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Heroes Community > Tournament of Honor > Thread: [map] The land of the Giant's
Thread: [map] The land of the Giant's This thread is 2 pages long: 1 2 · NEXT»
fiur
fiur


Promising
Supreme Hero
Map Creator
posted December 22, 2008 12:00 PM
Edited by fiur at 23:32, 23 Jun 2009.

[map] The land of the Giant's

bug fix + added an visual mod:
(bug goldmine guard red side fire elements was set to false not true
number of guards....
no access to fire next to red town....)

the mod check here

hard core 1.1

Major... an hardcore version of the map:

Giants hardcore
giants hardcore pdf


Update 07.06.2009

-Removed the moving sound on the treants in the forest and the hydras down under
-Added an shortcut on red side (next to the earthquake mini quest artifact)

2.0

PDF



Update 29.05.2009

Changelog for 1.9: (27 may 2009)
- Removed the artifact merchant
- Removed the regeneration spell
- Nerfed the Sunken Temple (gold...) cause of 2 new treasure banks....
- Refugee camp will now give lvl.6 creatures only
- 2 new treasure banks
PS check the pdf file

The Giant 1.9
pdf






Update 11.05.2009

Changelog for 1.7, also includes 1.6: (10.may. 2009)
- Removed the Pendant of Mastery Artifact
- Removed all extra stack of golds
- Sphinx Guard will always be same for both side (the dragon ring Sphinx)
- Human controlled garrison for the prisoner (urghat)
- Human controlled Outpost (for the Mega dwelling)
- Tent guard (for the 2 ways monolith same for both sides
- 2 lvl.1 shrines next to mega dwelling (guarded by lvl.3 random)
- Removed week of creatures...


1.7
PDF

---------------------------------------------------------------------

Update 8.Feb. 2009

Changelog for 1.5: (5.feb. 2009)
-Removed 2’nd town.
- Added 1 Mega dwelling (you can hire lvl.4-5-6-7).
- Added my Refugee Camp mod (you will always get lvl.5-6 creatures).

1.5

readme


Update 28.Jan. 2009

lvl.6 dwelling are now prebuilt in 2'nd town cause of ID conflict for haven town

1.4


Update 22.Jan. 2009
Disabled the possibility to build Artifact Merchant or Trade Guild in the 2'nd town
passability bug fixed red side close to borderguard

1.3

---------------------------------------------------------------------

Update 14.Jan. 2009
Minor bug fix on the garrison script... thats all

1.2

---------------------------------------------------------------------
Update 10. Jan. 2009:

1.2

PDF-file
Changelog for 1.2: (10.jan. 2009)
- Removed Earthquake spell (added scroll on map)
- Rakshasa Kshatra guard give 3-3-2-2-2-2-25k (wood,ore.., gold
- Death Knight Guard give same as above
- Earth element guards give 5 wood and the other 5 ore
- All garrisons are now random... (1 of 4 may appear...)

Garrisons options:

1: 50 Paladin, 30 Zealots, 20 Arch Angels, 300 Squires, 100 Imperial Griffins
2: 200 Succubus Seducers, 400 Familiars, 50 Hell Stallions, 50 Pit Spawns, 20 Arch Devils
3: 100 Arcane Arcers, 60 Druid Elders, 50 Pristine Unicorns, 20 Emeral Dragons
4: 400 GremlinSaboteurs, 50 Archmages, 50 Djin Viziers, 50 Rakshasa Kshatras, 20 Titans

works this way double set of garrisons when you take the first one (70 Manticores) the next one (close by)
turn random (one of the options above) and it’s controlled by your opponent
PS! thanx to the Teacher for his help he made the garrison scripts
---------------------------------------------------------------------

Update 29.dec.2008:

Changelog for 1.1: (29.dec. 2008)
Fixed minor bugs
Removed Dragon Utopia
Added 1 Relic, Major, Minor + 10k Gold where the Utpoia used to be
Disabled the Tarot Deck (artifact) avaliable thru Quest
Nerfed the Power of Dragon Artifact Set (now you get 1 tier 5 creature each day not 1 tier 7).

Giants 1.1

PDF 1.1

---------------------------------------------------------------------
Urgent fix....  Stairway underground red side (had turned 90 degrees) fixed!

well  since Xmas are very close I've wanna give a little present to all of you....
this is my 6'th maps for Heroes V
I'll hope you all enjoy this one...  (ps for those who want info read pdf file...)
and this time I'm not gonna release any pictures (for those who wanna play this blind...)

PDF file

Map
(unzip the map to your map folder....)

and as always any feedback is always welcome....
happy Xmas to everyone....

fiur
____________

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 22, 2008 01:55 PM

Best Christmas present you could give us I have already seen the map layout and the amount of work and creativity deserves praise, I mean it.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted December 22, 2008 02:04 PM
Edited by Arcax at 14:20, 22 Dec 2008.

