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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Faction: Arcadia
Thread: Faction: Arcadia
Maken
Maken


Known Hero
Hail Hydra!
posted October 14, 2008 08:49 PM
Edited by Maken at 20:31, 13 Dec 2008.

Faction: Arcadia

First I would like to make some comments.
I don't know if there are many fairy based factions around here, but hope you like. It's not complete yet. Comments are most welcome. I guess this is all for now, and sorry for any language error.



Arcadia

Motto:"Now you see me, now you don't."
Also Known As: The Fair People, The Hidden Ones.
Associated Colors: Gnomes favor each of the rainbow colors equally.
Worship: Taibreamh, the Dragon of Dreams.
Core Philosophy: If one desire to learn how to Awaken, he must learn first how to Dream.
Country/Kingdom: Arcadia.
Leader: They have no individual ruler. They are, in fact, an utopic democracy. The hierarchy only exists in army, and this is new to then.
Might or Magic: Magic.
Capital City: Maeslė, the blue mushroom.
Alignment: Good.
Symbols: A butterfly. A chameleon in a circle-like position, with the tail almost touching the mouth.

Creation
  Beyond the realm of mortals is Arcadia, the land of dreams. Legends say that the realm was created by a dream of Asha, after it's departure to the moon. So was created Taibreamh, the Dragon of Dreams, first inhabitant of it. As the firsts beings were created in the world of Ashan, their dreams began to empower the fabric of Arcadia and Taibreamh as well. This process went on, and in some point of development, Taibreamh gave life to their first children, the Fairy Dragons. From there, along with her new brethren, the Dragon of Dreams created the rest of the creatures of Arcadia: the gnome, fae and the many others, some sentient, some animal, some not even understandable... But something in common among all then: the respect for all the other beings as equals.



Relationship with the others

    From time to time, Taibreamh granted some of them the ability to travel to the mortal realms, part of her guiding over the Arcadian, thus establishing a tiny relationship with the Outer World, mostly with the Sylvan.


Walking with own legs
  Centuries have gone, until Taibreamh saw that her children have grown and could rule over Arcadia with their own discernment. So she decided to retire into her Eternal Sleep. The Dragon decided to leave a Gateway granting them the ability to travel to Ashan as they seen fit. As she did it, the Arcadian gathered into a long census, known as the Census Of the Four Seasons after its end. From the Census was stipulated the Consensus, which described every law of Arcadia, as a form of gathering in one place the teachings of Taibreamh more than forming new ones.

Cold Autumn
  Arcadia is powered by the dreams of living beings. But, when the necromancy was discovered, all this changed. The cursed existence of the undead is a threat to the fabric of the Dream realm. At the beginning, when there wasn't too many of them, the damages to Arcadia were impossible to see, but soon this changed. First, the travelers between Asha and Arcadia sometimes got stuck in the middle of the travel, and some time later the Gateway completely closed. Then they appeared. The Nightlings, or Marelings, as a "cute" way to put it. These beings came from holes made in the Arcadian ground by the necromantic corruption. Wherever they stayed, the soil and vegetation withered, the animals flew and the sky turned dark and lifeless. Soon the wars began. At the first impact, the Arcadian were in disadvantage: they were always peaceful creatures. They tried to make Taibreamh wake up from her sleep, unsuccessfully. But they also learned fast. Besides, they had saw, even barely, the wars of Ashan kingdoms. Onirium, the pale gold magically made from normal metals that flow trough Arcadia's veins was always used to make statues and monuments, but they began to make weapons and armors of it. The fairy fire that lights forever has also been turned into a way of putting end in the enemy, and every race that was able to help in combat did so. As the wars went on, the mystics among they discovered more about the origin of the anomalies in Arcadia. They named the undead as the Restless, those who not sleep, and so continued trying to figure out a way of stopping this intrusion.

Stepping trough the Gateway
  The war endured for years. The Arcadian were almost hopeless, with their slowly defeat against the Marelings, then there was a breakthrough in the attempting to stop the enemy. A group of dreamwalkers, led by Bhaen, an oniric dragon, developed a spell capable of incapacitating the hordes of the dark and restoring the Gate's capacities. But "nothing comes without a price", as gnomes always says, and this was a high price to pay. To incapacitate their enemies, be able to reach Ashan and finally destroy the Restless, was needed a ritual in which four of the most gifted Arcadian needed to give their essence in order to empower it. With no time to waste, when the announcement of this possibility was made, there were four free-willing candidates. Eolande, a Fairy Exarch, Rhyannon, an Empress, Bhaen, the oniric dragon, and Khaen, rainbow dragon, brother of Bhaen. Soon the Ritual of the Four Leaves was prepared and executed, the most spectacular and powerful magic that most of them have ever seen took effect on all Arcadia, and the land, forests and clouds became static, calcified... including the hordes of Marelings. These changes made Arcadia inospitable to them. After the thanks and honors to the four heroes of the Arcadian, the rest of them departed to Ashan, a world barely known by them.


