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Heroes Community > Age of Heroes Coliseum > Thread: Unique Perk Contest
Thread: Unique Perk Contest This thread is 57 pages long: 1 10 20 ... 24 25 26 27 28 ... 30 40 50 57 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 06, 2009 08:14 PM

Quote:
Everything is subjective.  Like the number of prereqs.  If the prereqs make sense, no idea why there should be a limit.


Well ... One point in the "realism" score is about how likely the perk would be to fit into the game, and well - since the game is made that way, that's what I stick to. It's about the umpteenth time that I subtract someone for doing it and I've written it every time in my comments, so it shouldn't come as a surprise.
____________
What will happen now?

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted December 07, 2009 01:05 AM
Edited by mamgaeater at 01:09, 09 Dec 2009.

Haven


Valiant Charge - Leadership
Prereqs - Divine guidance
If the hero attacks an army on the map first, each unit gets a starting boost of +2 morale for the battle. A further boost of +2 morale is applied if the hero attacked an enemy hero

Notes:
Quote:
Would be overkill to have ungodly high morale against a couple of goblins. besides you don't need lots of morale except against a hero.

____________
Protection From Everything.
dota

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted December 07, 2009 02:31 AM
Edited by Mytical at 08:59, 08 Dec 2009.

Dungeon
Overseer
Prereq - Advanced Leadership, Recruitment
The warlock assigns a overseer to one town that is in charge of recruitment.  This allows them to gain the benefit of the perk Recruitment without being in that town.  The hero can only assign one overseer, they may only change which town if the town that has the overseer is captured.  This town does not gain any extra creatures if both the overseer and the warlock are present at the beginning of the week (Only what the Recruitment perk would normally give, not double or anything).  If the warlock is in a different town, only the town the warlock is in gains any extra troops.
____________
Message received.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 07, 2009 01:36 PM
Edited by Fauch at 14:21, 12 Dec 2009.

not for competition
Haven
Gift of eloquence
requires leadership advanced, diplomaty

each time the hero convinces an opposing army to join him, whether it is for free or no, and whether he accepts or no, he gains twice the amount of experience points he would have gotten by fighting and defeating the whole army.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 07, 2009 03:11 PM

Deadline December 13th.
____________
"Folks, I don't trust children. They're here to replace us."

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 09, 2009 02:58 PM

not sure which perk I should choose. the haven one is more original, but I think people aren't so fond of perks which only make you gain levels / XP points

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted December 09, 2009 03:01 PM
Edited by Azagal at 00:48, 12 Dec 2009.

Stronghold
Adrenaline Rush
Preq: Battle Frenzy and Battle Elation

"KillkillKIIIILL!!" - The last thing Squire Jospeh heared before the orcs hit their ranks.

For every stack a unit kills it gains +1 morale. The effect is commultative.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 10, 2009 08:45 AM
Edited by JollyJoker at 17:43, 13 Dec 2009.

NOT FOR COMPETITION:

Perk for KNIGHT

Inner Strength

Prerequisites:

Basic Leadership, Basic Defense, Protection

Effect:
All troops of the hero get a 50% chance to withstand the following creature abilities: Bear Roar, Cursing Attack, Death Stare, Fear Attack, Festering Aura, Frightful Aura, Hexing Attack, Seduction, Sorrow Strike, Whip Strike.
Moreover, if one of the following Dark Magic spells is cast against them, there is a 50% chance that the effect is one level less than the DM level of the caster: Slow, Sorrow, Confusion, Frenzy, Puppet Master.
All chances are influenced by Soldier's Luck.
However, Magic Resistance (the Luck based perk, is NOT added, but is a different check altogether.
---------------------------------------------------------------------
NOT FOR COMPETITION:

Perk for KNIGHT

Corps Spirit

Prerequisites:

Basic Leadership, Basic Attack, Battle Frenzy

Effect:
All troops of the hero get the ability Enraged.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted December 10, 2009 03:05 PM

And they say mine can be a bit imba.  Inner strength is a bit IMBA.  Not a bad perk mind you, just wow...
____________
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 10, 2009 03:29 PM

The thing with Leadership is that for a Knight the road Recruitment-Divine Guidance-Em,pathy is not only a powerful one, it's needed for the Ultimate skill as well.
Giving up that road has to be worth it, right?
And giving another Leadership perk as prerequiite doesn't make much sense.
Sure, there might be Eternal Light as additional prerequisite, which I'm still mulling about.

