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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Creative Faction Contests
Thread: Creative Faction Contests This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted January 06, 2009 09:26 PM

I'm going to opt out of round 2. I'll be in for round 3.

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Maken
Maken


Known Hero
Hail Hydra!
posted January 18, 2009 08:47 PM

Come on, Jiriki... propose another theme/pictures/whatever-"inspirable"-stuff... looks like people couldn't make good Christmas factions (me included)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted January 19, 2009 05:06 PM

...looks like...the deadline would have been around this time, anyway. And it was more of a fun-idea, I did not expect many participants (yet I also didn't expect none -.-)
...
okay, if noone objects, i will post a new task tomorrow or the day after tomorrow...this time you will be given the choice between three or four music tracks. I'll just have to choose them...
if you have ideas which songs/bands/componists/genres could be good, send me an HC-message or post here.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 19, 2009 05:47 PM

Well, I can say already, I am disqualified out of this round by default. Not that its fair, but since when is life fair - My interent cannot play music for its too slow. Enjoy this week fellas.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted January 19, 2009 05:50 PM

Sith, I could send you the tracks per e-mail(s), that is, if I got them on PC...

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 19, 2009 05:56 PM

Sure on one condition - You participate in the Harmony Competition this week.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted January 19, 2009 06:06 PM
Edited by Jiriki9 at 17:46, 21 Jan 2009.

Now thats a deal

i would have participated anyway

Edit:
So, no suggestions yet, so I'll just post some songs I like to...and don't be too angry if you don't like 'em. I'll try to keep them varied, though.
It's up to you if you want the chosen song/s to be in-game backgroudn music or just base your faction aroudn the ambience (or even text) of the song. (Just ignore the videos, okay? They do not matter for this contest, and you don't need to be influenced by them when creating the factions ) but please state which of these ways you choose...
I hope there will be more contestants this time, even allthough the finding harmony competition is active again...
have fun, all of you!

To zanarkand (orchestral)

The Dragon lies Bleeding (Hammerfall)

I still remember (Bloc Party)

Imperial March (Star Wars)

2nd Edit:

Let me remind you: If you neither can watch the youtube-videos nor have the songs yourself, you can hcm me your e-mail-adress and I'll send them to you...

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 23, 2009 02:47 AM
Edited by sith_of_ziost at 19:48, 25 Jan 2009.

I choose "zanarkand".

The Vestibule

Also Known As - The Seers of Heroes
Motto - The softer the whisper, the greater the wisdom.
Race - Human, all blonde haired and blind
Symbols - The Seraphim Feather
Deity - Sylath
Schools of Magic - Summoning and Light
Racial Ability - Scribing

Hero Class - The Mystic

Attack - 0
Defense - 0
Spellpower - 1
Knowledge - 5

The Vestibule

Also Known As - The Seers of Heroes
Motto - The softer the whisper, the greater the wisdom.
Race - Human, all blonde haired and blind
Symbols - The Seraphim Feather
Schools of Magic - Summoning and Light
Racial Ability - ????

Hero Class - The Mystic

Attack - 0
Defense - 0
Spellpower - 1
Knowledge – 5

History – “From the dawn of creation, when Asha was birthed from the great Cosmic Egg, there have been primordial forces at work; luck, virtue, faith, to name a few. But none so subtle as to dwell in the aspects of valor itself, of divinity, of providence. Those select maidens at the beginning of time were chosen to declare who would be title a Hero, or who to be damned to anonymity. The Appealing, so the denizens called it, where a mortal may enter the Grand Senate to have judgment wrought upon their souls, proclaimed many a valiant and brave soul worthy of heroics. At the center, the all-seeing Corestar dwells in Sylath’s heaven’s in great patrimony over her daughters. The Nine-Fold Tribune, members of the most holy of courts, holds council over the world, seeing the truth in right and wrong, in virtue and spite, in crime and punishment. Having been elevated among the clouds in their city Empyrean, only those worthy of praise or bereft of hope quest to the summit to that divine panel of hosts. Many Acolytes have risen to scale a grand commonwealth devoted to true justice. The Mystics, the powerful mages that have a link to the Nine-Fold Tribune, lead these commonwealth through the powers of Sylath’s foresight. On the mounts, they make wonderful patrons and healers; on the fronts, they wreak divine vengeance upon their foes.

“Many battles have been fought alongside Elrath’s Angels, or Urgash’s Devils, but few have witnessed the power of Sylath’s Mystics. Trained to strike with deadly precision as unrelenting as the tempestual storm,  they command the ranks of the Army of the Fourwinds, a highly trained guard devoted to defending justice, the true justice of Sylath.”

Lineup – Many of the Vestibule’s units are Child(ren) of the Light, and all have powerful defensive and retaliation abilities. Due to the virtual absence of any melee skills in the Mystic, the Hero must rely on the resiliency of his troops, and most defend well against magic. However, they draw strength from the cover fire of the Mystic’s near infinite mana reserves.

Tier One – Buckler Infantry Aegis Defenders –OR- Cavalcade Infantry
Buckler Infantry – “Frontline soldiers of the Army, the Bucklers Infantry use their light shielding to provide cover for weaker enemies. And, due to their maneuverability, they are often able to circumvent more agile foes.”
Living Creature. Mailed – Ranged attacks deal 20% less damage. Counterpace – If an enemy moved more than five tiles to attack this creature, its attack deals only 75% of the damage calculated.

Aegis Defenders – “Mounting the mighty Aegis shields, those defenders gain tremendous protection from enemies. With those shields, charges are nearly impossible to end with any bonus effect. Heavily armored, they lose maneuverability for better defense.”
Living Creature. Mailed. Shield Wall. Impenetrable Stance – Charge (effects that trigger by covering distance on the battlefield) effects have no effect on this stack.

Calvacade Infantry – “More for defense against powerful foes, Cavalcade Infantry are greatly increased in strength due to their tactical Phalanx, dealing increased damage to lightly armored troops. Also useful in skirmishes, the Cavalcade Infantry gains better movement at the cost of heavy mail.”
Living Creature. Mailed. Counterpace. Phalanx – Upon receiving damage from a mounted unit, this creature has a chance (4% X Hero level – enemy hero level) to deal a bleeding retaliation with increased damage.

Tier 2 – Duelist Swordsinger –OR- Myrmidon

Duelist – “Honored and respected combatants from the School of the Thunderedge, the Duelist learns to effectively deflect and counter enemy melee units with great precision. Revered for their lavish swordplay, the Duelist adds great offensive capabilities with a good edge for dodge and parry.”
Living Creature. Parrying – Any engagement in melee combat has a chance to block enemy damage that is within 80% of this stack’s damage capabilities. Sidestep 30% – All ranged attacks have a 30% chance to miss.

Swordsinger – “Equal to marrying their blades, the Swordsinger is a potent addition to any army. In addition to their mastery in dueling, they can release themselves from deadlocks with surprising sword techniques, and they effectively double the skill of the Duelist.”
Living Creature. Strike and Dodge – After dealing damage to stack that did not retaliate, the next attack is treated as a ranged attack. Sidestep 65%. Parrying.

