Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Age of Heroes Coliseum > Thread: Unique Perk Contest
Thread: Unique Perk Contest This thread is 57 pages long: 1 10 20 ... 25 26 27 28 29 ... 30 40 50 57 · «PREV / NEXT»
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 14, 2009 08:37 PM
Edited by blizzardboy at 20:44, 14 Dec 2009.

Oh ****, I guess he didn't include gated stacks in his list of no no's.



Edit: @Veco: Phoenix are elemental. Phantoms are weird and I wouldn't penalize you for not mentioning that.
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted December 14, 2009 08:42 PM
Edited by Fauch at 20:46, 14 Dec 2009.

Quote:
In response to your comment at the end, barbarian needs recruitment + battle elation to get retribution, so they can't get both this perk and retribution.

oups. actually I've just checked, no faction can
damn, that would have been a nice benefits overall. well, your creatures may still have up to 60% chance to replay which is nice with empathy. and the reason I didn't give the perk to a magic faction.

the name is perfectly suitable, the army gets a boost from being led by a legendary warrior.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
veco
veco


Legendary Hero
who am I?
posted December 14, 2009 08:44 PM

Quote:
Edit: @Veco: Phoenix's are elemental. Phantoms are weird and I wouldn't penalize you for not mentioning that.

Last time I checked you can Puppet Phoenixes without Sandro's Cloak
(and they actually have the 'Living Creature' attribute)
____________
none of my business.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 14, 2009 08:48 PM

The Elemental Balance perk is misleading because it summons Phoenix I thought they were a weird anomaly.

Too bad, I'm only taking 1 point off whether you like it or not.
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted December 14, 2009 08:50 PM

there are no frostbirds in the game (could be nice, we already miss the thunderbird)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 14, 2009 08:52 PM

Umm, what about Last Stand...?

Anyway, one contest to go before the special Christmas/New Year competetion where we have to create a triple perk for any skill and any race or something? Or is the Christmas special already rolling?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
veco
veco


Legendary Hero
who am I?
posted December 14, 2009 09:05 PM

Quote:
Too bad, I'm only taking 1 point off whether you like it or not.

Aw, shucks.
____________
none of my business.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 15, 2009 04:31 PM

For our exciting Christmas and New Years special we have:

Round 19:

Create a unique Attack perk for a faction of your choice.
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 15, 2009 06:03 PM

Ok, I think perhaps I was more excited about this rounds entries than Blizzie? I found a lot of excellent entries this time around, so let's party.


Fauch
Legendary Warrior
Hmmm ... I'm not keen on the name, but the idea is actually pretty nifty. I don't remember seeing anybody suggesting anything like this before, and while the +1 bonus might not be the most exciting thing, I really like the idea of lifting the cap by one to match. Nice to see a perk which is not "over the top über powerful and requires 17 different skills".
Creativity: 8
Realism: 9

PS: You chose the right perk. The other one had not gotten favorable review from me.


Mamgaeater
Valiant Charge
Pretty good name. Like the idea as well - not sure if the +4 bonus against enemy heroes are fair. however. When you say starting boost, does it mean it remains for the entire battle or what? Because then it would just be a normal boost? But you don't check Morale at start of battle? Not sure I understand that completely.
Creativity: 7
Realism: 7

Dungeon
Overseer
The idea is excellent, but Recruitement is a lousy perk, and your change only makes it moderately good, so at least add the fact that if Hero stays in another town, bonus applies to both. Apart from that - it's ok.
Creativity: 7
Realism: 7

Azagal
Adrenaline Rush
Excellent. That is gonna be really evil when your stack of Cyclops just keep increasing their morale. Good fun.
Creativity: 9
Realism: 9

Xerox
How morale works for Wizard deserves an explanation. Will it trigger on casting? On direct attack? Both? Seems overpowered and should have a link to Sorcery, so that effect of Sorcery is negated (i.e. if Morale triggers, Hero will only use 0,5 ATB instead of 0,7 with Sorcery). Also needs a clausule on not working with Mass Spells (i.e. they still use 0,5 ATB). All that being said, it could work. Name is ... meh.
Creaivity: 7
Realism: 3

Jolly Joker
Coprse Sprit
That's a pretty interesting take on the "Undead are affected by morale" thing.  I like the clausule about Banshee Howl, makes it more balanced. One thing: This is not exlusive with Howl Of Terror, right? Because combination will be pretty devastating.
Creativity: 8
Realism: 8

Arcax
Spirit Of Runes
Quite original idea. I like this - doesn't seem like a huge bonus, but seems reasonable, and Runic Attunement is not that great anyway. It's quite unpredictable, but I guess that only adds to the fun. Often you'd probably not care much either way, but sometimes it might really be a life saver. Not happy with both Greater Rune and Refresh Rune in requirements, however.
Creativity: 9
Realism: 8

Veco
Reapers Shade
Man, this is the most evil perk. It's very similar to Azagal, just even meaner. This is such a perk that will be useless most of the time, but will really be a life saver in that tight final battle. And I must say I find the name and theme perfect for Necropolis. Another twist on the "Necropolis gets morale" theme, and a very original one. GAted stacks should be covered in the exceptions, but apart from that I totally buy this perk.
Creativity: 10
Realism: 10
____________
What will happen now?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 15, 2009 08:41 PM
Edited by JollyJoker at 09:38, 22 Dec 2009.

