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Heroes Community > Age of Heroes Coliseum > Thread: Unique Perk Contest
Thread: Unique Perk Contest This thread is 57 pages long: 1 10 20 30 ... 33 34 35 36 37 ... 40 50 57 · «PREV / NEXT»
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 23, 2010 08:33 AM

Quote:


JollyJoker:

BEAST SYNERGY

A perk that boosts the beast creatures of Dungeon has a lot of potential, but you've made it overly complicated and I don't follow why all these synergies exist (why would a hydra attacking multiple targets cause a minotaur's morale to go up?). Aside from that, since it's about troop synergy, or essentially teamwork, it feels much more appropriate as a Leadership skill than as a Logistics skill.
Creativity: 7
Realism: 7
= 14




Just for explanation.
It's not overly complicated - it's just that the beasts give a boost to each other when their special abilities trigger.
Dungeon was supposed to be the faction, "ruling the battlefield", initiating all kinds of complex battle plans, at least that's what they were supposed to do with Elemental Chains, original version.
I just made the perk so that you can apply a lot of thought into attacking with the beasts to make the most out of it - trigger Lizard Bite, for example, instead of finding a better target for the unit that makes the trigger attack, in order to get the ATB-boost needed for the Hydras to overtake some unit to get another crucial double or triple attack in that will boost... and so on.
I agree, though, that this would have been a good Leadership perk with the Empathy prerequisite, but as an excuse the boni for the beasts have everything to do with gaining speed and initiative.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted January 23, 2010 04:54 PM

but dungeon is all about complex battle plans.

boum meteor shower!!

what? you not dead yet?

boum armaggeddon. die!

damn, killed my black dragons. damn that stupid racial skill

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 23, 2010 04:56 PM

I just repeat what the devs said during the beta.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted January 25, 2010 12:13 AM
Edited by blizzardboy at 00:32, 25 Jan 2010.

For lack of a better place to post this, I feel some of the participants should be put under consideration for QPs. Especially Veco. He HCM'd me and told me he really wants one. A big one with glitter on it.
____________
"Folks, I don't trust children. They're here to replace us."

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 25, 2010 07:25 AM

Yeah, well, but how to continue? I've made a couple of suggestions already, and I repeat them here:

1) Certainly interesting would be this "What If": If the Pendant of Perfection would allow ANY skill of choice to gain absolute level and a 4th ULTIMATE perk, how would they look? (I mean BOTH absolute skill as well the ultimate skill)? Additionally, would the perk be different for each faction or the same?

2) The DOUBLE PERK. A Double Perk wwould be TWO perks, one needed as a prerequisite for the other, no matter whether perks would be level 1-2, 1-3 or 2-3, either for a specific skill and all factions or for a specific faction and any skill or for a specific faction and a specific skill.

3) Another option would be perks for a certain number of specific factions.

4) Another option might be to give a PERK prerequisite and one or more faction: make a perk for Haven that needs Scouting...

5) We've a lot of pages with a lot of new perks here; it might be interesting now to "reshape skill wheels". This would be a very complicated task, since dependendies would change, so it would be fairly complex to make it skill for skill.

There may be other options I can't think of, but what I do think is, that it would be nice to continue this in some way.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 25, 2010 09:36 AM

Here are my scores for the last round. I guess I'm a bit more positive on some than Blizzie, and a bit more negative on others.

If someone wants to be really anal on who was the final winners of the game, they should calculate average scores for each player. I might make a spreadsheet myself at some point if I'm bothered.


Scores for round 21

VokialBG
Sapper Mastery
No. Simply. A total game destroyer.
Creativity: 4
Realism: 0

Zenithale
Great Explorer
Ehm ... I'm not sure why anybody would bother taking this one over Snatch (which will give you 100 % embarking/disembarking bonus) which seems much more useful than the accumulated bonuses of this perk. Maybe if you increased the movement bonuses it would be useful on really water-rich maps.
Creativity: 5
Realism: 6

Mamgaeater
Windwalking
Iik ... Not only do you get the imbalanced bonus of Stormwind, you also get the same bonus added to your units once they activate a rune. Seems pretty much like instant pawn.
Creativity: 6
Realism: 3

Berny-Mac
Overwhelming Speed
Ok, basically you get a +50 % Speed and Initiative for 5 turns. I guess the speed thing matches pretty much up with the Deathmarch bonus, but stacking them ... and then you get a free Expert Haste on top, and you also have the ability to caste Mass Haste at advanced mastery without even having Light Magic. Again ... doesn't seem balanced to me at all.
Creativity: 5
Realism: 2

Fauch
Gates Master
So you basically create your own monoliths? Again, not an idea I'm keen on (sorry for being so negative this time around) - but it really seems to give you a big advantage over enemies. On the other hand, I guess it's not that different from the Heroes 3 castely gate (except that one had a pretty hefty price). And also, this time the enemy can also use it - which of course makes it a potential double-edged sword. So I guess perhaps it could work - I just have trouble really evaluating the full impact of this perk. Notice that the name has an unfortunate similarity to one of the hero specials (Gate Master).
Creativity: 7
Realism: 6

Some of your other perks I like better. Both Teleport Master and the other wizard perk (that lets you place your units) I think are excellent.

