build Artifact Merchant or Trade Guild in the 2'nd town

1.8



finally I manage to finish what's gonna be my final heroes V map...
this time I've consumed an great deal of time to make this one...
(made 2 new dwellings and 2 new Creatures......)

13.Oct
1.7
Changelog:
Moved the Eldtich Well in the Fallen City closer to the relic... (both player got the same distance).
Moved the relic in the underground passage (north), (both player got the same distance).
to get rid of Staff/Ring of speed combo I've mode the ring down to the weapon slot.

Download 1.7 version


5 Oct.2008

1.6
Changelog:
Added 1 more scoll (Vampirism)  same place as the other one  ... (look at the crystal next to it)  
adjusted the garrison to custom dwellings.... was 150 fire elements  now 75...
+++ minor other changes.....

Download 1.6 version
---------------------------------------------------------------------

"bummer fix"   (28.sept.2008)
1.5
Changelog:
well when I wanted to remove mass slow from Abyss Angel I manage to remove slow only  grr... fixed.

Download 1.5 version
update 27 sept. 2008
I'm haunted by the simturn ghost...


1.4
Changelog:
well seems like I still been haunted by the simturn ghost (the thing I completely fotgot is the garrison down under)
even if it doest leads to your opponent it will break the sim turn if you're close to the DeathKnights next to the stairway entrance..
So what I did I've added some fire elementals this way the simturn stay (I've a custom power rating for the fire elemental on this map.)
again thanx to Zilonite for that info/help.

download 1.4
---------------------------------------------------------------------

yet another day with some fixes...  
today sim broke in week 3... (but this time I asked the expert for help (Zilonite)  so now I'm sure it's gone... (the sim break thingy)
+++
My new cretaures needed some more tuning...
Abyss Angel:
*init=11 (was 14)
*Hp= 300 (was 350)
*Dmg= 45-50 (was 50-60)
*Removed mass slow spell

Abyss Princess:
Dmg=35-40 (was 40-50)
*Removed Mass Weakness, and mass Divine Strenght

Download 1.3
---------------------------------------------------------------------
Update 24.09.2008
Urgent fix!! (version 1.2)

I just had a game as Orcs... Angels with frenzy/vampirism is just to much..
so I removed those spells... and added a few $ on their hiring prize (now 9k not 7,5)

I hope it's better now... such a map is'nt easy to make perfect first try....

download

--------------------------------------------------------------------
1.1
Changelog:

Still sim turn was an Issue in 1.0 version.... NOW  It's fixed...
some minor tweaks of other garrisons...
+ Added 2 neutral (easy) ones into the fallen city
+ Added some resources behind the garrison into Temple/Spirit (10 of each, Sulfur, Gems, Crystal and Mercury)
- fixed some Arties who shold be disabled (was'nt)

link

-------------------------------------------------------------------
[Update 22.09.2008]

now the map is on the Toh Map page  click here for the 1.0 version...
(changelog, enabled lvl.7 dwelling in 2'nd town, boosted the garrison into the "fallen city" + minor graphicals....)

for info about the map click here

but if you wanna play "blind" don't doit till after the first game

for an detail picture of the main ground click here

underground click here

for the map  well just click here
final warning.... (as most of my maps.. you MUST only have this map in your map folder when you play.... (cause of the custom Creatures...)

I hope you gonna enjoy your "stay" on this map...

Edit: if the map change it to an "The Abysmal.zip" just rename it to
The Abysmal.h5m



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fraudatio
fraudatio


Famous Hero
posted September 21, 2008 09:01 AM

Ahh, now i just have to tell my family to go away for a week so I can play this every night How i look forward to trying this!!!!

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 21, 2008 01:24 PM

Impressive Apart from outstanding effects, map has nice design and many interesting areas worth visiting, which will not let to get bored soon. And of course Abyss creatures wreak havoc all day long, it's so nice to have them in army

If I had to find any flaws, they're positions of magi eyes for the orange player - two of them are entirely covered by dungeon walls which dosn't look good at all.

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 21, 2008 04:20 PM

Quote:
Impressive Apart from outstanding effects, map has nice design and many interesting areas worth visiting, which will not let to get bored soon. And of course Abyss creatures wreak havoc all day long, it's so nice to have them in army

If I had to find any flaws, they're positions of magi eyes for the orange player - two of them are entirely covered by dungeon walls which dosn't look good at all.

ty for your feedback... well my eyes of magi suppose to be "sub" lvl... so I guess I missed  then I look into it and fix it on my next release... (I just want some ppl to play test it in mp mode first)

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diegis
diegis


Supreme Hero
power of Zamolxis
posted September 21, 2008 04:36 PM

I can't wait to play another fiurs' masterpiece...

