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Heroes Community > Library of Enlightenment > Thread: Behold! Battle of Dragons. Dungeon vs Rampart.
Thread: Behold! Battle of Dragons. Dungeon vs Rampart. This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted February 13, 2002 12:24 PM
Edited By: Djive on 20 Feb 2002

!Infernal Troglodytes retreats one step west+one step south-west! (This places them outside 10-hex range of Elves and also outside range of War Unicorns and Centaur Captains).!

!Centaur Captains are next!

Edited:
Where are YOU all Rampart Players! It's been your turn for a long time now... And it's your turn at least three times in a row... (Centaurs, Unicorns and Golds in next round.) Even if you're just going to defend with a Unit, you have to post the move.

I fully agree with Thunder below. We do consider suggestions to make the threads better, but please keep suggestions constructive.
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Thunder
Thunder


Responsible
Famous Hero
posted February 13, 2002 03:51 PM

Andi, you are complaining that this is meaningless and boring but still you are reading this and posting here. Sounds odd to me.

Of course you don't know whether the Unicorns blind or not and so you won't know it here either. Heck, even I don't know whether Unicorns are going to do their effect or not as I do it as a RANDOM effect (best way to make random effect is with two people selecting numbers or with some computer program). I don't want too much luck (random) effects on this battle and so the creatures are doing average damage and there is those artifacts negating the effect of luck and morale.

We are going to do this differently on next thread. People have to sign on the side they are going to play with, and I give them spells and skills according to the players side.


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sos
sos


Known Hero
posted February 20, 2002 04:00 PM
Edited By: sos on 20 Feb 2002

Centaurus, and Unicorns defend. Goldies are next.
I suggest goldies attack blackies from west, blocking the medusa.

Can we get a new picture of the current situation?

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted February 20, 2002 05:48 PM

You can only do ONE action, sos.

However, I'll do the defending for the Unicorns for you. This will leave you free to move with the Goldies if you so want, but wait for Thunder's summary before moving.

!War Unicorns defend!

Thunder, time for the summary...
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Thunder
Thunder


Responsible
Famous Hero
posted February 20, 2002 06:25 PM
Edited By: Thunder on 22 Feb 2002

End of the Round Two

Spells in effect:
Expert Shield on Rampart units (4 rounds remainining)
Expert Stoneskin on Rampart units (5 rounds remaining)
Expert Shield on Dungeon units (5 rounds remaining)
Expert Stoneskin on Dungeon units (6 rounds remaining)


Dungeon Units
6 Black Dragons (Health 190, Att 38, Def 38)
10 Scorpicores (Att 29, Def 33, Sh, St)
13 Minotaur Kings (Health 10, Att 28, Def 34, Sh, St)
36 Medusa Queens (Att 23, Def 29, Sh, St)
46 Evil Eyes (Health 5, Att 23, Def 27, Sh, St)
36 Harpy Hags (Health 9, Att 19, Def 25, Sh, St)
55 Infernal Troglodytes (Health 3, Att 18, Def 23, Sh, St)


Rampart Units
6 Gold Dragons (Health 84, Att 40, Def 42)
14 War Unicorns (Att 28, Def 35(42), Sh, St)
19 Denroid Soldiers (Health 32, Att 22, Def 33(40), Sh, St)
22 Silver Pegasi (Health 13, Att 22, Def 31, Sh, St)
41 Grand Elves (Health 14, Att 22, Def 26, Sh, St)
88 Battle Dwarwes (Att 20, Def 28(34), Sh, St)
126 Centaur Captains (Att 19, Def 24(29), Sh, St)

Until their next action Battle Dwarves, Dendroid Soldiers, Centaur Captains and War Unicorns have 20% additional defence, the number within parenthesis above.

Creatures Movement Order
Gold Dragons: 16
Black Dragons: 15
Silver Pegasi: 12
Scorpicores: 11 (Bound by Vines)
War Unicorns: 9
Harpy Hags: 9
Centaur Captains: 8
Minotaur Kings: 8
Grand Elves: 7
Evil Eyes: 7
Medusa Queens: 6
Battle Dwarwes: 5
Infernal Troglodytes: 5
Dendroid Soldiers: 4


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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted February 22, 2002 08:32 AM

Heh Thunder show a pic of what the next round will look like when it starts like you did in the beggining of round 2 before

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Snogard
Snogard


Known Hero
customised
posted February 22, 2002 08:51 AM

Quote:
Heh Thunder show a pic of what the next round will look like when it starts like you did in the beggining of round 2 before




Aculias is right.  Can't make a move without that

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thunderknight
thunderknight


Promising
Famous Hero
posted February 22, 2002 09:17 AM

Ya, waiting for the pic.
Let's do some dragon killing this
round, baby.
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Snogard
Snogard


Known Hero
customised
posted February 22, 2002 09:24 AM

Surely, you are not talking about me huh!!

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thunderknight
thunderknight


Promising
Famous Hero
posted February 22, 2002 05:02 PM

Ya, I will leave you, the all-mighty azure to my
titans + phoneix.......hehehehe
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thunderknight
thunderknight


Promising
Famous Hero
posted February 24, 2002 04:22 PM
Edited By: thunderknight on 24 Feb 2002

A hard decision to make

I got two choices: go for BD and block medusa, followed by unicorn plus pegasi. That's offensive play. But it would put goldie into range of eyes, trogs, BD, harpy and even kings while wasting my other troops.

