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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: I'm curious - Campaigns, which one's your favourite?
Thread: I'm curious - Campaigns, which one's your favourite? This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Ritcha
Ritcha


Hired Hero
posted January 19, 2010 12:57 AM
Edited by Ritcha at 04:14, 19 Jan 2010.

Quote:
In some cases, playing at a lower difficulty is harder than playing at a high difficulty. This is because the biggest effect of the difficulty level is the strength of neutral armies. The enemy CPU only gets slightly stronger compared to neutrals. The result is that on champion, the CPU may be unable to expand because of the neutral armies, whereas on novice/intermediate, the CPU may easily crush the neutrals, expand, and take the resources on the map. As a result, on lower difficulty, you will very soon be up against the AI armies whereas on higher difficulties, all you need to do is build up and wipe out the neutrals on the map and that's it.

Higher difficulty almost always results in a much harder first map. But later on, I think many maps are harder on lower difficulty because no neutral army can strategically really pose a problem to you.


Yeah, I found out that playing price of peace - it was actually a borring way to play, haha.

Quote:
Lowering the difficulty is not likely to make this map easier if you didn't develop a combat hero because the AI is strong. In general, just keep outwitting the computer and you'll eventually get the troop advantage.


But how to outsmart them? I've tried "hiding" (staying by the start-town), and build up the town --> too weak to gain mines without terrible "large" loses and smashed when the enemy appeared within the first weeks, - if I'm not remembering wrong - , having a town actually just beside one's starting point, with quiet a large army.

I've tried to make a start-attack on the town (steal it, when weakly defended). Well, still the enemy is to strong for that tactic to work.

Do I just suck at playing death? The one of my two least favourite towns to play

I don't remember whether I made him a combat hero or not, sadly - but maybe that's what the problem is? Think I will try and play it again and make him a combat-hero... God, I just get so sick and tired by the first map, I don't know why...

Quote:
For the Gathering Storm, I think these are the optimal builds (by the completion of each hero's individual campaign):

First of all:
- Don't get useless skills you don't need unless you've maxed out all the useful skills. Example: If you've gotten charm (which is useless here), then you will be more likely to ask to level up charm later on. Example: If you're Agraynel and got nobility, you will be frustrated when the mercenary guilds upgrade nobility and not a more useful skill like combat.
- Use the schools of magic, the university, and the life town's seminary to get skills so you don't need to spend level ups on them.

1. Dogwoggle - GM Combat skills (Combat, Melee, Archery, MR). Then, either Tactics and Offense (which would make him a general), or GM pathfinding/scouting/stealth. Since tactics has no effect on heroes, its sole purpose is to be used with Alita's necromancy (therefore, don't get leadership). The advantage of the pathfinding/stealth option, though is that you can finish his campaign faster, and you can use stealth to gain xp later on. Personally, I think the tactics route is slightly better for the final campaign, but it doesn't make too much of a difference because even if you are a ranger, you'll still have the chance to get some tactics skills anyways.

2. Bobh - First priority is GM life magic, so you can get the divine intervention spell. After that, it's up to you. By the last map you probably need the Hypnotize spell if you play it on Champion. But until then, you can probably have some fun with Chaos magic, which has some very good spells like mass misfortune, clouds of confusion, mass slayer, bloodfrenzy, etc. Lowest priority is death magic. I also don't find nature magic to be useful on Bohb because Agraynel has nature magic, and its too troublesome for Bohb to get to the dragon strength spell.

3. Agraynel - On the first map, make sure you get GM pathfinding from the scouting shrines. Don't get the nature magic shrines yet, because you'd probably want to turn into a ranger first to get your combat skills - and then you come back to get the nature shrines. You don't need to max out combat skills right away because on the last map there are mercenary guild buildings which can upgrade them, as well as a few libraries to upgrade nature magic. At completion of the last map, if everything goes right: GM Combat (all), GM Scouting-stealth-pathfinding, GM nature magic except summoning. If everything did not go right (such as if you maxed out combat too early and can't utilize the mercenary guilds on the last map), you can soon make it up in the last campaign. The dragon strength and mass fortune spells are useful.

4. Korzuss - Screw being a wizard. Korzuss should max (or nearly max) all of his combat skills because he goes through lots of Asylum/Might towns which upgrades his combat proficiency - making him as good as dogwoggle. Korzuss can start off leveling combat skills. After that, you'd have to chose either Order of Chaos magic. I chose chaos because it has a lot of good buffs for your army. Eventually, by the last map, Korzuss can have Chaos, Order, and Combat skills all GM.

