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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Schools of Magic : Summoning Magic
Thread: Schools of Magic : Summoning Magic This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
tann_141
tann_141


Known Hero
posted January 28, 2009 08:38 PM

here is a replay of me as academy against a dungeon opponent.. a pure summoning battle, and i dont think dungeon would have been better off with destructive

http://www.speedyshare.com/289954984.html

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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 28, 2009 09:08 PM

I think it would have done better. Simple Circle of Winter with Cold Death would've been enough to put down the academic troops. Also Power of Speed helps a lot in this duel.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 28, 2009 09:15 PM
Edited by Asheera at 21:32, 28 Jan 2009.

I wouldn't consider Power of Speed an asset from Light Magic though. I mean, that perk is not even under Light Magic, it's under Attack. And indeed, it is overpowered (IMO), especially for might factions who do not even get Light Magic (inferno). I mean, one level for Advanced Mass Haste which would otherwise require a lot of skills/perks, not to mention having the (Haste) spell as well.

I see that perk as overpowered, but not really broken though.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted January 28, 2009 09:17 PM

Power of Speed is borken if you have Expert Light, but no Haste

(and when you play Sylvan)
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Coincidence? I think not!!!!

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Blizzardboy
Blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted January 28, 2009 09:44 PM
Edited by Blizzardboy at 21:45, 28 Jan 2009.

Bleeeeh. The attack skill itself is inferior to every other primary skill, so it makes up for it with grossly broken perks (Retribution, Master of Speed, in some ways, Flaming Ballista). And yea, Power of Speed/Endurance =! Light magic.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted January 28, 2009 09:47 PM

Quote:
Bleeeeh. The attack skill itself is inferior to every other primary skill, so it makes up for it with grossly broken perks (Retribution, Master of Speed, in some ways, Flaming Ballista). And yea, Power of Speed/Endurance =! Light magic.


Not to mention how powerful it actually is to enemies that do not have access to Light...A Hastened and Endured Inferno is a scary tought.

Imo, the park can rarely be as broken as Retribution. That park is soo damn' scary in the hands of Red Haven (Vindis, Crossers, Champs)
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Coincidence? I think not!!!!

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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 28, 2009 09:59 PM

That's exactly my point ... Instead of wasting skills in Summoning, you get a serious magic school(from the other three) and a useful skill with cool ability on top of that, which adds variety to your spell book.
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tann_141
tann_141


Known Hero
posted January 28, 2009 10:08 PM
Edited by tann_141 at 22:10, 28 Jan 2009.

what good are hastened and endured champs if they have to knock down a blade barrier or walk through firetraps to do anything?

and on top of anything else, summoning is a FUN school to use ^^


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Kispagat
Kispagat


Famous Hero
posted January 28, 2009 10:22 PM

Just to give my view on this:

Prequisite 1: 90% of the times summoning is not the best skill to choose
Prequisite 2: Good creeping potential in early game

My conclusion: For necro 90% of the time its a must, since need to fight against everything in the map asap including the opponent (within 21 days). Other factions should have really situational (and good) reason to pick it.

About the skills:

I really like fog veil. This is normal part of my necro setup against sylvan.

Fire warriors is a very good skill also.

The problem really with banish and exorcism, what I think 99,999999999999999% useless.

So maybe worth thinking to introduce two new summoning skills, and maybe improve runic armor a bit or figure out a better main skill for summoning.



 

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Buxyrs
Buxyrs


Hired Hero
posted January 28, 2009 11:24 PM

I don't even bother picking summoning magic when no fire trap is offered in magic guild. Necro and dungeon maybe an exception of course. This level 1 spell helps especially at start versus slow walkers and large creatures. It has enormous creeping potential, especially with academy which has tons of mana and motw. Killing a pack of colossus or cyclop in week 1 for example is very much possible with this spell. Try Motw/fire trap  on a secured blocker (16 fire traps with expert summoning!) and you'll even  be able to kill large flyers this way, especially when they are multiple stacks which usually is the case when your army is weak compared to the enemy. Tricks like these make summoning magic really an interesting guild but versus human players it's less effective in my opinion.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted January 29, 2009 11:03 AM

Quote:
That's exactly my point ... Instead of wasting skills in Summoning, you get a serious magic school(from the other three) and a useful skill with cool ability on top of that, which adds variety to your spell book.


Imo, Summoning is more of a Supportive Magic school. Not nessecairy, but a good supplement to your current strategies. However, supplement means, an additional support to faction that are already good at Might or Magic (like Academy).

If I already have Dark, and can afford to take another magic school, I'll probably pick summoning (if the spells are good ofc). I once was able to devastate my father's Stronghold Army with Frenzy supported by Phoenix and Hive. (I was academy there)

On it's onw Summoning isn't bad as a school, but like Towerlod said, it's perk SUCK, and in most cases you have like 6 better choices anyway.

However, It is possible to clear a whole map of neutrals with Summoning (Trap, Swarm) and Sorcery only.
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Coincidence? I think not!!!!

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SeLu87
SeLu87


Adventuring Hero
Grudgebearer
posted January 29, 2009 11:12 AM

Iīve made quite impressive things with blade barrier against neutrals 2x2 (specially Wraiths).

Itīs the most versatile magic school, but definitely it works quite better against AI, because of his poor intelligence.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 29, 2009 03:23 PM
Edited by Asheera at 15:23, 29 Jan 2009.

Quote:
Bleeeeh. The attack skill itself is inferior to every other primary skill, so it makes up for it with grossly broken perks
True

Still it doesn't make the perk less overpowered though. But Nival balance is usually something like: underpowered + overpowered = fine, instead of being all balanced.

And yes I agree with Kispagat about the fact that Exorcism and especially Banish are useless. Exorcism *may* be useful when you're a Warlock casting an area spell and including a powerful Phoenix in the area (and deal double damage to it, possibly killing it in the process). You could take Cold Death but what if you don't want Master of Ice?

Anyway, Exorcism is 95% of the time useless, I agree, the situation I explained above is very rare... But Banish is even worse.
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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted January 29, 2009 06:02 PM

I would rate Exorcism worse than Banish, because Banish is excellent at taking out multiple Wasp Hives at once, that actually could prove useful once in a while. I think it also works fine against Mass Blade Barriers, and Arcane Crystals, but I'm not sure about this one.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted January 29, 2009 06:48 PM

I think banish works against gated units. not bad against nymus I suppose.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 29, 2009 06:52 PM

@Fauch: Yes but the damage it does is pathetic.

@TowerLord: Banish works against Hives? In the manual it says that the hive is immune to magic... so banish is not something magical then?

Wow, Banish has some uses after all. It does low damage, true, but the hive doesn't have many hit points either.
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veco
veco


Legendary Hero
who am I?
posted January 29, 2009 06:59 PM

Banish perk: meh
Banish from the artifact +SP reduction:

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none of my business.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted January 29, 2009 07:24 PM

low damage? the skillwheel says it banishes a percentage of the summoned creatures. with a hero level 20 you banish 85% of a gated army.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 29, 2009 07:30 PM

That was before TotE.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 29, 2009 07:31 PM

Wrong, it's lvl*(10 + summoning mastery) where summoning mastery is at most 3.
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