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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: I'm curious - Campaigns, which one's your favourite?
Thread: I'm curious - Campaigns, which one's your favourite? This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
sunderlandbg
sunderlandbg

Tavern Dweller
posted December 13, 2010 04:38 PM

my favorite are the life and might campaign in the original heroes IV
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Hired Hero
posted December 17, 2010 04:02 PM

Natural magic does make the best hero. Try to beat this Elwin...



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Bones_xa
Bones_xa


Known Hero
posted December 18, 2010 06:42 PM

Quote:
Natural magic does make the best hero. Try to beat this Elwin...


Well he isn't exactly a pure nature hero, he is an Archmage.
But it is the dragon strength that really gives him the power...
Do you have GM magic resistance?
Bohb might be able to beat this hero after he has the artifacts from Gathering storm that ignore magic resistance.
Or how about a hand of death?
Or 2 or 3 death heroes could kill him if someone has the ring of negation. One hero casts cancellation and another casts hand of death.
I could be wrong, but I think a team of a few strong heroes could take down any single hero build.

I don't think that any hero build can be totally invincible. However they could be very hard to beat yes.

And hey ya that is one hell of an Elwin.
He would kill my Elwin build (level 30 Warden).

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Hired Hero
posted December 18, 2010 10:41 PM

Quote:
Quote:
Natural magic does make the best hero. Try to beat this Elwin...


Well he isn't exactly a pure nature hero, he is an Archmage.
But it is the dragon strength that really gives him the power...
Do you have GM magic resistance?
Bohb might be able to beat this hero after he has the artifacts from Gathering storm that ignore magic resistance.
Or how about a hand of death?
Or 2 or 3 death heroes could kill him if someone has the ring of negation. One hero casts cancellation and another casts hand of death.
I could be wrong, but I think a team of a few strong heroes could take down any single hero build.

I don't think that any hero build can be totally invincible. However they could be very hard to beat yes.

And hey ya that is one hell of an Elwin.
He would kill my Elwin build (level 30 Warden).




I agree with you that hand of death or high level chaos direct damage spells + ignoring magic resistance can defeat any hero, if the caster can act first. However, as far as Bohb vs. Elwin goes, Elwin acts first (unless Bohb has high morale), summon anything that blocks Bohb's sight. Then whatever Bohb does, summon Phoenix and destroy Bohb (since Bohb doesn't have combat). However, my Bohb has summon devil, so it would be very interesting to see how it will end. Since  devil summoning gives twice amount of creatures compared with nature summoning, maybe Bohb will die but the devils will eliminate Elwin. But would that still be a draw?

By nature magic I mean dragon strength. And sorry for the confusion when I say "try to beat this Elwin" I am not holding a contest, just an example that magic heroes can be ridiculously powerful in melee combat.

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Bones_xa
Bones_xa


Known Hero
posted December 18, 2010 11:38 PM

If both heroes die and just the summons are left I believe it would be a draw. But I've never really seen it happen... I guess the end result would be two flagged corpses on the battlefield?

Ya I guess Bohb would lose to heroes who move first. But sometimes it seems like there is some randomness to which units act first. I'm not sure how the morale and speed attributes work exactly and if they always come into play, but sometimes on rare occasions certain heroes/units seem to act before others so maybe different results are possible. As an example, sometimes water elementals will act before my heroes and fire off an ice bolt right away. Other times when I reload my heroes will act first.

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Invictus
Invictus


Adventuring Hero
posted December 19, 2010 12:08 AM

Even if Bobh goes second, he can still win by using hypnotize on Elwin.

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Hired Hero
posted December 19, 2010 04:13 PM
Edited by tttttc at 17:08, 19 Dec 2010.

Quote:
Even if Bobh goes second, he can still win by using hypnotize on Elwin.


Hmmm....  I am glad that equilibris added line of sight requirement for hypnotize.


Wait .... if Bobh doesn't have magic resistance, Elwin will kill him with implosion instantly.

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Invictus
Invictus


Adventuring Hero
posted December 19, 2010 11:23 PM

If Bobh has an immortality potion, he can survive the first turn's implosion, and then put any hero in hypnotize-lock. After hypnotize is in place, he can gradually accumulate devils.