Campaign
  Needless to say, the campaign would be around destroying the undead. As this may prove impossible, reducing their numbers and after this making Arcadia unreachable to the Marelings again will be the objectives. The endless struggle to destroy the undead may be one reason to some of them stay on Ashan, as well as helping other races against their evils.


City Appearance
  As the folklore says, gnomes live in mushrooms. And the main buildings are made in colorful mushrooms, like the sylvan are made in trees. There are other made of onirium or solid dream (a sort of blue matter).


Buildings

   



Heroes:

   Their heroes are called Illusionists and are Magic oriented. They are gnomes and ride giant three-tailed foxes covered with a few symbols and pieces of onirium armor. They attack with one sort of sling (similar to one crossbow) coupled with the forearm armor.


   Heroes samples:


   Morpheus (campaign hero)

   General of the arcadian army and one of the most respected of them. This is probably due to his historic in the wars against the Marelings. Especially because he survived every battle he went and was victorious. These battles gave him a mark, in a literal way. He has parts of his body covered with dark marks that resemble scars, as a result of being hit by the .

   Hero ability: Maretouched-> heroes attacks have a chance of inflicting one of the following: slow, weakness, suffering, vulnerability, sorrow, decay, frenzy. The effect and the caster level deppends on hero level.



Racial Skill
  The Arcadian are able to use one exclusive school of magic, the Dream. It has a relatively good range of uses (most are summons or buffs/debuffs), unlike the Destruction school, for example. It's learned trough the Tower of Mirrors building and the level restriction is like the other schools.

  Level 1
      Fairy Dust, Call the Little Ones.

  Level 2
      Summon Dreamlings, Veil, Light Wall.

  Level 3
      Fairy Wings, Frog curse, Mental Maze.

  Level 4
      Fairy Fire, Blessing of the Queens, Mirror of Justice.

  Level 5
      Awake, Summon Primordial Dream, Command of Taibreamh.


Dream Spells Effects:

 

   -Fairy dust -> temporary area debuff. Makes visible any invisible enemy that pass trough or are stationated in the area. Ranged attacks that pass trough or are made from inside it receive a penalty to damage. (area increases with mastery)

   -Call the Little Ones -> single target debuff. Reduces target initiative and makes it uncapable of using spells (but abilities may still be used).

   

   -Summon Dreamlings -> summon magic. Summon little monkey-like creatures made of blue energy. They have medium attributes to a tier 2 non-upgraded creature. Their only ability is Awakened Creature.

   -Veil -> single target buff. Target creature gains Magic Mirror.

   -Light Wall -> summon magic. Summons a wall that blocks enemies but let own units to pass trough it. Can be destroyed. (size increases with mastery)


   -Fairy Wings -> single target buff. Target gets Flyer ability.

   -Frog Curse -> temporary single target debuff. Morphs target creature into a frog (reduced damage, movement), that stays that way until attacked or duration ends.

   -Mental Maze -> single target debuff. The target does absolutely nothing while this spell is active.  


   -Fairy Fire -> area damage spell. Targets in the area receive damage, but don't affect allies.

   -Blessing of the Queens -> single target buff. Target receives Purge, Bravery and has all debuffs removed.

   -Mirror of Justice -> single target spell. Makes a copy of target enemy creature. (like H5 panthom forces, but of an enemy. Maybe the player can point where it will appear and the number of creatures created depends on hero spellpower.)


   -Awake -> single target buff. Creature becomes an Awakened Creature.

   -Summon Primordial Dream -> summon magic. Summons a gigantic and bulky version of a dreamling. It has good attack, defense and hit points, medium speed but low initiative for an 7 tier non-upgraded creature. It has Awakened Creature, Large Creature, Immunity to Magic, Teleporter and Unlimited Retaliation.

   -Command of Taibreamh -> global temporary spell. All spells of schools that aren't Dream can't be used.


Creatures


Trickster (Tier 1)
  The usual gnome that can be found on the roads. Armed with his sling, it's annoying to take a shot, look back and don't see where it came from.


   [Living Creature. Shooter.]


