Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: Looking For Necro Mod
Thread: Looking For Necro Mod
SuicidalMedic
SuicidalMedic

Tavern Dweller
posted December 20, 2008 02:39 AM

Looking For Necro Mod

I'm looking for some sort of mod to restore Necromancy to pre-DE. I personally don't enjoy DE in any way. Necro used to be my favorite town, but since the change I have dropped playing to to 0. I know a lot of people would disagree with me, but for the people I play with (We just hotseat) and myself we don't want DE. Does anyone out there know of a mod like that? I have all the expansions and updates and would like a better that doesn't require me to waste all the nice things that have come out since the incorperation of the (IMO dumb, regardless of how unbalanced Necromancy was) Dark Energy.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted December 20, 2008 08:02 AM

I must disapoint you, it is impossible to do that unless there is someone who can edit the hard coded values in the exe file. Currently there is no one who can edit such a big thing, small things are possible though...
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted December 20, 2008 03:19 PM

it's probably possible to do something. someone made a mod to increase the amount of DE you can have (it was nebdar I think) and SimonaK made a mod to change all the rised creatures to skeletons.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 20, 2008 03:20 PM

But you still can't bring back the "Skeleton Archers" ability.
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
SimonaK
SimonaK


Promising
Supreme Hero
posted December 20, 2008 03:57 PM

Quote:

But you still can't bring back the "Skeleton Archers" ability.



Necromancer is the only faction having 4 racial abilities in Skills.xdb

"Skeleton Archers" ability works ever but it's actually desactived by Nival.

I have re-desactived too this ability in my mod « All Skills and All Abilities »

So with the mod Rise Skeleton,
it's possible to raise Skeleton Archer if this ability is re-actived.

But I disadvice that.

This ability is too old. It comes from time before original second upgrades.

Why rising archer and not warrior or legionnaire?

Moreover, Heroes can just have 3 racial abilities and one of real three will must be
desactived to get Skeleton Archer or Absolute Fear will be unaccessible.



Quote:

it's probably possible to do something. someone made a mod to increase the amount of DE you can have



yes, the only thing to do to get what you want is to increase number of DE to a so big number
than never it will be empty.

Personally, that doesn't interest me because I begin to call it unbalanced something.




 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SuicidalMedic
SuicidalMedic

Tavern Dweller
posted December 20, 2008 08:55 PM

Raising them as archers would have been nice, but not very important. Thanks for the info about the mods, I shall look into them.

As a side not I don't really care about it being balanced ^.^ I just love the feeling of raising an enormous army after a huge battle and so that I don't have to wait and only fight 1 battle per week. I am greedy and will not fight unless I have full DE which makes the game stupidly boring.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fauch
Fauch


Responsible
Undefeatable Hero
posted December 21, 2008 04:30 PM

when I played necro I had about 2 additional wraiths per week.
with haven I had 13 additional zealots per week
in the other hand, the wraiths were free.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
shadowbv
shadowbv


Hired Hero
posted December 23, 2008 04:13 AM

i dont relly like the DE too , im also greedy i guess .
Even with the mods im still forced to have more high level heroes so i can have more DE .

The guys who made the game surely wanted to put some new and cool ideas in the game ... sadly we dont like all of them and in some cases the game is unbalanced ....

Thank God for the mods and Heroes Community
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0200 seconds