So it looks like Bobh is the strongest hero in 1 on 1.

However, I'm not sure if Bobh can defeat the Anti-Magic spell, though. Magic Resistance, Magic Immunity, and Anti-Magic are governed by different mechanisms.

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Bones_xa
Bones_xa


Known Hero
posted December 20, 2010 07:47 PM
Edited by Bones_xa at 19:50, 20 Dec 2010.

If that Elwin has GM archery Bohb might lose to that right away.
One shot will kill him, he resurrects, then the next arrow will kill him again. I've had it happen to me recently against a large stack of elves. Unless Bohb has enough defense or hit points or something to survive a one arrow hit.

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Invictus
Invictus


Adventuring Hero
posted December 21, 2010 12:05 AM

I suppose that's true. I guess if the opposing hero also has hypnotize and a faster speed then Bobh then Bohb would also lose.

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Bones_xa
Bones_xa


Known Hero
posted December 21, 2010 05:00 PM

I don't think its very likely that a nature magic hero would have GM order magic, unless maybe if he's an enchanter.
But he could also have a scroll of hypnotize.

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Hired Hero
posted December 21, 2010 05:10 PM
Edited by tttttc at 20:04, 21 Dec 2010.

I am playing Dogwoggle campaign right now. The first map is difficult but rewarding. The problem is, from the second map on, there are numerous errors. After the enemy freezes with a hit from the frost hammer, Dogwoggle's GM melee sometimes strikes only once but sometimes twice. His GM magic resistance does protect from certain spells, but not from cancellation (what is even weirder is that cancellation works 100% times on him, mostly from evil eyes, 'cause other evil eye's spell cannot work), or hypnotize (from mermaids), or efreeti's fire shield. An old bug seems to reoccur, even though it seems to be fixed in other TGS campaigns: portion of immortality is casted on hero infinitely as long as it is not consumed in battle. In other TGS campaigns, the effect disappears after one battle (if you use it before battle), even if you are not killed and theoretically don't need to consume the portion.

Anyone noticed the same problems?

Another thing that is disappointing is the there are way to few upgrades, so I guess Dogwoggle won't even be as effective a killer as Alita Eventide...

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Invictus
Invictus


Adventuring Hero
posted December 22, 2010 02:25 AM
Edited by Invictus at 08:15, 22 Dec 2010.

Quote:
I am playing Dogwoggle campaign right now. The first map is difficult but rewarding. The problem is, from the second map on, there are numerous errors. After the enemy freezes with a hit from the frost hammer, Dogwoggle's GM melee sometimes strikes only once but sometimes twice. His GM magic resistance does protect from certain spells, but not from cancellation (what is even weirder is that cancellation works 100% times on him, mostly from evil eyes, 'cause other evil eye's spell cannot work), or hypnotize (from mermaids), or efreeti's fire shield. An old bug seems to reoccur, even though it seems to be fixed in other TGS campaigns: portion of immortality is casted on hero infinitely as long as it is not consumed in battle. In other TGS campaigns, the effect disappears after one battle (if you use it before battle), even if you are not killed and theoretically don't need to consume the portion.

Anyone noticed the same problems?

Another thing that is disappointing is the there are way to few upgrades, so I guess Dogwoggle won't even be as effective a killer as Alita Eventide...

GM Magic Resistance never works against Cancellation, Fire shield, and (I think, but have clear recollection) Mermaid's Hypnotize (which is a special skill rather than a spell, apparently). So a large group of efretti can pwn Dogwoggle solely using the fire shield. However, you're right that the freeze is a little buggy in that it sometimes negates the double strike.

I thought Dogwoggle's campaign had plenty of upgrades. Each barbarian town is +1 attack/defense, and the last map has lots of chaos towns that each give +1 attack. You're right that it's nothing like Tawni's campaign (which had many more maps)

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Hired Hero
posted December 23, 2010 04:26 PM
Edited by tttttc at 16:28, 23 Dec 2010.

Does magic resistance in general (any level, or creature's) not work against cancellation? Does it have to be evil eye's cancellation or can it also be from a magic hero? That would suck, 'cause then the Elwin I posted previously can be easily defeated by cancellation and a large army. Does the Equilibris fix this problem?

