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Heroes Community > Heroes 5 - Modders Workshop > Thread: [TotE MOD]Dwellings for creatures of level 4, 5, 6 and 7
Thread: [TotE MOD]Dwellings for creatures of level 4, 5, 6 and 7 This thread is 3 pages long: 1 2 3 · NEXT»
TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted December 15, 2008 10:44 AM bonus applied by VokialBG on 23 Feb 2009.
Edited by VokialBG at 23:45, 21 Jun 2009.

Poll Question:
[TotE MOD]Dwellings for creatures of level 4, 5, 6 and 7

Heroes V Dwellings Pack
Description : This pack gives you the access to the dwellings of the creatures of tier 4, 5, 6 and 7 for each faction*. All those dewwlings are available in the Editor list of dwelling, and this to make the way of placing the buildings on your maps easier.

Working : Dwellings respect the capture mode of Heroes III : they are protected by their creatures, and the only creatures you can recruit in them are the base creatures.
Notice : The capture of these dwellings does not confer an extra bonus of +1 to the creatures production in your towns.

Example : In the Mage Tower, you must first fight against Mages, Archmages and Combat Mages. Thenyou can recruit Mages only.

*- For the Fortress, there are only two dwellings because of the lack of available city buildings models that were right to be placed on a map.
- For the Dungeon, there are no dwellings : no city buildings models could be used, unluckily.

Screenshots :
ACADEMY


FORTRESS


HAVEN


INFERNO


NECROPOLIS


SYLVANS


STRONGHOLD


Download : DwellingsPack-v1.0.zip (~7.25 Mo) (English version included. Unpack directly in your data folder.)
WARNING :
- Any MOD using the model situated in "data.pak\06Azure.xdb" could enter in conflict with this MOD.
- Any MOD but the NCF one that modify the index.bin file could enter in conflict with this MOD.
- DO NOT USE THIS MOD IF YOU HAVE ANOTHER VERSION OF HEROES V - TRIBES OF THE EAST 3.1 SUBSEQUENT VERSIONS INCLUDED. The index.bin file will cause conflicts.


Your comments ?
____________
NCFBank,
the complete and homogen NCF
library.

Responses:
This MOD is very bad :-(
This MOD is bad :-/
This MOD is middle :-|
This MOD is good :-)
This MOD is great ! :-D
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 15, 2008 02:10 PM

Nice

But why does the Pit Lord dwelling (I assume it's that one with the two statues and a flame?) have no block/active tiles?
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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted December 15, 2008 04:15 PM

Quote:
Nice

But why does the Pit Lord dwelling (I assume it's that one with the two statues and a flame?) have no block/active tiles?

Don't worry, it has them, I only take the screenshot without them because else we see nothing under the level of the sea
____________
NCFBank,
the complete and homogen NCF
library.

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razor5
razor5


Famous Hero
Freezing...
posted December 15, 2008 04:36 PM

TSoD,I think this is one of the best mods created by you,seriously this is a true nice mod
Your idea was nice,the buildings are very beatiful created,all is simply beatiful

Again,great work

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted December 15, 2008 08:52 PM

Not all creatures here, but it is AWESOME!!!
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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SimonaK
SimonaK


Promising
Supreme Hero
posted December 15, 2008 11:51 PM

Nicer than in the castles!


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Hellburn
Hellburn


Famous Hero
The efreet
posted December 16, 2008 04:36 PM

Does it work with RMG ?
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Willow
Willow


Adventuring Hero
Tree of Knowledge
posted December 17, 2008 08:54 AM

It's great! Thanks

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rockgirl
rockgirl


Adventuring Hero
posted December 26, 2008 03:18 PM

this work when  generate random maps?
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I will Live till I Die...I die, to become immortal....

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted December 26, 2008 04:32 PM

Quote:
this work when  generate random maps?

I didn't test, but maybe it will.
____________
NCFBank,
the complete and homogen NCF
library.

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted December 29, 2008 11:26 PM

oo this is great thanks TSoD

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted December 31, 2008 04:45 PM

06Azure - what is that exactly?

How does the NCF modify index.bin?
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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted December 31, 2008 05:01 PM

The 06Azure is a non-used model. I use it in making it transparent, to fix the bug of the rotating owning symbol above dwellings. Without this model, all the rotating owning symbol will be all at low high, and then will be masked in part by the modelInstance that constitues the dwelling.
And NCF__MapEditor_Core.pak use an index.bin thanks to which we should see all the NCF in the editor.
____________
NCFBank,
the complete and homogen NCF
library.

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radox
radox


Known Hero
posted January 07, 2009 05:52 PM

So, after all ... does this one works with RMG or not?

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted January 07, 2009 06:29 PM

Quote:
So, after all ... does this one works with RMG or not?

sorry but no idea :s
I think it won't. Because I didn't modify the file grouping all the dwelling.
Maybe i should do it...
But with the RMG of SimonaK, I don't think it is important, because this fonctionnality will be available in it.

____________
NCFBank,
the complete and homogen NCF
library.

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SimonaK
SimonaK


Promising
Supreme Hero
posted January 07, 2009 10:46 PM
Edited by SimonaK at 22:48, 07 Jan 2009.

Quote:
Quote:
So, after all ... does this one works with RMG or not?

sorry but no idea :s
I think it won't. Because I didn't modify the file grouping all the dwelling.
Maybe i should do it...
But with the RMG of SimonaK, I don't think it is important, because this fonctionnality will be available in it.




It isn't work in H5 RMG because it doesn't know it.

and will not work more in RTMG 1.4 for TotE 3.1 (next version)
because this MOD happens too late.

in RTMG, dwellings for NCF are OK and dwellings for original creatures are original ones.
so military posts are still used for tier 4 to 7.

anyway, RTMG will not consider this MOD as long as some dwellings stay missing.



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radox
radox


Known Hero
posted January 09, 2009 01:38 PM

So, can someone try and make the dwellings appear on random maps? Doesn't look all that hard.

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted January 09, 2009 05:12 PM

Sorry but I've no time yet
Soon I'll make an update of the MOD with dwellings for creatures that does not have their own yet, I'll add random dwelling-object level 4, 5, 6 and 7, and I 'll try to "say" to the RMG to use them in its maps.
But maybe I won't be able to do this last thing :s
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the complete and homogen NCF
library.

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radox
radox


Known Hero
posted January 09, 2009 08:42 PM

We'll be waiting

And yes, It'll be a nice touch to add dwellings for the neutral creatures.

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted January 10, 2009 07:00 PM

I begin to complete the missing dwellings.
Following dwellings are original ideas of Dark Crystal. I 'only' make and release them.

Fortress T6 :


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