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Heroes Community > Age of Heroes Coliseum > Thread: Unique Perk Contest
Thread: Unique Perk Contest This thread is 57 pages long: 1 10 20 30 40 ... 46 47 48 49 50 ... 57 · «PREV / NEXT»
veco
veco


Legendary Hero
who am I?
posted April 23, 2010 10:12 PM
Edited by veco at 22:14, 23 Apr 2010.

@alci
yes, it moves always in the enemy's direction.

@JJ
by anti frenzy I meant some situations where you unexpectedly push a frenzied unit closer to the enemy and redirect the whole attack. Not to mention pushing away carefully placed units out of reach or into Firewalls, pushing your units forward to block shooters or get in reach ect

oh and on a side note - while Frenzy cannot be dispelled, you can still gain full control over the unit by exploiting a bug
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted April 23, 2010 10:15 PM

That's why I said it would have been a very interesting perk (that I'd have rated much higher), if you could move the unit in any direction you want, for up to moving at least up to 1.5 MP (allowing diagonal movement as well
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"Nobody dies a virgin ... Life f*cks us all." - Kurt Cobain

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 24, 2010 01:44 AM

Quote:
Trample/Piercing Arrow
That's kinda overpowered, don't you think? This will make the hero do double, triple, quadruple and quintuple damage - not to mention the horror of a Ranger firing his Imbued Piercing arrow in a series of Fireballs through the lines...

it costs 100% of the atb, againt 70% for a normal attack with expert combat. didn't think about imbued arrow, but is it worse than the rain of imbued arrows?

Quote:
Even a single line would make me think hard.

what about battle mages?

Quote:
Moreover I dislike creature abilities being tranferred 1:1 on heroes.

well... kinda hard to be original sometimes, we also had a stormstrike attack, a ring of winter attack, a hex of vulnerability attack...




Quote:
Poisonous Arrow
While this is supposed to be an advanced perk, I don't see any prerequisites for it.

were we supposed to create the prerequisites too?

Quote:
Moreover there is no poison spell. There is a creature ability called Poison (Assassin, Wyvern) and there is the Decay spell.

forgot that was called that way, I played the game in french.

Quote:
Why is this perk supposed to work only for Necro?

why not? it's an advanced perk

Quote:
Moreover, what does the perk really do? If I assume that you mean the Decay spell, this perk would basically allow you to cast simple Decay with the added plus of adding the combat damage of the hero. I don't think, that's worth a perk for a NECRO )who won't take that skill anyway)?

it casts decay, and as long as that decay spell is active, the creature can't be healed or regenerate.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted April 24, 2010 09:34 AM

Quote:
didn't think about imbued arrow, but is it worse than the rain of imbued arrows?
Yes.

Quote:
Even a single line would make me think hard.

what about battle mages?
Same problem - The main problem is the Ranger; ok, rephrase that: the main problem is the fact that the Ranger has basically already perks for a combat skill. So the Combat skill as such is pretty troublesome, but perks for that skill should therefore not interfere with those.

Quote:
well... kinda hard to be original sometimes, we also had a stormstrike attack, a ring of winter attack, a hex of vulnerability attack...

If you let yourself inspire by a creature ability it should at least be altered in some way.

Quote:

were we supposed to create the prerequisites too?
You are supposed to NAME PREREQUISITES. Jirki created one specifically for the purpose; others had Tactics. For this one you might have named simply Master of Pain, for example.
Ideally, it should use the basic skill you created as a prerequisite, but that isn't necessary.

Quote:

forgot that was called that way, I played the game in french.
That's why I introduced the Clarity thing; a bit of research isn't asked too much, or is it?
Quote:

Quote:
Why is this perk supposed to work only for Necro?

why not? it's an advanced perk
Quote:
Moreover, what does the perk really do? If I assume that you mean the Decay spell, this perk would basically allow you to cast simple Decay with the added plus of adding the combat damage of the hero. I don't think, that's worth a perk for a NECRO )who won't take that skill anyway)?

it casts decay, and as long as that decay spell is active, the creature can't be healed or regenerate.


That goes into Realism - you have a hard time imagining a Necro taking Combat, don't you? With Decay using up spell points (obviously, albeeit not mentioned) you'll be busy as a Necro activating Mark of the Necro and so on; even if you do use the Hero attack you are probably not all too keen on wasting mana with freely castong simple Decay all over the place.

However, imagine a Demon Lord or Barbarian with a Poison attack, let's say hero level x 10 poison damage for SquareRoot of Hero Level rounded down turns, as an actiovated ability costing, well, 25% of Init.

Anyway, Fauch, my impression was that your perks were quickshots; you should have given them a bit more thought IN MY OPINION: they seem shoddy to me, you know, done without much thought.
Sorry, my honest opinion.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 24, 2010 12:42 PM
Edited by Jiriki9 at 11:14, 25 Apr 2010.

