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Heroes Community > Heroes 5 - Modders Workshop > Thread: [WIP Mod] Symbiosis faction
Thread: [WIP Mod] Symbiosis faction This thread is 35 pages long: 1 2 3 4 5 ... 10 20 ... 31 32 33 34 35 · «PREV
kainc
kainc


Famous Hero
posted September 07, 2009 08:27 PM

Well I made Oblivion creatures slightly stronger than Infernal ones, so it should compensate a bit...

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mirtininkas
mirtininkas

Tavern Dweller
posted September 08, 2009 03:32 PM

One more question. Many cratures have ability "forgotten" which gives protection from Something like chain shot i think (now don't realy remember how it's writen), but when i played no one creature had ability something like chain shot.
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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted September 08, 2009 04:45 PM

Quote:
One more question. Many cratures have ability "forgotten" which gives protection from Something like chain shot i think (now don't realy remember how it's writen), but when i played no one creature had ability something like chain shot.
That is because Kainc replaced the only creature with chainshot ;p The Tier 4 upgrade in inferno town! Infernal Succubus..

Quote:
It's really sad that I had to finish this mod with such a haste. I'm not too happy with tier 1 myself, but then again, they were my first modding object ever (well, the very first was a minelayer gargoyle named as Blaze Gargoyle. It was never published). Personally I like the marble landscape and "void-lava". The gating / seizure works only with creatures that are present in "the real world" (excluding Infernal scape and Oblivion). So it only works with actual animals.
Yes i know, and it is an awesome mod ;p , but changing the Tier 1's loks is something even i can do, so no problems there ;p
Ahh, i can see the desc of UNI's hehe ;p My mistake

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mirtininkas
mirtininkas

Tavern Dweller
posted September 09, 2009 12:02 PM
Edited by mirtininkas at 12:03, 09 Sep 2009.

But if there are no chain shot than why write in ability description that there are resistance to it ? Maybe i'm too detailed but still. Or maybe chainshot will be added?
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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted September 12, 2009 08:25 PM

Cuz the ability is just a rename of Demonic..

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mirtininkas
mirtininkas

Tavern Dweller
posted September 13, 2009 08:18 AM

I understand this..
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Nebiiiii
Nebiiiii


Adventuring Hero
posted March 07, 2010 02:25 PM
Edited by Nebiiiii at 14:44, 07 Mar 2010.

Is it still in development or not? The campaign?

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kainc
kainc


Famous Hero
posted April 07, 2010 10:45 AM

Hopefully I'll find time and strenght to finish and polish this. First I lost interest, then I regain it but had no time to Mod. Now I'm reconsidering to do a proper documentation (creature stats etc.) and FINALLY the campaign. Thanks for showing interest in this project

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Willow
Willow


Adventuring Hero
Tree of Knowledge
posted October 11, 2010 06:15 PM

Very interesting. Keep up the work.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 24, 2011 07:21 PM
Edited by Fauch at 19:23, 24 Mar 2011.

I fixed some glitches :

download

.h5u and .zip files go in UserMods.
.ogg file goes in musics and replace the inferno music.

here are some of the fixes :

-agility didn't seem to work for gryphus. the ability is removed, the growth is increased from 6 to 7. price decreased

-I think some units were lacking the forgotten ability or ability to gate, while the base unit, or an upgrade for example had them.

-unlimited retaliation for the decimator didn't work

-uni's resistance was still called succubus seducer

-the amethyst lizard had the stats of the pit spawn

-the 2 tier 7 upgrades lost weakening strike. the 1st upgrade now keeps it.

-the 2nd tier 7 upgrade had both enchanted obsidian and child of light. obsidian enchanted prevents child of light from working, so I deleted child of light.

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kainc
kainc


Famous Hero
posted April 12, 2011 09:54 PM

TY, Fauch.

Unfortunately I didn't have time to continue this/any mod, so it was left half done. Maybe I'll return if Heroes VI has modding potential and I finally have some spare time

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 12, 2011 10:35 PM

well, it's a pity, it seemed very close to completion. but maybe there is nothing else to fix now?

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fersch
fersch


Known Hero
Heral knight
posted August 13, 2011 02:08 AM

Really good work, you made it briliantly but my fierce hounds are familiars, my fourth forms upgrades are just succubuss mistress' and seducers, the lizards 1st upgrade is a pit lord and i dont know with the last form. could you maybe realease a repairing patch please? thanks
( I would have written this on the bug forum but its locked, sorry! )

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 13, 2011 02:41 AM

you are talking about my patch?

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fersch
fersch


Known Hero
Heral knight
posted August 13, 2011 12:17 PM

Quote:
you are talking about my patch?
No i was talking about his mod, your patch is really good aswell though. Do you know how to solve my problem?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 13, 2011 05:53 PM

I see no problems. try playing with just the mod I posted 6 posts above and nothing else.

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fersch
fersch


Known Hero
Heral knight
posted August 13, 2011 11:24 PM

Yeah that worked, thanks alot

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