Myrmidon – “Skillful in the cutlasses they wield, Myrmidons are heavily armored duelists with slower strikes but greater force. They choose to devote their targeting focus to blunt strikes rather than graceful swordplay. Increasing in their strength, they lack the focus of their more fleet-footed allies.”
Living Creature. Armored. Bash. Parrying. Brace – Activated: Decreases the enemies damage equal to half the stack of Myrmidons.

Tier 3 – Ninetails Lynxicon –OR- Wardenfeln

Ninetails – “Considered the herald of truth and hope, Ninetails are beings made of Sylath’s clouds and bound to a feline form. Seeing the cat as the symbol of purity, the Vestibule deploy Sylath’s avatars as forefront defenders of justice. Possessing flowing bodies of cumulus rather than flesh, they are quite agile and defensible against missile fire.”
Elemental. Incorporeal. Static Form – Any melee attack that fails to hit this creature is dealt lightning damage (1/4 of calculated damage).

Lynxicon – “Archons of the stormclouds, Lynxicon represent raging storms of Sylath, and powerful magical beings that bind the stratus clouds to form. Many who watch the Lynxicon hear a purring, and suppose a calm nature. However, the noise is the hum of a god’s thunder made real.”
Elemental. Incoporeal. Static Form. Storm Strike. Caster of Lightning (Advanced).

Wardenfeln – “Pacifistic in nature, they embody the loft cirrus in the heavens, the wispy and serene vapors. Having a colder and more sedating aura, they glow with a powerful insomnia that lowers an enemies defenses and even lulls them into a stupor.”
Elemental. Incorporeal. Chilling Aura – Deals Ice damage to surrounding units (damage = stack size X individual tier size)Torpor. Frigid Strike – Flashfreezes enemies with its strikes.

Tier 4 – Aurora Knight Shieldmaiden Knight –OR- Borealis Knight

Aurora Knight – “Savants of Sylath’s aura, the Aurora Order train beautiful maidens to bear the sign of the Aurora, the sacred talisman that imbues the God’s strength into their very breath. Able to bend the powers of light to their advantage, they often win battles through sheer beauty.”
Living Creature. Shooter (3). Large Creature. Child of the Light. Aura of Magnify Light – Any spell cast one creature in this stacks aura increase in spellpower by 4.

Shieldmaiden Knight – “The daughters of the Sky God preferring to protect rather than conquer take up the Shieldmaiden’s Oath. Once sworn to stalwart justice, the Shieldmaiden’s defend allies with a conviction as deep as the sky is high. With the powerful enchantments on their shields, they can deflect even the magical arts.”
Living Creature. Large Creature. Child of the Light. Shield Wall. Sigiled Shield – While carrying out the Defend command, this creature treats Spell damage as if it were from a melee attack.

Borealis Knight – “Crusaders of Sylath, the Borealis Order consists of the most powerful of Knights. With their staffs, they empower their allies and heal their wounds to fight another battle. With this conviction to protection, they double the powers of the defensive arts.”
Living Creature. Shooter (5). Large Creature. Child of the Light. Caster of Resurrection (Basic) Aura of Magnify Light. Vitality Surge – Doubles the effect of surrounding units carrying out the Defend command.

Tier 5 – Pontiff Mediator –OR- Seneschal

Pontiff – “The stalwart magicians of the Nine-Fold Tribune, they proclaim the judgment of menial and commonplace deeds, and dispense fortune or fatality with the whim of a chant. Especially gifted in channeling the powers of the light and arcane, Pontiffs do not bother to learn spells.”
Living Creature. Large Creature. Caster. Mindlink Spellbook – All Light and Summoning Magic spells written into the Hero’s spellbook are also in this creature’s spellbook. Immune to Frenzy

Mediator – “Highly trained with the defensive arts, they excel in creating protective or intervening barriers to settle potential threats and threatening. With a second sight granted by the Sky Dragon himself, the Mediators vanquish upon the whispers of the winds.”
Living Creature. Large Creature. Caster. Mindlink Spellbook. Immune to Frenzy. Lifeline Lock – Any defense-based spell cast in battle to allies has its spellpower tripled. Melee Penalty.

Seneschal – “Highly formed magistrates of codicils and secrets, Seneschals make up a smaller degree of an army, but increase the potency of pacifying spells. They transfer the strength of the Tribune’s judgments onto the enemy, allowing greater capacities in offense.”
Living Creature. Large Creature. Caster. Mindlink Spellbook. Immune to Frenzy. Child of the Light. Befuddle – Activated: A target enemy becomes completely incapacitated in a stupor, doubling the effects of detrimental spells on it.

Tier 6 – Eos Saint Eos Desciple –OR- Beholder

Eos Saint – “The Order of Eos, a secretive society that radiates with the light of Sylath, plays the anthem of the worthy, as they are the keepers of the records. They spin ballads of glorious heroes and proclaim them to the world. Those who acclimate to their voice find themselves empowered by the Sky himself.”
Living Creature. Shooter. Taunt. Chant of the Deity – Singing of Sylath’s might, this creature doubles the effectiveness of Lightning and Cold within three squares.

Eos Disciples – “Rather than accompanying the armies, Disciples tend to venture through the wilderness of Ranaar, Hashima, and even insofar as the Unicorn Empire. They bring with them an aerie of a minister, spinning tales of great heights and the days of the light heroes. Quite the devoted being, the Disciple protects the word of Sylath above all else.”
Living Creature. Shooter. Taunt. Exploitation – If a spell cast by an ally damages an enemy with Elemental Lightning or Cold, this creature attacks that stack with half the damage. Chant of the Deity. Manasynthesis – Activated: By siphoning some mana from the hero, the creature regenerates equal to a factor of Regeneration skill [skill = 1 mastery level per 5 creatures.

Beholder – “A ballyhoo of bravery, the Beholder gazes upon the world not through human eyes, but through the Oros of Sylath, a sacred gift that allows an insight not into the future but into the past. With each exquisite detail, the effect of their sonnets are greatly enhanced.”
Living Creature. Shooter. Taunt. Chant of the Divinity – Not only is Lightning and Cold elements enhanced, but the ATB costs for those actions are radically reduced. History Snare – Looks into the past and pulls a spell used on an enemy that was beneficial and casts it on itself. Activates 40% of the time after attack from range.

Tier 7 – Paragon Adjudicator –OR- Deus

Paragon – “The masked, blinded, and deadly forces deployed by the Tribune to deal with ‘prime threats to the harmony,’ Paragon’s strike awe and even fear with their eyeless gaze. A central glyph in the mask plate radiates with a penetrating glow, thus piercing any attempts at resistance.”
Living Creature. Divinity – This creature cannot change control and remains unaffected by enemy Hero abilities. Large Creature. Nullify – Activated once: Nullifies any Magic or Mind resistance for a time equivalent to the size of this stack. Armored. Mailed.

