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Heroes Community > Age of Heroes Coliseum > Thread: Unique Perk Contest
Thread: Unique Perk Contest This thread is 57 pages long: 1 10 ... 20 21 22 23 24 ... 30 40 50 57 · «PREV / NEXT»
Fauch
Fauch


Responsible
Undefeatable Hero
posted November 28, 2009 08:50 PM
Edited by Fauch at 22:13, 03 Dec 2009.

Quote:
My one problem is that I feel this should only work on living creatures, given that it is a "Death stink".

wow, I didn't think about that. is it the case also for the zombies?

Quote:
Preq: Magic Mirror, Summoning: Elemental Balance, Destruction: Secrets of Destruction,
When a unit is killed on the battlefield by a Hero with this skill using a Destruction spell, the killed unit's corpse will be replaced by a number of Elementals, the type of Elemental depends on Spell used; Fireball creates Fire Elementals, Implosion creates Earth Elementals and so on. The number of Elementals summoned by this effect is equivalent to the level of the Hero but cannot exceed the number of creatures in the killed stack(s). Note that if the hero uses an Area Spell and kills several stacks, the number of Elementals can still only be as many as the Hero's level, and the Elementals will be divided between the killed stacks. Thus it may sometimes be wise to kill only one stack at a time to maximize the amount of Elementals summoned. Also note that this skill takes the current number of creatures into account and not the original number of creatures, this means that it doesn't matter if there were 100 peasants originally, what matters is how many there are when the stack is killed.

hum, that's nasty because it also prevents resurrections. in another hand, for once you get owned for using meteor shower because you get useless elementals

Academy
Perfect clone
Requires Summoning Expert, Master of conjuration, Banish

The hero learns the spell clone (or whatever it is called)
When you clone one of your stacks, all the abilities get copied (including spells and activated abilities, which isn't the case normally)
The amount of mana and actions left is the same than the original stack.

If the spell is cast several times on the same stack, then, the amount of actions and mana left will be the same as the previous clone, at the time it was destroyed.

for example, you clone a stack of archmages which hasn't played yet, the clone will have 25 mana. if the clone casts fireball and gets killed, then the next clone will only have 15 mana despite the original stack still has 25 mana.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 28, 2009 09:03 PM
Edited by Adrius at 21:16, 28 Nov 2009.

Didn't think about the prevented resurrection... I might have to make the prereqs more complicated. Thanks.

EDIT: Nah, it's fine. The shiny knighty light guys deserve a bit of beating.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 29, 2009 07:34 AM
Edited by Mytical at 07:41, 29 Nov 2009.

Blizzard..the damage from retaliation strike is NOT reduced.  Only the incoming damage to the stack that the strike is invoked on is reduced.  IE the 'protected' stack is attacked (and takes only 75% of the damage it should) and the hero retaliates for full Retaliation Strike damage.

Will have my perk up soon for this round.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 29, 2009 07:57 AM
Edited by Mytical at 10:52, 03 Dec 2009.

Sylvan (Not in the contest)
Spirits of the Forest.
Advance summoning, Master of Life.
Allows Sylvan to replace elementals with different stronger unique creatures.  ((This is gonna be a long one abilities for 4 creatures, stats will be same as for the elementals they replace)).  Further Terrain is no longer an issue, they may choose which creatures to summon.

Fire Elementals are replaced by Salamanders
Salamanders - Large Creature, Fire Breath, Fire Shield, Immune to Fire, Hard Skin (melee damage is reduced 25%, Ranged damage 33%, magic damage 25%).

Water Elementals are replaced by Nyads.
Nyads - Teleport, Seduce, Caster (same as Water elemental), No retaliation.

Earth Elementals are replaced by Dire Wolves.
Dire wolves - Double Attack, Unlimited Retaliation, Howl (like regular wolves), Panic (they sometimes panic if attacked, have a 25% chance of running instead of retaliating).

