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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Precise magic!
Thread: Precise magic! This thread is 4 pages long: 1 2 3 4 · NEXT»
ebbafan
ebbafan


Promising
Famous Hero
posted October 22, 2008 12:03 AM bonus applied by GenieLord on 29 Oct 2008.

Precise magic!

i was thinking of creating a new magic school for all factions to increase and enhance the heroes playing experience: precise magic!
from your friends at the local academy!

1. precise cast: place your barrier spells(firewall, blade barrier)how you want! vertical, diagonal, L-shaped; place firetraps exactly where you want. advanced/expert: place your phantom forced creatures/summoned creatures wherever you want and type of elemental you want; allows positioning of armageddon egg drop wherever you want. dwarves can pick immunity type when using elemental immunity
2. shrink/inflate: ever wish you could defend your liches or find a use for meatshields? fear not! now you can turn your 4 tile creatures into 1 tile creatures and vice versa without loss of powers!
3. timed cast(cast spell on creature during its movement): we all know that frenzy increases damage done, but now you can cast it on a creature during its movement! Ex. paladins or grim raiders charge toward titans, at last moment can cast frenzy on them right before they strike for extra damage!
4. controllable mark of wizard/rain of arrows: select the number of spells, the kinds of spells to imbue, and be able to select/cancel whichever targets you want when using these abilities!
5. portal/whirlpool chooser: sick of never getting where you want? there's a better solution than snatch, just cast this spell and end up where you want when you enter the vortex. expert level: turn one way portals into two way portals.
6. arcane scholar: allows you to write any kinds of spells encountered(including barbarian and runemage) to your spell book; although you may not be able to use it, you can teach it to an appropriate secondary hero who can. also allows writing of spells from scrolls, tomes, spells learned via arcane omniscience/secrets of destruction, etc.
7. precision strike: select exactly which area your crystal dragons/untamed cyclops will hit. no more friendly fire!
8. hero selector: looking for a particular secondary to hire, cast this spell to get him(if not already taken) expert lvl: clone, for the ultimate narcissist, create another version of yourself as a secondary
9. week selector: when at the astrologer's observatory, pick any week you want. (week of conjunction ftw!)
10. refugee selector: forget about useless mismatches in your army, ever wish you could get some stalkers for creeping or a pit spawn or two for vermin extermination? cast this spell when visiting a refugee camp to get what you want.
11. artifact selector: missing that one dragon flame tongue sword to complete your dragon set? cast this spell before the next change in the artifacts guild to pre-order your very own copy!
12. mystic path: tired of low iq troops walking through every firewall, firetrap, and moat possible to get where you want them to? this spell now allows lights up your intended path with neon arrows so bright even paokais will be able to follow them!
13. guardian selector: afraid of whether that tomb has 9 archliches? want a worthier challenge in the dragon utopia? pick the set of guardians you want to fight; no more nasty surprises!
14. sphinx jinx: block bottleneck bridges with a sphinx and ridiculously difficult questions: what is the square root of 1728876389817483210824893636826876281839626937862388182373?(jk)
15. illusionist: a more advanced version of silent stalker: put whatever units you want in your army. any number, any type, keep the enemy guessing!
16. absolute soldier's luck, absolute warlock's luck: all special abilities will now work and all spells cast will do double damage guaranteed for duration of spell.
17. ability transposer: switch special abilities between your units:
invisible black dragons, flying shadow witches, double attacking grim raiders, etc.
18. racial interchange: allows hero to apply racial special to units
thunder thanes can now equip mini artifacts, untamed cyclops can get rune of charge
19. fists of fury: an enhancement of the mostly useless fist of wrath: straight jab, uppercut and spinning back fist with stunning blow weakening strike and excruciating strike respectively imbued!
20. apprenticer: are you a dark knight wishing to dabble in necromancy? a dark elf consumed with rage at the atrocities committed by the wood elves? a barbarian who wishes he knew non-native magic? cast this to summon a mystical teacher who will give you the extra skill you desire. (at a lower level of course)
21. role reversal: YOU a weak necromancer with no frenzy or puppet opened your castle doors to face your challenger and quickly shut it when you realize it's Helmar and a gigantic army with the full dwarven set just itching to cast a swift minded mass haste. luckily you have the ultimate spell role reversal! enemy is forced to switch armies and heroes with you!

all kidding aside this is as much a rant against some of the restrictive programming by ubisoft as it is a suggestion to improve gameplay by reducing limitations. i am sure it would open up a new can of worms in the form of balance issues, but hey everything has its advantages and disadvantages right?

a penny for your thoughts?



