Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Age of Heroes Coliseum > Thread: Unique Perk Contest
Thread: Unique Perk Contest This thread is 57 pages long: 1 10 ... 13 14 15 16 17 ... 20 30 40 50 57 · «PREV / NEXT»
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 12, 2009 01:45 AM

We had four entries from two rounds ago, and Shyranis might swoop in at the last minute and put in an entry.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted October 12, 2009 06:21 AM
Edited by Mytical at 15:38, 14 Oct 2009.

Stronghold - Blood Moon
Prerequisits - Expert Shatter Light, Detain Light, Bloodfire
Mass Light spells no longer only take 50% initiative, but instead are considered non mass spells for length of time to cast again.  A stronghold unit that hits a unit that is affected by a light spell gains 50% more bloodrage.  
____________
Message received.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 12, 2009 01:46 PM

Quote:
Mass Light spells no longer only take 50% initiative, but instead are considered non mass spells for length of time to cast again.  


Whoa it means that casting mass Light spell takes whole castin initative whole 100% right..
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 12, 2009 03:21 PM

Okay:

Perk for INFERNO:

Oscillating Reality

Prerequisites:
Expert Light, Master of Abjuration, Eternal Light.

Prerequisites in other Skills:
Expert Logistics, Pathfinding, Swift Gating, Teleport Assault
Advanced Leadership, Recruitment, Aura of Swiftness

Effect:
Devils/Arch Devils/Arch Demon gain the Teleport ability permanently (instead of Flying) plus +1 additional speed (over and additionally to Aura of Swiftness effect). Additionally, due to this unique combination of Gating effects and Light Magic Teleportation said creatures of the Inferno oscillate between Sheog and Ashan, making them effectively incorporeal.

Perk for DUNGEON

Violent Cleansing

Prerequisites:
Advanced Light, Master of Blessings

Effect:
When casting a destructive spell the Warlock gains a 10% chance per level in Destructive Magic and Irresistable Magic (for a maximum of 60%) to make a Cleansing effort on the target(s) and cleanse them of all active Light spells. If there is a Cleansing effort it will be done per normal Cleansing rules. If an area spell is cast the cleansing effort is determined for each target separately.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
shyranis
shyranis


Promising
Supreme Hero
posted October 12, 2009 03:53 PM

Perk for Academy

Focus Lens

Prerequisites:
Basic Light, Master of Wrath, Suppress Light

Effect:
When any hero casts a light magic spell there is a 65% chance you may choose to focus its energy as damage to a target of your choice. The original spell still resolves, but the damage portion is dealt as hero spellpower x (cost of spell x 3 if mass). You may choose seperate targets, this damage acts as a level 5 spell in terms of resistibility.
____________
Youtube has terminated my account without reason.

Please express why it should be reinstated on
Twitter.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted October 12, 2009 11:01 PM
Edited by Azagal at 17:12, 14 Oct 2009.

Academy:
Machine Spirit

Preq: Master of Blessing and Basic War Machines.

As is the Nature of Academys Wizards they pursue the Knowledge of the Arcane in all things both living and seemingly unliving. In their pursuit they have found that given certain training they can affected War Machines with their magic like any other living creature.

In short: All War Machines (allied as enemied) can now be affected by the Wizards Spells.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted October 14, 2009 03:38 PM

Quote:
Whoa it means that casting mass Light spell takes whole castin initative whole 100% right..


Yes, that is why the stiff prerequisits.
____________
Message received.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 15, 2009 04:55 PM
Edited by blizzardboy at 00:07, 16 Oct 2009.

@Xerox:
Quote:
edit: Also how do you expect me to do complicated caculations and lots of numbers and stuff. Im 14 years old and its called make a Unique Perk. You just need to have an unique idea because its not like Ubisoft will look at this thread and put it in H6. Atleast Alciblades didnt seem to care about that.


From Alcibiades:
Quote:
I think for completion that you ought to include some sort of damage formula.

---

You just need to make one perk, so absolutely everything should be covered that needs to be covered. If we weren't super picky, everybody would be getting 20/20's and it wouldn't be very exciting. I know you're only 14, and so this is yet another opportunity for you to grow. Again, I suggested looking up the formula of the ballista to get a rough idea of what would work for your catapult. Most of the current perks are a good guide to balance your own custom perk.
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted October 15, 2009 06:20 PM

I was able to count when I was 14

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xerox
xerox


Promising
Undefeatable Hero
posted October 15, 2009 09:12 PM
Edited by xerox at 21:13, 15 Oct 2009.

