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Heroes Community > Age of Heroes Coliseum > Thread: ICTC 4: Palace
Thread: ICTC 4: Palace
Guarder
Guarder


Supreme Hero
posted February 01, 2009 07:03 PM
Edited by Guarder at 19:22, 14 Feb 2009.

ICTC 4: Palace

I decided to scrap Ashan (sorry Ashan-lovers) and the new world is Karceneal. Say goodbye to alternate upgrades, and hello to second upgrades and 8 creatures a town, but only seven spaces in hero's army. If you ashan-lovers want an ending, here: After Sareth freed Kha-Beleth, the demons took control over Ashan.

There will be at all ten races (maybe i'll make some others):
Humans
Elves
Dwarves
Orcs
Necromancers
Lizards
Frostlings
Demons
Nagas
Avians


Town: Palace
Alignment: Neutral
Aka: The Lizards, Reptillians
Associated Colors: Dark pastel green, Mighty green and Crimson
Core Philosophy: "We care only about ourself, because nobody else care."
Worship: Rachaelia, ruler of water and Algeliana, monarch of Shadow.
Country/Kingdom: Varimalia, the swamp lands.
Capitol: Fergal, household of the king.
Leader: King Forgus XV
Class: Rouge
Class at level ten:
Assassin (might) gives 30% extra poison damage to all creatures in army, but decreases magic by 30%
Adept (magic) all magic spells are increased with 30% effectivity (counts also for creatures), while magicabilities and magic skills with 10%. Decreases movement with 33%.
Mount: Rouge: Giant Spider, Assassin: Basilisk, Adept walks only.
Natural Terrain: Swamp

Primary Element: Water
Secondary Element: Poison
Symbols: The Scepter of poison


Lineup:
Tier 1
Scout:
Stats:
Attack: 2
Defence: 1
Damage: 1-2
Hit Points: 5
Speed: 10
Initiative: 13
Growth: 14/21/28/35
Cost: 30 gold
Abilities: Poisonous attack: Targets will suffer from poison in 3 turns. Poison strength is 10% of creatures attack. Is improved by Toxicology


(without bow)

Grand Scout:
Attack: 3
Defence: 2
Damage: 1-3
Hit Points: 5
Speed: 10
Initiative: 13
Growth: 14/21/28/35
Cost: 45 gold
Abilities: Run, Poisonous attack.


Harbinger:
Attack: 4
Defence: 3
Damage: 2-4
Hit Points: 5
Speed: 10
Initiative: 12
Growth: 14/21/28/35
Cost: 60 gold
Abilities: Run, Poisonous attack



Tier 2
Snake:


Swamp Snake:


Royal Snake:



Tier 38
Serpent Fly:


Coatl:

(a little less marine like)

Dragon fly:

(not so butterfly looking)


Tier 4
Gorgon:


Venomancer:


Medusa:



Tier 5
Dinosaur Cavalry

(person replaced with lizard)

Dinosaur Raider

(a little more armored and rider replaced by lizard)

Dinosaur General

(fully armored, and lizard instead of the woman)


Tier 6
Acolyte:

(only female]

Illusionist:

(only female, and without that dog)

Sorceress:



Tier 7
Wyvern:
Attack: 28
Defence: 25
Damage: 20-40
Hit Points: 320
Speed: 5
Initiative: 8
Growth: 1/1/2/3
Cost: 1 sulfur+ 2235 gold
Abilities: Flying, large creature, Screech(when a combat starts, the wyvern perform a terrible screech, making each enemy lose 3 morale for three turns), poison attack (deals 40% of damage from all wyverns)


Foul Wyvern:
Attack: 31
Defence: 27
Damage: 25-45
Hit Points: 320
Speed: 7
Initiative: 12
Growth: 2/3/4/6
Cost: 2 sulfur+ 2950 gold
Abilities: Large creature, poison attack Poison sting (Activated ability. Creature deals poison damage and the target suffers from venom. every stat will be somewhat weakned. Does not affect undead, or mechanical creatures.), screech.


