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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: A community map
Thread: A community map This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted April 12, 2009 07:19 PM
Edited by Ednaguy at 13:49, 13 Apr 2009.

Sorry, that I haven't been very active, I'll try to fix some bugs tomorrow.


I fixed some scripts, but if Cepheus is working on the map right now, I won't upload, and rather add the fixes to the map when he has uploaded his.

- The Emissaries will be given to the Pilgrim in an event to the right of his starting position.
- The lizard dwelling is no longer called "Hobbit Herbs"
- Neither is the snow covered learning stones
- The snow covered learning stone will give the bonus only once.

I've tested it and everything works
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 13, 2009 04:59 PM

Great work (as always)! Cepheus has informed me that he wrote about 20 pages of the story so far, but that it's still far from being finished (Ceph, correct me if I'm wrong). So now that the scripts are done, I'm going to polish the adventure map - adjust the guards and such. Hopefully Dj will be able to squash the bugs in his final battle script too...? Then we can import it all in the Timed Events and wrap up the whole thing.
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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted April 13, 2009 05:54 PM
Edited by Dj at 17:55, 13 Apr 2009.

ZVSE

!?BA0&1000;
!!BA:H0/?y-95; *what's the id of the pilgrim?
!!BA:h1/?y-93;
!!IF&y-95=12:V85/1;

!?BF&85; *add obstacles
!!BF:C;
!!BF:069/170 069/174 069/177 069/180 069/183;
!!BF:066/169 066/152 066/135 066/118 066/101;
!!BF:066/84 066/67 066/50 066/33 066/16;
!!BF:066/170 066/153 066/136 066/136 066/119 066/102;
!!BF:066/85 066/68 066/51 066/34 066/17 066/00;
!!BF:070/01 070/06 070/11;
!!BF: 026/72 030/145 030/43 031/142 032/125
!!BF: 029/93 028/79 028/131


!?BR&85/v997=1;
!!IF:M^You notice that the Hell Barons hexed the arctic lands into shadow lands. They seem to be very strong. they might have called for back up too!!^;

!?BR&85/v997=5;
!!IF:M^The backup called by the Barons has come! ^;
!!IF:M^More backup for the Hell Barons has come and they cleared the battlefield for their allies! ^;

!?BR&85/v997=6;
!!IF:M^'You are not alone, little Pilgrim! a Supreme Archangel sais. We promised you our help! ^;

!!BU&v997:S45/300/161/1/-1/1; *magogs come for anticrists
!!BU&v997:S45/300/164/1/-1/1;
!!BU&v997:S45/300/28/1/-1/1;



!!BM&v997=5:C64/72/3/3/0; *remove some obstacles
!!BM&v997=5:C64/145/3/3/0;
!!BM&v997=5:C64/43/3/3/0;
!!BM&v997=5:C64/142/3/3/0;
!!BM&v997=5:C64/125/3/3/0;
!!BM&v997=5:C64/93/3/3/0;
!!BM&v997=5:C64/131/3/3/0;
!!BM&v997=5:C64/79/3/3/0;

!!BU&v997:S51/250/166/1/-1/1; *hell steeds and pit lords come for anticrists
!!BU&v997:S195/200/32/1/-1/1;

!!BU&v997:S150/50/39/1/-1/1; *supreme archangels come for pilgrim
!!BU&v997:S150/50/143/1/-1/1;

!!BM21&v997>=1:M48/999/6; *cast on supreme arch prayer
!!BM21&v997>=1:M48/999/6;

!!CO=-1:B0/4; *add pillgrim commander shoot ability


!?BA1&85/1000;
!!IF:V85/0;

this is the battlefield (shows only the creatures will come during the battle):

red-obstacles
blue-pilgrim creatures
yellow-anticrists' creatures
note: the obstacles will be removed before the creatures come so the player can't move any of his creatures where the help will com


1.how to add commander to anticrists side, or hero?
2.did i make the pilgrim overpowered? o_o


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 13, 2009 06:18 PM
Edited by Salamandre at 18:26, 13 Apr 2009.

Quote:
ZVSE

!?BA0&1000;
!!BA:H0/?y-95; *what's the id of the pilgrim?
!!BA:h1/?y-93;
!!IF&y-95=12:V85/1;


Will not work. If you choose Ingham ID as condition for this battle, then the same battle will occur anywhere in the map, if Ingham is attacker (my fault, as I gave this example in the guide). Set y-93 as condition, means defender.
!!IF&y-93=$$:V85/1; **$$ is the defender ID

typo error: !!BA:H1..., not h1, you forgot one ";"
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 14, 2009 11:48 PM
Edited by Vlaad at 23:49, 14 Apr 2009.

Hey, Dj, look at this!



Good job! Now squash those bugs - I want those Supremes on my side! LOL
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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted April 15, 2009 12:52 AM

lol..YAY ^_^ HAPPY HAPPY JOY JOY

btw...what round is that? o,o

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 15, 2009 12:53 AM

No idea, I just put some random turns. But you will put the right numbers!
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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted April 15, 2009 01:02 AM

so...what's left to do?
-turn the supreme archangels on pilgrim's side
-set the round numbers correctly
and...?

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 15, 2009 02:05 AM

...and that's it. BTW, Ceph has showed me the preview of the story; no spoilers, but I can tell you it's epic.