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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 22, 2008 01:06 AM

Ebbafan i realy love your ideas

It probably should go to Heroes 6 - Altar of Wishes but that depends on High Power decision

This Precise Magic would be the most desired for every one who like chaos & unpredictable events. The Game would be frustraiting for losers and enjoyment for winners and playing it would be a real luck gamble.

But staying in reality, yours cool and so good thaqt actually should be puted into the gameof course for the right cost of resources, man etc.)
1. precise cast- yes some times it could prove very useful
4. controllable mark of wizard/rain of arrows: - yes two targets two different spells
6. arcane scholar: - why not
7. precision strike
11. artifact selector: pre order and delivery will be in next week LOL
12. mystic path: - yes why we can't choose every step...
15. illusionist: - yes there was a spell Disguise...
19. fists of fury: - it should cost 40-60 Mana or Something with or without Empowered version
20. apprenticer:  no more memory mentoring.



____________

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ebbafan
ebbafan


Promising
Famous Hero
posted October 22, 2008 05:50 PM

thanks, i'm glad you liked it!

"11. artifact selector: pre order and delivery will be in next week LOL"

limit 1 relic per castle please!

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 22, 2008 07:32 PM

Nice ideas, will provide a lot of chaos and surprises in the game; but I'm not sure balance-wise...
____________

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 22, 2008 07:32 PM

Some utterly nuts ideas here ... and some absolutely brilliant. I'll try to get back to you later, and probably also move this to Altar Of Wishes. Don't let this deter you.
____________
What will happen now?

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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted October 22, 2008 07:51 PM

1728876389817483210824893636826876281839626937862388182373 is not a perefct square (it finishes with a 3 and perfect squares cannot finish with 3).

But otherwise your ideas are pretty neat... to read. I don't think any of us would really like to have this magic school in the game.
____________
5 Times TV

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ebbafan
ebbafan


Promising
Famous Hero
posted October 22, 2008 09:14 PM

@alcibiades: feel free to move this post; i didn't know there was a heroes 6 wish list page most of this is just the product of an imagination run wild

@zamfir: ahaa! a true mathematician among us!

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted October 22, 2008 09:24 PM

Ebbafan does it again
____________
Coincidence? I think not!!!!

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Isabel
Isabel


Known Hero
Dragonblessed
posted October 24, 2008 03:24 PM

Quote:
2. shrink/inflate: ever wish you could defend your liches or find a use for meatshields? fear not! now you can turn your 4 tile creatures into 1 tile creatures and vice versa without loss of powers!


Very creative, but what about six head attack? Some abilities may have to make some changes.

Quote:
7. precision strike: select exactly which area your crystal
dragons/untamed cyclops will hit. no more friendly fire!


Waaa, Untame rulez !

Quote:
8. hero selector: looking for a particular secondary to hire, cast this spell to get him(if not already taken) expert lvl: clone, for the ultimate narcissist, create another version of yourself as a secondary


...... = Absoulte pwnage (2 Ossirs at early game )

Quote:
11. artifact selector: missing that one dragon flame tongue sword to complete your dragon set? cast this spell before the next change in the artifacts guild to pre-order your very own copy!


Cool. Here comes a tier seven every day.

Quote:
17. ability transposer: switch special abilities between your units:
invisible black dragons, flying shadow witches, double attacking grim raiders, etc.


I will describe it as: , and .

Quote:
21. role reversal: YOU a weak necromancer with no frenzy or puppet opened your castle doors to face your challenger and quickly shut it when you realize it's Helmar and a gigantic army with the full dwarven set just itching to cast a swift minded mass haste. luckily you have the ultimate spell role reversal! enemy is forced to switch armies and heroes with you!




For Precision spells, I think it should have some ignore resistance spells, increase spellpower spells and the Heroes III Presion .

