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Heroes Community > Heroes 5 - Modders Workshop > Thread: [NCF Based] 3rd Upgrades
Thread: [NCF Based] 3rd Upgrades This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
SimonaK
SimonaK


Promising
Supreme Hero
posted April 15, 2009 01:48 AM

Quote:

Well, I just wished that the mod could be integrated in-town



you can go on to hope it but that is not really necessary.

Hillfort makes a perfect job in this sense.

once you have a first or a second upgrade from a town, you can go to Hillfort
to be able to obtain the third upgrade and this can be change in the town
for the first or the second one.

Moreover, a Hillfort will be near of each castle in random maps
with RTMG for TotE 3.1 which happens soon.


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beidiwang
beidiwang


Hired Hero
posted April 15, 2009 11:08 AM

i  am  just loving it  
thank you

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LordKhannis
LordKhannis

Tavern Dweller
posted April 16, 2009 03:57 AM

Not perfect I would say, but pretty good now that I edited my favorite maps to include a Hill Fort right next to the main town(s).

Thanks anyway for the reply SimonaK.
____________

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MysticPhoenix
MysticPhoenix


Adventuring Hero
posted June 12, 2009 12:20 AM

Quote:
once you have a first or a second upgrade from a town, you can go to Hillfort to be able to obtain the third upgrade.


This sounds like you need to  level 7 units dohave an upgrade creature, so you can obtain the third one, however you can do the same with a basic one. I hope the hill forts in you RTMG will be really guarded well, so that upgrade dwellings won't become obsolete.

After some experience with the 3rd upgrades, I must say that most of them are well balanced. Not all of them of course (even Nival didn't manage to do it (arcane hunters, anyone)), but that's no problem.

But one big issue (and I can only think of a mistake which didn't get noticed): Alternative bears do 30 lightning damage per bear. Fixed and unlimited. That's more than most level 7 units do.
Is there any chance of a fix?

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SimonaK
SimonaK


Promising
Supreme Hero
posted June 12, 2009 01:15 AM
Edited by SimonaK at 01:16, 12 Jun 2009.

Quote:
I hope the hill forts in you RTMG will be really guarded well


yes. dont be anxious.

In RTMG, Hillforts are really guarded well. You can just hope to get them at least in the middle/end of second month.



Quote:
Alternative bears do 30 lightning damage per bear. Fixed and unlimited. That's more than most level 7 units do.



I exactly noticed that some months ago in my thread:

http://heroescommunity.com/viewthread.php3?TID=29043&pagenumber=2

Quote:
ooh do you know that Golden Bear (third dwarf upgrade)'s calling storm is at least 5 times more
overpowered than the deflect arrow of this mod...?

Even if calling storm's power is not changed, it remains all the same that this capacity (and not a spell, but you know what I mean)
is for a tier 7 to origine, so by giving this capacity to a tier 3, the power of this capacity increases (ridiculous) fastest
caused by the growth of the creature.

then.....imagine 300 Storm Titans are using it ....it's the same thing that if it's 300 golden bears which use it...
and 300 golden bears is not a hard problem to get it.

So, this simply riderbear becomes really quickly but really a killing machine.



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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 12, 2009 01:17 AM
Edited by Fauch at 01:21, 12 Jun 2009.

actually they do 4 or 5 damage each, and they can cast it 2 or 3 times if I remember well.
maybe you have another mod which overwrites mine? (a mod modifying spells?)
I've just checked my mod. 2 casts per stack, 4 damage per bear.

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SimonaK
SimonaK


Promising
Supreme Hero
posted June 12, 2009 01:23 AM
Edited by SimonaK at 02:37, 12 Jun 2009.

are you saying that Stormlord's cast attack is now weaker?