5. Alita - First priority is GM life magic, which you should strive for by the end of the 2nd map. The spell divine intervention is important, but somehow I could only get the Guardian angel spell. Second priority is GM Necromancy (requires Expert Death Magic). Then, start getting combat skills. As you're developing combat skills, you may be faced with the problem of abandoning your Dark Priest class. The problem, of course, is that a Dark Priest is useless without melee/combat, but it's hard to develop melee/combat as a Dark Priest. I would keep the Dark Priest status and get just max out death magic. Avoiding the archery skill completely can help you remain as a dark priest. Don't get tactics, scouting, or nobility at all (even if those skills are free).


Thanks a lot!

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Ritcha
Ritcha


Hired Hero
posted January 19, 2010 04:18 AM

Okay, never mind, I just finished that second map of Baron Von Tarkin's just before.

Is it only me who has a problem with the PC not registrating that you've defeated the enemy? I was wandering around for quiet a while trying to find the final purple army or waiting for the computer to find out that they were actually defeated (it's not the first time I've tried it). In the end I tried to save the game, quit and then open again and after walking into my town and out again, it finally said "Purle player has been eliminated" and I could finish the map - gosh, it's annoying!

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Invictus
Invictus


Adventuring Hero
posted January 19, 2010 04:55 AM
Edited by Invictus at 09:20, 19 Jan 2010.

I've never had that problem before.

Quote:
Do you actually think that the Winds of War and Gathering Storms campaigns are easier than the original?

I think they are generally harder than the original, but shorter.
____________

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Ritcha
Ritcha


Hired Hero
posted January 19, 2010 05:48 PM

Quote:
I've never had that problem before.


Lucky you - be happy of that

Quote:
I think they are generally harder than the original, but shorter.


Okay.

Yeah, they are harder and lack of story, sadly I just thought it sounded like people thought them easier

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Bones_xa
Bones_xa


Known Hero
posted January 20, 2010 08:18 PM

Dont have a particular favorite but the one I enjoyed the most was the Nighthaven one with Solmyr and Emila.
Surprised to see alot of people so big on a pirate's daughter.
That one was not as enjoyable for me, mainly beacuse it seemed like a lot of walking around, even with having the pathfinding skills.
Also kind of enjoyed the Elwin and Shaera campaign, but didnt really like the first map.
The half-dead one was the first one I did and it was a bit fun at first but I later found it boring.

Also surprised to hear that alot of people disliked Bohb's campaign. I found that one fun.  
But its the first one I played from the gathering storm and the ideas seemed new. The rest of the campaigns from gathering storm seemed repetitive, finding artifacts and defeating the lords that hold them.
Bohb's campaign was great in that you only have to beat the main hero and just get the item to win, and you didnt have to conquer all the towns. On the third map I only had like three towns held and the guy holding the artifact came right out and over near my main town, I did a town gate over to it and so completed it without having to go through the whole thing.
The winds of war campaigns I'm working on now.

However I've noticed that many of you have played the campaigns on high difficulty settings. Ive only done what the default was. It must be a completely different experience altogether when playing them on different difficulties. I'll try it the next time around.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted February 17, 2010 07:32 AM

the last campaign in the gathering storm, it's epic to play with 5 super strong heroes
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Arctic_Slicer
Arctic_Slicer

Tavern Dweller
posted February 25, 2010 08:21 AM

Invictus, thank you for the summary on the Gathering Storm Campaigns. I found this thread by doing a search for that kind of information as I have been doing these campaigns over the last couple of weeks.  When the hero is carried over to the final map do I load it from an existing save or does it just take the hero from the last time I completed that campaign?  I'm asking because reading your suggestions I'm thinking that I might want to redo one of them and pick some different skills but there seems to be a lack of information on the net about this.  If you know and could tell me it would be greatly appreciated.  Thank you.
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Invictus
Invictus


Adventuring Hero
posted February 26, 2010 03:20 AM

When you start the last campaign, it just loads the heroes from the most recent time you've completed the corresponding individual campaign.
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Arctic_Slicer
Arctic_Slicer

Tavern Dweller
posted February 26, 2010 05:57 AM

Alright thanks for the information.  When I played through "A Matter of Life and Death" I didn't realize how the Gathering Storm campaigns worked so I didn't really think too much of my skills at the time until after I had completed it started on another one.  

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Invictus
Invictus


Adventuring Hero
posted February 26, 2010 05:41 PM

If you replay campaigns to redo the heroes, I'd suggest playing on novice, since you get XP faster on novice*. Of course, this wouldn't make a difference if XP cap can be reached easily (like for Agraynel).