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 24, 2008 04:06 PM

Quote:
21. role reversal: YOU a weak necromancer with no frenzy or puppet opened your castle doors to face your challenger and quickly shut it when you realize it's Helmar and a gigantic army with the full dwarven set just itching to cast a swift minded mass haste. luckily you have the ultimate spell role reversal! enemy is forced to switch armies and heroes with you!
LOL a while ago (I wasn't registered yet) I was joking about a spell like this, which actually makes you almost invincible if you think about it. I mean, you could fight the whole battle, and if it goes bad for you, just reverse the armies and the enemy is screwed . You can counter this spell only by having a very balanced battle, so that the enemy won't gain much by using this spell. Still, it is extremely hard to keep a balanced battle right to the end.

The only problem is the mana and the fact that your hero doesn't act all the time - but still it's VERY hard to kill all your army BEFORE the hero gets to act to reverse the whole situation
____________

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 24, 2008 10:30 PM

Ok, here's a quick rundown on my impressions of the individual suggestions:

Quote:
1. precise cast: place your barrier spells(firewall, blade barrier)how you want! vertical, diagonal, L-shaped; place firetraps exactly where you want. advanced/expert: place your phantom forced creatures/summoned creatures wherever you want and type of elemental you want; allows positioning of armageddon egg drop wherever you want. dwarves can pick immunity type when using elemental immunity.


This is a perfect suggestion for a new skill if you ask me! It actually qualifies to become a major skill, because it's general enough to apply to all 4 magic schools: Destructive may be the most apparant, but Summoning also has lots of applications as you mention, and I'm positive we could find applications for Light and Dark also.

Quote:
2. shrink/inflate: ever wish you could defend your liches or find a use for meatshields? fear not! now you can turn your 4 tile creatures into 1 tile creatures and vice versa without loss of powers!


This is a fun idea for a spell (set). Not exactly powerful, but can be convenient.

Quote:
3. timed cast(cast spell on creature during its movement): we all know that frenzy increases damage done, but now you can cast it on a creature during its movement! Ex. paladins or grim raiders charge toward titans, at last moment can cast frenzy on them right before they strike for extra damage!


Delayed Cast - yes, this is something that could be a specific ability within a Spell Manipulation skill like the one mentioned above. Delayed Fireball can also be convenient, then you get the option to move your own forces.

Quote:
4. controllable mark of wizard/rain of arrows: select the number of spells, the kinds of spells to imbue, and be able to select/cancel whichever targets you want when using these abilities!


I'm not quite sure I understand what this would do?

Quote:
5. portal/whirlpool chooser: sick of never getting where you want? there's a better solution than snatch, just cast this spell and end up where you want when you enter the vortex. expert level: turn one way portals into two way portals.


This could conveniently be an artifact or one or more abilities within Logistics (Navigation) and Logistics (Pathfinding).

Quote:
6. arcane scholar: allows you to write any kinds of spells encountered(including barbarian and runemage) to your spell book; although you may not be able to use it, you can teach it to an appropriate secondary hero who can. also allows writing of spells from scrolls, tomes, spells learned via arcane omniscience/secrets of destruction, etc.


Yes, this is a great idea. Most importantly, this would allow you to add spells to spellbooks even if you don't have the skills to cast them, but then if you later get the appropriate skill, you'll be able to cast them. For instance: You build Mage Guild level 5, but don't have any Magic Skills. You'll still add all spells to Spell Book, and if you later get (Expert) Magic, you can cast these spells.

Quote:
7. precision strike: select exactly which area your crystal dragons/untamed cyclops will hit. no more friendly fire!


Yes, this could be a good ability within Attack. Quite usefull, but also quite situational, so not too powerful as I see it.

Quote:
8. hero selector: looking for a particular secondary to hire, cast this spell to get him(if not already taken) expert lvl: clone, for the ultimate narcissist, create another version of yourself as a secondary


Not sure about this one. Seems too narrow in its application. Guess it could be an adventure spell?

Quote:
9. week selector: when at the astrologer's observatory, pick any week you want. (week of conjunction ftw!)


Interesting idea, but seems too powerful. Week of [insert appropriate level 7 monster] can really benefit you a lot - particularly with Diplomacy.

Quote:
10. refugee selector: forget about useless mismatches in your army, ever wish you could get some stalkers for creeping or a pit spawn or two for vermin extermination? cast this spell when visiting a refugee camp to get what you want.