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xerox
xerox


Promising
Undefeatable Hero
posted December 12, 2009 02:22 PM

Just something quick

Academy
Advanced Leadership, Diplomacy

Wizard's Morale
The Wizard is now affected by Morale and increases the overall morale of all creatures in the Wizard's army by 1.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 13, 2009 05:43 PM

COMPETITION ENTRY:

Perk for NECROMANCER

Corpse Spirit

Prerequisites:

Advanced Leadership Diplomacy, Advanced Necromancy, Banshee Howl, Eternal Servitude

Effect:
Undead troops are affected by moral like living troops as long as Banshee Howl is active.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 13, 2009 08:27 PM

you mean they suffer -1 in morale?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 13, 2009 09:35 PM

Well, no.
The get the Leadership bonus plus every bonus - or malus - given by artifacts. Banshee Howl doesn't affect them.

I mean, you CAN get Empathy with a Necro...

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted December 13, 2009 10:16 PM

Ill give it a try :

Fortress

The spirit of runes - Leadership
Requirments:
LeadershipRunic Attunement, Recruitment
RuneloreGreater Rune,Refresh Rune

Morale triggering now enables an extra feature of refreshing runes. Theres a 50% chance of refreshing a random rune, after morale triggers.

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veco
veco


Legendary Hero
who am I?
posted December 13, 2009 10:48 PM
Edited by veco at 22:49, 13 Dec 2009.

I'll give it a shot too:

Necromancer - Reaper's Shade
Prerequisites:
Expert Enlightment (ScholarArcane ExaltationLord of the Undead)
Advanced Leadership (Herald of Death)

For every enemy living stack killed, the enemy army suffers a -1 Morale penalty. Killing a ressurected stack increases the penalty however killing mechanical/elemental/undead(also vampiric and raised) stacks doesn't.
____________
none of my business.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 13, 2009 11:20 PM

I hope to find time to grade these one of the next days. I'm a bit pressed for time, but would be good to have it done before I leave for christmas.
____________
What will happen now?

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 14, 2009 07:51 PM
Edited by blizzardboy at 21:26, 15 Dec 2009.

Pretty solid round.

***



Fauch:

Legendary Warrior:

In response to your comment at the end, barbarian needs recruitment + battle elation to get retribution, so they can't get both this perk and retribution. Stronghold is already largely a one-trick-pony faction because attack and leadership are such an obvious combo. This would still generally be weak compared to going both attack + leadership and taking the ever powerful retribution for stronghold, but it's still useful nonetheless if you don't want to take that route. It's a decently balanced perk, but not an interesting one and the name doesn't seem suitable.
Creativity: 4
Realism: 9
= 13


Mamgaeater:

Valiant Charge

Interesting how you incorporate the adventure map into the battle. Once the hero has expert leadership + a haven army they already have a 4 morale (with a cap on 5). This perk is a nice way to ensure it goes up to max, and the excess can help negate any possible negative morale effects. The name is fitting and it seems okay, though I'm not sure how well this can compete with Empathy.
Creativity: 10
Realism: 7
= 17


Mytical:

Overseer

I like it. Recruitment desperately needs something like this, and the idea of an Overseer seems fitting with Dungeon due to its slave / highly hierarchical culture. I think it's underpowered though. Although Dungeon has the strongest low tier units, such that the +3/+2/+1 is a more significant boost for them, you're spending 2 skills to get it. I think upping the recruitment to +4/+3/+1 (or something) would be appropriate.
Creativity: 10
Realism: 7
= 17


