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Thread: [NCF Based] Aquamancer | This thread is pages long: 1 2 3 · «PREV |
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SimonaK
Promising
Supreme Hero
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posted November 01, 2008 08:46 PM |
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Edited by SimonaK at 20:49, 01 Nov 2008.
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I don't understantd how you can doing these bugs....you even made a screen shot.... and then you release...and we cannot do a screen shot us-self because bugs...
exactly same situation as Samurai...
you create bugs just before releasing?
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Fauch
Responsible
Undefeatable Hero
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posted November 01, 2008 09:19 PM |
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Quote:
Quote: GameMechanics/Creatures/???/???/your creature.xdb
"???/???/your creature.xdb" !!!!
=> "GameMechanics/Creatures/Neutrals/Creature_XXX.xdb" !
Where XXX is your NCF slot
I don't need to read to know what I'm modding
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SimonaK
Promising
Supreme Hero
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posted November 11, 2008 12:30 AM |
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Edited by SimonaK at 02:49, 11 Nov 2008.
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Someone is able to do working this creature?
it's just a peasant in my game.
EDIT:
Bug 1 found in Aquamancer.(AdvMapMonsterShared).xdb
<AdvMapHeroShared> change to <AdvMapMonsterShared>
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Bug 2 found in Aquamancer.(AdvMapMonsterShared).xdb
<AnimSet href="/Characters/Neutrals/Aquamancer-arena.xdb#xpointer(/AnimSet)"/>
Change to
<AnimSet href="/Characters/Creatures/Neutrals/Aquamancer-arena.xdb#xpointer(/AnimSet)"/>
This doesn't fix all (the creature is known and visible in fight arena however still invisible on the map)
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EDIT 2:
Bug 3 found in Aquamancer.(AdvMapMonsterShared).xdb
<Model href="/Characters/Creatures/Neutrals/Aquamancer2.(Model).xdb.xdb#xpointer(/Model)"/>
Change to
<Model href="/Characters/Creatures/Neutrals/Aquamancer.xdb#xpointer(/Model)"/>
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And use « CREATURE_UNKNOWN » instead of « CREATURE_NONE » in GameMechanics file......
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OK, I fixed all bugs and I can use perfectly this NCF
P.S : Message to drh3ll, hey, please next time, release a NCF without bug or don't release.
your bugs are desired or what?
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted November 11, 2008 11:09 AM |
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Indeed, you should test your creatures before releasing
BUT everyone has passed there. I recall that y first giant never work, and then specialist of xdb had to look my entire pak for the errors.
They said them to me, and after three or four creaturers, I learnt to avoid this type of error. More you create creatures, more you know where could be errors that make crash your creature.
But it does not come alone... You must hear/read, correct, and most of all, understand. If you don't, you'll redo the same errors later :s
Courage
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted November 11, 2008 01:45 PM |
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Quote: P.S : Message to drh3ll, hey, please next time, release a NCF without bug or don't release.
Will it make it better if he doesn't release them at all? Even if he would release only the texture and no .xdb files, it's still better than nothing.
Sheesh, have some little respect... it's not like he gets paid or something for creating these creatures
____________
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SimonaK
Promising
Supreme Hero
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posted November 11, 2008 11:10 PM |
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Edited by SimonaK at 23:11, 11 Nov 2008.
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Quote:
Quote: P.S : Message to drh3ll, hey, please next time, release a NCF without bug or don't release.
Will it make it better if he doesn't release them at all? Even if he would release only the texture and no .xdb files, it's still better than nothing.
Sheesh, have some little respect... it's not like he gets paid or something for creating these creatures
This guy made screen shot even there are our bugs...
download this NCF and try your-self to do a screen shot of it...impossible because too many bugs
so, the bugs appears after his own screen shot...
2 ncf released, 2 times exactly same situation.