Again, this seems too narrow. Perhaps all these selectors could be warped into one single spell or skill?

Quote:
11. artifact selector: missing that one dragon flame tongue sword to complete your dragon set? cast this spell before the next change in the artifacts guild to pre-order your very own copy!


Creepy.

Quote:
12. mystic path: tired of low iq troops walking through every firewall, firetrap, and moat possible to get where you want them to? this spell now allows lights up your intended path with neon arrows so bright even paokais will be able to follow them!


This is a good idea, although it might just be a new game feature, or it could be coupled with a skill or something that allows you to move after you attack (or move-attack-move).

Quote:
13. guardian selector: afraid of whether that tomb has 9 archliches? want a worthier challenge in the dragon utopia? pick the set of guardians you want to fight; no more nasty surprises!


Yes, we need a scry spell for these! Good new adventure spell.

Quote:
14. sphinx jinx: block bottleneck bridges with a sphinx and ridiculously difficult questions: what is the square root of 1728876389817483210824893636826876281839626937862388182373?(jk)


Nah, I don't think it's a good idea to be able to block the adventure map.

Quote:
15. illusionist: a more advanced version of silent stalker: put whatever units you want in your army. any number, any type, keep the enemy guessing!


Probably a better idea on paper than in reality. Would we really bother using it?

Quote:
16. absolute soldier's luck, absolute warlock's luck: all special abilities will now work and all spells cast will do double damage guaranteed for duration of spell.


Seems perhaps not quite balanced.

Quote:
17. ability transposer: switch special abilities between your units:
invisible black dragons, flying shadow witches, double attacking grim raiders, etc.


Chaos rules!

Quote:
18. racial interchange: allows hero to apply racial special to units
thunder thanes can now equip mini artifacts, untamed cyclops can get rune of charge


Hmmm ... seems quite narrow in its application?

Quote:
19. fists of fury: an enhancement of the mostly useless fist of wrath: straight jab, uppercut and spinning back fist with stunning blow weakening strike and excruciating strike respectively imbued!


Would we use this?

Quote:
20. apprenticer: are you a dark knight wishing to dabble in necromancy? a dark elf consumed with rage at the atrocities committed by the wood elves? a barbarian who wishes he knew non-native magic? cast this to summon a mystical teacher who will give you the extra skill you desire. (at a lower level of course)


Not sure I like this spell mixing with permanent game effects. It never really comes balanced as I see it, because a spell in the long run is for free (you will recover your mana easily) while the effects last. I guess you could make it so that the skill only lasts till the end of (next) battle, so that you could cast the spell at basic / advanced / expert level to learn, say, Attack at basic / advanced / expert level, which could work, although one could ask if we really need this now we have Divine Strength, which admittedly is dispellable, but still ...

Quote:
21. role reversal: YOU a weak necromancer with no frenzy or puppet opened your castle doors to face your challenger and quickly shut it when you realize it's Helmar and a gigantic army with the full dwarven set just itching to cast a swift minded mass haste. luckily you have the ultimate spell role reversal! enemy is forced to switch armies and heroes with you!


Nah, that's just silly. You can't play poorly and then cast a spell and force the enemy to make up for your bad choices.

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MattII
MattII


Legendary Hero
posted October 25, 2008 11:36 AM
Edited by MattII at 11:39, 25 Oct 2008.

Quote:
1. precise cast: place your barrier spells(firewall, blade barrier)how you want! vertical, diagonal, L-shaped; place firetraps exactly where you want. advanced/expert: place your phantom forced creatures/summoned creatures wherever you want and type of elemental you want; allows positioning of armageddon egg drop wherever you want. dwarves can pick immunity type when using elemental immunity
Definitely some good ideas here.

Quote:
2. shrink/inflate: ever wish you could defend your liches or find a use for meatshields? fear not! now you can turn your 4 tile creatures into 1 tile creatures and vice versa without loss of powers!
Gah, get it away, it's awful.

Quote:
3. timed cast(cast spell on creature during its movement): we all know that frenzy increases damage done, but now you can cast it on a creature during its movement! Ex. paladins or grim raiders charge toward titans, at last moment can cast frenzy on them right before they strike for extra damage!
Not too sure on this one, it sounds a bit overpowering.