Basic:
Valor: All your units, except those uneffected by moral, gain the ability "fearless".
Can be obtained by: Everyone but Demon Lord&Necromancer.
Needs: -

Unit Ability - Fearless: A unit with fearless is immune to any enemy unit abilities or Hero Perks that are based on fear, as long as it has no negative moral. List of abilities: Cowardice, Fear Attack, Frightful Aura, Sorrow(Spell), Banshee Howl(Necromancer), Fear my Roar(Warcry);

Fearsome Rage: (not for contest) Enemy units without "fearless" and "bravery" allways have negative moral. Enemy units with "fearless" or "bravery" loose this ability for the time of battle. Enemy units with both "fearless" AND "bravery" loose "fearless".
Can be obtained by: Barbarian, Demon Lord, Necromancer;
Needs: -

Advanced:
Desperate Courage: This perk only triggers when facing a stronger army (power rate). For every non-summoned stack (with a power rating of 1000 and up) of you that falls, all your other units - except undead, mechanical, and any unit that, by itself, is unaffected by moral - gain a permanent(for this battle) bonus on initiative (+25%) and attack (+10%) that is cumultative, also, when you only have one stack left (this time summoned units count as other stack), it gains another bonus of +25% initiative and +20% attack (Unless you BEGIN with only one stack!)
Can be obtained by: Everyone but Necromancer.
Needs: Valor(NOT for Demon Lord), Fearsome Rage (Demon Lord);

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted April 24, 2010 11:39 PM
Edited by blizzardboy at 18:43, 25 Apr 2010.

Basic Perk - Wanderlust
Prerequisites: Basic Heroism
Factions: All
The hero's daring, adventurous spirit allows oneself and the army to feel at home wherever they roam. All terrain for creatures in the hero's army counts as though it were native terrain (+1 attack and defense), and when a creature is on their original native terrain, they receive an additional +1 attack and defense.


Advanced Perk - Cosmopolitan
Prerequisites: Advanced Heroism, Wanderlust, Basic Leadership, Diplomacy
Factions: All
The hero's example and etiquette allows any army to effectively cooperate with itself. All creatures in the hero's army are considered the same faction as the hero for the purpose of morale modifiers.  

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 25, 2010 02:21 AM

JollyJoker : I think, you still awarded me the lowest, or one of the lowest marks ever on that thread. seriously, perks like
"all your shooters get no range penalty and act before all other stacks"
got better marks
what is so troublesome with a poisonous melee attack? it is not imba, and what's the deal with the necromancer not being likely to use melee attacks? I guess we shouldn't create magic perks for a knight then?

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted April 25, 2010 02:22 AM

Oh btw, Joker, is the advanced perk we're making universal or should we specify who gets it?
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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 25, 2010 02:45 AM

Quote:
Desperate Courage: This perk only triggers when facing a stronger army (power rate). For every stack of you that falls, all other unit gain a permanent(for this battle) bonus on initiative (+25%) and attack (+10%) that is cumultative, also, when you only have one stack left, it gains another bonus of +25% initiative and +20% attack (Unless you BEGIN with only one stack!)


so if I start a battle with one archdevil and 6 x 1 imp, gate the imp, sacrifice them all, the archdevil gets a bonus of :

12 x 25% = 300% = 33 initiative

and 12 x 10% + 10% = 130% = 41 attack?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted April 25, 2010 07:48 AM

@ Blizzard
That's up to you. There are advanced (and even basic) perks in the game that are just for one or a couple of factions, and there are those that are for all.
If not specified, the perk is for all. Otherwise, you can of course make perks for specific factions only.

@ Fauch
It was my first round of rating, so you can't compare that rating with others. A POISON attack, not using up mana, would have gotten a better rating.  Be happy you got points at all, because technically that perk doesn't even qualify for the contest,  since you didn't list any prerequisites.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 25, 2010 08:02 AM
Edited by alcibiades at 08:12, 25 Apr 2010.

Wow ... and you were picking at us for being anal in our rating. Anyway, introducing a third score is a bit annoying as it doesn't allow us to calculate a total from our scores. Either you'll have to find a way of working around that, or you'll have to find another co-judge, as I find giving two scores is more than enough work.

PS. Total scores for previous rounds are up in my post with individual scores.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted April 25, 2010 10:56 AM
Edited by JollyJoker at 10:58, 25 Apr 2010.

I only had a few problems with some reasonings for scores.

The Clarity thing was just something for this special occasion. I'm perfectly happy to deduct from Realism for shoddyness in the future.

If people are unhappy with the way I rate, I can retire from it, no problem.

Or you can rate these perks for the COMBAT skill:

INSPIRING EXAMPLE
All units of the direct attacking hero gain +1 Moral, +1 Attack, +1 Defense, and +1 Initiative for 1 round (until it's the hero's turn again).