*(If you're just fighting neutral monsters, difficulty levels don't affect leveling rate because the decrease in xp per monster - as you increase the difficulty level - is balanced by the mechanism which increase the number of neutral monsters. However, the size of AI opponent armies is basically unaffected by difficulty, so playing at a lower difficulty would give you more XP from fighting AI opponents)
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vicheron
vicheron


Known Hero
posted April 05, 2010 02:08 AM

Quote:
Quote:
If I have to choose a favourite among the Wind's of War campaigns, I would say Spazz Maticus, because his name was the least retarded-sounding one and two of his scenarios where at least a bit challenging. But the rest of them where quite uninteresting, and in the last scenario you could kill everything with your super-hero as usual. Although I hope that Spazz was victorious!

Haha. I think Spazz Maticus is more retarded than Erutan Revol. But yep, all of the names and storylines were completely retarded:

Spazz Maticus - Spazz Mad-icus the mad witch king
Erutan Revol - the Revol-utionary eco terrorist (didn't we already have stuff like this before in the H3 bonus campaign).
Mysterio - the mysterious magician of order magic. This name is just too cliched with magic.
Mongo - movie name ripoff and ripoff of the Mongols (who were also barbarians which attached a place with a wall)
Baron Von Tarkin - Why does a sovereign of a kingdom call himself only a Baron? Of course, because it sounds cool with other German-like terms such as "Von".

In creativity, WoW was a disaster. It offered nothing new in gameplay either. When I first played the last map, I simply just soloed all the other heroes with Mysterio on Max difficulty and that was it.


The WoW campaigns are joke campaigns.

Erutan Revol is Nature Lover spelled backwards.

Baron Von Tarkin is a parody of Grand Moff Tarkin from Star Wars. Also notice how his kingdom is called Korresan, like Coruscant, his lieutenant is named Krik, a parody of Captain Kirk, he attacks the Alderoth Valley, like Alderon.

Also, Rylos, the capitol city of Channon is from the Last Starfighter.

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Invictus
Invictus


Adventuring Hero
posted April 11, 2010 01:46 AM

Good one with "Nature Lover." I'm not sure how that one slipped by me.

I've also noticed that Erutan's kingdom is called "Arbor'al" which is a pretty uncreative name (considering that Arbor is the latin term for "tree").
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Osmin
Osmin


Hired Hero
posted October 15, 2010 07:07 PM

My favourite is the Price of Peace campaign. I love how it's built up; two Emilia-centered maps, then two Solymr-centered maps, then Emilia, then Solymr, then both on different quests, and at last both together at the final map. The three main characters (Emilia, Solymr and Tharj) have a great group dynamic, and the storyline is a classic. The dynamic between Solymr and Gavin Magnus is also interesting.

Map 7, "To Slay An Immortal", deserves a special mention. At the surface, you have 7 heroes, and no access to creature dwellings or towns. It's almost like an RPG party, with the different types of heroes and all the battle strategies you can use with them. Underground, you have 4 accessible towns and some external dwellings, but no taverns and only one hero (Solymr). This makes for a completely different playing style, although at this point, Solymr could surely win the underground map on his own.

Then, a little easter egg I disovered recently: at map 5, "An Unusual Betrayal", you rescue a hero named Reed, and integrate him into your army. Well, if you level him to level 15-20 (which takes some effort). The Reed from the Teal player in the last scenario is actually a carryover hero from scenario 5, and after Gavin Magnus captures him (which he will do), wait until Gavin Magnus is not in town. Capture the town and free Reed. Congratulations, you have a 4 man band consisting of Reed (lv. 15-20), Kodge (lv. 20+), Emilia (lv. 30+) and Solymr (lv. 30+). You won't need it, though. Emilia and Solymr alone should be overkill against Gavin Magnus.
____________
Deconstruction is the basis of all study. You must know a thing's parts before you can know the sum of those parts. And thus, dispelling even that which we cannot cast becomes simple.

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Bones_xa
Bones_xa


Known Hero
posted October 22, 2010 02:44 AM

Quote:
My favourite is the Price of Peace campaign. I love how it's built up; two Emilia-centered maps, then two Solymr-centered maps, then Emilia, then Solymr, then both on different quests, and at last both together at the final map. The three main characters (Emilia, Solymr and Tharj) have a great group dynamic, and the storyline is a classic. The dynamic between Solymr and Gavin Magnus is also interesting.

Map 7, "To Slay An Immortal", deserves a special mention. At the surface, you have 7 heroes, and no access to creature dwellings or towns. It's almost like an RPG party, with the different types of heroes and all the battle strategies you can use with them. Underground, you have 4 accessible towns and some external dwellings, but no taverns and only one hero (Solymr). This makes for a completely different playing style, although at this point, Solymr could surely win the underground map on his own.