Another comment on Dogwoggle campaign: even though it has the fewest number of maps, I think they are by far the best maps in TGS. Especially the 2nd map where you start from underground and sea travel is necessary. The 3rd map has tons of level-up locations, but still I was expecting more might towns and rubies and sapphires for upgrades. All I got is tons of emeralds of speed, as if he is still not fast enough ...

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Invictus
Invictus


Adventuring Hero
posted December 24, 2010 01:01 AM
Edited by Invictus at 01:01, 24 Dec 2010.

I think that's how it works. It sure makes sense because magic resistance only allows you to resist bad effects, as opposed to preventing the loss of good effects (for which you would instead need magic resistance not for yourself, but for your spell buffs, lol).

What doesn't make sense is why the Fire Shield still hits when you have resist. I guess they simply didn't do a complete job in separating the skill-effects from the spell-effects.

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ayik23
ayik23

Tavern Dweller
posted December 24, 2010 10:05 AM

my favorite is undead campaign but im stuck in winds of war undead campaign level 2.. i have cleared the whole map but the game won't let me pass through the west exit to the next level.
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Hired Hero
posted December 24, 2010 04:53 PM

Another thing I wonder is that why the attack/defense of heroes or creatures change randomly during battles (even from turn to turn).

On TGS campaign: I regret deeply that Alita didn't have GM Life magic and Divine Intervention ... I expect there to be towns in TGS maps, but so far I have yet seen one. with plenty of Evil Sorceress and Bohb, Alita and Kozuss without GM magic resistance, heroes do die quite often. Fortunately there are plenty of sanctuaries. Otherwise, Agraynel casts mass fervor to fix the morale problem (I never thought morale could be below -10...), Dogwoggle waits, Alita casts vampiric touch on Dogwoggle, Bohb casts cat reflex on Dogwoggle, Kozuss teleports Dogwoggle to the battlefront, Dogwoggle kickes ass. With 1000 Hp and guardian angel (yes, give Alita's artifacts to him to further boost his attack/defense), even fire shield is not a threat. The problem is, this gets boring after a while... Can some one suggest some more creative ways to battle?

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Invictus
Invictus


Adventuring Hero
posted December 24, 2010 09:47 PM
Edited by Invictus at 21:52, 24 Dec 2010.

There are towns in TGS. The first map has a Chaos town (which is good), and the second map has a town of every alignment and scroll shops.

TGS really depends on your heroes, of course. In my second playthrough of the TGS (with revised heroes), I didn't need to visit the sanctuary even once even on Champion because all my heroes (except Bohb) had GM resistance and GM combat, and Alita and Bohb both had GM Life magic. In revising my heroes, I reloaded the last map in Alita's campaign to make sure Alita had divine intervention, because many times, it is necessary to resurrect bohb in battle. I also make Korzuss a Combat/Order hero (with Max Combat everything). Since there are lots of chaos/might towns that upgraade attack, Korzuss can do way more damage using archery than Chaos magic, and Order magic (as opposed to chaos) is generally more powerful against huge stacks of enemy creatures.

One thing that might be interesting to try is to make Dogwoggle a combat/life/order hero, and just solo the entire TGS campaign.

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Hired Hero
posted December 25, 2010 01:42 AM

Quote:

One thing that might be interesting to try is to make Dogwoggle a combat/life/order hero, and just solo the entire TGS campaign.


My Dogwoggle does have GM combat and life magic (even before Alita...). But I think it would be very challenging when facing evil sorceresses + Goblin knights. He cannot bless himself (evil sorceress will cancel them), and 200+ (or maybe even more) Goblin knights can eventually hack him down. He can heal or heavenly shield, though. When facing other huge armies, vampiric touch is virtually essential, which is not available for him. Although I did obtain a soul stealer at the southeast corner of the first map, I wouldn't switch that with the hammer 'cause then he loses the tiger suit bonuses.

But I say that's definitely worth trying.

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Invictus
Invictus


Adventuring Hero
posted December 25, 2010 01:59 AM

I guess GM Life wouldn't be worth much in that case. But maybe GM Order would allow Dogwoggle to solo everything, since Hypnotize would easily take out the Sorceresses. With the Robe of the Guardian, Dogwoggle can probably solo the final battle by hypnotizing the entire opposing army.

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