Adjudicator – “Shrouded in a mist of fog, Adjudicators walk among the common people and determine the true content of their character. If a villainous or treasonous souls is senses, the Adjudicator becomes enflamed in Sylath’s power. With a power equaling that of the Tribune, their piety becomes their sword and their faith, the shield.
Living Creature. Divinity. Large Creature. Nullify. Aura of Guilt – Witnessing true justice, enemies surrounding this creature cannot activate any abilities or cast spells. Heaven’s Armaments – This creature cannot be attacked as long as the damage will reduce the stacks numbers by 40% or less.

Deus - “Truly the vengeance of Sylath made real, the Deus dispenses the retribution due to any profaner of the Sky God’s power. Enemies find themselves at the mercy of its almighty gaze, and the blind stare not only penetrates but perforates their mind.”
Large Creature. Divinity. Large Creature. Armored. Mailed. Nullify. Condemn – After being affected by Nullify, the affected stack has its initiative halved and receives 150% damage from this creature. Visage of Divinity – Upon death, this creature reveals their true image, thus petrifying enemies for several turns.
----------------------------------------------------

Racial Ability –  Scribing: The proclaimers of the Heroes of Ashan, the Mystic carries the knowledge of the powers of the Tribune. With their endless mana reserves, they can cast powers to summon heroes of old to the battle fields having met certain requirements.

Basic Scribing – The Mystic can call heroes forth as if the spell was cast on Basic Mastery. Furthermore, all Scroll Based spells have their spellpower increased by half.

Advanced Scribing – The Mystic can call heroes forth as if the spell was cast on Advanced Mastery. Furthermore, all Scroll Based spells gain Mass/Empowered Effect.

Expert Scribing – Mastering the arts of the Tribune, the Mystic can appoint heroes on Expert Mastery, and the damage dealt by Scrolls is doubled.

Ultimate Scribing – The stats of summoned heroes is double. Scrolls in the Hero’s possession contain infinite casts.

Summoned Heroes –

Brian Falcon – Large Creature. Armored. Bash. Fierce Retaliation. Caster of Mass Divine Strength intertwined with Mass Righteous Might.

Vaniel – Large Creature. Entangling Roots. Caster of Stone Spikes (5x Expert). Shooter. No Ranged Penalty.

King Alexei – Large Creature. Cleave. Demon Hunter (like Kujin’s ability maxed out). Aura of Magnify Light. Aura of Hope – Morale of surrounding units +2.

Tieru – Large Creature. Druidic Oath – Activated: Summons a stack of Elder Druids. Caster of Lightning and Decay (both 5x Expert). Unlimited Retaliation. No Enemy Retaliation.

Sar Shazzar – Large Creature. Magic Attack. No Ranged Penalty. Shooter. Caster of Summon Phoenix (Expert). No Melee Penalty. Purge.

Belketh – Large Creature. Caster of Raise Dead and Resurrection. Cursing Attack. Blinding Attack. Venom (as if stack was 50). Life Drain.

Perks
Purveyance of Sight – At a cost of mana, the Mystic can deal spell damage to a unit under the effect of a Summoning or Dark Magic spell.

Radiance – The Hero’s attacks deal splash damage.

Electrolysis – There’s an inherent chance that the Hero’s attacks cast Lightning on the target as if cast in battle by the hero.

Ultimatum of Sylath – All Lightning Damage is doubled. Any attack by unit’s attacks gains elemental lightning damage so that it is as if that stack had an extra 25% worth of units

------------------------------------------
Heroes
Campaign

Cassandra – “Leader of the Tribune, she speaks directly to the Corestar, receiving insight and knowledge. With this, secrets otherwise obscured become obvious to her, and she learns alien facets very quickly.”
Corestar’s Chosen – Anything invisible is visible in battle. Additionally, Mage’s Vaults wield automatic victories with spoils equal to half the hero level, and  Arcane Forges cost significantly less.

Hekate – “A leader of a dissident cult, Hekate was raised to despise destiny and all its enigma. With the teachings of Belketh safely implanted into her mind, she can spin dark magics with the greatest of ease if not legendary ease. The powers to control enemies becomes her greatest feat.”
Mannequin Mistress – The spellpower of Puppet Master increases dramatically with hero level. Furthermore, the spell gains extra bonuses at the fifteenth, twenty-fifth, and thirty-fifth hero level.
- 15: The stack remains under control even after a hostile strike.
- 25: Morale of enemies reduced by 3 with each cast.
- 35: Can control up to three stacks at once.

Single Player

Julia – “Mistress of purity, Julia looks after those who devote themselves to chastity and innocence. As such, many women look to her for advice in the right course of action, often resulting in sound advice. Having devoted her own life to the Tribune, she delights other feminists to a life of meaning and purity.”
Figure of Purity – The Cleansing spell gains powers beyond just dispelling ailments. It also restores morale and heals, with respect to hero level, 1 point per 4 hero levels and 5 points per level respectively.

Isis – “The chambermaid of the Scribe’s Study, she keeps the scrolls of grand adventures for initiate Proclaimers to learn the ancient stories that delight their audience. Having read many of the more hidden texts, Isis knows the value of secrecy, and can coax more information out of any situation.”
Informant’s Kiss – All information from the Tavern and Thief’s Guild is free. Furthermore, the Hero can see approximations of enemy stack sizes, leading to exact numbers on level 25.

Gwendolyn – “Raised in the outskirts of the cities, Gwendolyn came to Empyrean in search of a sisterhood to confide her less than peaceful thoughts. Having witnessed a heard of wild horses trample her mother and baby sister, she took up the mercenary’s sword for some time until she resolved to settle her unquiet mind. At the grand city, she found peace and the command of those who’s minds radiate redemption and serenity.”
Valkyrie Commander – All Knights gain an addition to their minimum and maximum damage at range, 1 point per four hero levels.

Radamanthys – “The prime member of a fine aristocracy of judges, Radamanthys learned the subtleties of justice and arbitration early in his youth. As his internship at the Scribe’s Study ended, he was accepted as an excellent candidate for official position. At the age of 22, the earliest ever recorded, he was granted the title of Arbiter. Serving in the Skyhigh Courts, he weighs the spirit of many a soul.”
Prodigy of Justice – All Tier 5 Vestibule troops gain an addition to all spells casted, 1 Spellpower per 3 hero levels.

Naglfar – “So vigorous in the administration of punishment, Naglfar is considered a man to be avoided rather than confronted. Many consider him malevolent, but the Tribune dub him ‘a necessary component despite his malign tendencies.’ Having executed the Tribune’s doctrines to the letter, he is loyal if not treacherous. The greatest enjoyment he can receive is the blade striking down a foe.”
Savage Crusader – Attacks made by the hero cause Crippling Wounds. Furthermore, his attacks increase with the amount of damage dealt by the target.