  -Elite Trickster
      These are an cast of gnomes devoted to trickery. As the name suggests, they are tricky combatants. These ones have one or other tricks that fairies gave them.


   [Living Creature. Shooter. Call the Little ones.]


  -Joker
      Good at making non-Arcadian of fool, their abilities are their safe-guards, looking at the type of life they live.


   [Living Creature. Shooter. Bother.]


Moth rider (Tier 2)
  These gnomes ride great moths with outstanding mobility.


   [Living Creature. Large Creature. Flyer. Evasion.]

 
  -Royal riders
      Captains of the skies, they share the Moth riders swift movements but have improved defenses, gained from their shiny armor made of onirium.


   [Living Creature. Large Creature. Flyer. Evasion. Armoured.]


  -Savage riders
      When a moth rider chooses to spend more time entering in synchronization with their rides, the result of this training are these dancers of the sky.


   [Living Creature. Large Creature. Flyer. Greater Evasion.]


Three Tails (Tier 3)
  These foxes are known for their tails, said to represent the three principal aspects of the Arcadia: Dream, Luck and Illusion. Fast and cunning, they make good scouts.


   [Living Creature. Magic-Proof 50%.]


  -Silver Tails
      With shiny and silver fur, when running they look like silver flashes moving through the fields.


   [Living Creature. Dash. Magic Mirror.]


  -Fire fox
      With a touch of the fire element, the fire foxes can make a great show of lights as they bring enemies down.


   [Elemental. Flame Bite. Magic-Proof 50%. Immune to fire.]


Giant Chameleon (Tier 4)
  Allied beasts of the Arcadian. Opposing to what the first-look may generate, are clever hunters and may be a problem if underestimated. They are so close to consciousness that can understand the Arcadian idiom, but due to physical impediments can't talk.


   [Living Creature. Large Creature. Long reach attack. Cloak.]


  -War Chameleon
      Being trained in the ways of war, the Chameleon become feared predators. Faster and stronger, they almost inspire fear among the opponents when seen, and complete horror when vanish from their prey eyes.


   [Living Creature. Large Creature. Long reach attack. Cloak. Bash. Knocking blow.]


  -Mystic Chameleon
      As some of their allies embrace their mystic side, so do the Chameleons. They can learn how to become masters of the illusion, capable of speaking and camouflaging others. Nonetheless, they still able in combat.


   [Living Creature. Large Creature. Long reach attack. Mass Cloak. Caster: Mental Maze.]


Dreamwalker (Tier 5)
  Some of the gnome are known for their abilities to stay conscious while dreaming. Those are trained in the ways of the Dream more than any others. They learn how to enter in a trance even in the middle of battle chaos and to draw power from their own dreams.
     

   [Living Creature. Shooter. No melee penalty. Trance. Caster: Light Wall, Frog Curse.]


  -Dreamweaver
      Dreamweavers excels in calling upon the materialization of dreams, being a master of controlling oniric creatures.


   [Living Creature. Shooter. No melee penalty. Trance. Caster: Light Wall, Frog Curse, Summon Dreamlings.]


  -Dreamcatcher
      The Dream is a powerful entity. To be able of channeling its powers trough Awakening is the objective of many of the Arcadian lives. These ones almost reach this power, capable of entering a intense trance that makes them formidable opponents.


   [Living Creature. Shooter. No melee penalty. Deep Trance. Caster: Light Wall, Frog Curse.]


Fairy Queen (Tier 6)
  Embodiments of beauty and among the most charming beings, the Fairy Queens also have good sword skills that often are mistaken with a gracious dance.


   [Living Creature. Flyer. Charming Presence. Swift Attack. Blessing of the Queens.]


  -Fairy Empress
      With even more charming presence than the Queens and more magic knowledge, its said that battles can be solved with an Empress look at the enemies.


   [Living Creature. Flyer. Charming Presence. Swift Attack. Gaze the enemy. Blessing of the Queens.]


  -Fairy Exarch
      Being the generals of the Arcadian, their inspiring presence in the battlefield often changes the odds against those who dare to fight against them. Also, every one of them carry one enchanted sword that can make enemies fall asleep.


   [Living Creature. Flyer. Charming Presence. Swift Attack. Whirlwind Attack. Torpor.]


Fairy Dragon (Tier 7)
  The first children of Taibreamh, they're among the most powerful of the Arcadian. With large and beauty wings that seem to change all the time, these Awakened beings are excellent in the Dream Magic, and, among their many powers, they are able to breath the fairy fire at will.