I hope Ill meet some giant Peasants, remember Fiur?

EDIT1: Merry Xmas Ho Ho Ho
EDIT2: Im astounded in every little detail of this map Beatiful, I hope Ill make some good strategical games on it

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 22, 2008 02:05 PM

You will
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 22, 2008 03:48 PM

So much work put into graphics but no scripts? Hopefully it'll be playable as always.

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted December 22, 2008 03:56 PM

Quote:
So much work put into graphics but no scripts? Hopefully it'll be playable as always.

Well Warmonger I don't know how to script  , so thats why I've not used a single one... I got 10 000 Ideas for cool scripts  but since I don't know how... well my map's are only gonna be standard maps... sry..
____________

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 22, 2008 03:59 PM

Just ask. There are many people willing to help, starting from myself

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted December 22, 2008 04:11 PM

havent open editor, will just launch it verysoon..

fiur stuf is always top quality, i put my hand in fire for it..
.. however IF he alrdy have any script ideas for the map.. i fully agree with warmonger technical support offer
____________

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diegis
diegis


Supreme Hero
power of Zamolxis
posted December 22, 2008 06:48 PM
Edited by diegis at 19:07, 22 Dec 2008.

Quote:
I hope Ill meet some giant Peasants, remember Fiur?

EDIT1: Merry Xmas Ho Ho Ho
EDIT2: Im astounded in every little detail of this map Beatiful, I hope Ill make some good strategical games on it


Yes, just try the map and you'll find some in there...

with scripts or without, the map is fabulous! It's like a fair tale, just try it people.
Thx Fiur for the nice present!

EDIT: btw Fiur have u ever thought to create a great campaign using all ur maps? Should be the greatest campaign ever...
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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infinitus
infinitus


Supreme Hero
posted December 22, 2008 08:16 PM

Wow, flowers, pumpkins fields, must be nice
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Strider_HL
Strider_HL


Famous Hero
posted December 22, 2008 08:26 PM

Master Fiur strikes again I wonder how far you can go if every next map is better than previous?

Merry Christmas to everyone Thx for fabulous gift under the Christmas tree, Fiunardo

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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted December 22, 2008 08:34 PM

This map seems very interesting.

Thanks for teh present, masta.
____________
5 Times TV

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 22, 2008 08:43 PM

Playing it, very good so far. Also using zenithale's mod for new arenas, add the fact that I have not played a full game in a month or two so it's like a new experience
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 22, 2008 08:47 PM

Another masterpiece from Fiur. Excellent Christmas gift
____________

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Fraudatio
Fraudatio


Famous Hero
posted December 23, 2008 03:53 PM

Thanks Tom!! This will be a prioritized target for the Christmas, playing the Giant

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 23, 2008 10:16 PM

One thing that concerns me a bit is the artifact availability. With utopia, temple and random good artifacts in the middle it's very easy to gather good sets, I have 5 dragon pieces in this game. Maybe the artifact merchants is overkill?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted December 23, 2008 10:27 PM

yes it could be even dungeon/academy may get some good sets..
but I really don't wanna disable some of'em either and other faction Need that wagon badly... hard to tell what to do....
____________

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Jinxer
Jinxer


Legendary Hero
*****
posted December 23, 2008 11:19 PM

Just need to add that to pre game agreement. Dragon Combo only to be used in Final battle... Not allowed to grow level 7's etc

That is silliest of comboes anyways.   Altho... I am sure Infinitus would have a strong arguement on why it is balanced Ossir with Dragon Combo.. what is unbalanced? I dont understand......      
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 23, 2008 11:22 PM

Well Fiur, never tried if it works but in data\data.pak\GameMechanics\RPGStats\DefaultStats.xdb, there's a <Dragonish_8_Creature_Count> variable which is set to 1 and a <Dragonish_8_Creature_Tier> variable which is set to 7.

Maybe you could set the first one to 0 to disable those tier 7 generations? Or the other one to 1 to make it generate 1 tier 1 per day instead? (as I said never tried so it may be possible to not work)
____________

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted December 23, 2008 11:31 PM

Quote:
Well Fiur, never tried if it works but in data\data.pak\GameMechanics\RPGStats\DefaultStats.xdb, there's a <Dragonish_8_Creature_Count> variable which is set to 1 and a <Dragonish_8_Creature_Tier> variable which is set to 7.

Maybe you could set the first one to 0 to disable those tier 7 generations? Or the other one to 1 to make it generate 1 tier 1 per day instead? (as I said never tried so it may be possible to not work)

Ty alot  easy to test and I will when I got time...
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