Quote:
4. controllable mark of wizard/rain of arrows: select the number of spells, the kinds of spells to imbue, and be able to select/cancel whichever targets you want when using these abilities!
You've lost me here, can you explain that one again please?

Quote:
5. portal/whirlpool chooser: sick of never getting where you want? there's a better solution than snatch, just cast this spell and end up where you want when you enter the vortex. expert level: turn one way portals into two way portals.
Assuming you're meaning Monolith with Portal, okay, I can see that.

Also you could cast a spell on an OWM exit to turn it into a temporary entrance, or cast a spell that allows him to view a certain sized area around each exit.

Quote:
6. arcane scholar: allows you to write any kinds of spells encountered(including barbarian and runemage) to your spell book; although you may not be able to use it, you can teach it to an appropriate secondary hero who can. also allows writing of spells from scrolls, tomes, spells learned via arcane omniscience/secrets of destruction, etc.
Sounds good.

Quote:
7. precision strike: select exactly which area your crystal dragons/untamed cyclops will hit. no more friendly fire!
Good idea.

Quote:
8. hero selector: looking for a particular secondary to hire, cast this spell to get him(if not already taken) expert lvl: clone, for the ultimate narcissist, create another version of yourself as a secondary
Good idea, but it'll cost you a commission, and the hero will be a bit more expensive to recruit (for his troubles). The same could go for extra creatures as well.

Quote:
9. week selector: when at the astrologer's observatory, pick any week you want. (week of conjunction ftw!)
Not my cup of tea. Sure, 'see' the next week, but don't change it.

Quote:
10. refugee selector: forget about useless mismatches in your army, ever wish you could get some stalkers for creeping or a pit spawn or two for vermin extermination? cast this spell when visiting a refugee camp to get what you want.
Not so happy about this one, but you could maybe tie refugee camps to towns, so the chances of that town's creature appearing are 2-3 times more likely. I also wouldn't mind seeing 2-3 types of creatures appearing, why just one?

Quote:
11. artifact selector: missing that one dragon flame tongue sword to complete your dragon set? cast this spell before the next change in the artifacts guild to pre-order your very own copy!
Commission cost is 1/10th per day the total cost of the artifact, so you have to pay between 10% (day 1) and 70%(day 7) extra to be assured of getting it.

Quote:
12. mystic path: tired of low iq troops walking through every firewall, firetrap, and moat possible to get where you want them to? this spell now allows lights up your intended path with neon arrows so bright even paokais will be able to follow them!
Bravo, a great idea.

Quote:
13. guardian selector: afraid of whether that tomb has 9 archliches? want a worthier challenge in the dragon utopia? pick the set of guardians you want to fight; no more nasty surprises!
Going overboard, I don't mind seeing what you're going to get, but to decide what you're going to get, no thanks.

Quote:
14. sphinx jinx: block bottleneck bridges with a sphinx and ridiculously difficult questions: what is the square root of 1728876389817483210824893636826876281839626937862388182373?(jk)
Makes a difference from the normal quest/keymaster setup, but limit it to gates, don't put it on bridges. You'd have to make it a multi-choice question as well, not something where you have to type anything in.

Quote:
15. illusionist: a more advanced version of silent stalker: put whatever units you want in your army. any number, any type, keep the enemy guessing!
Interesting idea, but no one with real potential I shouldn't think.

Quote:
16. absolute soldier's luck, absolute warlock's luck: all special abilities will now work and all spells cast will do double damage guaranteed for duration of spell.
Not too sure about this one, it's interesting but possibly unbalanced.

Quote:
17. ability transposer: switch special abilities between your units:
invisible black dragons, flying shadow witches, double attacking grim raiders, etc.
No thanks, keep abilites where they are.

Quote:
18. racial interchange: allows hero to apply racial special to units
thunder thanes can now equip mini artifacts, untamed cyclops can get rune of charge
Agreed.

Also, as opposed to merely being another type of spells, runes could now be mini-artfacts in their own right, in a sense that runes become permanent spells, with Cleanse only working for one turn before the Rune-ifact regenerates.

Quote:
19. fists of fury: an enhancement of the mostly useless fist of wrath: straight jab, uppercut and spinning back fist with stunning blow weakening strike and excruciating strike respectively imbued!
If it's that bad drop the thing altogether and replace it with something else.