Maybe in your own language. Also I dont play the game a lot. Alciblades didnt seem to care about it.

I thought the contest was about making a cool, unique and creative perk that would be fun to play with.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 16, 2009 12:06 AM
Edited by blizzardboy at 16:06, 17 Oct 2009.

I have my scores down but I need to resolve a few things with some people first.
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted October 17, 2009 06:39 AM

Wonder if I can acheive a score of 5 (total)?
____________
Message received.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 17, 2009 10:19 AM
Edited by Nebdar at 10:22, 17 Oct 2009.

yeah i am anxious to see the results too... i thought about posting this 10 hours ago but manage to hold on for a while

Now i want results
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 17, 2009 03:52 PM
Edited by blizzardboy at 16:06, 17 Oct 2009.

Alcibiades is still on vacation, but he sent me his first 4 judge entries before he left, and he can finish up the rest when he's back. I'll go ahead and post the results so far so we can move on with the next round.

***

Xerox:

Celestial Shield

A tactically useful perk, however it's basically just a more powerful version of Last Stand while only having only slightly steeper prerequisites. By itself it would be powerful, and if a person got both Last Stand and this perk it would be brutally obnoxious.
Creativity: 5
Realism: 5
= 10

Mamgaeater:

Luminescent Calling

I don't know if this was even intentional, but I think this a wonderfully balanced perk. Giving a +4 res/regen ability to Sylvan seems overly appealing, because Sylvan can already dish out a really powerful double res combo with its Pristine Unicorns, let alone throwing another +4 spellpower on top of it. However, taking both Light Magic for the res and Master of Life (+ Basic Summoning) is very non-synergetic... so I actually think it balances out beautifully. Just the same, it doesn't quite hit me with a 'wow' factor.
Creativity: 8
Realism: 10
= 18

Fauch:

Corrupted light

Woah... this is wild and yet really interesting. So you cast a version of the spell on the enemy that gives no bonuses, and then if they try to cast that spell it does nothing. It's a cool concept but I think there are many problems with it. First, there's already a "Corrupt Light" perk for Stronghold, so it's kind of repetitive. Also, allowing the necromancers to potentially prevent every single mass light spell is broken, especially magic immunity, which is often a critical spell against necromancers. You're massively crippling a Light hero with a single perk.
Creativity: 8
Realism: 2
=10

Nebdar:

Betrayal of the Light

The Necromancer can already permanently res their troops with Raise Dead, so letting them do the same thing with Resurrection doesn't do much, especially since its effectiveness is decreased. Bringing down the base chance of success for Cleansing by 1/3rd can be useful, but by itself isn't good enough.
Creativity: 8
Realism: 2
=10

Mytical:

Blood Moon

Cool name (and fits in with the 'Blood Rage' racial for Stronghold). This is overall a well conceived perk and the ability to gain extra rage for attacking creatures with light buffs on them suits beautifully with the Bloodfire prereq. The difficulty of getting this perk (4% chance for shatter light + 2% for enlightenment) makes it deservedly powerful, although I'm weary of how often it will come into use, since Shatter Light is already such a rare pick, with Dark or Destructive being the preferred school against Stronghold.  
Creativity: 10
Realism: 9
= 19

Shyranis:

Focus Lens

The damage formula seems pretty balanced, but I think there's too much micromanagement here for a simple non-racial perk. If you made Magic Mirror as a prereq and then made it so that enemy creatures with a light spell cast on them are automatically dealt a certain amount of damage (kind of like with Corrupt Soil whenever they move) it could be pretty cool. But right now there's just too much involved.
Creativity: 9
Realism: 3
=12

Azagal:

Machine Spirit

Righteous Might on my Ammo Cart, it's what I always wanted!
Adding in buffs for the ballista is an interesting boost and puts some extra power into it for the late game, although casting Magic Immunity on it to prevent it being blown away by destructive is potentially a problem since that's suppose to be a counter to War Machines. Still, that's a minor complaint. Overall it's well balanced.
Creativity: 10
Realism: 9
=19

JollyJoker:

Violent Cleansing

Yow! A very difficult to get perk and understandably powerful perk given its steep prereqs; it should be up there with Warlock's Luck and Retribution. This is a nice union between light and destructive and adds a fun tactical element to a fight. My only complaint is that it seems too specialized against light for such a major perk (maybe open it up to working on vampirism and arcane armor as well), but that's a minor complaint among an otherwise good perk.
Creativity: 10
Realism: 9
=19

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 17, 2009 04:01 PM

Entries from Alcibiades so far:

Xerox
Celestial Shield
I think this skill is a bit unneeded for Haven faction, since they already have one special ability in Light Magic that resurrects fallen stacks, namely Guardian Angel. Also, whereas Guardian Angel only affects last stack, this one works for all stacks, which must be considered imbalanced - basically, this is an upgraded version of Last Stand, and while I think Last Stand is fine, it does not need to be more powerful. This could be a new ultimate for Haven based on Last Stand and Guardian Angel.
Creativity: 6
Realism: 4
Total score: 10

Mamgaeater
Liminiscent Calling
Meh ... while this perk would fit right into the game with all the other +4 perks, it sure is boring as hell.
Creativity: 2
Realism: 8
Total score: 10

Fauch
Corrupted Light
First off - name causes bad confusion with Barbarian "Corrupt Light" ability. Skill is ok, but why not just use Counterspell? Sure, there is a difference, but I don't really see this happening much in game. If Necromancer casts Expert Haste, will it affect BOTH his (buff) AND opponent (block) troops?
Creativity: 6
Realism: 6
Total score: 12

Nebdar
Betrayel Of Light
Ok, for all the fancy requirements, this is simply not a very good skill. I mean, using Regeneration sure is ok, but it's not THAT good, and Resurrection with 66 % effective power is not much better than Raise Dead, is it? What could work would be to change it so that requirements was Master Of Life (from Summoning) and Twilight, and then make Resurrection and Regeneration work normally on undead. As such, this would be an upgrade of Raise Dead skill, and I think that could be ok. Given how rare it is for Necro to get Light - and get the skills - I don't really see it as a critical issue.
Creativity: 7
Realism: 5
Total score: 12
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 17, 2009 04:02 PM
Edited by blizzardboy at 16:33, 21 Oct 2009.



FINAL SCORES:

Xerox = 10
Fauch = 11
Nebdar = 11
Mamgaeater = 14
Shyranis = 15
JollyJoker = 17.5
Mytical = 17.5
Azagal = 19

***

Round 13

Create a unique Sorcery perk for a faction of your choice.
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted October 17, 2009 04:08 PM
Edited by Fauch at 16:25, 17 Oct 2009.

Quote:
Also, allowing the necromancers to potentially prevent every single mass light spell is broken, especially magic immunity, which is often a critical spell against necromancers. You're massively crippling a Light hero with a single perk.

they can prevent a spell, only if they know it. and you don't get a majority of light spells in the necromancer mage guild, do you? also, taking this perk prevent you from getting all the mass version of light spells. (well, of course, there is little chance that you'll have to counter all of them to win a fight )

Quote:
First off - name causes bad confusion with Barbarian "Corrupt Light" ability.

indeed, but I didn't know how to name it

Quote:
Skill is ok, but why not just use Counterspell?
you can counter a specific spell

Quote:
If Necromancer casts Expert Haste, will it affect BOTH his (buff) AND opponent (block) troops?

I guess it was unclear. you target your troops, or the enemy troops, not all of them.


Quote:
Create a unique Sorcery perk for a faction of your choice.

does war cry = sorcery?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 17, 2009 04:57 PM

Yea, you can make a Shout perk.
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted October 17, 2009 05:04 PM
Edited by Azagal at 17:31, 17 Oct 2009.

Dungeon:
Malassas favour

Preq: Divine Guidance and Expert Sorcery with "Mana Regeneration" and "Magic Insight"

Amongst the talented Warlocks of Ygg-Chal there are a handful who, through unforgiving training and dark prayers of devotion to Malassa, have steeled their minds against the exhausting effects of bending the Arcane to their will. Using their desire to obliterate their foe they drive themselves past the limitations of their body.

"...and fill my soul with your will to steel my mind and guide my power, make my hate your hate and through me let it scorch the flesh of your Enemies! We leave them no shelter, we show them no mercy, we have come to destroy them..." - High Priestess Ghemosa before the attack on the Sylvan capitol Shataqua

In short: It's Morale for Warlocks. With the only drawback that the strain of casting so fast increases the cost of the next Spell by 20% (and that is only if morale triggers). It does not stack with Sorcery (so the Heroes atb will be reduced by 50% not more) and just like Sorcery it doesn't work on Mass Spells.


____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted October 17, 2009 05:27 PM

Yeah Fauch I feel you... naming the perk is the hardest part for me since you want something somewhat fitting. Not as easy as I thought it would be.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 57 pages long: 1 10 ... 13 14 15 16 17 ... 20 30 40 50 57 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1622 seconds