   [Awakened creature. Large Creature. Flyer. Fairy breath. Caster: Fairy Fire, Fairy Wings, Veil.]


  -Rainbow Dragon
      As unlikely as it may sound, even the Fairy Dragon can become more perfect. With double wings that remember rainbows, they have a even more powerful breath weapon: the rainbow fire.
   

   [Awakened creature. Large Creature. Flyer. Rainbow breath. Caster: Fairy Fire, Fairy Wings, Veil, Summon Primordial Dream.]


  -Oniric Dragon
      As Awakened beings the Fairy Dragons may choose to live in an advanced physical form. They now become made of the blue essence that is the Dream itself. For this, they understanding and control over the reality becomes even sharper. These dragons are even able to Awaken other beings.

   [Awakened creature. Large Creature. Flyer. fairy breath. Caster: Fairy Fire, Fairy Wings, Veil, Awake.]


Abilities Description:

   Bother ->choose one creature. Until the end of the combat, there is a 50% chance that the chosen creature will attack (a melee attack, ending its turn) this stack if they are adjacent.
   Evasion -> the creature has a chance to dodge incoming attacks.
   Greater Evasion -> the creature has  a good chance to dodge incoming attacks.
   Magic Mirror -> any damaging spell cast on this creature has a chance of being reflected to another one, including enemies. If reflected to an invalid target its ignored.
   Charging Attack -> if this creature walks to attack, it gains +1 attack point per two tiles to perform the attack, minimum 1. (I think that there is one like this already but I don't know it.)
   Flame Bite -> when a creature is hit by this one, its defense is dropped by 1. The duration is determined by the size of the attacking stack.
   Cloak -> Like invisibility, but can be used three times per battle, instead of one.
   Long reach attack -> like fire breath.
   Knocking blow -> when a creature is strike by this one in a melee attack, its moved 1 tile away from the attacker.
   Mass cloak -> Like cloak, but when the creature uses it, every allied adjacent to it will become cloaked too.
   Trance -> This creature gains +3 in attack and defense, regenerate 1 mana point per turn if applicable and can't walk when activated. It don't retaliate while in effect of this ability, but is capable of attacking, assuming defensive position, and casting any spells it might have. Killing any number of creatures from this stack ends this ability. Unlimited uses. (can be toggled on/off. Turning off don't use the action, but turning on does.)
   Deep trance -> Like Trance, but the creature is able to retaliate and the ability don't end until it's toggled off.
   Charming Presence -> all creatures in the same army gains +1 morale and +1 initiative.
   Gaze the enemy-> all creatures in enemy army get -1 morale and -1 initiative.
   Whirlwind attack -> creatures attacks all adjacent enemy units.
   Awakened Creature -> this creature is immune to spells of the dark school and any effect that lower abilities, receives lower damage from melee and ranged attacks and regenerate 1 mana point per turn it applicable.
   Fairy breath -> during attack, creature damages not only the target but any other unit positioned directly behind it, excluding allies.
   Rainbow breath -> during attack, creature damages not only the target but any other unit positioned directly behind it, excluding allies. Every attack increases the luck of the attacker by 1, to a maximum of +3 increase.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 14, 2008 09:02 PM

rathe rincomplete, but i like the idea

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted October 15, 2008 02:33 PM

I like gnomes. Nice idea!

The mushrooms are a bit smurf-ish.

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rubycus
rubycus


Known Hero
-student of the mind-
posted October 15, 2008 02:39 PM

A fine idea, but a strange motto...
____________
A prudent question is one-half of wisdom.

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 15, 2008 02:54 PM

wow i realy like your idea

But tier 7 a dragon there si too much dragons already

Maybe something attached to dreams Dream cathcer, Nightmare, Morfieous, or something like that.

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Maken
Maken


Known Hero
Hail Hydra!
posted October 15, 2008 09:53 PM

Quote:
wow i realy like your idea

But tier 7 a dragon there si too much dragons already

Maybe something attached to dreams Dream cathcer, Nightmare, Morfieous, or something like that.



I'm glad all you liked.

I thought of some sort of seven tailed fox (maybe kind of humanoid) to be the tier 7 (it could be the embodiment of luck and rainbow for upgrades ), but I don't know if it would fit (and maybe trade the other fox for something else)...