Mafalda – “One of the few brave enough to open the tomes of the dark arts, Mafalda received the blessing and support of the Tribune to study the evil magics of Malassa. The antithesis of Sylath’s radiant glory, Mafalda constantly checks her actions so as to not anger her God. She studies the subtler arts to enable their full extent without risking a mark of disfavor from the Tribune.”
Blackened Studies – All Level 1 & 2 Dark Magic spells can be cast with mass effect. Their effects are increased with hero level, 5% per 7 hero levels.

Icarus – “Highly intuitive and adventurous, Icarus wandered his forested home in his early years, and met up with teenaged Elves on a normal basis. He gained new views of the forest through his friends, and a calm, contemplative attitude. Unfortunately, Queen Isabel’s War cut his frolics with his Sylvan companions short. He ventured to Empyrean, and gained the recognition with the lower troops.”
Lower End Enforcer – All Tier 1 Vestibule troops gain a bonues to their Mailed ability. Additionally, they gain defense 1 point per four hero levels.

Pandoras – “A double agent in the Army, she secretly works for the Unicorn Empire as a conformant. Every so often, she is required to divert back to the closest Haven town, and is skilled in concealing her true intents. Even the Tribune senses trustworthiness in her. However,  Corestar sees through her façade, but still allows her to continue her treks with the army. Despite this mercy, other powers look out for Panadoras.”
Conformant of Elrath – The Divine Strength spell can empower the hero. The Endurence spell now hides the Hero’s position on the ATB bar. If the Hero is defeated, she becomes available for hire at the closest Tavern with Haven troops increasing with Hero Level.

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Maken
Maken


Known Hero
Hail Hydra!
posted January 25, 2009 02:59 AM

I choose Imperial March... no idea yet, but I'll try anyway =D

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 25, 2009 04:06 AM

Almost finished. Working on the racial...to which I have no idea, but I'm working.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted January 25, 2009 09:05 AM

Quote:

Race - Human, all blonde haired and blind



Sounds intimidating

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 25, 2009 03:40 PM

Well, they see through the Megaplexus, an extrasensory vision that sees contours and energies, not objects and people. It adds to the mystery of the faction.

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted January 28, 2009 09:01 PM

Quote:
Quote:

Race - Human, all blonde haired and blind



Sounds intimidating


Sounds cool.

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Maken
Maken


Known Hero
Hail Hydra!
posted February 03, 2009 03:40 PM

Omg, when is the deadline?

I... kind of fell in love and forgot about everything these days... but I have an basic idea of faction already

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 03, 2009 11:22 PM

You got at least until the 15th of February, I got in mind that ICTC 4 and the Finding Harmony Town competition are going on right now, yet I hope there will come some more contestants still...

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Maken
Maken


Known Hero
Hail Hydra!
posted February 16, 2009 01:48 PM
Edited by Maken at 16:28, 08 Mar 2009.

It can almost be called a faction now.



The Gray Order

Also Known as: The Balanced
Motto: "Everything is a blend of light and shadow. It depends on the self to embrace or deny her wholeness."
Symbols: A circle half white, half black. A sad/happy mask.
Deity: They don't have gods, but three major concepts resembling Creation, Essence and Renovation.
Schools of Magic: Light and Dark.
Racial Ability: Shapeshift.

Hero Class - Exarch

Appearance: The Exarchs use ring blades as weapons, and don't use mounts, relying on their own run capabilities.

Attack - 1
Defense - 1
Spellpower - 1
Knowledge – 2

History - Maybe everything was born from gods, but that doesn't mean that every creature has to worship them. On the farther deserts of rock and stone there is a laic kingdom, old as the creation of humanity, where people don't belive in salvation of light gods or damnation of dark gods (they have, indeed, relationships with many kinds of spirits, but not gods.). Instead, they are devoted to development of the inner power and the balance with the self and with the other is seen as their "religion". Their arts and science are as beautiful as they can be cruel and merciless at war.


Racial Ability - Shapeshift

The Balanced, as the name suggest, have amazing control over emotions and impulses. This control can come to an point that the soul and physical body can be altered. Every mastery level enable more forms and make them stronger. Transformations have a mana cost and last until canceled (a free action in the hero turn), and are adquired at a racial structure, the Enlightment Spire.

Basic Transformations

- Strider: a human-bird hybrid. It has fast bird legs and sharp claws. (increases hero initiative and a little attack).

- Protector: a big rock disc, with an red eye in the center and two minor versions orbiting the big one. Attacks with tiny orbs from the minor eyes. (increases hero defense and a little knowlegde).

- Ivyan: a little monkey-like creature made of leafs and wood. Traps enemies as an activated ability. (max trapped enemy level and number depends on mastery).


Advanced Transformations

- Furian: a bulky human-ape hybrid. Has a berserker instance that makes it attack one random enemy, but with increased attack power (increases attack and little defense, activated berserker stance.)

- Defiler: a skinny dark demon, with long legs and arms. Has the Grim Feast ability, that causes more damage as more creatures are dead in the target stack. (increases a little of spellpower)

- Naga: an antropomorphic snake, that provides a chance of retaliation attacks of the army to be used before the attacker hit. (increases a little in attack and defense)

Expert Transformations

- Sandwalker: giant crab-like creature. Has poison attack. (increases attack and army morale)

- Deep Terror: human with octopus features *cof*cthulhu*cof*. Inpire fear in enemies. (decreases enemies initiative and morale)

- Sky Lord: human with peacock features. Protects army from harmful magics and grants blessings. (increases magic damage reduction and has a buff magic that grants flyer and increases initiative)



Perks

- Swift Adaptation: grants 50% boost to initiative to reach next action after using shapeshift.

- True shifter: decreases the cost of transformations.

- Soul Mantra: when waiting while shapeshifted, the hero regenerates mana.

Ultimate -> grant acess to the following transformation:

- World Destroyer: normal sized human-like creature with six arms, made of light and darkness. Cast a powerfull magic: Vortex, that damages enemies in a 5x5 tiles area.


Lineup - Their lineup is based on a "neutral" base creature and the upgrades (specially the high level ones) being lightly faced to light (and defensive abilities) and the other to dark (and offensive abilities)

Tier 1 - Mercenary
"Mercenary are the low ranks of the Order army. They are equiped with daggers and barely any protection."
Living creature. Opportunist.

>Opportunist: creature gains attack bonus if there is one or more creatures adjacent to target.


-> Dacoit
"The sneakiest mercenaries are known by this name. They have deadlier weapons and minds.
Living creature. Opportunist. One-shot.

>One-Shot: deals ranged damage as a melee attack. Once per battle.


-> Tiger Fist
"Armed with claws, they fight a marcial art that resemble the hunting moves of tigers.
Living creature. Opportunist. Eye of the tiger.

>Eye of the tiger: while waiting, it retaliates before the enemy attack.

Tier 2 - Chakram
"The chakram is a signature throwing weapon of the Gray Order. Light and precise, they stand for the Order as the bow stand to many factions."
Living creature. Shooter.

-> Chakram Twister
"Using the excellent chakram's maneuverability, the chakram veterans can attack more than one target with one throw."
Living creature. Shooter. Rebounding Shot.