Venomous Wyvern:
Attack: 34
Defence: 29
Damage: 30-60
Hit Points: 270
Speed: 7
Initiative: 12
Growth: 2/3/4/6
Cost: 2 sulfur+ 3500 gold
Abilities: Poison Sting, Poison attack, Flying, Large creature, Screech.


Tier 8
Hydra:
Attack: 38
Defence: 37
Damage: 65-85
Hit Points: 320
Speed: 5
Initiative: 8
Growth: 1/1/2/3
Cost: 2 sulfur+ 4000 gold
Abilities: 3-headed attack, No Enemy Retaliation, Large creature.

(minus one head)

Chaos hydra:
Attack: 38
Defence: 37
Damage: 65-85
Hit Points: 360
Speed: 5
Initiative: 8
Growth: 1/1/2/3
Cost: 3 sulfur+ 5000 gold
Abilities: 6-headed attack, No Enemy Retaliation, Large creature.


Ancient Hydra:
Attack: 40
Defence: 38
Damage: 80-90
Hit Points: 420
Speed: 5
Initiative: 8
Growth: 1/1/2/3
Cost: 3 sulfur+ 6000 gold
Abilities: Naval(Gain increased attack and defense depend how far you
are from any coast), Water Dweller(may attack a hero at water suddenly at any tile. each time it is encountred, it will move to a random location. How many AH waries from size of map, and size in a stack is increased the larger army the attacked hero has), Long neck (can reach enemies a tile away), No Enemy Retialation, Six-headed attack, Large creature.






Racial and other skills
Basic Toxicology
Poison attacks gains 10% damage (adds to percent, not extra damage. example: 10%=20%, not 10% of 10% all damage), and the target will suffer 3 turns more. Own (Lizard) units are 25% resistant to poison damage. Poison spells effectivity is raised by 5%.
Allows hero to use Poison-master's hut

Advanced Toxicology
Poison attacks gains 20% damage (adds to percent, not extra damage. example: 10%=20%, not 10% of 10% all damage), and the target will suffer 6 turns more. Own (Lizard) units are 50% resistant to poison damage. Bonus from advanced, expert or ultimate will not be extra bonuses, they will be replace the basic, advanced or expert bonus.
Poison spells effectivity is raised by 10%.

Expert Toxicology
Poison attacks gains 30% damage (adds to percent, not extra damage. example: 10%=20%, not 10% of 10% all damage), and the target will suffer 9 turns more. Own (Lizard) units are 75% resistant to poison damage. Bonus from advanced, expert or ultimate will not be extra bonuses, they will be replace the basic, advanced or expert bonus. Poison spells effectivity is raised by 15%.

Ultimate Toxicology
Poison attacks gains 40% damage (adds to percent, not extra damage. example: 10%=20%, not 10% of 10% all damage), and the target will suffer to the end of the combat. Own (Lizard) units are immune to poison damage. Bonus from advanced, expert or ultimate will not be extra bonuses, they will be replace the basic, advanced or expert bonus. Poison spells effectivity is raised by 25%.

Assassin skills
(Can't be learned by a Rouge or an adept)
As 1: Assassinate: Combat Ability. Hero can attack a creature on the battlefield, dealing normal damage, and kills one extra creature. Example: Hero attack a stack with two dragons with 300 hp each. Kills one creature and deals 150 damage. Costs 3 mana.


Adept skills
(Can't be learned by a Rouge or Assassin)
Ad 1: Bacteria cult: Combat ability. Hero can send a bacteria cult, which will severe the nervesystem for the creature several rounds. Hero decide how severe: 5 mana per turn, and 5 mana per -2 speed and initiative enemy lose.