LOL, I think I just had a hilarious perk idea (well, I find it hilarious, anyway); note, however, that the perk as such is dead serious:

COMPETITION ENTRY

Perk for Barbarian

Defense Is For Sissies

Prerequisites:

Advanced Attack Battle Frenzy, NO LEVEL IN DEFENSE (Explanation: If the Barbarian picks Basic Defense, the perk no longer has effect)

Effect:
If a Stronghold unit led by a Barbarian with this perk attacks, the unit sacrifices its ability to retaliate for the upcoming round for another attack blow (like the Minotaur Guard), that does HALF damage.
Explanations for the Stronghold creatures:
1) Since Goblins do not retaliate anyway, this perk has no effect on them (no retaliation, no second attack blow).
2) Centaurs and Centaur Nomads get a second SHOT (half damage), Marauders only a second Melee Attack.
3) Maulers get a THIRD blow (third blow doing half damage), Warmongers do double damage with their second blow (that will deal therefore full damage again).
4) Normal perk effect on Shamans
5) Slayers and Executioners may get a third blow
6) Normal perk effect on Wyverns
7) Cyclopses get another blow, when they attack hand-to-hand (but not for Goblin-throwing).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted December 15, 2009 08:46 PM
Edited by Arcax at 20:48, 15 Dec 2009.

Quote:
Not happy with both Greater Rune and Refresh Rune in requirements, however.


Greater rune is just a requirment for Runic Attunement. My bad that I didnt mention it.

Anyway

Gratitude - Academy

Requirments:
AttackBattle FrenzyRetributionGratitude
LeadershipRecruitmentArtificial GloryDivine Guidance

Every level of mini artifact give the owner unit a +5% bonus to attack

Ok, may be a little overpowered in final battles, but will be hard to get both attack and leadership with Wizard.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 15, 2009 09:28 PM
Edited by blizzardboy at 17:45, 16 Dec 2009.

Last round's final results have been added to my judging post.


____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted December 15, 2009 09:51 PM
Edited by Adrius at 19:15, 22 Dec 2009.

Sylvan
Poisoned Thorns - Attack Perk
Prerequisites:
Expert Attack Battle Frenzy Nature’s Wrath
Advanced Enlightenment Arcane Intuition Know Your Enemy

Description: This perk gives all Pixies and Treants (and their upgrades) in the Ranger’s army Poisonous Attack. The poison lasts 3 turns and the damage is equivalent to the number of creatures in the attacking stack. The multiplier is 1 for pixies and 3 for Treants. If the attacked enemy is on the Favoured Enemy list, the poison damage is increased by 50%.




Pixies can poison 3 enemies in one turn hehe. Not sure if it's overpowered or not. I mean, Battle Frenzy and Nature's Wrath makes Dryads pretty damn strong anyway... but Nature's Wrath ties so damn good to pixies and treants...

Suggestions are very welcome.

EDIT: Added Know Your Enemy to the prerequisites, might be changed later.
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 15, 2009 11:47 PM

Quote:
Last round's final results have been added to my judging post.


Btw. Blizzie, I did not agree with you about the thing with Morale for Wizards being completely out of touch. It just needed to have Sorcery as a prerequisite.

The thing is if you do it like that, when Morale triggers, you'll have a nominal gain of 0.2 ATB - namely consumption reduced from 0.7 to 0.5. Since  you can have a maximum chance of 50 % for this to trigger, this will mean an effective gain of 0.1 ATB - which is exactly the same as each level of Sorcery offers. With the further condition that no other bonuses apply to Mass Spells, I far from see this as being unrealistic.
____________
What will happen now?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted December 16, 2009 01:06 AM
Edited by mamgaeater at 01:03, 18 Dec 2009.

Haven

Attack - The Spanish Inquisition Witch Hunting
Prereqs - Master of Wrath
Stacks under the hero's control do 20% extra damage to units that are under the influence of dark magic. However the hero cannot cast mass dark spells as long as they have this perk.


Quote:
Avoiding the obvious mass dark spells that would make this an excellent perk if this ever pops up. The Spanish inquisition probably cast lots of mass dark spells... Darn hackers.

