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Heroes Community > Heroes 5 - Modders Workshop > Thread: [WIP Mod] Symbiosis faction
Thread: [WIP Mod] Symbiosis faction This thread is 35 pages long: 1 2 3 4 5 ... 10 20 ... 31 32 33 34 35 · «PREV / NEXT»
Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted August 28, 2009 11:49 PM
Edited by Disturbed-Gnu at 00:00, 29 Aug 2009.

I have Heroes 5 Tribes of the East, and i have 3,1.
I do have some other small mods, but if i remove them, the game still fails...

Here is a proof:



EDIT: I do use NCF, but i don't think that could be a problem if i use the old launcher? or what?
Plus, if i use the old launcher the game stops if i try to upgrade the creatures in a hillfort!?!

I'm seriously confused big time

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 29, 2009 12:25 AM

I took an hour off from life (what's that again?) to download this and go through Agrael's Trial for a quick playtest.

Can't comment on balance issues since the whole map is Inferno vs Inferno and you begin with two Devils (Animas).  It was fun to see the Oblivion units appear in the opening cutscene with the Sovereign, flinging spells and infuriated expressions in several directions.

I didn't experience the crazy creature bug, even before I relocated my enormous pile of mods and tweaks to another directory.  It's definitely not your fault Kainc, rather Disturbed Gnu's mod setup.  Whether you can pinpoint it or not, DG, there's something amiss with your Heroes V game.

The heroes look fine, I love the new skill icons, but I would suggest an alteration to their current title.  I was continually bombarded with "Agrael has become a level 11 The Forgotten".  Graphics are excellent in all aspects, even the recolours (I got a fine viewing of lava in that mission so I'm aware of the new crater textures, skydome and such).  Top-notch.  I've yet to siege an Oblivion but I don't foresee any issues in doing so.

It's truly an impressive mod, most especially for a "beta", and I sincerely commend you for creating it.  Thanks alot for spending the sheer amount of time it took to create this (believe me, I know what I'm talking about there at least ).  I hope you'll return to regale us with more whenever you get the chance.

I'm not sure whether to report the release on the main page yet, because I don't know if you're of the opinion that the final version is a long way off (talking years here) or not.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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SimonaK
SimonaK


Promising
Supreme Hero
posted August 29, 2009 01:05 AM
Edited by SimonaK at 03:56, 29 Aug 2009.

I also found all the work is great. graphics are awesome. I'll continue to explore and to play the mod.

I noticed we see still "inferno" when we're right-clicking on the town while we choose a faction during creating on a game.

« Succubus Seducer » is still readable for 2nd upgrade creature tier 4!

I wonder if the town's names are new but with a first view I think they don't.

oh, « types.xml » file is used so I don't know if you keeped the NCF Framework compatibilty....

I like very well different model of upgraded creatures

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Carew6
Carew6

Tavern Dweller
posted August 29, 2009 10:26 AM

What????????The Obivilon mod is relased?And...And:...And where i can download it?

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rrrazz
rrrazz

Tavern Dweller
posted August 29, 2009 10:42 AM

i have tried and it works great you can download it on the first page
____________

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted August 29, 2009 11:01 AM
Edited by Disturbed-Gnu at 11:02, 29 Aug 2009.

I think i have to reinstall then :S Sounds like its my game that snows up

EDIT: Snows up? hehe nice one

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kainc
kainc


Famous Hero
posted August 29, 2009 11:28 AM
Edited by kainc at 11:42, 29 Aug 2009.

Thanks for comments, everyone.

@Cepheus: I'm not quite sure when the next version will be released. I'm currently both at work and school, and at the end of september I will recieve information if my work continues one more year or not. Anyways, I'm taking at least one week off from this project. But I will fix those small issues you guys mentioned right away!

@DG: Sorry man, I seriously don't know what causes that issue hopefully re-istallation fixes the problem.

@fiur: Yes, the .PDF with story and hero + creature + skill + such lists is under construction

I had / have no NCF while working with this project so I don't know how it affects to the mod. Check the buglist topic (link in main post) for corrected issues.

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Carew6
Carew6

Tavern Dweller
posted August 29, 2009 11:45 AM

kk i see it now thx

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kainc
kainc


Famous Hero
posted August 29, 2009 12:32 PM

I have updated text files. Check first post, under updates headline!

