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Heroes Community > Heroes 7+ Altar of Wishes > Thread: HoMM6: slight change to "Week of ..."
Thread: HoMM6: slight change to "Week of ..."
Maurice
Maurice

Hero of Order
Part of the furniture
posted April 05, 2009 12:10 PM

HoMM6: slight change to "Week of ..."

In HoMM5, I think Nival added a nice touch by adding a lesser version of the "Week of the Plague", in the form of "Week of Fever" and "Week of Disease". However, one thing that I never really understood was regarding Undead with those weeks. You'd say that with such weeks, graveyards are overflowing and as such, Undead growth would be boosted; but no, they get hit just as hard, which seems quite counter-intuitive.

So for HoMM6, I suggest a slight alteration:
- Remove all "Week of the ..." for Undead creatures;
- A "Week of Fever" kills 1/3rd of all Living creatures in Dwellings, but it boosts Undead creatures growth by 1/3rd. All over the map, you get random Undead stacks (from all tiers, perhaps even combinations of several types to form a monster stack), just like a normal "Week of <creature booster>"; the stack strength will be "weak";
- A "Week of Disease" kills 2/3rds of all living and boosts undead growth by 2/3rds; spawned stacks are of "normal" strength;
- A "Week of the Plague" kills all living creatures, doubles Undead growth and spawned stacks are "strong";

Not sure if this could be modded into HoMM5 by the way; I never really checked out the Week mechanic under HoMM5 .

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MattII
MattII


Legendary Hero
posted April 05, 2009 12:36 PM

Quote:
So for HoMM6, I suggest a slight alteration:
- Remove all "Week of the ..." for Undead creatures;
- A "Week of Fever" kills 1/3rd of all Living creatures in Dwellings, but it boosts Undead creatures growth by 1/3rd. All over the map, you get random Undead stacks (from all tiers, perhaps even combinations of several types to form a monster stack), just like a normal "Week of <creature booster>"; the stack strength will be "weak";
- A "Week of Disease" kills 2/3rds of all living and boosts undead growth by 2/3rds; spawned stacks are of "normal" strength;
- A "Week of the Plague" kills all living creatures, doubles Undead growth and spawned stacks are "strong";


I agree with you that 'week of fever/disease/plague' killing undead is illogical, but there is no way you're going to get me to agree to 'boosting' their production during these weeks, in the same way that I'll never agree to them 'losing' production during 'week of life' (on the other hand, neither should elemental, mechanical, or otherwise non-living creatures be affected by either week/s, including Inferno).

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted April 05, 2009 08:23 PM

Well if a week (Plague) is a boost for undead while another (Life) is weakening them then it's pretty balanced. However, making mechanical and elemental creatures an exception will prove somehow imbalanced in my opinion.
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MattII
MattII


Legendary Hero
posted April 05, 2009 10:03 PM

I can't see how that works, if anything it smoothes out the Academy power, they lose less during plague weeks, but don't gain as much during life weeks. Admittedly, given the campaigns, it might be a bad idea to exempt the Inferno from the same, but then maybe you can just not have these sorts of weeks in the campaign.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 06, 2009 12:37 PM

Quote:
I agree with you that 'week of fever/disease/plague' killing undead is illogical, but there is no way you're going to get me to agree to 'boosting' their production during these weeks, in the same way that I'll never agree to them 'losing' production during 'week of life' (on the other hand, neither should elemental, mechanical, or otherwise non-living creatures be affected by either week/s, including Inferno).


I don't see how you mean this, exactly? If you take out the "Week of the Skeleton/Zombie/Ghost/Vampire/Lich/Wight/Bone Dragon" and instead factor in their growth in a "Week of Fever/Disease/the Plague", so that it evens out in the long run ... what would be wrong with that?

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MattII
MattII


Legendary Hero
posted April 06, 2009 01:34 PM

Because, a) it's illogical (the dead are in other player's towns), and b), it's unbalancing, one random electronic twitch and you suddenly have two weeks worth of undead in a week, while no-one else gets anything much at all for the same week (40 extra Skeleton Archers, 18 extra Spectres, but only a single Archer or Gryphon), that's the sort of thing that will throw a game right out.

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