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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Necropolis worst enemy
Thread: Necropolis worst enemy This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted April 04, 2009 08:07 PM

Spellpower is always welcome, as for Knowledge you never know how important it is until you run out of mana

And btw I consider Summoning for Necro better than Dark, but I guess different play styles have different opinions and strategies. Well, if you get the right summoning spells, that is. Getting the Mage Guild to level 5 is a must, both level 5 summoning spells are awesome for Necro (and don't forget Raise Dead)
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 04, 2009 08:14 PM
Edited by Elvin at 20:16, 04 Apr 2009.

I can creep just about everything without dark or sorcery. Logs, summoning and enlightenment are all you need.

Edit: Only case you might need dark is when faced with an amazingly strong garrison but normally creeping doesn't require dark.
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ZeroXcuses
ZeroXcuses


Known Hero
posted April 04, 2009 08:19 PM

I suppose that summoning is useful, especially if you're resurrecting the dead. I just find that in the lategame, it's better to just cast dark. When I play, I'm working for the lategame, and I don't want to take skills early that become obsolete later. That's why I'm torn about Banshee Howl. -1 morale and -1 luck isn't much, but - 10% initiative is great!

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted April 04, 2009 10:36 PM

I really like to know how to play as an necromancer....
(I'm an totally noob when it comes to that faction)

Joke aside.... Necro can beat any factions at any time....(weeks)
all you need is the right skill and the "right" ATB bar  
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted April 04, 2009 10:44 PM

Dungeon and Haven are going to smash you in few turns But I can't agree for Academy...

...hm, it depends on the game as well...
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted April 04, 2009 10:50 PM

Dungeon is a real problem, as Destructive can be very nasty for Necro. This makes sylvan quite Dangerous too, Channelled Rain of Fireball is menacing, even with Protection and/or Boneward to ward them off. I kinda disagree about Haven. Necro's Dark can easily counter Haven's Light, Their Summoning, or even their Destructive can blow all of their Paladins apart swiftly, before they can lay hands too often.
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted April 04, 2009 11:03 PM
Edited by VokialBG at 23:05, 04 Apr 2009.

Nah I play ONLY necro, without Swift mind they will make you flat! In late game you stand no chanse, the paladis will kill one of your stacks with their first move (doesn't matter which they are going to attack). Summoning can't help you, same goes for dark (they can clean everything will their creatures and spell tricks). Ye, you still can rely on anti-morale and etc...

Why Heroes 5 (or maybe just necro) is NOT well finished game:

Originally necro should be haven's evil twin, this was Nival's first idea, we know it, not only because Nival said so, but from all the skills and some of the units (originally the death knight was tier 6 necro unit with harm touch - opposite of the lay hands, the skely looks like skeleton of marksman, you can see the text on vampires swords on the knight's, etc...), later they decided to make them Academy opposite. That's why the whole necro conception is wrong...
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Elvin
Elvin


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Omnipresent Hero
Endless Revival
posted April 04, 2009 11:39 PM

Otherwise the skelies would carry those silly gremlin-made guns? Gimme a break. Either way fiur knows how necro plays in gameplay you just do single. And it's a matter of map, in how many maps are the lategame conditions same? Some maps can give plenty of units to raise, others too much gold for training etc.
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Dargor
Dargor


Adventuring Hero
posted April 06, 2009 12:37 PM

"the paladis will kill one of your stacks with their first move (doesn't matter which they are going to attack)"
Thats why you shold use swift minded Puppet master on them, since they are immune to Frenzy, Blind is good also, if there is nothing better

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ZeroXcuses
ZeroXcuses


Known Hero
posted April 08, 2009 06:29 AM

Ugh, see, that's what I'm talking about. To get Swift Mind, I have to get scouting and arcane intuition, which are two levels wasted on abilities which I think are pretty weak.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 08, 2009 10:08 AM

Incorrect, besides the value of swift mind more than makes up for that.
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Kispagat
Kispagat