>Rebounding Shot: if the ranged attack kills at last one enemy in the target stack, there is a chance of hitting another random enemy.

-> Chakram Hooper
"The chakram users that mastered the use of the body version of the weapon usually also master a fighting style that is graceful and effective."
Living creature. Hooper Stance.

>Hooper Stance: The unit gains a reduction in attack and a bonus in defense and initiative. These bonus last until the end of the battle.


Tier 3 - Disciple

"In the meditations temples of the Gray Order cities anyone who wants to join their life of soul and body perfection is accepted and these ones are requested to join the ranks in times of war."
Living creature. Dash. True strike.

>True Strike: this creature negates enemies abilities to avoid being hit, as incorporeal, for example.

-> Dervish
"The most radical and relentless disciples join this subfaction. They belive that the ends justify the means, and do anything to achieve victory in the battlegrounds."
Living creature. Dash. True strike. Body to mind.

>Body to mind: by reducing the hit points of the stack, the next attack gains a bonus proportional to the lost hit points.

-> Monk
"The strong soul of these martial artist is enough to make them pure and immune to evil sorcery. Nonetheless, they still are swift attackers and scouts."
Living creature. Dash. True strike. Immune to Dark Magic.


Tier 4 - Desertling
"Human-like sand elementals, their shape, altough human, seens to change every moment. Its said that a legion of those is capable of destroying a city in almost no time."
Elemental. Incorporeal. Erosion.

>Erosion: causes increased damage against Mechanical creatures and War Machines.

-> Dune Raider
"Swift and merciless, Raiders are among the top in the Creatures That Most Kill Travellers list."
Elemental. Incorporeal. Erosion. No enemy retaliation.

-> Sand Storm
"A pile of calm sand in human shape, and a raging twist of chaos when in battle."
Elemental. Incorporeal. Erosion. Storm Shape.

>Storm Shape: Creature becomes Large and attacks all adjacent enemies, but move only half normal speed.

Tier 5 - War Elephant
"Elephants are seen as incarnations of war and power among the Balanced ones. They respect and often are mounted and used then in battle."
Living Creature. Large Creature. Enraged.

-> Elephant Berserker
"Wilder than the average elepanths, the berserkers are unmounted and barely tamed, but still are loyal to their army."
Living Creature. Large Creature. Enraged. Berserker Rage.

-> Armored Elephant
"The stronger and more skilled elephants have the honor of wear an armor designed and ornated by the best blacksmiths of the Order."
Living Creature. Large Creature. Enraged. Cleave. Armoured.

Tier 6 - Garuda
"An antropomorphic eagle creature, the Garuda are among the most respected and feared beings. With majestous wings they rule over the deserts."
Living Creature. Large Creature. Flyer. Immune to mind control. Commanding Presence.

-> Moonfolk Garuda
"Lords of the night, they tear the dark sky making a specially beautiful show."
Living Creature. Large Creature. Flyer. Immune to mind control. Commanding Presence. Chill Touch.

>Chill Touch: The creature inflicts a percentual bonus of ice damage.


-> Sunfolk Garuda
"Capable of blocking the sun with their reddish wings, are seen as a signal of fortune and prosperity among the superstitious."
Living Creature. Large Creature. Flyer. Immune to mind control. Commanding Presence. Sun Halo.

>Sun Halo: when retaliating, has a chance of striking a chain attack that deals non-magical fire damage.


Tier 7 - Gana
"The gana are the higher spirits that communicate with the Balanced. The process of bringing a Gana to the material world is arduous and known only by a handful of people. They resemble purely the Existence, are taller than humans and have four arms. To see a Gana is a honor that only a few of them are granted."
Spirit. Large creature. Magic-proof 75%.

>Spirit: This creature cannot be affected by Poison-, Blind- or Mind-related magic. It be resurrected or healed with First
Aid Tent.

-> Deva
"Embodiments of light and life, their arrival to the material world often cause the ones born on that day to have a peaceful and delightfull life. "
Spirit. Large creature. Immune to Magic. Rebirth.


-> Asura
"Incarnations of darkness and destruction, these spirits are frightening and cold. Even the most equilibrated tend to shake in their presence."
Spirit. Large creature. Magic-proof 75%. Frightful Aura. Mana Drain.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted February 16, 2009 11:48 PM
Edited by blizzardboy at 05:29, 21 Feb 2009.

TOWN PROFILE:

Town: Jurassic

Hammerfall: http://www.youtube.com/watch?gl=DE&hl=de&v=1QSCFI9y3SA


He who sweats the most, lives the most

Aka: Ogres of the East
Core Philosophy: If life were meant to be tame, the world would be tame. Imitate the fury of the world.
Alignment: Neutral
Worship: Brotaki, the Dinosaur King.
Country/Kingdom: The Wilds of Agathar.
Capital: Redwood Peak
Associated Colors: Green and Orange.
Symbols: Brotaki's Tooth






HISTORY:

Brotaki, the Dinosaur King:

Unbeknown to most mortals of Ashan, Urgash, the primordial dragon of chaos and the evil adversary of Asha brought forth a son from his power, and hid him from the mortal children of Ashan. He was Brotaki: fierce, proud, aggressive, and happy-hearted. Brotaki almost instantly rebelled against his maniacal father, for while he possessed the chaotic nature and the ferocity of Urgash, he did not share with him in his notorious quest for domination over Ashan.
"Ha!" bellowed Brotaki, "If we ruled the world, what then? There would be no more fun!" Brotaki believed that his children ought to enjoy life simply for the challenge of it, not for some long-term plot to dominate the creatures of Ashan. "The glee of the hunt is in the hunt itself, not in the kill" said Brotaki. Brotaki inhabits a seperate dominion, away from Urgash, Asha, and the elemental dragons. He has little to no contact with his angry father or Asha, although he does associate with the elemental dragons from time to time, particularly Sylath and Sylvanna.

The Dawn of the Ogres:

From the far reaches of spaces, in lands unknown to the mortals of Ashan, the forgotten son of Urgash, Brotaki, King of the Dinosaurs, brought forth a great meteor to the world of Ashan. Crashing into the far wilds in the east, the smoke of the impact from the meteor rose to the clouds and leveled countless miles of trees. From this great meteor, exploded a dust laced with the divine spark of Brotaki. Brotaki mixed the dust with the water of the world of Ashan, and from the water grew the children of Brotaki's power: the Ogres. Strong, proud, and fierce, the Ogres found Ashan to be a home fitting to their passionate and daring nature. Hail Brotaki, King of the Dinosaurs, Lord of the Wilds, the Beastmaster of Ashan! May his seed shake the foundations of the world!

Kings of the Wilds:

The first generation of Ogres expanded away from the meteor impact quickly. They populated at a very fast rate. Indeed, they possessed a potent amount of virility, although by their very rowdy and daft nature, many Ogres get killed on hunts or simply by roughhousing with each other. They very rarely murder their own kind, but it is not uncommon that a 12 year old son would come home one day in a body sack after being beaten over the head with a stone mace by one of his playmates. As such, the high birthrate of the Ogres is curbed down due to their overly precarious and feisty nature.