Ad 2: Blood Pact: Adventure map ability/when attacked you can use this skill at the moment the battle starts. The adept can half its attack and defense, for filling up the mana tank, and double with 3. After a month, the hero will lose all the mana, and gain back attack and defense, except 1 point for every tenth point it has (attack 23 defense 10= attack 20 = defense 8/ attack 4 defense 12 = attack 3 defense 10)

Ad 3: Summon basilisk: Combat ability. Can summon a mighty basilisk, which will strike an enemy (at your choice) and petrify it (blind) damage and time of blind is determinated by Adepts spellpower.




Buildings

Standard
Village hall:
Gain 500 gold each day
Cost: Free
Requirements: None
Town Level: 0

Town hall:
Gain 1000 gold each day
Cost: 2000, 5 wood
Requires: Lizard Den, Village hall
Town level: 3

City hall:
Gain 2000 gold each day
Cost: 5000 gold, 5 ore
Requires: Town hall, Gorgon lair, magic guild, Lizard cavern
Town level: 9

Capitol:
Gain 4000 gold each day
Cost: 10 000 gold
Requires: City hall, Lizard burrow, Gorgon asylum, Acolyte's guild
Town level: 15

Management:
Gain 100 gold per town level
Cost: 3000 gold, 5 wood and 5 gems
Requires: Village hall, Blacksmith, Lizard den.
Town level: 3

Blacksmith:
Rogue, Assassin and Adept can buy First aid tent. Assassin can buy a ballista too, while an Adept can buy a magic wagon (everybody in heroes army, hero too, gains +3 spellpower).
Cost:
Requires: None
Town level: 0


Statue of King Forgus I (Lizard sitting on a throne, with a crown, with the scepter of poison :
Gains 5000 gold in the city it is build in. Hero gains 3 to all parameters and poison damage does 50% damage more under sieges. It also give you +50% creature growth
Requires: Grail
Town level:12

Fort:
The Fort provides your town with defensive walls.
Cost: 5000 gold, 5 wood, 5 ore
Town level: 6

Citadel:
An upgrade of the Fort.
The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses.
Cost: 5000 gold, 5 wood, 5 ore
Requires: Fort
Town level: 9

Castle:
An upgrade of the Citadel.
The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth.
Cost: 5000 gold, 10 wood, 10 ore
Requires: Citadel, Boiling oil
Town level: 12

Boiling oil
Moat gains +1 row, and deal 50 more damgage.
Cost: 2000 gold, 5 mercury, 5 sulfur.
Requires: Citadel
Town level: 9

Tavern:
The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1.
Cost: 250 gold, 2 gems, 3 ore.
Requires
Town level: 0

Marketplace:
With the Marketplace you can exchange resources and sell artifacts (exchange rates decrease with each Marketplace you own).
Requires: None
Town level: 0

Resource silo:
An upgrade of the Marketplace.
The Resource Silo provides you with an additional +1 sulfur each day.
Requires: Marketplace
Town level: 3

Hidden reserve:
For every 4 hidden resources, you gain 1 resource of that type each week. Can store Wood, ore, gems, crystals, sulfur and mercury.
Cost: 3000 gold, 5 crystals and 5 wood
Town level: 6

Magic:
Magic guild level 1
Gives level one spells
Cost: 1000 gold, 5 wood, 5 ore
Requires: None
Town level: 3

Magic guild level 2
Gives level two spells
Cost: 1000 gold, 5 wood, 5 ore, 1 crystal, 1 mercury, 1 sulfur, 1 gem
Requires: magic guild level 1
Town level: 3

Magic guild level 3
Gives level two spells
Cost: 1000 gold, 5 wood, 5 ore, 2 crystals, 2 mercury, 2 sulfur, 2 gems
Requires: magic guild level 2
Town level: 3

Magic guild level 4
Gives level two spells
Cost: 1000 gold, 5 wood, 5 ore, 3 crystals, 3 mercury, 3 sulfur, 3 gems
Requires: magic guild level 3
Town level: 3

Magic guild level 5
Gives level two spells
Cost: 1000 gold, 5 wood, 5 ore, 5 crystals, 5 mercury, 5 sulfur, 5 gems
Requires: magic guild level 4
Town level: 3

