Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Tribute to Strategists
Thread: Tribute to Strategists This thread is 20 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 · «PREV
gnollking
gnollking


Supreme Hero
posted February 01, 2023 06:17 AM

bloodsucker said:
Hi! Anyone has a suggestion on how to force a human player to take a certain NEUTRAL town before being able to continue throw another path?

Well, the most simple solution would be a quest guard that requires creatures that you can only buy from the town. Other solutions depending on how specific your map is up to this point:

- You could have summon boat available only in that town (until that point in the game), and need to cross water to continue.

- If you have no resources, the daily income from the town could be required to pass (even better if there's a resource silo that generates the resources for the quest guard).

- If there's a fight for the town and you know how much XP the player has at that point, the experience from the fight could be enough to push you to a specific level, so that can also be a quest guard.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted February 01, 2023 03:39 PM

Lack of heroes 3 default scripting is sad, we don't have those problems in h4

____________
Never changing = never improving

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted February 01, 2023 07:35 PM
Edited by bloodsucker at 03:22, 02 Feb 2023.

@gnollking Thanks, I already have towns of that kind but hidden water hex and Waterwalk spell are perfect.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted February 02, 2023 05:27 AM

NimoStar said:
Lack of heroes 3 default scripting is sad, we don't have those problems in h4



A reason why H4 is the world's greatest achievement. Like I first thought when I was 9 years old and played the game first.
____________
Horses don't die on a dog's wish.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted February 04, 2023 09:48 AM

How is decided which hero is shown as starting hero when a faction has more then one? I know it's not necessarily the most powerful but I don't guess what it is.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnollking
gnollking


Supreme Hero
posted February 04, 2023 11:53 AM

bloodsucker said:
How is decided which hero is shown as starting hero when a faction has more then one? I know it's not necessarily the most powerful but I don't guess what it is.

The name, specialty and portrait for each of the starting heroes are actually stored in the binary map file, but sadly there's no way to modify them in the normal map editor. You would need to directly change the bytes. I found this out just recently, as I've been working on my own map editor, which can already handle many of these unusual requests.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted February 04, 2023 12:58 PM

Thx. So, neither the order they are placed on the map nor if they are in garrison or not affects that?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnollking
gnollking


Supreme Hero
posted February 04, 2023 01:09 PM

bloodsucker said:
Thx. So, neither the order they are placed on the map nor if they are in garrison or not affects that?

I tried for a little while to change stuff like that but did not find a reliable way to affect it, no. It is very easy if you read the map file byte by byte and parse all the data though . You can make the starting heroes look like anything you want, doesn't even have to be heroes actually available in the map.

Btw, I don't think this is the right thread for this .
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 04, 2023 02:27 PM

Quote:
So, neither the order they are placed on the map nor if they are in garrison or not affects that?

It appears they go in ascending order of their IDs.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted February 04, 2023 07:38 PM

gnollking said:
Btw, I don't think this is the right thread for this .
Sorry, I should probably ask on a new thread or something.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 20 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0684 seconds