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Heroes Community > Age of Heroes Coliseum > Thread: ICTC 4 - The Hideout
Thread: ICTC 4 - The Hideout
skeleton_king
skeleton_king


Disgraceful
Famous Hero
posted February 01, 2009 06:46 PM
Edited by skeleton_king at 19:12, 01 Feb 2009.

ICTC 4 - The Hideout

General Stats:

AKA: The Lords of Darkness
Motto: "The evilness is simple"
Associated colors: Black, Dark Red
Worship: Malassa
Alightement: Evil
Core Philosophy: Someday, the darkness will rule everything
Country/Kingdom: The Underground
Faction Aligntement: Evil
Allies: Dungeon
Neutral: Necropolis, Demons
Enemies: Haven,
Primairy Magic Schools: Dark Magic
Symbol: The Skull Cross



Story:

They are living underground. They leave the upside when the Wars of Fire were begun. They've hide in the underground. Some years later, the Dark Elves have leave the other Elves. They acusse each other, and the Dark Elves have go to live underground. They have allied against the upside, and worshiped Malassa.

Creatures:

Level 1
Mouse

Low defense/attack/damage/health
High initiative
Medium speed
Huge Growth



Rat

Low defense/attack/damage/health
High initiative
Medium speed
Huge Growth

Abilities: Poison



Level 2

Warrior

Medium defense/attack/damage
Low health
Medium initiative
Medium speed
Medium Growth

Abilities: Poison




Dark Warrior

Medium defense/attack
High health/damage
Medium initiative
Medium speed
Medium Growth

Abilities: Poison, Intimidate




Level 3

Spirit


Medium defense/attack
High health/damage
High initiative
High speed
Medium Growth

Abilities: Poison, howl


Dark Spirit


Medium defense/attack
High health/damage
High initiative
High speed
Medium Growth

Abilities: Poison, howl

Level 4

Shadow Mage

high defense/attack
High health/damage
meedium initiative
low speed
Medium Growth

Abilities: Poison, caster



Dark Mage

high defense/attack
High health/damage
meedium initiative
low speed
medium Growth

Abilities: Poison, caster




Level 5

Shadow Master

high defense/attack
High health/damage
meedium initiative
medium speed
low Growth

Abilities: Poison, caster, Shadow master



Darkness Master

high defense/attack
High health/damage
meedium initiative
medium speed
low Growth

Abilities: Poison, caster, Shadow master



Level 6

Giant Spider

high defense/attack
High health/damage
high initiative
low speed
low Growth

Abilities: Poison, spider web



Mutant Spider

high defense/attack
High health/damage
high initiative
low speed
low Growth

Abilities: Poison, spider web



Level 7

Deeps' Dragon

high defense/attack
High health/damage
high initiative
high speed
low Growth

Abilities: Poison, fire breath



Darkness Dragon



high defense/attack
High health/damage
high initiative
high speed
low Growth

Abilities: Poison, fire breath, devour

Ability Dictionary

devour= the creature has the chance to devour the top creature of the attacked stack(activated ability)

spider web= the creature has a chance to put the attacked stack in a spider web. That creature can't move, attack or retaliate for 5 turns.(activated ability)

Shadow Master= The creature can put an allied dark troop in shadows. That creature will be invisible, and will have no retaletion for 3 turns.(activated ability)

howl= at the start of the combat, the creature will howl and will make the attacker creatures to became affraid.(-2 morale)|(activated ability)

intimidate= for every blow, that creature will decrase the attacked stack's initiative by 5% untill 50%.

Hero:

Darkness Spirit

2 attack skill
1 defense skill
1 power skill
1 knowledge skill

Might Hero

Racial Skill

Power of Darkness

Basic
With this skill, the Darkness Spirit starts with a Darkness Bar. He has an amount of darkness points.(5* hero attack^2+100) With this skill, the hero can call the darkness' spirits to help him in battle, or on adventure map. On adventure map, the spirits can go in the opponent mine and scare them. That mine will be guarded by 5 Shadow Masters, and will be yours. You must see that mine, and that will cost you all the darkness points. You can call them to teleport you on the adventure map. That will cost half of your darkness points. In battle, they can teleport your creatures for number of creatures pointfor halve points. You can summon Darkness Masters for number of darkness points:25.

Advanced
5*hero attack^3+200
mine-halve points
teleport-quarter points
battle summon:15

Expert

5*hero attack^4+300
mine-quarter points
teleport-quarter:2 points
battle summon:15
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