Air Elementals are replaced by Giant Eagles
Giant Eagles - Flying, Swoop (works like Vorporal Blade), No retaliation, large creature, Carry*.  Carry - They can pick up a friendly stack (No large creatures) and still move (the friendly stack must already be adjacent to them when they use this skill).  At the end of their movement they drop off the stack, but loose the ability to attack or retaliate until their next turn.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 29, 2009 10:24 AM

Quote:
How do we get more people in here?


You certainly won't get more people in here by ignoring their posted perks or their questions why they are ignored. In fact it looks like a safe way to lose them which is what is just happening.

It was fun while it lasted.  This site is really starting to piss me off lately.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 29, 2009 10:40 AM

I certainly can not speak for them, but I believe it may have been just port post placement mixed with bad luck.  It was right before one of the judges post with scores from the last round, even I (going back) missed it a couple of times before I saw it.  Give them time to reply perhaps?
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 29, 2009 01:03 PM
Edited by Azagal at 13:07, 29 Nov 2009.

Did the thought ever occur to you that you can't have them judge every single perk? I mean they want to do a good job and I don't think judging a perk is all that easy. And I mean you come up with like 3 perks per round and you go in exspecting they'd say something about every single one? Isn't that kinda self-centered thinking? It's easy to cry "Oi but I thought it would work like this" than replying "well it doesn't work that way because: X" or "it's good because Y", don't you think? I'm not saying that making perks is easy but afterwards giving you an explanation about it all that makes sense is probably atleast as difficult as making one. I almost find it disrespectful against Blizz and Alc if you ask me, we should be happy that they're doing such a good job in the first place. Not that I don't get you of course one would want his questions answered but maybe show some more understanding`?
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 29, 2009 01:29 PM
Edited by JollyJoker at 13:32, 29 Nov 2009.

What the hell are you talking about? I never argued with them about anything, or asked them why the rating was the way it was, did I?

Except that they BOTH didn't rate the SINGLE perk I made for last round at all, nor answered the question WHY they didn't do it.

However, it was YOU whom I quoted - YOU are the one who asked how to get more people into this thread, and correct me if I'm wrong, but since this is a contest, more people creating threads means more perks to be rated. So it makes no sense when YOU of all people suddenly start talking about how hard it is for them, to rate TWO or, gods help them, even THREE perks made by one person - when in fact the problem is that they didn't even rate one, meaning, they didn't even acknowledge me making one.

This place IS getting on my nerves, lately.


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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 29, 2009 02:14 PM

If we didn't rate it, probably we didn't see it. Leave us a note. I think I've rated every single entry I've seen so far, I think Blizzie has been clear that he only rates main entry. Sometimes I haven't had time to rate some rounds, but if I rate a round, of course I try to rate all entries.
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What will happen now?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 29, 2009 02:24 PM

it was the 1st posted perk for this round. before you posted the scores for the previous round.

Quote:
Earth Elementals are replaced by Dire Wolves.
Dire wolves - Double Attack, Unlimited Retaliation, Howl (like regular wolves), Panic (they sometimes panic if attacked, have a 25% chance of running instead of retaliating).


wolves with initiative 5? and they may not retaliate?

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted November 29, 2009 02:39 PM

Holy ****storm.

We probably missed it because it was in an awkward spot (between Alcy and I's scores from last round). I'm just posting on the go so I can't do it right now but I'll judge it later today.

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 29, 2009 10:30 PM

Actually Jolly there's a difference between 3 perks being posted by 3 people or being posted by 1. Not numerically but in principle of this contest. If you don't see it that way it's fine but I don't see why you'd get so worked up over something like this.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 29, 2009 10:45 PM

Azagal, let me ask you a simple question:

Has it escaped your notice that I did post ONE perk for the skill Defense and one perk only; that it wasn't rated; that I asked why it wasn't rated; that a day went by and no one seemed to notice either this or that;
that this somehow made me post a sharper comment since it's somehow pretty strange if you take part in a contest - as everyone else, just making an entry - and not only no one takes notice of the entry but of your question why no one noticed either?


