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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: A community map
Thread: A community map This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted March 27, 2009 06:22 PM

Try vancho1's version, it seems to be the latest one.

Salamandre is right: the current version is just a huge sandbox - now we have to make it a real map.
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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted March 27, 2009 06:27 PM

Since noone's currently working on the map, maybe we should figure out what parts should be changed, what they should be changed into, what mapmakers who should change them, and in which orders to change..?
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted March 27, 2009 06:52 PM

Agreed but "working on the map" also means testing; a scenario is not done once you've placed the last tree. Let's all play it over the weekend and post suggestions when we're done.

Here's a list of issues I found after playing it for one hour:

- the Phoenix stack near the waterfalls (86/8/0) is misplaced
- Temple at 70/91/0 looks odd; half of it is in water
- the sign "check it -'made by me marisa'" could be changed to something more in-character, like "marisa's garden"
- the Skeleton in mamga's area is too close to the placed event, which is triggered after (instead of before) the fight with the creature
- the related quest hut has day 1 as the deadline
- the stump at 43/105/0 blocks the path and the hero has to go all around
- custom object "Ruins" is called "Hobbit Herbs" because the variables overlap


We need a complete list of all bugs...!

Also, there is no plot whatsoever: our Pilgrim is travelling to the Holy Land... then what? He learns about an evil Sorceress who cast curses on these lands. That's all we got right now! I'm not talking about the side quests, those are great btw. When our hero finally reaches the town, it's high time the main story was revealed. Should he become a witch hunter and fight the aforementioned Sorceress? Venture underground to cleanse it from the unholy presence of the foul undead? Are those actually parts of a chained quest to obtain keys or artifacts for the quest guards and tents, in order to reach his final goal...? All ideas are welcome, but puh-leez play the map a bit to see what I'm talking about.

Finally, there's A LOT of random stuff - monsters, objects etc. Is fighting 40 swordsmen month 2 really that interesting? Should we place Angels instead? Is a Tavern really needed there? Do we have too many power-ups? What about commanders and stack experience? Etc etc etc.

There are areas without any back story... What's going on with kesnar's elementals? Is it an unrelated eye candy or it somehow fits the story? What about all those areas in the south...?

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted March 27, 2009 07:11 PM

if u remember my forest, the border guards were supposed to be quest guards. the unfitting parts of the map or the needless parts could contain the requirement of a quest from that forest...that forest can bring 7 more quests => 7 areas that we don't have to concern of  

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 27, 2009 07:16 PM
Edited by Cepheus at 19:16, 27 Mar 2009.

If nobody's working on it right now, I'll get going with putting the story in it, if you want.

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted March 27, 2009 07:20 PM
Edited by Ednaguy at 19:21, 27 Mar 2009.

Quote:
Agreed but "working on the map" also means testing; a scenario is not done once you've placed the last tree. Let's all play it over the weekend and post suggestions when we're done.

I'm just being impatient, that's all
Quote:
- the Phoenix stack near the waterfalls (86/8/0) is misplaced

So is the resource pile As the creator of that part I feel responsible... There's no problem in just moving them one square to the left
Quote:
We need a complete list of all bugs...!

I've forgotten to say that if someone else than the Pilgrim receives the Pendant of Modesty, they might get decreased stats, and the Pendant will duplicate itself to the Pilgrim (Depending on if you're completing any of the stats-adding quests in the City). This could be solved by giving the player a message that says he/she should not equip it on anyone else than the Pilgrim.

Quote:
Also, there is no plot whatsoever: our Pilgrim is travelling to the Holy Land... then what?

Perhaps he has an unknown past, and are punished by the Gods so he has to help x persons? And as he plays the map, he is haunted by the horrors of his past, and must not redo the mistakes he has done in his past? But the history is anyways Cepheus' part, so we should take any conclusions before he has come up with it.

Quote:
Finally, there's A LOT of random stuff - monsters, objects etc. Is fighting 40 swordsmen month 2 really that interesting? Should we place Angels instead? Is a Tavern really needed there? Do we have too many power-ups? What about commanders and stack experience? Etc etc etc.

I see no problem in customizing some major battles so they become more interesting. And for the tavern, I think you should only be able to recruit certain kinds of heroes, perhaps Clerics, as our hero is one, but maybe we should add some heretics/necromancers that somehow has played a role in the pilgrims past?
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 27, 2009 07:42 PM

where do i put the map for testing it?
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dota

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted March 27, 2009 07:46 PM

Your Heroes/Maps folder (as well as all the other files, i.e. those four pics). Remember to choose the new version called "Pilgrim's Progress" (not the old "Community Map").
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vancho1
vancho1


Adventuring Hero
Learning
posted March 27, 2009 11:32 PM

Story Idea

Maybe, if we take the Pilgrim's dark past as cannon, and him going to the Holy Land to be purified as cannon also, the Aryix could be a dark figure from his past, who has proceeded into the "UnDeath". With ERM, we can put wards placed by Aryix to stop our humble pilgrim from reaching the holy land. There should be a castle called Jerusalem, which has been captured. You must free Jerusalem, and capture the holy true cross and other relics (Grail), and restore them to the city. The final battle could be against the ghosts of his past, the evils, and through that battle he is "Purified".
He must defeat evils such as Aryix and The Sorceress to prove himself worthy to even visit Jerusalem. He must help the people, and then he can free himself from the shackles of his past.
The grail battle should be underground, with impassable Shackles of War surrounding him. An ERM script will give him the artifact "Shackles of the Past".
They will be part of something that causes ghosts, angels, demons, etc to appear during this final battle with his shadow self, his evil, his self-loathing, all the bad things about him.
When you win, you will be teleported close to Jerusalem, and an ERM script will tell some story of how he kneels before the sacred relics in their holy home.
Do you like the Idea?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 28, 2009 01:30 AM
Edited by Salamandre at 09:43, 28 Mar 2009.

