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Heroes Community > Heroes 5 - Modders Workshop > Thread: [WIP] Seven Modded Towns
Thread: [WIP] Seven Modded Towns This thread is 3 pages long: 1 2 3 · NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 12, 2008 02:37 PM
Edited by Cepheus at 22:18, 12 Oct 2008.

[WIP] Seven Modded Towns

Hi all,

I've been creating some odd stuff here and there, but I think I'd like to start a proper project for a change.  This isn't such a big thing at the moment, but I'd like it to get more complex as it goes along.  I may need a little help, though.

I'm making a short campaign as a tie-in to something else I'm working on (none of your business yet, that's what ), but the main attraction in these scenarios will be the modded towns that'll appear.  I'm going to revamp seven of the towns with new looks, switched buildings, new heroes and semi-new creature lineups (Inferno is practically unchanged, for story reasons).

I think I'll make it work like the Dark Messiah map, so that it'll operate as a mod on its own with no effect on the base game - but if the individual towns are good enough, maybe I'll release them separately.

For the sake of preventing spoilers, the only storyline hint I'll be giving out consists of the following words:  Heroes Two

As for the towns: So far, I'm planning:

Water Towns:
Temple (Haven), Wyrd Shuttle (Academy)

Fire Towns:
Bastion (Fortress), Inferno (Unchanged Inferno)

Earth Towns:
Grove (Sylvan), Morass (Dungeon)

Air Towns:
Ethergate (Necropolis), Outwatch (Stronghold)

These elemental alignments don't actually affect much, I'm just aiming for a balance in the atmosphere  Each town has a working history, and there's a reason why I'm creating each.  Nothing is there just for the hell of it - they'll all have a role in the campaign (I may have some trouble cramming it all in, though)

There will likely be no NCFffffffing (sp?) in the campaign, but if they're interested, people can use materials however they like once it's done - though please ask permission.

Anyway, have some screenies and see for yourself what I mean:







Maybe not so impressive, since I still have some lighting to correct and textures to tweak.

But I've made some progress since these screenshots - both of the towns shown (Temple and Bastion) almost have a working lineup.  All they need is a mountainload of balancing, which is where you come in...

If you'd like to help me out, let me know whether or not you're interested in playing something like this (if not, I'll know to stop right now ) or PM me.  I could use a little help with retexturing, maybe some skydome textures, and a lot of help with balancing.

Well, that's about it for now
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 12, 2008 02:42 PM

Looks pretty cool, the Fortress screenie looks evil
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted October 12, 2008 03:29 PM

I can help in whatever way you ask.

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 12, 2008 03:51 PM
Edited by Nebdar at 16:15, 12 Oct 2008.

It looks impresive , like the idea.
I am  not so good in graphics but with balancing, modding creatures i can help.(i mean stats abilities)

Nice pictures
could you do after all is done deperate mods to change look of inside towns like you did here


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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 12, 2008 04:02 PM

Thanks for the offer, I'll PM you.

Sure, I can mod towns in all sorts of ways, even swapping dwelling models is simple enough (they can turn out awful, though)

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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 12, 2008 04:03 PM

It looks so pretty and cool.

I never liked the look of the Fortress as it is. In your version is looks so much better.

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted October 12, 2008 04:12 PM

Nice
How do you make for rain ?
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the complete and homogen NCF
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 12, 2008 04:15 PM

The rain is available as a skydome effect.  I applied it using the editor and some sellotape.

What I'd really love to do is to edit the towns' music, but I don't think it's possible unless I overwrite the musics which already exist...
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 12, 2008 04:19 PM

Quote:
What I'd really love to do is to edit the towns' music, but I don't think it's possible unless I overwrite the musics which already exist...


New way to change the music theme in H5 - Guide
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 12, 2008 04:30 PM

Yes I tried it a while ago, but all it did was crash my game

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted October 12, 2008 04:33 PM
Edited by Warmonger at 16:36, 12 Oct 2008.

I see we have common aesthetical taste Really nice effect, but what I care about is whether it will improve the gameplay or not

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 12, 2008 04:38 PM

@Cepheus: Tip: Sounds\_(Music)\TableRaceMusic.xdb

If you do everything right it won't crash, trust me, I tried once
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 12, 2008 04:45 PM

Quote:
Yes I tried it a while ago, but all it did was crash my game


or try this one

or look about my mod it is without music files but it works.

And there was also recently a thread about this.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 12, 2008 05:10 PM

Woot, thank you both - I got it to work

I'll post another screenshot soon - maybe not spectacular but it'll show you where the snow from the Fortress is going
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted October 12, 2008 08:35 PM

Het nice visuals as always. One question though are you still working on the Ergar's map? If not, I won't have to work on ToK anymore, since no one seems to care about it.
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Hwær cwom maþþumgyfa? - 'The Wanderer'

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Guarder
Guarder


Supreme Hero
posted October 12, 2008 08:40 PM

We do Kronos, but the lack of updates lately shows noting interesting on whats old, we are waiting on the new unfinished things and when it finally is finished. then it will be very popular, imho!
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 12, 2008 08:51 PM

Quote:
Het nice visuals as always. One question though are you still working on the Ergar's map? If not, I won't have to work on ToK anymore, since no one seems to care about it.


I almost had it finished two months ago... but after a botched mod I needed to reinstall TotE, and forgot to back up my maps

Should I start creating it again?
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 12, 2008 09:42 PM

Uh, Necro and air?
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 12, 2008 10:17 PM

Here is a screenie of the (very) unfinished Morass town, aka the Swamp.  There's still a lot to do...


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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 12, 2008 10:19 PM

Wow... I'm speechless...
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