The dreamcatcher is already one creature, I am now unable of thinking another creature with the same name, maybe if you describe how this creature is and I could fit it in the faction

Nightmares are their enemies ^^, but Morpheus could be a great name to the tier 7, but all I think with this name (at least for now) is a gnome with an harp... hmm... that would be really cool for tier 7... but have to think in upgrades names, and maybe a poll to decide what tier 7 people like more)

as said in the begin of the post, thanks for the comments, I will be updating with the racial ability (the Dream magic school, which yet need some spells) and will think of the buildings in the next days (or at least try to do so)

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted October 15, 2008 10:06 PM

Hm, many dragons in HoMM 5 - yes. But what would fit better to a fairy faction than a faerie dragon?

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 16, 2008 07:42 PM

I was thinking about something that conects with dreams, fearie tales.
Maybe Nymph, Muse, Morpheous

____________

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 17, 2008 09:37 AM
Edited by blizzardboy at 12:21, 17 Oct 2008.

One tedious piece of advice I will give is that you should go through your story and proofread it. You have odd sentence structure and incorrect grammar in some places. The plot itself was good though; I enjoyed it.

You're creature lineup is fantastic. I particularly like the Moth Riders and Giant Chameleons. There's just something about them that is so exotic and original that it makes me want to play them. I don't think having a tier 7 dragon, even if there's already lots of dragons, is too big of a deal in this case simply because the faerie dragon works perfectly. But if you wanted to change it, I think the Giant Mantis from Heroes 4 would fit in nicely with this faction. You could also change the Giant Chameleons to tier 7 and make their upgrades "Rainbow Chameleon" and "Orinic Chameleon" and then replace tier 4 with something else, such as giant frogs or maybe even bullywug's(http://images.google.com/images?um=1&hl=en&q=bullywug&btnG=Search+Images), which are a froglike humanoid that come from the dungeons and dragon setting. Satyr's could also work with this faction, as would Myconids (http://images.google.com/images?um=1&hl=en&q=myconid&btnG=Search+Images), which are a mushroom people. Firebolg's, which were a non-evil humanlike giant from Scottish folklore, could also work with this faction. But it's entirely up to you because I think your creature lineup is solid as it is. I'm just throwing around some ideas to stir the pot.

Also, instead of having a certain color scheme with this faction (blue, green, purple) I think it would be cool to have a prismatic theme (all of the colors), sort of like a rainbow. Just a thought.

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Maken
Maken


Known Hero
Hail Hydra!
posted October 17, 2008 08:33 PM

I know my english is strange, and I guess it has something with the structural differences between my birth-language (portuguese) and english. Polishing the texts (also making better creatures/structures descriptions, and maybe changing the story-stuff) was "planned" to be done after the structures concept.

A funny fact: I made this scrap of the faction in 2 days, and in the second day (before posting) some alternatives for creatures popped in my mind. They where:

Mantis rider (to repose Moth rider, but I was in need of flying ones and thought that moths would be cool)
Giant Frog (to repose the Giant chameleon. Not sure about this one)
Myconid (to repose the Foxes, and I really like these ones. They could have a spore aura and ability to create "spore stations" and ... ok, focus.)
Frogman (to repose Foxes too) //kicked out by overfrogness and maybe overhumanoidness(3 humanoids in a roll) too


I was thinking about the Muse issue. I guess the tier 6 Fairies do the job. You know, they have inspiring aura (and so would the Muse, for sure) and they would slap each other to see who is the best.

Now I'm unsure about Tier 7. Promoting the chameleons can worth the try, but I would had to change the history. Hmm, that's not so complicated, since the dragons presence in the history are just words that could be easily changed to chameleon. I will make more than one set of tiers and then take the better.

Hm, favor the prismatic colors is cool. *add as soon as possible*

Its sad this "There shall be just 7 types of creatures per faction". All until now could be one of the faction =/

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted October 17, 2008 08:40 PM

Quote:
"There shall be just 7 types of creatures per faction"


Who says this? It's your idea, your faction. You can do whatever you want, can't you? But maybe some of this creatures can be implemented as neutral ones.

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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted October 17, 2008 09:58 PM

I like this faction very much. It has substance, and this is what I like most.
____________
5 Times TV

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Maken
Maken


Known Hero
Hail Hydra!
posted December 13, 2008 08:35 PM

Ok, I kind of revived the topic because I need help with the creature abilities (added now), I guess the faction is overpowered. So if somebody has suggestions I would like to hear.

@Snatch: yeah, its true... I will make the other ones later

@Zamfir: thank you, now it has substance and a lot of stuffs I messed up

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Zozma
Zozma


Hired Hero
posted December 14, 2008 01:09 AM

Nice creature line-up. The racial ability seems to consist mostly of spell-like effects, though. All in all, a good faction.
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