Quote:

Finally, there's A LOT of random stuff - monsters, objects etc. Is fighting 40 swordsmen month 2 really that interesting? Should we place Angels instead?




Here is a script which can help.(who was the greatest from all? Fnord was!). I use it intensively in Alexander map and I am very pleased with the results.

It will change the neutral you are fighting to match/or stronger your hero creatures total health. You can use it for each stack on the map, so you don't have to change neutrals right now. They will be a real threat at any time, but not impossible.(well, depends of the y4 value you give, just test) As it now, if you attack with 1 zealot, there will be 3 zealots equivalent health in front of you. With 100 zealots, there will be 300 to defeat and so on. Just play with values until you get what you want.

Here it triggers the battle with the thunder birds at 76/5/0 in Pilgrim map.

ZVSE

[Battle with Thunder birds is trigger]
!?BA0&v998=76/v999=5/v1000=0;
!!BA:M1/0/?y-1/d; [Check defending monster type: y-1]
!!FU&y-1<>93:E; [Exit if not TB]
!!FU111:P; [Match strength of neutrals to attacking army]**use next function for next monster


[Match strength of neutrals to attacking army]
!?FU111;
!!BA:H0/?y1 H1/?y2; [Attacking Hero: y1, Defending Hero: y2]
!!FU&y2>=0:E; [Exit if there's a defending hero]
!!VRy-2:S0; [Initialize y-2 to 0]
!!DO112/0/6/1:Py1; [Determine hero's total army health: y-2]
!!VRy3:Sy-2:85; [Number of neutrals: y3]
!!VRy3&y3<6:S6; [Minimum of 6:y3]
!!VRy4:Sy3:1; [Number for each stack (one third): y4]
!!BA:M1/0/93/y4 M1/1/93/y4 M1/2/93/y4 M1/3/93/y4 M1/4/93/y4 M1/5/93/y4 M1/6/93/y4; [Set stacks of TBs]

[Determine hero's total army health: y-2]
!?FU112; **use next function for next battle
!!HEx1:C0/x16/?y1/?y2; [Hero's army Type: y1, Number: y2]
!!FU|y1<0/y2=0:E; [Exit if nothing in slot]
!!MA:Py1/?y3; [Base health of creature: y3]
!!VRy4:Sy3 *y2; [Total health for stack: y4]
!!VRy-2:+y4; [Add stack's health to total health: y-2]

Here I used FU111-FU112 so you will need FU113-FU114 for next fight.


The script above is also very useful for checking your hero progression through the map without having to keep it at the end. If you tested the map and know that by the time your hero is reaching x/y/l he has an army of ### then fix all the monsters around that area to the values it has when script is activated and delete the script.
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Era II mods and utilities

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 28, 2009 01:57 PM
Edited by Cepheus at 13:58, 28 Mar 2009.

Vlaad let me know that he may be away for a while, so it's up to us to continue work on the map.  Just to sort out a few details:

- Keep testing, we need to crunch as many bugs as we can!
- Who's at work on the map at the moment?  If nobody, I'll take over and add in the story as planned.
- All extra scripts are great - thanks a lot, Salamandre.
- vancho1, I like your idea - it's not unlike the plans I already have.

About the storyline - it might be necessary to change a few details made by other users (like town names, some events, a few quests, etc), so I'll let everyone know what I'm up to.  I won't change anything without permission, so tell me if you're giving it

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted March 28, 2009 02:27 PM

No one's currently working on the map, so just go ahead and create the story
Of course you have permisson to change my parts of the map, just be careful with wath monsters/events you are moving
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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kesnar
kesnar


Famous Hero
from Kesnaria
posted March 28, 2009 03:22 PM

Found one minor bug...:

On the start you name your char but the biography of the hero still says Ingham(the base hero)...is it possible to fix this?!?
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 28, 2009 03:30 PM

I think it's not too difficult to script - you can set a variable for the hero's name, and change the bio through scripting to replace names with this variable.  I hope someone else can help with this since scripting is no forte of mine

Edna, thank you

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted March 28, 2009 03:35 PM

ooorr....you can 2x click on the hero, go to biography and write there the new biography ^_^

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 28, 2009 03:54 PM
Edited by Salamandre at 15:56, 28 Mar 2009.

You can set a new bio at any time you want eg: after completing a quest


!!HE-1:B1/$;   Set/get the bios of a hero.

Comments:
If it has a default name or bio, you will get a void string not default text.
Example:
!!IFv10:S3;
!!IVz15:S^This is a new bios.^;
!!HE-1:B1/?v10; get the old bios of current hero to z[v10] -> z3 string var
!!HE-1:B1/z15; set the new bios to z15 string var
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Era II mods and utilities

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 28, 2009 04:10 PM

Quote:
ooorr....you can 2x click on the hero, go to biography and write there the new biography ^_^


Not much good if the hero has a default name, though - Pilgrim.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 28, 2009 04:13 PM

pilgrim's progress? i can't find the file... i only have com map and pilgrim
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dota

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted March 28, 2009 04:16 PM

u can only change the name but the biography and the story still remains the same right? you don't have to write a name in the new biography. look at the 'In the Wake of the Gods' campaign

but..Sally's script is better xD

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 28, 2009 04:19 PM
Edited by Salamandre at 16:23, 28 Mar 2009.

The name you type can be stored into a variable and then use Macros to make it appear in the first day bio, as well as in next bios. I never did it, but I am sure Vlaad knows how to do it. I would use the variable in the instructions, then trigger the macro in a GE## event, set to day one, which will change the bio before you can even open it.

Not tested, so I may be wrong about the order, but it can be done for sure.
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