Veco
Elemental Resonance
Finally a perk that does not seem to be completely over the top. Further more, the association with certain terrain types with an element makes sense from for isntance Summon Elementals - notice however, that I would personally prefer to retain the association to Earth for some terrain types, on the other hand I know that would conflict with the "master of" perks. I wonder if the conditions for this to trigger are too high (both terrain and unit element has to match), making it too weak?
Creativity: 8
Realism: 7

Arcax
Dwarven Wit
Hmmm ... that's actually pretty novel. I like what you say, it's useless for big battles, but makes it perfect for that "tactical" stack. Nice. I think this one gets my stamp of approval as best entry of this round, because it adds a lot to the game without being über powerful. I like the name also.
Creativity: 10
Realism: 9

JollyJoker
Beast Synergy
This is a really innovative skill! I like how you play on each beast's individual properties well, and also how you avoided taking in Black Dragons, which would probably have made it overpowered. All in all, the bonuses seem very reasonable (thank you for adding only damage to Raider's Lizard Bite) - I'm a bit confused, however, as to what happens if you have multiple stacks of the same creature on battlefield - will each bonus add if for instance several minotaur stacks get good morale? And also, Hydras can potentially do multiheaded attacks many times on retaliating, but then, I guess that adds a tactical element in taking out Raiders before you target Hydras. I guess a final game testing would be required to fine tune.
Creativity: 9
Realism: 9

And yes, if I had noticed, I would have counted Enlightenment as an extra requirement had you added Empathy.

Azagal
Malassas Horseman
Well ... I guess this will make Dark Ritual a lot more attractive! I think actually the 75 % movement - coupled with added Warpath bonus - is too much, 50 % should probably be my choice, but again, it comes down to testing. At least this takes a bad perk and makes it decent, and it's implemented in a creativy way.
Creativity: 7
Realism: 7

Breath Of War
Well ... ok ... this perk doesn't excite me overly much to be honest, but I guess it could work. I trust the bonus is only negated once the next turn is started - thus, if he is attacked by an enemy stack between rounds, the previous round's accumulated score will still count? That would add a certain tactical element. The reason why I'm not that thrilled is because often, I think the exact number of gated units is less important than the fact that some units appear (to block, steal retaliations or whatever). A total of 20 % seems not overly much, but maybe I'm misjudging there.
Creativity: 7
Realism: 6
____________
What will happen now?

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted January 25, 2010 03:35 PM

But did you notice that this perk counts as a lighthouse?
Everyone hates boats.
____________
Protection From Everything.
dota

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 25, 2010 07:24 PM

Quote:
H
JollyJoker
Beast Synergy
This is a really innovative skill! I like how you play on each beast's individual properties well, and also how you avoided taking in Black Dragons, which would probably have made it overpowered. All in all, the bonuses seem very reasonable (thank you for adding only damage to Raider's Lizard Bite) - I'm a bit confused, however, as to what happens if you have multiple stacks of the same creature on battlefield - will each bonus add if for instance several minotaur stacks get good morale? And also, Hydras can potentially do multiheaded attacks many times on retaliating, but then, I guess that adds a tactical element in taking out Raiders before you target Hydras. I guess a final game testing would be required to fine tune.
Creativity: 9
Realism: 9


To answer the questions, yes amd yes. For creeping, a Stack ot two of Hydras - upgraded or not - would greatly benefit from taking along a couple single Minos - the minos would make Hydras a lot faster. Multi-Hydra attacks would give Minos moral, so yes, it's ANOTHER creeping perk. You'll need some unusual skills and perls for Dungeon, but expert Logistics and Diplomacy might gain a lot on the run, while level 1 and 2 units allow to equip a conventional Dungeon hero with a second creeoing force.
Perks like this might be quite possible for other factions as well.

Later on I don't think you can afford a lot of leaving-out of units and split Mino stacks, but it's an option to leave out, for example, the, err, Schleicher - I'm at a momentary loss for the English term for the alternative Assassin upgrade - to have a good creeping force for a secondary to clear out eventual pockets.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 28, 2010 07:09 AM

Looks like this thread would take a very disappointing and unworthy end then.