Ogre society is highly patriarchal, and the male ogres, which possess superior physical strength and hormonal aggression, are the ones that do the vast majority of the hunting and roughhousing. Female ogres serve the role as cooks, housekeepers, builders, child bearers, and the religious clergy of Brotaki. The religious role of women is the one exception to the male base of power within the society, and when Brotaki makes a decree to the Ogre people, the augury of the Ogre priestesses is the first to heed his call. All the same, the decree of the Ogre priestesses is a message from Brotaki, and it is ultimately Brotaki that maintains sovereignty over the Ogre people.

Ogres possess an intelligence roughly the same as the humans, elves, and dwarves of the far west, and their cities are built of massive stones that other races are unable to imitate simply because they don't possess the raw strength of the Ogres, nor have they tamed the awesome and powerful dinosaurs of the far eastern lands. Indeed, dinosaurs are under the divine dominion of Brotaki, and as such, it is beyond the nature of Dinosaurs to be domesticated by any creature other than the children of Brotaki. Despite the intelligence of the Ogres, their rowdy nature acts as a disadvantage in this case, as few of them devote their lives to a large degree with the pursuit of the finer arts. Their weapons and buildings are of cruder design than of the nations of the west. But what they lack in technology, they make up for with the raw cunning of the predator and the fury of Brotaki.

The Entrance into the West:

The Ogres entered the lands of the Free Cities of the East 200 years after it's creation, when the Falcon Empire was couped and the Holy Griffon Empire came into being. The Ogres to this day maintain a hearty alliance with the Free Cities of the East, and they have a respect for their deity, Sylath, who is friends with Brotaki. As the Ogres traveled further west, just for the sheer hell of it since exploration was fun and adventurous, they encountered the Holy Griffin Empire. They had already heard much of this Empire from the Free Cities, though in seeing one of their cities for the first time, they were greatly impressed with the design and magnitude of it. Indeed, the rumors were true that the Griffin Empire was the strongest nation of the west, and surpassed the largest city of the Ogres in their native land of Agathar. It was at this time that the ogre explorers convened and made a decision on what to do next:

"Let's attack them," suggested Motarri the Bonesplinter, the 2nd in command of the expedition.
"Sure, whatever." replied the expeditions leader, Pythus the Raptorheart.

After the extremely brief meeting ended, the ogres set about on their mission. Using their triceratops mounts, they launched massive boulders at the Griffin city with catapults over 30 feet tall. This caused massive damage to the city, and it was mostly unarmed because it was located in a peaceful region of the empire. The walls came crashing down, and the ogres and their dinosaur companions charged into the city, howling and ripping apart all in their path. Children were thrown into walls and splattered like paint, and the homes were razed in a huge inferno of fire of destruction. By nightfall, the city had fallen, and the survivors desperately retreated to the heart of Talonguard to appeal to the king for help. They arrived famished, with many of them dying from fatigue and exhaustion during the journey. They recounted the horrific tale to the king, and the king, infuriated, sent out spies and agents throughout the lands to see anybody that knew about these unknown attackers.. After three months of painful waiting, an agent returned with news from the Free Cities. Apparently, this new enemy was from the wild lands east of the Free Cities; a good-hearted people known as the Ogres of Brotaki. The king scoffed at the description of the ogres as "Good hearted" and began marshaling an army at once to retaliate. The processes to marshal the army was long, and after another month of time, the king received a letter from the Brethren Rulers of Agathar:

"My Lord,

It seems that a large expedition of ours obliterated one of your cities. We are sorry about that, but in all fairness to His majesty, you should have been better prepared for it. We absolve ourselves of all blame for the incident. We hope to meet with the survivors of the attack so that we can regrow our friendship."

The king, exasperated at the sheer insanity of the letter, tore it up and set out with the army at once. They set out for the outpost of Brograhm, which the scouts reported to be within the dominion of the Free Cities. The Free Cities remained neutral in the conflict, with many of them secretly admiring the ogres in spite of the stories of the siege. The Griffin forces charged into the outpost with a hurricane of steel and arrows, and although the ogres fought fiercely, they were quickly overwhelmed by the army. The Griffin officers loaded the skulls of the ogres in wagons and dispatched them to the border of Agather with a warning that they were not through with the ogres.

Current Times:

The Ogres of Agathar and the Holy Griffin Empire continue to be at odds with one another, and additionally, the Ogres have engaged in hostilities with the necromancers of Heresh, and with the "ugly" half-demons of Ranaar. They are now a known power to the western nations, and they maintain a stable alliance with the Free Cities and, despite their hostilities with the Griffin Empire, the diplomacy between the elves and the ogres has gone fairly well. What part the Ogres will play in future events remain unseen and unpredictable, but whatever they do, it will surely be loud and destructive. For the hunt is never at rest, and where there is a challenge, the Ogres will zealously rise to the occasion.




CREATURE LINEUP:

Tier 1: Forest Ape -> Redwood Ape / Battle Ape
Forest Ape:
The Forest Ape is an semi-intelligent, four-armed green primate that is native the thick forests of Agathar. They were among the first creatures to be befriended by the ogres, and these ferocious primates use the sheer strength behind their fists in the heat of battle.
Rend: If this units attacks the same creature twice in a row without having to move, it automatically kills one additional creature from the stack.

Redwood Ape: The Redwood Ape is a paler skinned cousin than the Forest Ape. They are a highly contemplative species of primates, and can fight on the battlefield with an enhanced sense for danger.
Rend: If this units attacks the same creature twice in a row without having to move, it automatically kills one additional creature from the stack.
Swift Disengage: If this creature is adjacent to an enemy creature at the start of it's turn, it receives +3 speed.

Battle Ape:
The Battle Ape is proud and fierce Forest Ape that is been outfitted with spiked bracers and charges onto the battlefield with increased momentum.
Rend: If this units attacks the same creature twice in a row without having to move, it automatically kills one additional creature from the stack.
Somersault Strike: If this creature is adjacent to an enemy creature at the start of it's turn, it receives +6 to it's attack against that creature.

Raptor -> Megaraptor / Raptor Pouncer
Raptor: The Raptors is a fairly small but swift dinosaur that slashes their foes with their deadly claws.
Flanking: If this creature attacks a creature that is adjacent to a friendly creature, it receives a +25% to it's attack.

Megaraptor: The Megaraptor is a bulkier offshoot of the standard raptor, with razor sharp teeth that can munch through the toughest skin.
Flanking: If this creature attacks a creature that is adjacent to a friendly creature, it receives a +25% to it's attack.
Razor Teeth: If this creature attacks and with the Flanking ability, that creature's defense is effectively reduced by 25% for the attack.

