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Heroes Community > Library of Enlightenment > Thread: Heroes 3 basic rules
Thread: Heroes 3 basic rules
Draco
Draco


Promising
Famous Hero
posted April 04, 2009 06:54 PM
Edited by Draco at 22:54, 04 Apr 2009.

Heroes 3 basic rules

Hey there,

I usually play H3 online with just a couple buddies of mine and we have a set of rules we play by.

essentially they are

NO DD/FLY (only exception is if both parties agree due to impasse)
Quick Combat only
No cartographer
we also play no artifact merchant as red has an advantage (update)

I'm wondering what are some other good rules. we play 4.0 as TE seems to crash all the time.

We play random towns, random starting bonus and random heroes so we dont disable any level 4's as its just dumb luck getting them and we dont find them that usefull to begin with. (except maybe Lyonis)

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 04, 2009 10:23 PM
Edited by angelito at 22:23, 04 Apr 2009.

Quick combat only? lol...

- No diplo
____________
Better judged by 12 than carried by 6.

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Draco
Draco


Promising
Famous Hero
posted April 04, 2009 10:53 PM

we try to finish a large map in a couple hours, so we need to do quick combat, it makes the game much more difficult and less tedious as well.

I should mention quick combat only against neutrals

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leslie
leslie

Tavern Dweller
posted April 06, 2009 08:45 AM
Edited by leslie at 08:46, 06 Apr 2009.

quick combat....
sometimes u might not win with quick combat while if u do it manually u might not even loose 1 creep.
but since u guys always play huge maps, its a must lol.

No diplo is a good rule .
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 06, 2009 08:53 AM

The backside when using only quick combat is that you never learn to fight.

The good side when you know to fight is that combats are much faster. A lot.
____________
Era II mods and utilities

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Draco
Draco


Promising
Famous Hero
posted April 07, 2009 03:05 PM

yeah we like it, we've been playing H3 since it came out (bought it release day) so we know how to fight.

I agree though I would never use quick combat if he wasn't as you can't afford to lose those precious troops and the CPU has a tendency to use up all its MP when there is no reason to. Its the same handicap we both get.

No diplo is a good rule as I've had a horde of dragons join me when I thought I may even lose the battle and that will break a map, but we shy away form diplo usually, neither of us really know how to use it effectively.

Thanks for the replies

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axel_fenix
axel_fenix

Tavern Dweller
The a**hole hero
posted April 28, 2009 04:33 AM

wait how come you guys dont have diplomacy? I dont get it

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dimis
dimis


Responsible
Supreme Hero
Digitally signed by FoG
posted April 28, 2009 05:28 AM
Edited by dimis at 05:32, 28 Apr 2009.

For me the correct restriction is "no joiners" instead of "no diplomacy".
Also solves some problems that might tantalize newbies when they enforce the rule.
As of why, black_knight's post, January 19, 2008 is a good example.
____________
The empty set

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xlnt
xlnt


Known Hero
posted April 28, 2009 08:47 AM

no joiners - except if rewarded by a box or quest. That sounds about right : )

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sachelos
sachelos


Known Hero
posted May 02, 2009 08:56 AM

hi

@Draco : You and your friends better get your asses in GameSpy from time to time to see how good players play this game nowadays (not me, i am not a good player). I bet you all could not win a single game out of 50

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