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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Can Cold Death and Fiery Wrath stack?
Thread: Can Cold Death and Fiery Wrath stack?
aquaman333
aquaman333


Famous Hero
of the seven seas
posted March 02, 2009 03:53 PM

Can Cold Death and Fiery Wrath stack?

according to the Skill Wheel on celestial heavens, Knights can get both Cold Death AND Fiery Wrath, if I acquire both of those will the damage boost stack? As in +10% Water damage and +10% Fire damage? because if so, every time I get that 2% Destructive Magic on a level up with Klaus, I'm takin it...
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 02, 2009 03:56 PM

I think so, yes. Why wouldn't they? I'll test it to make sure when I have time though.

And use this thread for minor questions like this
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 02, 2009 03:58 PM

You mean Cold Steel, Right?

I'm not sure about the stacking though, but I tihkn they work independantly - which would mean that they stack.

Either way, Destructive is probably the WORST skill a Knight can take (tied with Summoning). Don't  take it, don't consider it, don't Don't. Don't. DON'T.

Even COld Death/Master of Fire cannot help.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted March 02, 2009 05:42 PM
Edited by Azagal at 19:18, 02 Mar 2009.

Dude... what part about giving advice do you not understand? Don't talk like you know it all. People might believe everything you say which would leave them kinda biased...

Destruction is good for Knights. The armour reduction will boost your damage output imensely. It's just as good as righteous might (actually it's better in terms of damage increase eventhough it's only for 1 round). Try a swiftminded Knight fireballing the enemy line before the champion charge or the griffin dive or the vindicator cleave attack or the crossbowmen shot. You'll witness miracles.

So don't go arround and claim stuff as if you were right. Atleast say something "in your experience" or anything to make it clear that you're not the holder of the absolute truth oO.

EDIT:
Quote:
Either way, Destructive is probably the WORST skill a Knight can take (tied with Summoning). Don't  take it, don't consider it, don't Don't. Don't. DON'T.

I actually quoted that part in order to show you how ridicolous your phrasing is (and to underline the point in my original message).
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted March 02, 2009 05:51 PM

For what it's worth in a full game I'd probably side with Lexxan.  Destructive isn't top of my list as the knight.

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Clay_Man
Clay_Man


Known Hero
TOH gamer
posted March 02, 2009 06:32 PM

Quote:
Try a swiftminded Knight fireballing the enemy line before the champion charge or the griffin dive or the vindicator cleave attack or the crossbowmen shot.


Try that outside the duel map...

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted March 02, 2009 06:37 PM

Done that sometime ago and it worked like this:

2564 Normal Damage
256  Ice Damage
256  Fire Damage

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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 02, 2009 06:55 PM

Lexxan is 100% right. Destructive and Summoning are bad choices for a knight, and on top of that, after two-three spells you might find yourself out of mana
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted March 02, 2009 07:15 PM

Quote:
Quote:
Try a swiftminded Knight fireballing the enemy line before the champion charge or the griffin dive or the vindicator cleave attack or the crossbowmen shot.


Try that outside the duel map...

Admitingly I have next to no experience outside the duel map. I don't think that makes my points invalid though.
But I still stand by my point that Destruction isn't a definte no go for Haven and that it does increase dmg output drasticaly, swift mind or not.
I have no idea what it would do for you during creeping (duel map) but I do not see how this potential downside overshadows the uses it has in battle.

My whole point is that Destruction isn't a "DON'T TAKE IT OR YOU'LL BURN IN HELL!!!" skill for Haven.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Duncan
Duncan


Famous Hero
The Pathfinder
posted March 03, 2009 10:29 AM

Azzie's point is a refreshing thought nonetheless. There might be situations where we are forced to take that path (anticipating Demon Lord's or Barbarian's ballista for example).

But yeah, I wouldn't take it 90% of the time
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 03, 2009 12:04 PM

I can't totally dismiss the possibility of 10%(fiery) + 10%(cold) + 25%(retribution) + 15%(attack) extra damage. Of course a mass RM is better but chances are that the original charge will be without a blessing. And with any luck ice and fire mastery will come in handy. There are many reasons why I would pick light instead of this - most importantly the enemy having dark - but it could work. Btw does the extra elemental damage bypass last stand?
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted March 03, 2009 12:08 PM
Edited by blizzardboy at 12:10, 03 Mar 2009.

If memory serves, the damage from cold steel / fiery wrath is shown after the initial damage. So let's say you attack and kill 12 zombies. It would show as -10, then -1 then another -1 from cold steel + fiery wrath. So I'm guessing that means the extra damage would bypass Last Stand since it's counted separately.

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razor5
razor5


Famous Hero
Freezing...
posted March 03, 2009 03:18 PM

Quote:
Lexxan is 100% right. Destructive and Summoning are bad choices for a knight, and on top of that, after two-three spells you might find yourself out of mana


Exactly,also in your Destructive Magic thread,some people and I,said there some Destructive is a bad choice for Haven,because some spells like the Fireball casted by a Knight is only waste of mana.
About Summoning Magic,I have to disagree easily,because using the Phantom Forces or the Phoenix-summoning spell are useful for Haven

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted March 03, 2009 03:22 PM

Quote:
Admitingly I have next to no experience outside the duel map.

You don't?

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