Everyone should take part in testing the map once it's ready though - before we finally submit it online.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 15, 2009 07:47 AM
Edited by Salamandre at 11:16, 15 Apr 2009.

If there is no hero on the defender side, but neutral creatures, then some changes have to be done.

Remove the id= defender/attacker thing.

Start your script with:

ZVSE

!?BA0&v998=x/v999=y/v1000=l; **coordinates of the battle x/y/l
!!BA:M1/0/?y-1/d; [Check defending monster type: y-1]
!!FU&y-1<>153:E; [Exit if not Antichrists]
!!CO=-1:B0/4; *add pillgrim commander shoot ability, but you can as well ignore it, as he will die very fast, seeing the defender creatures...

!?BF;
**here add your obstacles

!?BR&v998=x/v999=y/v1000=l/1000;**  now summon things and add coordinates of the battle position

!!BM&v997=$$:C64/##/3/3/0; remove obstacles on round $$ on position ##
!!BU&v997=$$:S##/##/##/1/-1/1; summon on round $$  1=right side, 0=left side
etc

The $$ gives the round when action is done.

To summon supremes on the left side:

!!BU&v997=$$:S150/50/39/0/-1/1; *supreme archangels come for pilgrim
!!BU&v997=$$:S150/50/143/0/-1/1;
You used 1 and that means right side, corrected to 0

Thats all.



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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 15, 2009 05:35 PM

Thanks, but we decided to introduce a defending hero because fighting neutrals was lame. Maybe add the post above to your tutorial...?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 15, 2009 06:17 PM

Then if there is a defender, the first version is ok. Just be sure that you put as condition the defender ID, and not Pilgim's one.

There are thousand things to add to a battle tutorial, I will give this oportunity to other members.
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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted April 23, 2009 06:40 PM

I played a little on the map recently, and one thing that bothers me is that until you come to the city, you don't get any other heroes, so the maps goes kinda slow. This is ok, but I think we should get a second hero from a prison somewhere in any of the start area.

But after you've received additional heroes, you just send them off to explore everything, and you can go anywhere. And since none of the other players move, you can just take your time, kill anything, and do anything you want. It doesn't really become a challenge.

What I would like is some border/quest guards that blocks every passage to the next area, so that you have to get done with one area before you can go into the next. I think this would add some more order to the map, and it would make it easier to make challenging guards, as you can estimare when the player will get to them. And if it's possible, it would be nice if we give a player a time limit before he/she has to get to the next area or something, so he/she gets some challenge.

Last, it would be nice if we could take away every tavern, and instead add prisons, so that the player can only get the heroes we want him/her to get, when we want him/her to get them.
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 25, 2009 01:39 AM
Edited by Vlaad at 01:40, 25 Apr 2009.

It all sounds good and is very similar to what Ceph has in mind.
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Alustor
Alustor


Famous Hero
ooo da :)
posted May 22, 2009 08:20 AM

come on guys it was almost done,what's taking the release?

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bytebandit
bytebandit


Promising
Famous Hero
Soul Merchant
posted May 22, 2009 08:40 AM

I just discovered this thread, and I must say Vlaad. Nice concept. Brings back memories for me doing Painted:The Misfit.
I congratulate all those taking part in making it!
May we also post the completed project up on the WoG Arhives or WoG Archives II once it's completed? If the answer is a "Hopeful" yes, you could upload it yourself, Vlaad, or send it to Pol or I to do it.
I like maps where there are multiple artists involved in the project. And they are hard to do and hard to find. When more than 5 people are involved with a map, you must consider it a feat of unsurpassable roadblocks!
Again, Kudos to those involved with this project and the best of luck. And have fun, most of all. It can only be successful if you have fun.
(I woud join in the fun, but I have been busy with other upcoming projects for HoMM.)
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Alustor
Alustor


Famous Hero
ooo da :)
posted May 22, 2009 09:01 AM

Quote:
(I woud join in the fun, but I have been busy with other upcoming projects for HoMM.)


like...?

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Ayreon
Ayreon


Famous Hero
posted May 22, 2009 11:43 AM

Quote:
Quote:
(I woud join in the fun, but I have been busy with other upcoming projects for HoMM.)


like...?


If I'm not mistaken, ByteBandit is member of the original WoG team, and now a member of the CoreWoG team.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 22, 2009 12:37 PM

I'm sorry, it's entirely my fault.  I'm dragging it on too long thanks to RL troubles.  I'm going to get down to wrapping it up.

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bytebandit
bytebandit


Promising
Famous Hero
Soul Merchant
posted May 22, 2009 10:35 PM

Quote:
Quote:
Quote:
(I woud join in the fun, but I have been busy with other upcoming projects for HoMM.)


like...?


If I'm not mistaken, ByteBandit is member of the original WoG team, and now a member of the CoreWoG team.


I think I was invited to the CoreWoG team. I'm not sure. If I have been, I will be ready to give whatever is needed to push the project along. I have'nt heard much about how the new improvements for WOG are going or if they have stalled or what. But in the meantime I am presently working with BAD the Archangel and trying to be the first mapmaker to design a map to play with his new Mod for H4.
(I'm Still recovering from making TRaFoS, so I'm coming back slowly.)
But this WoG map project is quite intriging to me and I will be checking it for the completion of the map for sure.
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