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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Multiplayer acceleration idea - another way to move your hero.
Thread: Multiplayer acceleration idea - another way to move your hero.
malkia
malkia


Promising
Famous Hero
posted December 10, 2001 06:11 AM

Multiplayer acceleration idea - another way to move your hero.

I was recently playing Etherlords (turn-based strategy game in which the combat is much like Magic: The Gathering card game).

In it - you can't go with your hero to more than one place per turn. You actually during your turn do not move anything - but just put a waypoint for your hero. And you are doing that for all your heroes.

This way people can put play simualtenously without waiting one for each other. The slowest time of course will be equal to the one who made the slowest turn.

Of course this will change a little bit the things. In Etherlords you can put only one point you want to visit (say in Heroes this will be goldmine or ore or some dwelling). In Heroes we can do that by putting marks what we want to visit - for all our heroes. We do that for all our heroes. And the same time - the players do that. This will make some problems definitely - but will decrease the waiting time for the game by N where N is the number of players playing.

Of course - this can be just an option, at the end of this multiplayer simualtenous turn combats/fights or other stuff will be done (trade).

If we have 4 players: A, B, C, D and A and B have to fight and C and D also - then those fights can be played simualtenously.
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dragonsister
dragonsister

Hero of Order
MapHaven administrator
posted December 10, 2001 08:21 AM

It's an interesting idea, but there are more issues than the ones you've mentioned.  For example: Different heroes can move different amounts during a day.  Do the heroes with more movement just keep going longer into the night?

What I'm more worried about is how to handle getting two heroes to the same place at the same time.  I want to catch that enemy hero - as long as I don't have to take three turns to do it!  With simultaneous movement this becomes very difficult.  (Mind you, Freeciv can handle it - it just allows simultaneous, realtime movement, with preprogrammed movement happening at the beginning of each turn, and sometimes it does happen that the boat you spotted towards the end of last turn is two full turns away at the beginning of this turn ... )

But then Heroes multiplayer becomes something of a race, as you try to get your main hero to hit their main hero immediately after the new turn begins ... and I *like* turnbased strategy because my reaction times are lousy.

DragonSister
http://heroes.mycomport.com/

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malkia
malkia


Promising
Famous Hero
posted December 10, 2001 08:52 AM

Yes, there are problems really. It'll be another homm experience which may be not good.

For example in Etherlords - sometimes my second hero to move is blocked by the first one (if first one stopped in the middle of some path for example).

Also one is not very certain when comes to putting the marks where you want your hero to go, and how actually your hero must go. For example if on the first path you've put there is now something blocking - your hero must choose another path - but that path - may be bad - for example - enemy can see you or stuff like that.

At the end it can be just an option - or if someone comes with clever idea... But stuff like that will improve the speed nodoubtly.
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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted December 12, 2001 04:35 AM

Who cares about speed?
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Jenova
Jenova


Famous Hero
posted December 12, 2001 04:47 AM

If the final result is just simultaneous turns that you're after, try Age of Wonders.. It has a way to allow that.. Perhaps heroes can try to adapt that somehow.
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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted December 12, 2001 03:41 PM
Edited by alcibiades at 20:56, 27 Nov 2008.

sounds very interesting.. perhaps i should try to see how it works in aow, hopefully there's a demo or sth available..

i wonder what it would be like if the turns were simultaneous, but you could additionally re-order your heroes each time their movement path changes, or they encounter an enemy hero, or maybe even whenever you feel like. sounds very much like a pauseable real time game to me..

btw there's a thread called 'all the unrealism in homms' where some imho related problems have been discussed, maybe those would also be solved in a natural way if the system was sth like that.


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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