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mirtininkas
mirtininkas

Tavern Dweller
posted August 29, 2009 01:14 PM

Skill tree is same as inferno, yes?
____________

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kainc
kainc


Famous Hero
posted August 29, 2009 03:14 PM

Quote:
Skill tree is same as inferno, yes?


For Beastmasters yes. For Chosen it's mixed with Warlock's. I'll add skill trees to Oblivion PDF, which is currently WIP.

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SimonaK
SimonaK


Promising
Supreme Hero
posted August 29, 2009 04:32 PM

Quote:
I had / have no NCF while working with this project so I don't know how it affects to the mod. Check the buglist topic (link in main post) for corrected issues.


All seems to be correct with NCF, so this MOD is compatible with.

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Carew6
Carew6

Tavern Dweller
posted August 29, 2009 05:08 PM

Quote:
Quote:
I had / have no NCF while working with this project so I don't know how it affects to the mod. Check the buglist topic (link in main post) for corrected issues.


All seems to be correct with NCF, so this MOD is compatible with.



No its' not work with NFC(i think),beacuse Oblivion mod isn't work when NFCs are "active",after i remove the NFC-s the Oblivion mod has beacome work!

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SimonaK
SimonaK


Promising
Supreme Hero
posted August 29, 2009 05:11 PM
Edited by SimonaK at 17:12, 29 Aug 2009.

Quote:
Quote:
Quote:
I had / have no NCF while working with this project so I don't know how it affects to the mod. Check the buglist topic (link in main post) for corrected issues.


All seems to be correct with NCF, so this MOD is compatible with.



No its' not work with NFC(i think),beacuse Oblivion mod isn't work when NFCs are "active",after i remove the NFC-s the Oblivion mod has beacome work!


OK..... the only cause could be 3rd upgrades inferno I think, what you use from NCF? Megapack? what?


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Carew6
Carew6

Tavern Dweller
posted August 29, 2009 05:16 PM

Quote:
Quote:
Quote:
Quote:
I had / have no NCF while working with this project so I don't know how it affects to the mod. Check the buglist topic (link in main post) for corrected issues.


All seems to be correct with NCF, so this MOD is compatible with.



No its' not work with NFC(i think),beacuse Oblivion mod isn't work when NFCs are "active",after i remove the NFC-s the Oblivion mod has beacome work!


OK..... the only cause could be 3rd upgrades inferno I think, what you use from NCF? Megapack? what?




No,not only 3.rdYes, i used Megapack.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted August 29, 2009 05:18 PM

He's right! I removed NCF too, and then i could play oblivion without any troube ;p But i already changed them back.. NCF gives a little more options ;d, but it could be awesome to make them work together or better yet, make the oblivion NCF

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SimonaK
SimonaK


Promising
Supreme Hero
posted August 29, 2009 05:20 PM
Edited by SimonaK at 17:28, 29 Aug 2009.

Quote:
Quote:
Quote:
Quote:
Quote:
I had / have no NCF while working with this project so I don't know how it affects to the mod. Check the buglist topic (link in main post) for corrected issues.


All seems to be correct with NCF, so this MOD is compatible with.



No its' not work with NFC(i think),beacuse Oblivion mod isn't work when NFCs are "active",after i remove the NFC-s the Oblivion mod has beacome work!


OK..... the only cause could be 3rd upgrades inferno I think, what you use from NCF? Megapack? what?




No,not only 3.rdYes, i used Megapack.


I come to try with ALL NCFs in a map and ALL is correct. The only test that remains to make to me is re-upgrading a Fauch's inferno 3rd upgrade to a Hillfort.



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SimonaK
SimonaK


Promising
Supreme Hero
posted August 29, 2009 06:27 PM

as I thought, the only effect during using of this MOD and NCF is the re-upgrading to the hillfort of 3rd upgrade inferno will give oblivion creature....that is not a bug.

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Evilhydra
Evilhydra


Famous Hero
creature maker.
posted August 29, 2009 06:32 PM

if you upgrade most od the creatures they are become to inferno creatures.
other than that, awosome!
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SimonaK
SimonaK


Promising
Supreme Hero
posted August 29, 2009 06:33 PM

only upgrading 3rd upgrade inferno creature will give an oblivion creature.


upgrading an oblivion creature doesn't give an inferno creature.



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