Famous Hero
posted April 08, 2009 12:22 PM

time

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Dargor
Dargor


Adventuring Hero
posted April 08, 2009 01:09 PM

Quote:
time


Post of the Day

Anyway, Someone once said that scoutig has its uses, that you can see the exact number of the creatures that guard stuff on the map. Yes sure i know, we all know how many is lots/horde etc.
BUT early when i see lots of Vindicators, its better to know if there are 21 or 49 of them (both are considered "lots")
When is comes to Eagle Eye (or whatever its called in homm5, sorry i dont operate by the names) Thats a diffrent story, but Hey, to get Strongholds ultimate skill you have to take Goblin Support, there's always a bigger fish

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted April 08, 2009 01:56 PM

Quote:

When is comes to Eagle Eye (or whatever its called in homm5, sorry i dont operate by the names) Thats a diffrent story, but Hey, to get Strongholds ultimate skill you have to take Goblin Support, there's always a bigger fish



Thats Arcane Intuition and sometimes it can save you. I recently had a game Fortress(me) vs Stronghold and I went Dark however I had only Slow in my Guild(dwarfs arent familiar with this school).  But luckily, I bought 2 Dark Matrons from camp and I learnt Confusion,Suffering and Vulnerability from them thanks to Arcane Intuition. It really helped me It also helps when youre aiming for some Master perks and you dont have proper spells in guild.(Mages,Inquisitors,Liches,Rune Mages etc)

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted April 08, 2009 08:32 PM

Arcane Intuition also allows you to view the enemy hero's skills, perks and artifacts in battle (double right-click him/her)

It's useful when you doubt if you should cast a Phoenix since the enemy can have Cold Death or Frenzy/Puppet Master.
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ZeroXcuses
ZeroXcuses


Known Hero
posted April 09, 2009 12:23 AM
Edited by ZeroXcuses at 00:24, 09 Apr 2009.

I guess I have never considered the fact that if I summon a Phoenix, that the enemy could mimic my summon.

I need to go back through the Necro strat thread. I usually take offense for Battle Frenzy, but that was a strat back in the days where we made skelly archers rather than warriors. In other words, why are people taking defense?

Also, I can't recall a time when I didn't get a spell that I wanted that I could get from a creature. Blind and Vampirism are the rarest of them all in my mage guilds.

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted April 09, 2009 12:46 AM

We all know that it's a matter of luck. You're saying that you're always having the most needed spells. But sometimes Lady luck just look at you and say : Blah, go away... So it's rather useful to learn it from AI.

As for the defense : The skill itself is plain wonderful, Vitality helps a lot vs Destruction, Evasion - its an obvious pick vs Sylvan, Haven, while Last Stand can be a nice surprise vs Armageddon/WoL users(but it still doesnt preserve you from Fiery Wrath,Cold Steel,Flaming Arrows and Ignite.

@Asheera - good point

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ZeroXcuses
ZeroXcuses


Known Hero
posted April 09, 2009 07:56 AM

I take back what I said. I decided to play a multiplayer against the AI, and didn't get weakness or decay from my mage guild, and I'm almost level 14. Bought one Archlich and I learned those two plus suffering in one battle.

I've maxed out necromancery, adv sorcery, basic defense, and basic enlightenment with a few perks(master of mind, protection), but the game has not offered me logistics yet. I'd like to see swift mind in action. It keeps offering me destruction magic, but I don't want.

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NutzuCamataru
NutzuCamataru

Tavern Dweller
posted May 28, 2011 02:25 PM

In my opinion Defense is a must with Necropolis because its a faction which has low initiative and low speed so there is no way you can atack on the battlefield with them and try to hit first, you must defend and try to resist a few atacks thats why you need defense with vitality last stand and stand your ground..!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 28, 2011 04:46 PM

dark is a cliché for necromancers, but what about destro, no one talk about it? they have great spellpower, good durability, and can regenerate mana. they don't seem to have a particular advantage when using dark, compared to other factions, except for spells like plague and puppet master.

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