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Heroes Community > Library of Enlightenment > Thread: Behold! Battle of Dragons. Dungeon vs Rampart.
Thread: Behold! Battle of Dragons. Dungeon vs Rampart. This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · NEXT»
Thunder
Thunder


Responsible
Famous Hero
posted December 22, 2001 11:03 AM
Edited By: Thunder on 21 Jan 2002

Behold! Battle of Dragons. Dungeon vs Rampart.

RULES

This is a game. Community members (players) are taking turns in this battle. What you can do in your turn is: wait with the creature or defend with the creature or attack with it or move with the creature (or even cast a spell with it) or you can cast a spell with hero. Only one action is permitted in every (player) turn. So if you cast a spell, you are not allowed to do anything else. (Each reply is one action/turn)

You have to calculate how much damage you did with the creature stack (and how many were killed), how much creature stack does damage with its retaliation or how much hero possibly makes damage with spell (if there is resistance in effect then I or Djive will make the random effect if the spell succeeds or not (this also happens on creature specialties, like basilisks stoning, gorgon stare etc) you have to wait until I or Djive had replied on that). And take defense/attack difference into your formula, as well as offense/armorer/archery bonuses. Furthermore, the damage done is always the average damage creature does  (unless blessed or cursed) (this is just because there wouldn`t be too much random).

In addition, you have to say which creatures turn is next or if combat round have ended (creatures used up their turns and heroes casted their spells). You can also comment (don`t have to) why you did something if you like. For example:

!Beastmaster waits with the Dragon Flies!

!Now it is the turn of the Master Genies!


and the next one:

!Wizard casts Mass Bless!

!It is still the turn of the Master Genies!


Note furthermore, that this battle is for everyone not just one against one. You can always reply on other moves by making your own move after it. But you are not allowed to reply on your own move.

After the combat round have ended,  I or Djive will view the current situation. What is involved in that is: current spell points both Heroes have, what and how many creatures are left, what and how many creatures died, what spells/abilities is in effect and how many rounds those spells will still be in effect (unless cured or dispelled). And what creature stack starts at the next turn.

So players have to wait on after every random effect or end of the combat round until I had replied concerning the random effect or the end of the turn summary.

This game is of course, similiar to HoMM3 battle.

If the attackers Attack skill is higher than defenders Defense skill,  then damage is increased 5% per point of difference (up to a maximum of 400%). If the Attack skill is lower, then damage is decreased 2.5% (fractions are rounded down) per point of difference (to a minimum of 30%).

Combat examples:

61 Ogre Magi attack 10 Arch Angels. Attack/Defense (Hero stats counted) difference is +8  for Angels and -5 for Ogres. Arch Angels do base damage of 500 and Attack/Defense (40%) difference increases it to (500*1.40)700 killing 11(660) Ogre Magi and damaging the 12th one (Health 20). Now 50 Ogre Magi retaliate doing 300-600 damage but Attack/Defense(-12%) decreases it to (0.88*(300-600))264-528. Average damage is ((264+528)*0.5)396, so Ogres kill one Angel and damaging second (Health 104).

Overlord`s 7 Black Dragons attack the Ranger`s 7 Gold Dragons (already retaliated). A/D difference for the Black Dragons is -4(-10%). Overlord has Expert Offense while Ranger has Expert Armorer. Black Dragons do (0.90*7*45*0.85*1.3)313 damage, killing one and damaging second (Health 187). 1.3 comes from Offense while 0.85 comes from Armorer.

Ranger`s 63 Grand Elves attack the Battle Mage`s 81 Wolf Raiders (in shooting range). A/D difference for the Grand Elves is +5(25%). Ranger has Expert Archery. Grand Elves do ((1.25+0.5)*63*2*4)882 damage, killing all of the Wolf Raiders. 0.5 comes from Archery.

Archery and Offense have the same methods. If A/D is negative it will affect both Offense and the Archery (reducing the damage done from Offense or Archery). If A/D is positive it wont affect the damage the Offense or the Archery inflicts. A/D difference wont affect the damage reduced by the Armorer.