Raptor Pouncer: The Raptor Pouncer is a smaller cousin of the standard raptor, and yet is a deadlier foe on the battlefield because of their abilities to pounce on their foes with tremendous agility.
Flanking: If this creature attacks a creature that is adjacent to a friendly creature, it receives a +25% to it's attack.
Pounce Attack: If this creature successfully attacks with the Flanking ability, that creature cannot retaliate.

Grapeshot Launcher -> Boulder Launcher / Firecracker

Grapeshot Launcher: Large ogres that have done a great amount of bodybuilder to make themselves capable of lifting tremendous amounts of weight are brought onto the battlefield with a small catapult strapped to their backs. Unlike the siege catapults, their weapons are designed to blast their foes with a grapeshot barrage of pellets.
Shooter: This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
Area Bombardment: Ranged attacks by this creature damage all creatures in a 3x3 area at full damage.
Slow Reload: This creature's initiative is reduced by 2 after making a ranged attack.
Heightened Projectory: This creature may continue to make ranged attacks even if adjacent to an enemy creature.
Note: This creature and the respective upgrades base damage would be relatively low compared to other shooters

Boulder Launcher: The Boulder Launcher fires a single large rock that is composed of a brittle semi-crystalline material that makes if shatter upon impact.
Shooter: This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
Shrapnel Bombardment: Ranged attacks by this creature damage all creatures in a 4x4 area at full damage.
Slow Reload: This creature's initiative is reduced by 2 after making a ranged attack.
Heightened Projectory: This creature may continue to make ranged attacks even if adjacent to an enemy creature.

Firecracker: The Firecracker launches a rock that has been blessed by the Priestesses of Brokati, making it erupted in flames upon impact.
Shooter: This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
Fiery Bombardment: Ranged attacks by this creature damage all creatures in a 3x3 area, and it deals an additional 25% fire damage.  
Slow Reload: This creature's initiative is reduced by 2 after making a ranged attack.
Heightened Projectory: This creature may continue to make ranged attacks even if adjacent to an enemy creature.

Harpy -> Harpy Tornado / Harpy Bronzeclaw
Harpy: The Harpy is an honored creature among the Ogres. She has undergone a special ritual to Brokati, allowing her to become half-ogre / half-pterodactyl. In doing this, she forsakes her ability to breed, and becomes a valuable menace on the battlefield.
Large: This creature occupies a 2x2 area on the battle grid.
Flyer: This creature can move to any open tile within it's movement range, regardless of any obstacles in the way.

Harpy Tornado: The Harpy Tornado is an elite Harpy that has undergone extensive training with flight and can maneuver in the air with great agility.
Large: This creature occupies a 2x2 area on the battle grid.
Flyer: This creature can move to any open tile within it's movement range, regardless of any obstacles in the way.
Intercept: When an enemy flyer moves, if it is within movement range of the Harpy Tornado, the Harpy Tornado will lift off and receive a free attack against that creature without retaliation at 75% normal damage, and then return to her original square.

Harpy Bronzeclaw: The Harpy Bronzeclaw, as per her name, has armed herself with bronze claws that she has learned to use with incredible swiftness against flying opponents.  
Large: This creature occupies a 2x2 area on the battle grid.
Flyer: This creature can move to any open tile within it's movement range, regardless of any obstacles in the way.
Airborn Rake: Enemy flyers cannot retaliate to this creature.

Tarrasque -> Dragonweed / Dragonstalk
Tarrasque: The Tarrasque is a magical plantlike monster that is imbued with enough intelligence to hunt down pray like any mammal. These toothy creatures sliver across the battlefield, ripping the earth before the enemies feet.
Earthmeld: This creature can move through and end it's turn on top of obstacles (excluding castle walls).
Large: This creature occupies a 2x2 area on the battlefield.

Dragonweed: Dragonweeds can breath an acidic gas that burns on their enemies skin.
Earthmeld: This creature can move through and end it's turn on top of obstacles (excluding castle walls).
Large: This creature occupies a 2x2 area on the battlefield.
Acidic Breath: When making an attack, in addition to dealing to damage to the creature it targets, any creatures directly behind the line of attack are dealt damage as well. On the next two turns, 10% of the original damage is dealt to those hit by the acid. This ability stacks.

Dragonstalk: Dragonstalks have larger appendages than their cousins, and can knock them off their feet with their strikes.  
Earthmeld: This creature can move through and end it's turn on top of obstacles (excluding castle walls).
Large: This creature occupies a 2x2 area on the battlefield.
Topple: If this creature attack a creature that cannot retaliate, it can take advantage of them being off guard by knocking them off their feet. This reduces their ATB by 0.45.

Predator -> Battlemaster / Axemaster
Predator: The Predator is the bone, sinew, and muscle-wrought Ogre warrior of the army. He wields a massive sword that can cleave apart foes with terrifying raw power. He knows no fear; only the lust of the hunt.
Bravery: This creature's morale can never go below 0.

Battlemaster: The Battlemaster moves his muscles with every ounce of efficiency that he can. He doesn't twitch unless there's a reason for it, and those who face these foes know they will fight with everything that they have.
Bravery: This creature's morale can never go below 0.
Perfect Onslaught: This creature receives +5% to it's initiative for every square it doesn't move that it could have (creature has a speed of 6).

Axemaster: This creature specializes in a massive two-headed axes that weighs as much as a normal human. It wield the axe through the air with a speed that seems unnaturally fast to it's size.
Bravery: This creature's morale can never go below 0.
Swift Swing: Special Ability: This creature may attack an enemy at 50% damage and expend only 0.50 ATB.

Sobek -> Sobek Avatar / Sobek Incarnate
Sobek: The Sobek is an esteemed ogre among his people, possessing the strength of his fellows warriors, and the piety of the priestesses. He wears the head of a crocodile in honor of his status, and rides atop a horned triceratops, and can cast deadly spells on the battlefield.
Large: This creature occupies a 2x2 area on the battle grid.
Caster: This creature can cast spells at advanced mastery, drawn from it's mana pool.
Total Mana: 12
Spells: Righteous Might, Wasp Swarm.
Mystic Orator: This creature may cast one spell per turn at the start of their turn for free, and then move and/or attack as usual.

Sobek Avatar: The Sobek Avatar has become a right-hand mortal for Brotaki, and can spur creatures to great speeds.
Large: This creature occupies a 2x2 area on the battle grid.
Caster: This creature can cast spells at advanced mastery, drawn from it's mana pool.
Total Mana: 17
Spells: Haste, Righteous Might, Wasp Swarm.
Mystic Orator: This creature may cast one spell per turn at the start of their turn for free, and then move and/or attack as usual.

Sobek Incarnate: The Sobek Incarnate has epitomized it's mastery over ogrekind, and can call upon Brokati to maximize the lethality of the army.
Large: This creature occupies a 2x2 area on the battle grid.
Caster: This creature can cast spells at advanced mastery, drawn from it's mana pool.
Total Mana: 17
Spells: Divine Strength, Righteous Might, Wasp Swarm.
Mystic Orator: This creature may cast one spell per turn at the start of their turn for free, and then move and/or attack as usual.