Azagal:

Adrenaline Rush

I don't think this is a very useful perk because it becomes redundant with so much other stuff. With expert leadership + an orc army you'll already have a morale of 4, and plus Rallying Cry to bring to the cap of 5 and higher. Also the name isn't very fitting because an adrenaline rush sets in when you are in extreme danger or suffer a bad injury, not after you finish hacking your opponent down.
Creativity: 7
Realism: 3
= 10


Xerox:

Wizard's Morale

Morales triggering for your wizard is way too powerful by itself, not to mention the extra +1 morale for the army on top of it.
Realism: 0
Creativity: 5
= 5


JollyJoker:

Corpse Spirit

You've found a way to make Banshee Howl appealing. Nice perk: I can accept all of the prereqs, including the unconventional two racial perks. Getting the benefits of morale + the undead immunities is pretty tough, but seeing as how the Necromancer has to use Banshee Howls to maintain it, I can accept it. My one significant apprehension about giving undead morale is that vampirism and morale are mutually exclusive for good reason, because getting a heavy life drain + fast turns can easily be overpowered, especially since undead necromancy allows for supersized stacks. I think vampirism (perhaps excluding the vampires inherent ability) should negate the benefit of this perk, even if it doesn't make much thematic sense.
Creativity: 10
Realism: 8
=18


Arcax:

The Spirit of Runes

I'm not cool with this perk. You normally have to spend 1.0 ATB with the Refresh Rune perk to refresh a rune, granted that ability has very limited use, but still. 50% chance of replenishing a random rune after a morale means quite a bit of replenished runes, and would make an almost endless chain of runes in battle. It's just too much since runes are already an amazing power. I also don't think recruitment and greater rune are very suitable prerequisites.
Creativity: 6
Realism: 3
= 9


Veco:

Reaper's Shade

*scratches beard* This was a tough one to judge. Initially the perk is useless, but after you've killed 3 stacks and they're suffering a -3 morale it's pretty gruesome, especially since there is no apparent way to dispel it. This also highly discourages using resurrection, making this perk extremely powerful as the battle progresses. But it is a high prereq perk, and taking Leadership with Necromancer blows, even though Herald of Death can be a really useful perk, because you're wasting 2 skills for this. Overall I think this is a really cool perk that adds a fun tactical element to the battle (skill stacks asap!), and the name is soaked with style.

edit: OMG what about gated stacks?

Creativity: 10
Realism: 9
=19



***


FINAL SCORES:

Veco: 19.5
JollyJoker: 17
Mamgaeater: 15.5
Fauch: 15
Azagal: 14
Arcax: 13
Xerox: 7.5



____________
"Folks, I don't trust children. They're here to replace us."

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 14, 2009 08:28 PM

I've one little complaint here.

veco's perk has one obvious flaw that makes it a nono - it kills Inferno.
So we'd need something like a "Gated stacks don't count".

The other thing is that this perk deserves a 10/10, simply because it's no perk, but might be a basic game mechanic, one way or another, which somehow makes up for my second complaint, why the hell it isn't a basic game mechanic

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veco
veco


Legendary Hero
who am I?
posted December 14, 2009 08:35 PM
Edited by veco at 20:39, 14 Dec 2009.

Wow, thanks
I had a bit of a headache about the power of this perk because it could be broken with -2Morale ring and Death's Cloak but the prerequisites decrease mana considerably (Intelligence+Graduate disabled).
Considering that Defense and Sorcery are the default skills to pick - that leaves one slot for a Magic School. With possible Diplomacy and Herald of Death the mana lack could be compensated with extra troops.
Now I start theorising too much so I'll stop

edit:
You're right JJ about the gates, I actually did remember about Inferno but forgot to include this part in the descrpition
edit:
actually I forgot to add any other 'summoned creatures' in there too. That would exclude Phoenix and Phantoms
____________
none of my business.

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