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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 30, 2009 08:27 PM

Well I'm sorry if we have stepped on your feelings, which obviously seems to be the case. You posted your note sunday at 11.24, and then left another note 3 hours later - so maybe if you'd given us time to actually see your post, you'd had a better response.
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What will happen now?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 30, 2009 10:05 PM

I'm going to be a pain, alci, and say that this post of yours is as sloppily researched as was the check who made a contribution.

And while blizzard has simply corrected his oversight and edited his judgement post - thanks for that, by the way - you still don't seem to have found the time to do so.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 01, 2009 06:19 PM

Right you are there indeed, twice even.

But let me belatedly rate your perk. I think it's a good perk that goes well with the whole mechanism of Dungeon, and I like to give a boost to the might Dungeon approach. I think perhaps 20 % damage reduction on unit vs. unit attacks are a bit high given that enemy can't see when it triggers, but then on the oter hand, you can't control who the enemy attacks, so maybe it's going to be ok. Thinking randomly, it's going to be a 25 % chance to trigger, so guess that's not overly much.
Creativity: 9
Realism: 8
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted December 01, 2009 06:55 PM

What's the deadline for the summoning entries?
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 01, 2009 06:56 PM

Deadline December 5th.
____________
"Folks, I don't trust children. They're here to replace us."

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 02, 2009 12:37 PM

I really like this thread, and I'll try to give a bit more input about the whys and hows of a perk instead just banging it down.

The Summoning perks are difficult - the specific ones, I think, because there should be a good reason why a perk isn't usable for other factions.
Inferno's racial ability has a certain kinship with Summoning, and I have to say that Mamgaeater's perk is rather neat here.
Fauch's perk is cool as well, I think, except that I don't see why this should be an Academy perk only?
Fauch?
Adrius' perk works with a nice idea - but what happens when fighting an opponent who has Elemental Balance himself? Moreover, since the killed stack disappears, it's unavailable for resurrection/raising, so that's a double purpose perk. And while Magic Mirror as a prerequisite is a good reason to make it Academy only, I'm not sure about the connection here.
Mytical's no-contest perk would be off limits for ne, since she needs new creatures for that which in my opinion is "illegal". His regular perk has all the earmarks of a good idea: raising opposing creatures - something we had in HoMM 4 - is worth toying with, but since this is an extremely powerful perk since it robs the opponent of the chance to him/herself raise or resurrect the stack, I don't really like the prerequisites: look at Adrius' prerequisites, which are a bit steeper for a comparable effect.
What happens when two Necromancers meet, mind you?

My first idea was - yet again - a Dungeon perk. Of course it is easy to create a perk like the last defense perk: if you kill an opposing stack of the same element than the element that kills it, elementals of that spcific element will be summoned. If I hadn't had that Defense perk, clearly this would be a good perk:
---------------------------------------------------------------------
NOT FOR THE COMPETITION:

Perk for DUNGEON

Elemental Resonance

Prerequisites:

Elemental Vision, Advanced Summoning, Master of Conjuration

Effect:

If an enemy stack is hit by a Destructive spell with the same element than the stack, an Elemental stack of that element appears randomly on the map (löike with the Summon Elemental spell). The number of Elementals summoned this way is (spell level + hit creature level)/2 (rounded DOWN). A Dungeon player can never have more than one stack of Elementals of the same element on the nap, so additional Elementals will always be added to an already existing stack.
If the Warlock has an Altar of Elements built, creature attacks can have the same effect. If a freimndly stack attacks an opposing stack with the same Element the same effect as above applies. The number of Elementals is (attacking creature lvl + defending creature level)/2, rounded DOWN.
Each Altar of Primal Elements adds +1 Elemental!
---------------------------------------------------------------------
The perk ain't bad, but with the Defense perk already in place, it's not good anymore.

To be continued...

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted December 02, 2009 12:46 PM

Nice criticism, good points.

That perk you made is awesome too. You use the word "map" which is kinda confusing, do you mean the battlefield or the adventure map? (obviously the former, but map can be kinda misleading)
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