Then, a little easter egg I disovered recently: at map 5, "An Unusual Betrayal", you rescue a hero named Reed, and integrate him into your army. Well, if you level him to level 15-20 (which takes some effort). The Reed from the Teal player in the last scenario is actually a carryover hero from scenario 5, and after Gavin Magnus captures him (which he will do), wait until Gavin Magnus is not in town. Capture the town and free Reed. Congratulations, you have a 4 man band consisting of Reed (lv. 15-20), Kodge (lv. 20+), Emilia (lv. 30+) and Solymr (lv. 30+). You won't need it, though. Emilia and Solymr alone should be overkill against Gavin Magnus.


Yeah it was a good one because it was different. When I got to that map where you start with a bunch of heroes on the surface that put this campaign right up there. I think they could have been more creative with some of the other campaigns in doing things like this, but instead its usually just the same routine. Get or start with a castle, build it up, get or start with a castle build it up, ...

After doing the original campaigns a second time on champion, I had the most fun with the Elwin and Sheara campaign. On the last map I leveled up 3 other heroes to join Elwin, and by the time I reached the last battle with Lord Harke, I defeated that army with no losses. The army I had was 4 heroes, a large stack of fire elementals (and Elwin had the bow of the elf king), and two stacks of water elementals. The heores had pots of immortality also which is what probably helped me do this battle flawless.
It was funny because the storyline at the end mentioned that no-one could match up to Lord Harke, then I beat him without losing a single troop. Maybe because of this I was greatly over-prepared.

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Osmin
Osmin


Hired Hero
posted November 13, 2010 07:43 PM

Quote:
Quote:
My favourite is the Price of Peace campaign. I love how it's built up; two Emilia-centered maps, then two Solymr-centered maps, then Emilia, then Solymr, then both on different quests, and at last both together at the final map. The three main characters (Emilia, Solymr and Tharj) have a great group dynamic, and the storyline is a classic. The dynamic between Solymr and Gavin Magnus is also interesting.

Map 7, "To Slay An Immortal", deserves a special mention. At the surface, you have 7 heroes, and no access to creature dwellings or towns. It's almost like an RPG party, with the different types of heroes and all the battle strategies you can use with them. Underground, you have 4 accessible towns and some external dwellings, but no taverns and only one hero (Solymr). This makes for a completely different playing style, although at this point, Solymr could surely win the underground map on his own.

Then, a little easter egg I disovered recently: at map 5, "An Unusual Betrayal", you rescue a hero named Reed, and integrate him into your army. Well, if you level him to level 15-20 (which takes some effort). The Reed from the Teal player in the last scenario is actually a carryover hero from scenario 5, and after Gavin Magnus captures him (which he will do), wait until Gavin Magnus is not in town. Capture the town and free Reed. Congratulations, you have a 4 man band consisting of Reed (lv. 15-20), Kodge (lv. 20+), Emilia (lv. 30+) and Solymr (lv. 30+). You won't need it, though. Emilia and Solymr alone should be overkill against Gavin Magnus.


Yeah it was a good one because it was different. When I got to that map where you start with a bunch of heroes on the surface that put this campaign right up there. I think they could have been more creative with some of the other campaigns in doing things like this, but instead its usually just the same routine. Get or start with a castle, build it up, get or start with a castle build it up, ...

After doing the original campaigns a second time on champion, I had the most fun with the Elwin and Sheara campaign. On the last map I leveled up 3 other heroes to join Elwin, and by the time I reached the last battle with Lord Harke, I defeated that army with no losses. The army I had was 4 heroes, a large stack of fire elementals (and Elwin had the bow of the elf king), and two stacks of water elementals. The heores had pots of immortality also which is what probably helped me do this battle flawless.
It was funny because the storyline at the end mentioned that no-one could match up to Lord Harke, then I beat him without losing a single troop. Maybe because of this I was greatly over-prepared.


What classes, levels and skills did your heroes have?
____________
Deconstruction is the basis of all study. You must know a thing's parts before you can know the sum of those parts. And thus, dispelling even that which we cannot cast becomes simple.

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Bones_xa
Bones_xa


Known Hero
posted November 16, 2010 05:15 AM

Quote:

What classes, levels and skills did your heroes have?


I'm assuming you mean for the Elwin & Shaera Campaign?

Here was my final army:

Elwin was level 30 Warden. Bow of Elf king, Breastplate of regeneration, other minor artifacts.
GM Nature - All.
GM tactics & defence, M offence, Adv leadershp.
GM combat, M magic res.
Adv Nobility, Basic Estates.
Adv Scouting, Basic pathfinding/seamanship/stealth.

