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Heroes Community > Heroes 7+ Altar of Wishes > Thread: New Town Type: Ruins (Throwback to old H3 Dungeon)
Thread: New Town Type: Ruins (Throwback to old H3 Dungeon)
BradRepko
BradRepko


Hired Hero
posted January 09, 2009 07:54 AM

New Town Type: Ruins (Throwback to old H3 Dungeon)

I have been thinking of a new town type for Heroes 6, featuring creatures with a similar back story to those from TotE, but had been roughing it on there own (albeit in close proximity to each other) and have finally gotten together loosely among old ruins that have long been forgotten.

Troglodyte
atk 2
def 1
dmg 1-3
hp 5
spe 3
init 7
shot -
mana -
abilities: Sightless
#/week 14
cost 33

Amphibious Troglodyte
atk 2
def 1
dmg 1-3
hp 7
spe 5
init 8
shot -
mana -
abilities: Sightless, Aqua Hunter
#/week 14
cost 42

Infernal Troglodyte
atk 3
def 2
dmg 1-4
hp 5
spe 4
init 7
shot -
mana -
abilities: Sightless, Subterrain Hunter
#/week 14
cost 42

Harpy
atk 4
def 3
dmg 1-4
hp 14
spe 6
init 14
shot -
mana -
abilities: Flyer, Attack and Return
#/week 6
cost 110

Harpy Bladedancer
atk 6
def 3
dmg 3-5
hp 14
spe 8
init 14
shot -
mana -
abilities: Flyer, Attack and Return, No Retaliation, Blade Dance
#/week 6
cost 145

Harpy Valkyrie
atk 5
def 5
dmg 1-5
hp 17
spe 9
init 16
shot -
mana -
abilities: Flyer, Attack and Return, No Retaliation, Shriek
#/week 6
cost 145

Beholder
atk 8
def 5
dmg 3-5
hp 22
spe 5
init 9
shot 12
mana -
abilities: Shooter, No Melee Penalty, Dispel Shot
#/week 5
cost 160

Gazer
atk 8
def 5
dmg 2-6
hp 22
spe 5
init 9
shots 18
mana -
abilities: Shooter, No Melee Penalty,Dispel Shot, Petrify Shot
#/week 5
cost 210

Evil Eye
atk 8
def 5
dmg 2-5
hp 22
spe 7
init 10
shots 20
mana -
abilities: Shooter, No Melee Penalty, Dispel Shot, Hexing Shot
#/week 5
cost 210

Serpentress
atk 9
def 9
dmg 6-8
hp 25
spe 5
init 7
shots -
mana 8
abilities: Spellcaster
#/week 4
cost 260

Serpentress Witch
atk 9
def 9
dmg 6-8
hp 25
spe 5
init 9
shots -
mana 16
abilities: Spellcaster, Fear Attack, Poisonous Aura
#/week 4
cost 300

Medusa
atk 10
def 10
dmg 6-8
hp 30
spe 6
init 8
shots 6
mana 10
abilities: Shooter, No Melee Penalty, Petrification Gaze
#/week 4
cost 300

Troll
atk 14
def 12
dmg 8-12
hp 45
spe 9
init 12
shots -
mana -
abilities: Regeneration, Large Creature, Enraged, Raging Blood
#/week 3
cost 320


Obviously, the idea isn't finished, but you can see where it is going. Blade Dance is similar to War Dance ability, while Shriek stuns creatures in front of you up to three spaces away. The hunter abilities power up the creature based on battle terrain, increasing atk, def, dmg, spd, and init. The serpentress spells are mostly hexing ones, not damaging ones. As for the evil eyes hex shot, that inflicts several negative statuses at once. If you can't figure out which creature was going to be 6th tier, you really aren't much of a Heroes fan. As for level 7, I was thinking of a giant mutant toad or snake. Possibly a monstrous Ogre even.

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted January 09, 2009 01:26 PM
Edited by baklava at 13:27, 09 Jan 2009.

Hm, looks good for now, but...

Quote:
Harpy Valkyrie

What?

and

Quote:
giant mutant toad

What?
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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MattII
MattII


Legendary Hero
posted January 09, 2009 08:14 PM

If this is still underground you're not going to get Harpies to fit (I put Cockatrice in at this level).

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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted January 09, 2009 09:41 PM

I doubt Ubival is going to throw the current Dungeon. And 2 underground towns are too much.
____________
5 Times TV

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BradRepko
BradRepko


Hired Hero
posted January 09, 2009 09:58 PM

Did you not read my post. This is a ruins town, they have moved into old ruins and built there new homes there. They are not underground, although the Troglodytes do live in caves that lead underground.

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MattII
MattII


Legendary Hero
posted January 09, 2009 10:08 PM
Edited by MattII at 22:11, 09 Jan 2009.

Quote:
And 2 underground towns are too much.


Oh, I don't know, we have two grassland towns, why not two underground towns, I mean, they are going to be different (I know it's not underground, but a good many people would automatically associate Troglodyte = Underground).

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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted January 09, 2009 10:24 PM

Hey, we are talking about surface vs. underground, not grassland vs. underground. It's a BIG difference.
____________
5 Times TV

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 10, 2009 12:05 AM

So it's seven surface towns vs one underground town... I think there's room for another subterranean one.

Personally I would have worshipped Nival if they'd kept the classic Dungeon and added the Dark Elves under the name "Coven" or "Refuge" or something.  Would have been more varied.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 10, 2009 12:24 AM

Another underground town would be nice. Although it's the same terrain basically, it's not like there aren't two grass-native factions as well.
____________

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BradRepko
BradRepko


Hired Hero
posted January 10, 2009 12:35 AM

What about the dwarves? They live underground too. (sometimes) From the stories and background and such, they sound like they live mostly underground, but dabble above ground too. Besides, I'm expecting Heroes 6 to expand on water with sea towns and such, so Troglodytes can specialize in underground or sea battles. Perhaps the rest of the creatures can be dual like that too, like Sirens with water specialty or serpentress that can specialize in underground or water battles.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 10, 2009 12:37 AM

A few Heroes V maps put the Dwarves underground, even though their Fortress interiors were still clearly being pulled apart by snowstorms.

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