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted January 28, 2010 02:11 PM

Nah it won't. This thread is one of the coolest and most interesting (we have so many grrrrreat ideas here. Ubi should take a look) threads we have. But maybe we should let it rest for a while in order to not "taint" it's awesomeness with a feeling of forced continuation. Unless we come up with a new and fresh idea to give our imaginations a work out.

Activity has decreased a bit in the last round so maybe we should wait a little till we continue with your idea or another one?
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted January 28, 2010 03:01 PM

Maybe in next round, the judges should tell us which perks have to be used as requirements, or which game mechanic they should tackle.

For example : make a perk which boosts creatures spellpower and uses Mark of the Wizard

JJ idea is pretty interesting too

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Fauch
Fauch


Responsible
Undefeatable Hero
posted January 28, 2010 03:15 PM

Quote:
For example : make a perk which boosts creatures spellpower and uses Mark of the Wizard


that would be pretty limited.

we have nothing about making new skills.
like "make a new racial skill, with the perks and ultimate"

or we could do "make a perk that boosts a specific creature" ?

or create new hero specialities.

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted January 28, 2010 03:46 PM

Soon it will turn to make a new faction thread

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted January 28, 2010 06:35 PM

FINAL RESULTS:

JollyJoker: 16
Veco: 14
Arcax: 14
Fauch: 13.5
Mamga: 13
Zenithale: 12
Azagal: 11.5
Berny-Mac: 11.5
VokialBG: 8.5


____________
"Folks, I don't trust children. They're here to replace us."

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted January 28, 2010 06:40 PM
Edited by blizzardboy at 21:40, 28 Jan 2010.

In theory Mytical is going to start ICTC one of these days. This thread is in limbo for now.

Meanwhile, let's have an odd round:

Round 23:

Create a new skill, universal to all factions. Include its benefit at Basic, Advanced, and Expert mastery. Do not include any perks with it. Do not worry about skill advancement percentages, but just the skill itself. Include any necessary details or explanation. Example:

Basic Majesty - The cap on positive morale and luck is increased by 1.
Advanced Majesty - The cap on positive morale and luck is increased by 2.
Expert Majesty - The cap on positive morale and luck is increased by 3.

Prerequisite: Expert Luck or Expert Leadership



Also, since ideas are more limited on this, please don't post anything other than your competition entry- I'm planning on playing off of this for something special.

Deadline is February 5th.
____________
"Folks, I don't trust children. They're here to replace us."

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 28, 2010 07:54 PM

Is it allowed to make skills that would kill perks?
For example, an economic skill might make the perks Estates and, err, the Luck perk which makes you find more stuff, redundant.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted January 28, 2010 07:57 PM
Edited by blizzardboy at 19:58, 28 Jan 2010.

Sure. And don't worry about skill advancement percentages. Just worry about the skill itself.
____________
"Folks, I don't trust children. They're here to replace us."

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veco
veco


Legendary Hero
who am I?
posted January 28, 2010 08:27 PM

Archery

Basic:
  Damage dealt by ranged attacks is increased by 10%, shooting through objects (castle walls) and at targets under Large Shield/Shield Allies effects decreases damage by 45%.

Advanced:
  Damage dealt by ranged attacks is increased by 20%, shooting through objects (castle walls) and at targets under Large Shield/Shield Allies effects decreases damage by 40%.

Expert:
  Damage dealt by ranged attacks is increased by 25%, shooting through objects (castle walls) and at targets under Large Shield/Shield Allies effects decreases damage by 35%. Full-damage range increases by 1 tile.

____________
none of my business.

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted January 28, 2010 08:56 PM
Edited by Arcax at 20:57, 28 Jan 2010.

Magic Talent

BasicAll damage dealing spells receives a +10% dmg bonus

AdvancedAll damage dealing spells receives a +20% dmg bonus

ExpertAll damage dealing spells receives a +30% dmg bonus


Perks:

Wild MagicHero's resisted spells(excluding mass,AoE, global ones) after an failed attempt in reaching the target, have a 50% chance to be casted on some other enemy unit.

White MagicianCasting healing/resurrecting spells costs only a 50% turn

Black MagicianCasting curses pushes enemy hero by 1 place on the atb bar

whoops ignore perks


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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 28, 2010 09:08 PM
Edited by JollyJoker at 09:16, 04 Feb 2010.

Economics

Basic:
Hero earns [250 + (herolevel - 1)*10] gold per day

Advanced:
Hero earns [500 + (herolevel - 1)*20] gold per day

Expert:
Hero earns [750 + (herolevel - 1)*30] gold per day.


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