Quote:
20. apprenticer: are you a dark knight wishing to dabble in necromancy? a dark elf consumed with rage at the atrocities committed by the wood elves? a barbarian who wishes he knew non-native magic? cast this to summon a mystical teacher who will give you the extra skill you desire. (at a lower level of course)
Not sure if I got you right on this one. What about the ability to learn a skill from a fellow hero?

Quote:
21. role reversal: YOU a weak necromancer with no frenzy or puppet opened your castle doors to face your challenger and quickly shut it when you realize it's Helmar and a gigantic army with the full dwarven set just itching to cast a swift minded mass haste. luckily you have the ultimate spell role reversal! enemy is forced to switch armies and heroes with you!
Uh, no.

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ebbafan
ebbafan


Promising
Famous Hero
posted October 25, 2008 04:03 PM

@alcibiades

quote:
--------------------------------------------------------------------------------
4. controllable mark of wizard/rain of arrows: select the number of spells, the kinds of spells to imbue, and be able to select/cancel whichever targets you want when using these abilities!
--------------------------------------------------------------------------------



I'm not quite sure I understand what this would do?

my point here is that there are some annoying limitations to mark of the wizard and imbue arrow. first of all, you can't cancel either one of them completely. second of all sometimes your spells don't stack and you end up wasting mana. for example let's say you had triple imbued ballista and imbued it with frenzy. hitting the same target 3 times with frenzy is absolutely useless. it would be much smarter to imbue it with deep freeze, then say fireball(with master of fire) and then maybe wasp swarm to slow the enemy down.

quote:
--------------------------------------------------------------------------------
21. role reversal: YOU a weak necromancer with no frenzy or puppet opened your castle doors to face your challenger and quickly shut it when you realize it's Helmar and a gigantic army with the full dwarven set just itching to cast a swift minded mass haste. luckily you have the ultimate spell role reversal! enemy is forced to switch armies and heroes with you!
--------------------------------------------------------------------------------



Nah, that's just silly. You can't play poorly and then cast a spell and force the enemy to make up for your bad choices.

this was just made up in jest, but in all honesty if you read Asheera's post above she completely has the right idea, the consequence of such a spell is much deeper than it at first appears. the idea is like me sharing a pie with you. you cut it however you want, and i will pick the half i want. this forces you to balance things out as much as possible. obviously this spell would be rather difficult to get, but it actually creates balance. your opponent can no longer brainlessly try to overpower you because the map strongly favors his faction, he is forced to think very carefully about what army to bring to fight you. also comments like "any faction can be played well, depends on the player" will be put to the test!

quote:
--------------------------------------------------------------------------------
20. apprenticer: are you a dark knight wishing to dabble in necromancy? a dark elf consumed with rage at the atrocities committed by the wood elves? a barbarian who wishes he knew non-native magic? cast this to summon a mystical teacher who will give you the extra skill you desire. (at a lower level of course)
--------------------------------------------------------------------------------



Not sure I like this spell mixing with permanent game effects. It never really comes balanced as I see it, because a spell in the long run is for free (you will recover your mana easily) while the effects last. I guess you could make it so that the skill only lasts till the end of (next) battle, so that you could cast the spell at basic / advanced / expert level to learn, say, Attack at basic / advanced / expert level, which could work, although one could ask if we really need this now we have Divine Strength, which admittedly is dispellable, but still ...

i was thinking about how when we are in college, we can have both a major and a concentration or even a double major. why shouldn't we be able to do the same in heroes? there is an amulet of necromancy, but only the necromancer can really use it, but imagine a dark knight can get elementary necromancy and some limited DE points...
or all those dwarven runestones that only dwarves and dwarven units can use. you can have a concentration like elementary runesmithing, where you can use basic runes like rune of charge or rune of berserking.

@MattII

11. artifact selector: missing that one dragon flame tongue sword to complete your dragon set? cast this spell before the next change in the artifacts guild to pre-order your very own copy!
--------------------------------------------------------------------------------

Commission cost is 1/10th per day the total cost of the artifact, so you have to pay between 10% (day 1) and 70%(day 7) extra to be assured of getting it.

good idea!




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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 25, 2008 04:25 PM

The problem I see with role reversal is that you can play poorly and then use it so that the enemy will be screwed.