But y "the last"?
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 21, 2008 05:09 PM

Looks a masterpiece but then I did not expect any less I hope the animations remained, did not get to check it yet.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Zilonite
Zilonite


Famous Hero
posted September 22, 2008 11:21 AM

In the sense of animation and beauty stuff its da best map ever Also tremendous work with those new creatures and very cool animations added (just check out Abyss Angels )

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Strider_HL
Strider_HL


Famous Hero
posted September 22, 2008 11:38 AM

Highest prizes from honoured TOH members only fortifies my urge to dive into Fiur's world Hopefully I find an opponent for blind game full of surprises

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valkyrica
valkyrica


Supreme Hero
posted September 22, 2008 11:39 AM

Quote:
Highest prizes from honoured TOH members only fortifies my urge to dive into Fiur's world Hopefully I find an opponent for blind game full of surprises


Pick me, pick me !
____________
I'm Guybrush Threepwood, mighty pirate

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Strider_HL
Strider_HL


Famous Hero
posted September 22, 2008 11:45 AM

Quote:
Quote:
Highest prizes from honoured TOH members only fortifies my urge to dive into Fiur's world Hopefully I find an opponent for blind game full of surprises


Pick me, pick me !

Agreed then! Plan our adventurous journey next week though. This one is reserved for Pera and TOH Cup.

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valkyrica
valkyrica


Supreme Hero
posted September 22, 2008 12:23 PM

Quote:
Quote:
Quote:
Highest prizes from honoured TOH members only fortifies my urge to dive into Fiur's world Hopefully I find an opponent for blind game full of surprises


Pick me, pick me !

Agreed then! Plan our adventurous journey next week though. This one is reserved for Pera and TOH Cup.


Fair enough, game on !
____________
I'm Guybrush Threepwood, mighty pirate

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 23, 2008 11:55 AM

The other day I played it a bit and what can I say, it's really impressive It has been improved since I last took a peek and it's great to see a cool new map. Challenging but not extreme garrisons(the big ones seem intimidating but I assume it won't be too much because of the new units you will have), many earlygame options yet not overly complicated and a great theme. Yes AoW also had good eyecandy but this is the next level.

Around what time is a regular 'final'? Any spells that you always get?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 23, 2008 12:24 PM

Quote:
The other day I played it a bit and what can I say, it's really impressive It has been improved since I last took a peek and it's great to see a cool new map. Challenging but not extreme garrisons(the big ones seem intimidating but I assume it won't be too much because of the new units you will have), many earlygame options yet not overly complicated and a great theme. Yes AoW also had good eyecandy but this is the next level.

Around what time is a regular 'final'? Any spells that you always get?


ty alot for your kind words Elvin.... 1 thing I've forgot to mention  is that you alwas got access to the ressurection scroll (well I've mentioned that but NOT that you used it in the misc. slot, not the shield slot)....
and sure there is alot of spells you always can get (just fight/or hire Abyss, Angels... then you learn some spells..., if you got Arcane Intuition ofc...
when it comes to when a regular 'final' ask someone else cause so far I've only played semi hero....
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 23, 2008 12:29 PM

I know, that wasn't particularly targeted at you I remember you mentioned a late game so I'm curious how much it can be sped up if at all possible. Something else that comes to mind.. Sylvan can always get rain of arrows with frenzy through arcane intuition.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted September 23, 2008 05:50 PM

Fraudatio and Myself are engaged in a blind match now on this map, seems very interesting

Neither of us have peeked at map / stats / or anything before hand so its 100% blind.  Looks like its going to be very very fun.  

Word to the wise.. don't attack Abyssal Angels in week 1.. its not smart move  Even if its just a few.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 25, 2008 01:54 AM
Edited by Elvin at 23:04, 30 Sep 2008.

Just played till end of week 3 with fraudatio blind, again congratulations on a fun map Some interesting battles early, enough artifacts to keep you happy and possibility to get utopia and temple week 3 without severe casualties. Btw seems I'm lucky with blind

Still haven't found the special units but so far so good.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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LightCrusader
LightCrusader


Hired Hero
Death before Dishonour
posted October 01, 2008 12:05 AM

I and Buxyrs are playing it blind too and also at the end of week 3, map is really good , one of my mistakes was that i went after the second castle too late , actually i almost forgot that there are two castles lol, but hopefully it wont cost me too much. And i love that there are three paths , boost , banks and mines , this way player can choose and get all at once

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karim26
karim26


Known Hero
Land of Snowfall & Sunshine
posted October 02, 2008 09:18 AM

I tried it one some of my time off, single-player with Sylvan...

I like it much so far, but however, how the heck to get town as early as possible, i couldnt even beat guards with heavy casualties week 2.

Well done Fiur once again ,for putting challenging guards, and estetics.


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Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted October 06, 2008 01:33 PM

I find with any range intensive faction the garrison leading to town 2 is doable week 2 day 4 ish.. I recommend taking all the "boosts" in that boost area and then passing through gate.  

So far out of 4 games the only faction I was unable to break effectively week 2 with was dungeon.  THis was mainly due to spell points, and if those lichs move first you can find yourself in trouble.  A couple single stacked large shield freinds will help alot too.. wether its from second heroes or refugees


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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted October 13, 2008 06:43 PM

Quote:
single-player
uh-oh.. someone need electro-shock therapy?

i join ya
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