(Positive A/D + 0.3[Offense] or 0.5[Archery])* Average Damage one Creature does *Number of the Creatures = Total Damage

Negative A/D * 1.3[Offense] or 1.5[Archery] * Average Damage one Creature does *Number of the Creatures = Total Damage

Negative or Positive A/D * 0.85[Armorer] * Average Damage one Creature does *Number of the Creatures = Total Damage


Note that if the creature is out of shooting range (10 hexes), the shooter will do only half damage.

HEROES & UNITS & SPELLS

Dungeon Hero

Damacon
Money Special

Attack 13
Defense 13
Spell Power 7
Knowledge 7


Spell Points 140

Expert Wisdom
Expert Earth Magic
Expert Fire Magic
Expert Offense
Expert Resistance
Expert Intelligence
Expert Logistics
Expert Artillery

Spells
Sacrifice
Town Portal
Inferno
Teleport
Air Shield
Anti-Magic
Blind
Lightning Bolt
Remove Obstacle
Weakness
Slow
Dispel
Shield
Curse
Stoneskin

Artifacts
Spirit of Opression
Hourglass of the Evil Hour
Ballista

Rampart Hero
Kyrre

(Specialty in logistics)

Attack 13
Defense 15
Spell Power 6
Knowledge 6


Spell Points 60

Expert Tactics
Expert Armorer
Expert Archery
Expert Earth Magic
Expert Resistance
Expert Water Magic
Expert Wisdom
Expert Logistics


Spells
Magic Mirror
Resurrection
Counterstrike
Force Field
Frost Ring
Mirth
Ice Bolt
Visions
Fortune
Bless
Shield
Cure
Stone Skin
Summon Boat

Artifacts
Shackles of War

Dungeon Units
7   Black Dragons (Att 38, Def 38)
14  Scorpicores (Att 29, Def 27)
21  Minotaur Kings (Att 28, Def 28)
36  Medusa Queens (Att 23, Def 23)
63  Evil Eyes (Att 23, Def 21)
72  Harpy Hags (Att 19, Def 19)
154 Infernal Troglodytes (Att 18, Def 17)

Rampart Units
7   Gold Dragons (Att 40, Def 42)
14  War Unicorns (Att 28, Def 29)
27  Denroid Soldiers (Att 22, Def 27)
45  Silver Pegasi (Att 22, Def  25)
63  Grand Elves (Att 22, Def 20)
88  Battle Dwarwes (Att 20, Def 22)
126 Centaur Captains (Att 19, Def 18)

Hero stats are already counted in creatures Attack and Defense.

Ballista
Attack: 23
Defense: 23
Health: 250
Damage: 140

Hero stats are already counted in as well as double shot and damage special.

Unit deployement is (from top to bottom):
Dungeon
Medusa Queens
Infernal Troglodytes
Scorpicores
Black Dragons
Harpy Hags
Minotaur Kings
Evil Eyes

Rampart
Grand Elves
Dendroid Soldiers
Silver Pegasi
Gold Dragons
Centaur Captains
Battle Dwarwes
War Unicorns

Creatures Movement Order
Gold Dragons: 16
Black Dragons: 15
Silver Pegasi: 12
Scorpicores: 11
War Unicorns: 9
Harpy Hags: 9
Centaur Captains: 8
Minotaur Kings: 8
Grand Elves: 7
Evil Eyes: 7
Medusa Queens: 6
Battle Dwarwes: 5
Infernal Troglodytes: 5
Dendroid Soldiers: 4


Battlefield is:
15 hexes wide and 11 hexes high.

The battle is happening on snow (neither party have advantage over terrain) and there is no terrain obstacles.

Overlord attacks Ranger (so Dungeon units are on left).

Links:
Dungeon troops Rampart troops
Air Spells Earth Spells Fire Spells Water Spells
Secondary Skills
 


BATTLE BEGINS
Ranger starts with the Gold Dragons.........

____________

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barbarian
barbarian


Famous Hero
posted December 22, 2001 02:13 PM

Ranger cast expert shield.



Black dragons are next.

____________
It's optional.

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Thunder
Thunder


Responsible
Famous Hero
posted December 22, 2001 02:26 PM

!Ranger waits with the Gold Dragons!