He'll have to know if you play poorly/uber so that he'll do the same, otherwise it's gg.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 25, 2008 06:19 PM
Edited by alcibiades at 18:20, 25 Oct 2008.

Quote:
4. controllable mark of wizard/rain of arrows:

my point here is that there are some annoying limitations to mark of the wizard and imbue arrow. first of all, you can't cancel either one of them completely. second of all sometimes your spells don't stack and you end up wasting mana. for example let's say you had triple imbued ballista and imbued it with frenzy. hitting the same target 3 times with frenzy is absolutely useless. it would be much smarter to imbue it with deep freeze, then say fireball(with master of fire) and then maybe wasp swarm to slow the enemy down.


Ok, I think I get the point now. Is it really that much of a problem? I mean, is the problem general enough for you to want to spend a skill just to avoid it? I understand your problem with Imbued Frenzy, but frankly, tripple Imbued Arrow is so crazy I don't even think I want to improve it further.

Quote:
this was just made up in jest, but in all honesty if you read Asheera's post above she completely has the right idea, the consequence of such a spell is much deeper than it at first appears. the idea is like me sharing a pie with you. you cut it however you want, and i will pick the half i want. this forces you to balance things out as much as possible. obviously this spell would be rather difficult to get, but it actually creates balance. your opponent can no longer brainlessly try to overpower you because the map strongly favors his faction, he is forced to think very carefully about what army to bring to fight you. also comments like "any faction can be played well, depends on the player" will be put to the test!


Sorry, but no, this is still a bad idea. When someone pulls this joke on you you're gonna be extremely displeased.

Quote:
20. apprenticer: i was thinking about how when we are in college, we can have both a major and a concentration or even a double major. why shouldn't we be able to do the same in heroes? there is an amulet of necromancy, but only the necromancer can really use it, but imagine a dark knight can get elementary necromancy and some limited DE points...
or all those dwarven runestones that only dwarves and dwarven units can use. you can have a concentration like elementary runesmithing, where you can use basic runes like rune of charge or rune of berserking.


Ok, so we're talking about learning other racial skills. First of all, why would anybody want to learn Necromancy if you're not a Necromancer. But apart from that, some of the other skills are pretty nifty, such as Rune Magic, Artificer and Imbued Arrows. Opening up the candy bag of racial skills for other factions is a pretty big step to take. I'm not saying it's a bad idea, but I think if we want to do that, it should be something more general than a spell that allows for it.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 25, 2008 06:21 PM

Quote:
I understand your problem with Imbued Frenzy, but frankly, tripple Imbued Arrow is so crazy I don't even think I want to improve it further.
You can still do a Rain of Arrows + Frenzy even now
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 25, 2008 08:12 PM


22. Artifact Scanner: you are searching for an special artifact but you don't have enough resources to pre-order it. Cast this spell so you will know where you can find it on the Adaventure Map, or as an treasure/prize in Map Objects or in another Town marketplace.(It can also be Ask the Artifact Merchant option in the marketplace, the more Towns your own the more detail info will be)

23. Neutral creature precise mood viewer: you want to know which creature stack on explored Adventure Map will want to join you in this week that the spell you seek.


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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 25, 2008 08:52 PM

24. Detect Mines. Tired of searching for mines when playing a blind/random map? Use this spell, it will highlight the mines on the mini map inside a specific radius around your hero. Each mine is highlighted with a different color:

Wood - Brown
Ore - Grey
Mercury - Dark Blue (black can't be used since the uncovered mini map is black so it wouldn't be visible)
Sulfur - Yellow
Crystal - Red
Gems - Light Blue
Gold - White (because Yellow was taken by Sulfur)
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 27, 2008 08:45 AM bonus applied by GenieLord on 29 Oct 2008.
Edited by GenieLord at 20:25, 29 Oct 2008.

25. Precise Retaliation - you choose who's attack on your unit will have retaliaton. No more attacks stealing retaliation with useless, sturdy units or incorporeal ones.

Moderator's Note: QP given for the overall contribution to the thread. Congrats.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 27, 2008 08:58 AM

Quote:
25. Precise Retaliation - you choose who's attack on your unit will have retaliaton. No more attacks stealing retaliation with useless, sturdy units or incorporeal ones.


Nice.

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