I sincerely believe that bugs are volunteer.
because the nature of these bugs...very particular...he is the only guy to make this kind of bug.
minimum of respect, fine. but minimum of integrity as well
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted November 11, 2008 11:17 PM |
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Seriously, lighten up for Krohn's sake, it's not like he releases creatures with bugs just to make you miserable...
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SimonaK
Promising
Supreme Hero
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posted November 11, 2008 11:24 PM |
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Edited by SimonaK at 23:24, 11 Nov 2008.
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Quote: Seriously, lighten up for Krohn's sake, it's not like he releases creatures with bugs just to make you miserable...
Right.
then maybe the fact do not fix them, especially when you receive a complete bug report.
Moreover, Samurai and Aquamancer are excellent creatures...
when they work.
just for funny, dl the samurai, ignore my report bug and try it in the game.
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Fauch
Responsible
Undefeatable Hero
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posted November 12, 2008 02:04 AM |
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testing a creature on an adventure map isn't easy. because ncf creatures don't appear in the mapmaker. you have to put random stacks, hope your creature will appear, and realize it appears as a peasant (you may think it's a normal peasant and not look further).
simonak has found another way but he may be the only one to know how to do.
I can think of another way, but haven't tried it yet.
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SimonaK
Promising
Supreme Hero
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posted November 12, 2008 02:14 AM |
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Edited by SimonaK at 02:36, 12 Nov 2008.
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My way is accessible for all and I really guest NCF creators to use it.
A "preset" map with just one castle, one hero, one cartographer and one peasant. (second castle may be obligatory but useless)
When I want to see a new NCF it enough to edit manually « map.xdb » from this preset map, to replace the peasant's MonsterShared
by the new NCF one.
then starting the map and look if you see the NCF.
if not then it has a bug.
if yes, then look the icon, name, desc, etc, if all is ok.
finally try to fight with it to know if all is good in arena.
but....i can understand that majority of people may be unable to edit map.xdb because not knowledges....so it's a other important reason that creators must release with 0 bug or update fixed.
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Fauch
Responsible
Undefeatable Hero
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posted November 12, 2008 02:42 AM |
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actually it's exactly the way I thought.
but I haven't tried to open the code of a custom map yet.
(only official ones)
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SimonaK
Promising
Supreme Hero
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posted November 12, 2008 02:47 AM |
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Edited by SimonaK at 02:49, 12 Nov 2008.
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Open code for a custom map needs creating it before with the editor.
just adding castles, heroes, the peasant or dont care the creature..etc...in a empty map then save it.
you made a backup to begin with for each test on new ncfs
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted November 12, 2008 02:52 PM |
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Quote: My way is accessible for all and I really guest NCF creators to use it.
A "preset" map with just one castle, one hero, one cartographer and one peasant. (second castle may be obligatory but useless)
When I want to see a new NCF it enough to edit manually « map.xdb » from this preset map, to replace the peasant's MonsterShared
by the new NCF one.
then starting the map and look if you see the NCF.
if not then it has a bug.
if yes, then look the icon, name, desc, etc, if all is ok.
finally try to fight with it to know if all is good in arena.
but....i can understand that majority of people may be unable to edit map.xdb because not knowledges....so it's a other important reason that creators must release with 0 bug or update fixed.
I do exactly like you Great spirits are encountering
____________
NCFBank,
the complete and homogen NCF
library.
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SimonaK
Promising
Supreme Hero
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posted January 23, 2009 05:47 AM |
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Edited by SimonaK at 05:48, 23 Jan 2009.
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-- To fix name's editor glitch with Aquamancer --
Exemple of the glitch with another creature:
(I take this picture because I'm too lazy to take a screen shot)
Open
/MapObjects/Neutral/Aquamancer.(AdvMapMonsterShared).xdb
Replace
<messagesFileRef>
<Item href="/Text/Game/Creatures/Neutrals/Aquamancer_Name.txt"/>
</messagesFileRef>
by
<messagesFileRef>
<Item href="/Text/Game/Creatures/Neutrals/AquamancerN.txt"/>
</messagesFileRef>
P.S. this creature has not editor icon.
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