DEPICTIONS:




















HERO & SPECIAL:

Hero: Beastmaster
The Beastmaster, through a combination of empathic appeal, natural affinity, and divine influence, specializes in mastering the beasts of the wild. He can bring forth a powerful animal companion to the battlefield that is supernaturally bolstered far beyond it's natural means.

Attack: 45%
Defense: 30%
Spellpower: 10%
Knowledge: 15%

Basic Companionship: The Beastmaster can call his animal companion to the battlefield. The animal companion may learn two Gifts of the Wild.

Advanced Companionship: The stat's of the Beastmaster's animal companion are improved. The animal companion may learn two Gifts of the Wild.

Expert Companionship: The stat's of the Beastmaster's animal companion are improved. The animal companion may learn two Gifts of the Wild.

Ultimate Companionship: The stat's of the Beastmaster's animal companion are improved. The animal companion may learn two Gifts of the Wild.

Perks:

Spirit of the Tornado: The hero may spend 0.5 ATB to give friendly creature's +1 speed for 3 turns + 1 turn per 4 levels of the hero.

Hunter's Prey: The hero may spend 0.5 ATB to mark an enemy creature. When the hero attacks that creature, he only uses 0.5 ATB.

Herald of War: The hero receives +2 initiative.

Companions:



Animal Companion Stats:

Attack:
Basic Companionship 2 + 2 * Level
Advanced Companionship 6 + 2 * Level
Expert Companionship 10 + 2 * Level
Ultimate Companionship 14 + 2 * Level

Defense:
Basic Companionship 2 + 2 * Level
Advanced Companionship 6 + 2 * Level
Expert Companionship 10 + 2 * Level
Ultimate Companionship 14 + 2 * Level

Damage:
Basic Companionship 8* Level – 13 * Level
Advanced Companionship 9* Level – 14 * Level
Expert Companionship 10 * Level – 15 * Level
Ultimate Companionship 11 * Level – 16 * Level

Hit Points:
Basic Companionship 50 + 30 * Level
Advanced Companionship 200 + 30 * Level
Expert Companionship 350 + 30 * Level
Ultimate Companionship 500 + 30*Power

Initiative:
12

Speed:
6

Companions: The following are the four different companions a Beastmaster may choose from at the ‘Sacred Crater’ building. Once a Beastmaster has selected their animal companion, they may not change to a different one.

Crowned Companion:
Adrenaline Rush: This creature receives +3 speed on its first turn.
Concussive Ram: If this creature moves at least 5 squares before it attacks, the attacked creature loses their ability to retaliate until their next turn.

Armored Companion:
Armored Hide: This creature receives –25% damage from all physical attacks.

Spiked Companion:
Tail Swipe: This creature may retaliate twice per round at +10% damage.

Winged Companion:
Flyer: This creature may move to any open tile within its movement range regardless of any obstacles in the way.

*All animal companions receive the ‘Chosen of Brotaki’ ability*
Chosen of Brotaki: This creature is immune to all effects that automatically kill one unit from a stack.

Gifts of the Wild: Gifts of the Wild are learned at the ‘Sacred Crater’ building. Once a hero selects a gift for their companion to learn, they may not switch it.

Reject Light: This creature is immune to Light Magic.
Reject Summoning: This creature is immune to Summoning Magic.
Reject Darkness: This creature is immune to Dark Magic.
Reject Destruction: This creature is immune to Destructive Magic.
Stubborn-blooded: This creature receives 25% magic resistance.
Awe-inspiring Presence: Friendly adjacent creatures receive +1 morale and +3 defense.
Beast of Fortune: Friendly adjacent creatures receive +1 luck and +3 attack.
Intimidating Presence: Enemy adjacent creatures receive –1 morale and –3 defense.
Beast of Misfortune: Enemy adjacent creatures receive –1 luck and –3 attack.
Primal Boon of Enfeeblement: Special Ability: The attacked creature will receive –2 speed and –25% damage for a number of turns equal to 2 per level of mastery of Companionship of the hero. Can be used twice per combat. This ability counts as magical for the purposes of resistances and immunities.
Primal Boon of Clumsiness: Special Ability: The attacked creature will have their initiative effectively lowered by 33% for a number of turns equal to 2 per level of mastery of Companionship of the hero. Can be used twice per combat. This ability counts as magical for the purpose of resistances and immunities.
Primal Boon of Madness: Special Ability. The attacked creature will run away as per the ‘Cowardly’ ability. Does not work on undead, constructs, and elementals. This ability may be used a number of times equal to 2 + the level of mastery of Companionship of the hero.
Primal Boon of Ice: Special Ability: The attacked creature is frozen for 0.3 turns, as per the ‘Master of Ice’ perk. This ability may be used a number of times equal to 2 + the level of mastery of Companionship of the hero.
Primal Boon of Fire: Special Ability: The attacked creature’s defense is effectively lowered by 50% for the turn, as per the ‘Master of Fire’ perk. This ability may be used a number of times equal to 2 + the level of mastery of Companionship of the hero.
Primal Boon of Storm: Special Ability: The attacked creature’s ATB is multiplied by 0.7, as per the ‘Master of Storms’ perk. This ability may be used a number of times equal to 2 + the level of mastery of Companionship of the hero.
Primal Boon of Fortune: Special Ability: This creature receives +3 luck when it attacks this turn. This ability may exceed the 5 luck cap, and it may be used a number of times equal to 2 + the level of mastery of Companionship of the hero.
Primal Boon of Glory: Special Ability: This creature receives +3 morale for the turn. This ability may be used a number of times equal to 2 + the level of mastery of Companionship of the hero.

Resurrecting an Animal Companion: An animal companion cannot be raised or resurrected on the battlefield. If a companion dies, the hero must return to town and spend 4,000 gold to undergo the ritual to resurrect their companion at the 'Sacred Crater' building.

Summoning and Unsummoning the Animal Companion: Summoning the companion uses 0.25 ATB of the hero and requires no mana to use. The hero may spend 0.25 ATB to unsummon the animal companion from the battlefield. If they summon them again in the same combat, the companion returns in the exact condition that they were in when they were unsummoned, including the duration for all positive and negative effects. The animal companion does not count as a permanent unit in the army, but they do not count as a 'summoned' unit for the purpose of all effects.

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jiriki9
jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 21, 2009 10:37 AM

I expand th edeadline at least another week, I see how difficult it is to create more than one faction at a time, and I wouldn't have tiem for judging at all...

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WeeChan
WeeChan

Tavern Dweller
ニャッピち
posted February 24, 2009 12:46 PM

Hey, liking the looks of this faction thing :3
I'd like to join next round, but just wondering, approx how time have we got to complete, coz I'm liking the idea of doing up my own artwork but that'll take time....


____________
HoMMII.
Good times bro.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 24, 2009 01:17 PM

hey, normally you'd have 2-3 weeks, but as you see, it can expand much. this round allready goes...don't let me lie...5 weeks? But I am going to end it with the beginning of March!!! (unless someone asks explicitely for an extension^^)

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