---------------------------------------------

here are War Priest's stats:

<AttackSkill>6</AttackSkill>
<DefenceSkill>10</DefenceSkill>
<Shots>0</Shots>
<MinDamage>4</MinDamage>
<MaxDamage>5</MaxDamage>
<Speed>7</Speed>
<Initiative>11</Initiative>
<Flying>false</Flying>
<Health>29</Health>
<KnownSpells>
<Item>
<Spell>SPELL_ABILITY_CALL_LIGHTNING</Spell>
<Mastery>MASTERY_BASIC</Mastery>

</Item>
<Item>
<Spell>SPELL_BLOODLUST</Spell>
<Mastery>MASTERY_BASIC</Mastery>
</Item>
<Item>
<Spell>SPELL_DISPEL</Spell>
<Mastery>MASTERY_BASIC</Mastery>
</Item>
</KnownSpells>
<SpellPoints>12</SpellPoints>
<SpellPoints1>2</SpellPoints1>
<SpellPoints2>0</SpellPoints2>



with this shape, you can be sure that creature is the more overpowered of all.

1 - the mastery same basic seems to be ignored

2 - forget SpellPoints....that is free to use.


Quote:
MysticPhoenix:
But one big issue (and I can only think of a mistake which didn't get noticed): Alternative bears do 30 lightning damage per bear. Fixed and unlimited. That's more than most level 7 units do.
Is there any chance of a fix?


unfortunaly I think the only fix may be done is to remove the capacity to this NCF.  but I don't suggest it.

I think good responsible players will know how to use it with balancing and moderation.

'cause it's just a nuclear weapon


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MysticPhoenix
MysticPhoenix


Adventuring Hero
posted June 12, 2009 12:22 PM

Quote:
actually they do 4 or 5 damage each, and they can cast it 2 or 3 times if I remember well.
maybe you have another mod which overwrites mine? (a mod modifying spells?)
I've just checked my mod. 2 casts per stack, 4 damage per bear.


Except Xazardous mods I don't use any, and I played against someone who doesn't use any mods at all.
Did you check your mod ingame or the modified code? Maybe you use a mod unintentionally (as you surely know, some maps may cause oddities as well).

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SimonaK
SimonaK


Promising
Supreme Hero
posted June 12, 2009 10:52 PM
Edited by SimonaK at 22:53, 12 Jun 2009.

Quote:
Quote:
actually they do 4 or 5 damage each, and they can cast it 2 or 3 times if I remember well.
maybe you have another mod which overwrites mine? (a mod modifying spells?)
I've just checked my mod. 2 casts per stack, 4 damage per bear.


Except Xazardous mods I don't use any, and I played against someone who doesn't use any mods at all.
Did you check your mod ingame or the modified code? Maybe you use a mod unintentionally (as you surely know, some maps may cause oddities as well).


Fauch doesn't play to H5


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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 13, 2009 01:04 AM

actually I haven't played it for a few months.

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Carcity
Carcity


Supreme Hero
Blind Sage
posted June 14, 2009 08:08 PM

wow,man those creatures are amazing.
____________
Why can't you save anybody?

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e-lysander
e-lysander


Known Hero
Lysander
posted August 14, 2009 05:51 AM

That Gremlin you've done is quite intriguing.

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fersch
fersch


Known Hero
Heral knight
posted August 14, 2011 06:53 PM

You can no longer download this from your link. could you post a new one please?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 14, 2011 07:44 PM

no, I think I don't have it anymore

but maybe someone else does?

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fersch
fersch


Known Hero
Heral knight
posted August 14, 2011 08:04 PM

oh what a shame
please let me know if you could get a new one

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 21, 2011 06:30 PM

here it is

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fersch
fersch


Known Hero
Heral knight
posted August 23, 2011 02:18 AM

Wow good job, thanks alot Fauch!

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fersch
fersch


Known Hero
Heral knight
posted August 23, 2011 03:20 AM

Unfortunately I dont think its compatable with ToTE right?

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted August 23, 2011 10:51 AM

It is.
____________

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fersch
fersch


Known Hero
Heral knight
posted August 23, 2011 02:00 PM

Then how come when i go to a hill fort and upgrade my troops it says "Heroes 5 has stopped working" and it shuts down, this also happens when i go to a hill fort WITH upgrades help please

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