Or I can go this way:-

Goldie attacks minotaur kings from the east:

6 * 45 * 1.3 * 0.85 * 0.7 = 208
kills 4 and leave 9 kings top with 2 hp

Kings retarliation:-

9 * 16 * 0.65 * 1.3 * 0.85 * 0.7 = 72
not enough to kill goldie

So after this
6 goldie left, top 12 hp
9 kings left, top 2 hp


In this way, goldie is outside range of shooters and trogs and won't hurt friendly units in any way.

Come on blackie, attack the goldie if you dare.........
(yes, I know that blackie can hit 2 units in this way and I'm with rampart. )

Don't want spells got neutralized or my elves got blinded, so maybe cast spell in pegasus turn.

Now, it's blackie turn.

Edited: it's a dangerous move and I may be well wrong in my calculation. Anyway, dice is cast and see whether my plan works or not
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted February 24, 2002 04:43 PM
Edited By: Djive on 24 Feb 2002

Edited for these corections:

I'm getting a bit different numbers. Dameacon doesn't have Armory for the Goldie's attacks so I end up with 6 * 45 * 0.7 * 1.3 (A/D=40-34=+6) = 246

So 8 Kings left, top with 14 health.

Retaliation (Shield is not in Effect on Goldies): 8 * 16 * (A/D=28-42=-14) 0.65 * 0.85 * 1.3 (Offence) = 92 damage

So 5 Gold Dragons left, top with 242 Health.


Charge into the enemy's nest??? No way!

!Black Dragons wait!

!It's turn of the Silver Pegasi!
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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted February 24, 2002 05:03 PM

Quote:
Ya, I will leave you, the all-mighty azure to my
titans + phoneix.......hehehehe


I feel your pain, Snogard - the Dragons are a perhaps shunned, but powerful race. Just wait until Heroes IV, Thunderknight!
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thunderknight
thunderknight


Promising
Famous Hero
posted February 24, 2002 05:37 PM

Ooop, blackie not trapped

Oh, my calculation sucks.

Ok, pegasi attacks kings from where they stand

7 * 22 * 0.7 (A/D) * 0.7 (shield) = 75
killing 2 kings
5 minotaur kings left, top with 39 hp

No retarliation

Want to cast some spell, but maybe it's better wait till
elf turn.

Next comes scorpicore




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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted February 24, 2002 06:17 PM

Correction: 6 Kings left. (8  before , two killed)

!Scorpicores defend and gain +7 defence. New defence is: 40!

!War Unicorns are next.!
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thunderknight
thunderknight


Promising
Famous Hero
posted February 24, 2002 06:39 PM
Edited By: thunderknight on 24 Feb 2002

Unicorn wait.

Harpy next !

Got to sleep now, maybe others want to take up.

Edited: btw, good move to defend scorp. I myself want to shoot them if they don't do so.
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted February 24, 2002 06:53 PM
Edited By: Djive on 24 Feb 2002

!Harpy Hags move out of 10-hex range of Grand Elves. Two rows South on the hex which is just outside the 10-hex range.) Harpy Hags now stands on the second row.!

Added to clarify: The Harpies are OUTSIDE the 10-hex range of elves. That's the whole point of the move. This will mean that the move direction is south-west rather than south.)

Now, this gives the Blackies a good spot for attacking the Pegasi (and the Gold Dragons).

And harpies wouldn't have done much damage anyway...

!Centaur Captains are next!
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thunderknight
thunderknight


Promising
Famous Hero
posted February 24, 2002 07:09 PM

too tired to think something good

Ok Ok, centaur wait.

kings next.

Maybe the pegasus move is wrong, maybe not......
Hope others join in and have fun.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted February 24, 2002 07:15 PM
Edited By: Djive on 24 Feb 2002

!Dameacon casts Sacrifice (Sacs Infernal Torglodyes to ressurrects Minotaur Kings)!

Sacrifice restores 55 * (10 + 7 + 6) Health = 1265 Health.

21 Minotaur Kings remain, top with Full Health.
0 Infernal troglodytes remain.

Still turn of the Minotaur Kings.

Hrmm... I don't like my Harpy Move... there were better positions.. Ah well... at least 'out of range' from elves.

Added:
It looks like this is the point where we have a real strategical decision to make on Dungeon's part.

There are at least four ways to go forward some better some worse.

1. Retreat with the Minotaur Kings to take them out of range of Elves. (Only, the scorpicores are left in range and they have a high defence.) This will preserve hitpoints for later rounds.

2. Attack the Centaur Captains to take their retaliation and decimate them (last hex on row 1 seems best position to attack from at a glance). The intent is making a breath attack with blackies on Centaurs and Dwarves, the alternative with double attack on Goldies and Pegasi is still present if Rampart moves their forces to foil the blackies attack. (And if Rampart leaves elves unprotected, Blackies may attack them.)

3. Attack Gold Dragon to take their retaliation. Blacks will then attack Gold and hit pegasi.

4. Attack Pegasi to take their retaliation. Blacks will then attack Pegasi and also hit Gold dragons.

I'm sure much can be said about pros and cons with each of these (and the different positions of attack are not irrelevant either), but in any case the next move will be important for the outcome of the fight.

Some further observations...
Move #2 seems to be out. Dendroids will leave scorpicores and attack kings. Since king's retaliation has been used it is desirable to place kings out of reach from dendroids.
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andiangelsla...
andiangelslayer


Disgraceful
Famous Hero
posted February 24, 2002 09:01 PM

the sacrifice is a killer spell, so dungeon still had a chance, but why wait with blacks, they had the chance to hit pegasi and golds, and after that the minos can hit on something...who is scared of those 40 elves, as you said scorps alrdy in range, so you have to attack attack and attack with what you got...

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