Ivor, level 18 Ranger. Emerald longbow, Dragon scale armor & sheild, flaming sword, warlords ring, arrow of slaying, a few other minors.
GM combat/melee/archery, M magic res.
Adv tactics.
Adv Scouting, Basic stealth.
Adv Nature, Basic herbalism.

Labetha, level 18 Beastmaster. With various minor artifacts.
GM combat & magic res.
M Nature, E herbalism, M meditation
Basic: scouting, life magic, healing, chaos magic, conjuration.

Mephala, level 18 Paladin. Lion's sheild of courage, ring of health, war sling, some other minors.
GM combat/archery/magic res, Adv melee.
E Life magic, E healing, Adv spirituality, basic resurection.
Basic: scouting, tactics, offence.

278 Fire elementals, 242 Water elementals, 28 Water elementals.

Ya, as I've said before, I think I was greatly overprepared for the final battle.
I still have the saved state, if you want it let me know.

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Osmin
Osmin


Hired Hero
posted November 16, 2010 09:39 AM

The first time I played that campaign, Elwin ended up as a level 31 Beastmaster with GM Combat, Melee, Magic Resistance, and maybe Advanced Archery, GM in all Nature skills, Expert Life, Advanced Chaos. Also, some of the artifacts you mentioned, like the Flaming Sword, the Breastplate of Regeneration and many more.

He attacked Lord Harke alone and won. Just cast all his blessings on him (Dragon Strength, Nature Ward, Slayer etc...) and just let the other army swarm him. If he gets a little low on hit points, just heal (or drink a potion of healing... level 31 is 400 hit points. Add two Rings of Health, and it's 600. Add Dragon Strength, and it's 1200. Add Giant Strength, and it's 1500. Add a Potion of Toughness, and it's 1875. Try to heal that with a spell.) Elwin was never in any real danger. He just retaliated the whole army to death.

The second time, I made him a level 32 Archmage. GM Combat and Magic Resistance, Master Melee, no Archery. GM Nature Magic and Summoning, Master Life and Chaos Magic. Basically the same artifacts.

This time, I tried the same strategy, and it worked. I used Fire Ring frequently this time, and compensated for the Master Melee with Cat Reflexes. As last time, Elwin became super-blessed during the battle, and as last time, Elwin won easily.

Both times, I saved right before the battle. I sometimes took Gramin (level 27-28 General) with me into the battle, but it was actually harder to keep Gramin alive than it was to win the battle with only Elwin.

Lastly, I've managed to fight (and win) the final battles of The Price of Peace, Elwin and Shaera, Glory of Days Past, The True Blade, and A Pirate's Daughter using my carryover heroes and nothing else. The final battle of Half-Dead, on the other hand, seems to be too hard for Gauldoth on his own, but I may still try.

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Bones_xa
Bones_xa


Known Hero
posted November 17, 2010 03:57 AM

Quote:

Lastly, I've managed to fight (and win) the final battles of The Price of Peace, Elwin and Shaera, Glory of Days Past, The True Blade, and A Pirate's Daughter using my carryover heroes and nothing else. The final battle of Half-Dead, on the other hand, seems to be too hard for Gauldoth on his own, but I may still try.


Ya for Gauldoth I don't totally remember but I think you might need an army to go with him in the end. But before that I used him solo for most of the campaign otherwise, whipped through it with just the demonologist summoning spells.
In the last battle I think all I had was some vampires (from GM necromancy), and Suraze with me, and thats pretty much it. But I don't remember, my last save state is from the middle of the game, I didn't maintain the save state before the last fight with Kalibar or whatever his name is.

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Osmin
Osmin


Hired Hero
posted November 17, 2010 07:27 PM
Edited by Osmin at 19:30, 17 Nov 2010.

As far as I've understood the last battle against Kalibarr, the reason you need troops is to have other targets for the other army, someone to hold off Kalibarr and his buddies for at least a few turns. If not, Gauldoth will be targeted by everything. As I tried to build him as a Demonologist, I rarely invested levels in Combat, which made him a pretty squishy target on the battlefield.

The plus side of being a Demonologist is that you can summon large troops very fast. After casting Hand of Death on Kalibarr, you can often summon troops faster than the other side can kill them.

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evinin
evinin


Supreme Hero
Servant of Asha
posted November 22, 2010 09:36 PM

My absolute favorites are the campaigns from the Gathering Storm. I love the final battle where all your heroes are with high levels and it was a rather hard battle. Also I love the characters and the artifacts.

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