By 'under the influence of dark magic' i mean units that have had a dark magic spell still affecting them. such as vulnerability or curse or slow.

And by the second half of the perk i mean that the hero can cast mass dark magic spells but he has to remove this perk with memory mentor first or something.




Tweaked 12/17 to 20% damage to slightly weaken the perk.


@ adrius. i'd say thats a little too powerful... getting around 60 or so poison damage a turn on up to 3 creatures can kill a lot of critters.
____________
Protection From Everything.
dota

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted December 16, 2009 01:53 AM
Edited by Fauch at 13:37, 18 Dec 2009.

it's very nasty with expert vulnerability

Not for the competition

Haven
Someone has a cool idea for the name?
requires efficient trainer, destruction expert, master of ice, master of fire, fiery wrath, attack advanced, cold steel.

Unless they are immune to at least ice or fire (that includes black dragons and obsidian golems), enemies stack gain the aura of fire and ice vulnerability for a turn if they suffer an attack or a retaliation from any of your stacks.
Moreover, all their magic protections are also negated for a turn(but not the resistances, that means they take 100% damage from spells, and 150% from ice and fire)

hopefully it can make the destructive path more appealing to a knight.

the bonus might be imba, but in another hand, it's not like it's the warlock who gets it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
veco
veco


Legendary Hero
who am I?
posted December 16, 2009 06:43 PM

Inferno
Menacing Presence

Adv AttackBattle Frenzy
Adv LuckSoldier's LuckSwarming Gate


Description:
The sudden increase in overwhelming numbers of unearthly abominations breaks the spirit of Ashan's dwellers causing them to lose their confidence and stance.

Mechanics:
For every gated/phantom forced creature of the same type - both the summon and the original stack gain a Defense reduction passive ability. The first bonus (for 2 of the same stack) is 20%, the second is 35%, the last - 50%. Example:
Pitlords gategated stack appears - both Pitlords gain 20%Defense reductionArchdevil summons Pitlords - all three Pitlords gain 35% reductionHero casts Phantom Forces on Pitlords - all 4 of them gain 50% reduction. 50% is the cap. The bonus decreases and eventually disappears if summoned stacks are killed.

In case there are 2(or more) of the same original stacks at the beginning of combat the bonus calculation treats them as one (meaning you can't get 20%right from the start). For example - 2 original Pitlords won't have the bonus from start, but after the first summon appears it will give a 20% reduction for all 3 stacks.

The defense reduction doesn't work on Infernal/Undead/Mechanic/Armoured creatures.


Comment:
In this case you trade Tactics or Power of Speed for this perk, both excellent for Inferno so I had to come up with something equally appealing. It also disabels Urgash's Call and it will make the decission 'gate or charge first' harder
____________
none of my business.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted December 16, 2009 07:34 PM

@Mamga: Yeah I agree, what do you think would be best: Tweaking the damage somehow or increasing the prerequisites?

I'm leaning towards increasing the prerequisites cuz well... the poison multiplier is 1 for pixies, and I don't want 0.5 damage rounded up or something and I can't think of any better solution.

Know Your Enemy might be a nice prerequisite since the poison damage is doubled on favoured enemies.
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted December 16, 2009 08:18 PM
Edited by Fauch at 01:13, 06 Jan 2010.

Necropolis
Everlasting winter
requires Attack advanced, Cold Steel, destruction basic, master of ice.

When one of your stacks attacks or retaliates, it freezes the target for 0.05 turn, unless it is immune to cold. The target is still able to retaliate despite being frozen.

If you have chilling bones, the effect will trigger if your creatures simply get attacked in melee. the duration of freeze will be 0.025. if your unit retaliates it will be 0.05 + 0.025 = 0.075

Lich and Archlich only freeze the main target of their shot.

of course the effects are cumulative.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted December 16, 2009 08:52 PM
Edited by mamgaeater at 20:53, 16 Dec 2009.

Quote:
@Mamga: Yeah I agree, what do you think would be best: Tweaking the damage somehow or increasing the prerequisites?

I'm leaning towards increasing the prerequisites cuz well... the poison multiplier is 1 for pixies, and I don't want 0.5 damage rounded up or something and I can't think of any better solution.

Know Your Enemy might be a nice prerequisite since the poison damage is doubled on favoured enemies.


well now i think its better (dunno about the judges).

keep working at it.
look at the rarity of the prereqs and think about the stages of the game's progression (creeping, endgame)

its not up to me to be satisfied but for you to be satisfied. when you are satisfied. the decision rests with the judges.
____________
Protection From Everything.
dota

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 57 pages long: 1 10 20 ... 25 26 27 28 29 ... 30 40 50 57 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0710 seconds