!It is now turn of the Black Dragons!

One action allowed only.
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barbarian
barbarian


Famous Hero
posted December 22, 2001 02:59 PM
Edited By: barbarian on 22 Dec 2001

Sorry I am new too this.


So black dragons wait.



Silver pegasi's next turn.

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It's optional.

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Thunder
Thunder


Responsible
Famous Hero
posted December 23, 2001 11:42 AM

!Ranger waits with the Silver Pegasi!

!It is now turn of the Scorpicores!
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted December 23, 2001 11:54 AM

Overlord casts Expert Shield.

Still the turn of the Scorpicores.

____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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barbarian
barbarian


Famous Hero
posted December 23, 2001 02:13 PM

Overlord waits with the scorpicores.


It is now turn of harpy hags.

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Thunder
Thunder


Responsible
Famous Hero
posted December 23, 2001 02:34 PM

I changed the combat examples. So everyone should view them. Now the formulas are correct (I hope so).

!Ranger waits with the War Unicorns!

!It is now turn of the Harpy Hags!

(Check the movement order before you say what stack is next)
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barbarian
barbarian


Famous Hero
posted December 23, 2001 04:30 PM

Overlord waits with the harpy hags.


It is now turn of the war unicorns.
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It's optional.

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Thunder
Thunder


Responsible
Famous Hero
posted December 27, 2001 10:33 AM

!Ranger waits with the Centaur Captains!

!It is now turn of the Minotaur Kings!
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barbarian
barbarian


Famous Hero
posted December 27, 2001 12:25 PM
Edited By: barbarian on 27 Dec 2001

Overlord waits with the minotaur kings.

It is now turn of the grand elvs.
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Hexa
Hexa


Responsible
Legendary Hero
posted December 27, 2001 01:05 PM

[Hexa joins the Ramparts side]

Grand Elves att Evil Eyes doing
(63*(1,05+0,5)*4*2)*0,5=391dmg killing 17 and leaving the next with 5hp.

Evil Eyes are next

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If you want to realize your dreams >>> you have to wake up!@

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andiangelsla...
andiangelslayer


Disgraceful
Famous Hero
posted December 27, 2001 01:06 PM

you guys should make this different, its boring, if 2 "fighters" are on community they should send themselves a IM, and than fight a whole battle, this is as much fun as watching hair growth, at least for me lol
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Hexa
Hexa


Responsible
Legendary Hero
posted December 27, 2001 01:11 PM

Well I agree its going way too slow .. that's why I joined again .. hope to speed things up a bit!@
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If you want to realize your dreams >>> you have to wake up!@

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Thunder
Thunder


Responsible
Famous Hero
posted December 27, 2001 01:14 PM

Quote:
you guys should make this different, its boring, if 2 "fighters" are on community they should send themselves a IM, and than fight a whole battle, this is as much fun as watching hair growth, at least for me lol


That is the reason why I always hesitate when replying.
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barbarian
barbarian


Famous Hero
posted December 27, 2001 01:48 PM

Overlord waits with the evel eyes.


It is now turn of the medusa qweens.
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It's optional.

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Hexa
Hexa


Responsible
Legendary Hero
posted December 27, 2001 02:04 PM

Medusa’s att. Grand Elves doing (36*1,15*7)*0,5=145dmg killing 9 leaving the next with 5 hp.
Dwarfs are next

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If you want to realize your dreams >>> you have to wake up!@

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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted December 27, 2001 02:16 PM

Dwarfs wait

It's the turn of the I. Troglodites...
____________
I'm always happy to help.. unless I'm helping myself.

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Hexa
Hexa


Responsible
Legendary Hero
posted December 27, 2001 02:16 PM

Infernal T move five hexes straight forward.
Dendroid Archers are next

____________
If you want to realize your dreams >>> you have to wake up!@

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Slava14
Slava14


Promising
Famous Hero
I am 16 now....
posted December 27, 2001 02:27 PM

Dendroid Soldiers move
4 hexes forward


Evil Eyes are next ...




____________
I'm always happy to help.. unless I'm helping myself.

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