BERSERKER CHARGE
Prerequisites: Inspiring Example, Battle Frenzy

All units gain +2 Speed; additionally all units that make a MELEE attack or RETALIATE and have a positive moral, have 50% of their adjusted defense value (including hero bonus, spells and special effects, rounded UP) transferred to offense.
The effect lasts ONE round (either until it's the hero's turn or the unit's turn again in case the unit didn't act between Hero's turns.
Berserker Charge is an ACTIVATED ability, that can be activated only ONCE per battle. There is NO activation cost.
After the effect of Berserker Charge has worn out, the units that DID melee attack under it's influence, suffer adverse affects for the remainder of the battle. They permanently lose -1 speed, -1 moral, and -10% attack and defense each (rounded up)
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"Nobody dies a virgin ... Life f*cks us all." - Kurt Cobain

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 25, 2010 11:01 AM
Edited by Jiriki9 at 11:12, 25 Apr 2010.

Quote:
Quote:
Desperate Courage: This perk only triggers when facing a stronger army (power rate). For every stack of you that falls, all other unit gain a permanent(for this battle) bonus on initiative (+25%) and attack (+10%) that is cumultative, also, when you only have one stack left, it gains another bonus of +25% initiative and +20% attack (Unless you BEGIN with only one stack!)


so if I start a battle with one archdevil and 6 x 1 imp, gate the imp, sacrifice them all, the archdevil gets a bonus of :

12 x 25% = 300% = 33 initiative

and 12 x 10% + 10% = 130% = 41 attack?


...not 12 times, 6 times...summmoned stacks don'T count, have to add that. Maybe I'll also add something about comparison between the stack strength but that would get soooo complicated...

EDIT: added both a minimum power rating value for fallen stacks (yet not too happy with it, maybe I'll delete it again or change it into a percentage of your total power rating...), that summoned stacks don't count, that summoned, mechanical, undead, etc. units don't get the bonus and a very important "your".

Quote:
PS. Total scores for previous rounds are up in my post with individual scores.


...so I don'T deserve a final score?!

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted April 25, 2010 11:59 AM

Alci, I changed my ratings, so that they fit the model; you can now make the final scores.
____________
"Nobody dies a virgin ... Life f*cks us all." - Kurt Cobain

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted April 25, 2010 12:50 PM
Edited by Azagal at 12:54, 25 Apr 2010.

Quote:
PS. Total scores for previous rounds are up in my post with individual scores.

Woooho 1 point advantage FTW!!
And well you might have a point with Rampage being imba combined with imbue arrow (I didn't mention it okay but it wasn't suppose to work that way, not that you could know that of course) and it not being the most creative thing ever created due to the fact that it's a creature ability but I really don't see it as that overpowered.
a)Units don't cluster up that heavily
b)The hero attack does laughable damage to anything <tier 5 (and technically the effects on tier 5 onwards are medicore at best if you compare it to the alternative of spellcasting)
c)even when all 7 would be chained up it would still do significantly less damage than an empowered meteorshower cast by a warlock of the same level. It was basically a perk to give the hero an (in my oppinion) interesting AoE-ish attack.

I think the perk would be awesome with Babarians and Inferno simply because of excruciating strike. I was concerned about the balance there for a moment, but the moment you use it the enemy knows and all he has to do is spread out and the whole perk is nullified. Again I really don't think it's that bad and all I see as its downfall in Jollys comment is the imbue-issue.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 25, 2010 08:52 PM
Edited by Fauch at 21:00, 25 Apr 2010.

Quote:
Be happy you got points at all, because technically that perk doesn't even qualify for the contest,  since you didn't list any prerequisites.


but what's the point? before it made sense, but now, we are making perks for skills that don't exist in the game, so, since we only know one of the 3 basic perks for that skill, that doesn't make much sense. very few perks require you to pick a perk from another skill first.

Azagal : actually, the main problem with that perk would rather be kragh I think. could potentially be as nasty as wyngaal's first strike

still, it's not the 1st time some perks are imba in some very specific cases, and the ratings weren't that harsh.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 25, 2010 09:40 PM

Quote:
Alci, I changed my ratings, so that they fit the model; you can now make the final scores.


Excellent, final scores from last round is here. Congratulations to Veco for the round's best entries.

Jiriki9
11+15
15+14=
55

Fauch
16+5
15+5=
41

Azagal
18+18
13+5=
54

Veco
19+11
20+13=
63


VokialBG
17+10
13+15=
55
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted April 30, 2010 05:50 PM

Contest ends tomorrow; some contenders should check their advanced perk for the darn prerequisites; "one basic perk" is no perk I know

Anyway, no ratings for MY Combat perks.
____________
"Nobody dies a virgin ... Life f*cks us all." - Kurt Cobain

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 30, 2010 10:35 PM

Sorry, didn'T get that we should judge it...will try something tomorrow^^

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 01, 2010 04:06 AM

Quote:
Contest ends tomorrow; some contenders should check their advanced perk for the darn prerequisites; "one basic perk" is no perk I know


but I don't see why complain about that, it doesn't make much point. 2 of the 3 basic perks for that skill are supposed to be unknown, so it doesn't let much choice...

it's as if you would create the ultimate perk for each faction and then try to think about the prequisites while you haven't created the skills and perk yet.

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