Poison-master's hut
Allows hero to mix poisons (works like h5 wizards mini artifacts) which he can throw to inflict damage or curse enemy.
Cost: 3000 gold, 5 wood, 5 ore, 5 gems, 5 crystals, 5 sulfur, 5 mercury.
Requirements: Magic guild level 2, Blacksmith, Pit
Town level: 9

Dwellings
Lizard den -> Lizard cavern -> Lizard burrow

Pit -> Chasm -> Abyss

Vespiary -> Hive -> Dragon hive

Gorgon Lair -> Gorgon Asylum -> Gorgon Stronghold

Terrace -> Arena -> Judgement arena

Acolytes Guild -> Acolytes League -> Sisterhood of the Acolytes

Wyvern nest -> Foul nest -> Wyvern hatchery

Poison fountain -> Poison Spring -> Poison geysirs


I will try to do the best i can to update something every day.

Feel free to comment

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Blizzardboy
Blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted February 04, 2009 08:14 PM
Edited by Blizzardboy at 20:18, 04 Feb 2009.

This looks like a really pretty faction. I love the shiny and elegant looking reptiles. This is a crazy suggestion, but maybe you could work in an actual dinosaur in one of the tiers? (maybe replace the spider riders with a dinosaur rider or something) It would be cool to see a T-Rex on the battlefield, or a Pterodactyl Rider.

Also, I think it's odd how you have a Palace faction (which implies that it's really elegant and grand) and then you have a Rogue hero. It doesn't seem like it fits, but maybe I will see it better as you continue to develop the faction.

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skeleton_king
skeleton_king


Disgraceful
Famous Hero
posted February 04, 2009 08:17 PM

Wow , I nice the pics.
____________

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Guarder
Guarder


Supreme Hero
posted February 04, 2009 08:56 PM

@Blizzardboy not stupid, not stupid. Maybe i do it when the internet connection speed will be a little faster...(uses around 40 min to download 5mb)
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 04, 2009 09:01 PM

Interesting..and not in Ashan

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted February 11, 2009 02:10 PM

Like this town, cuz I like lizardmen and such.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted February 12, 2009 12:07 AM

Nice new Town And i Love the pictures

Quote:
Management:
Gain 100 gold per town level
Cost: 3000 gold, 5 wood and 5 gems
Requires: Village hall, Blacksmith, Lizard den.
Town level: 3


so when town is at 28th level you get 2800 extra income nicely too much.

The toxicology racial ability proves to be more lethal threat then any decay spell. You could win by just one posion attack and make wait command to see the enemy dieing slowly But maybe I am wrong
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Guarder
Guarder


Supreme Hero
posted February 12, 2009 07:17 AM

Yes, i'm wondering to weaken the racial ability.

Also about management, i found it pretty necessary. remember that i have one more tier, and the max cost is around 5000 gold...
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 02, 2009 11:35 AM
Edited by Mytical at 11:36, 02 May 2009.

Awesome faction, didn't see much I didn't like.

Edit : Although a little background/history would have been nice.
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Message received.

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friendofgunnar
friendofgunnar


Honorable
Legendary Hero
able to speed up time
posted May 02, 2009 10:39 PM

jiriki9

-Palace: Solid attempt on a not so-creative faction, that could use a bti more details. Still, 35 points for it.

Dark Crystal

Palace
Cohesiveness 10/10 – quite cohesive, good work!
Storyline/History 0/10 – no history, nor campaign.
Creativity 13/15 – sounds interesting and creative, but not very original, because we have already seen such variations of lizards many times.
Battle facets 7/10 – some interesting new creatures abilities, toxicology skill sounds interesting as well, but why no feedback for every creature? And imo snakes should be tier 1 while lizardmen should be tier 2.
Discretionary 4/5 – good faction, I like it.

Total score: 34/50

Mytical
Palace - 44/50

Jiriki: 35 (25%) + DarkCrystal: 34 (25%) + Mytical: 44 (50%)
Final score= 39.25


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