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Heroes Community > Tavern of the Rising Sun > Thread: HC Carnage - Coliseum
Thread: HC Carnage - Coliseum This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted April 13, 2009 03:55 PM

Hmmm... that's actually an interesting idea...

*A giant foot comes our from the sky and squishes mamga. Lucky dwarf is revived (again)... 10,000 feet above ground and falls to his death into a small pool of mamga*


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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 13, 2009 03:56 PM

Quote:
Bless applied to RSF.

He deserved it. For his contribution, and in fact he revived the Game.
Woot! Thank you oh great Semi-Demiurge? Was that spelled right?
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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 13, 2009 04:00 PM

A pool of mamga? That's cool.

Anyway, I'll ressurect lucky, when Evasion will come.
Quote:
Woot! Thank you oh great Semi-Demiurge? Was that spelled right?
Right.
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Carcity
Carcity


Supreme Hero
Blind Sage
posted April 13, 2009 04:25 PM

I challenge Eugen at a combat. and Evasion, could you add those 5 extra points to my stats at the masterpost already?
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 13, 2009 04:29 PM

Could you also add my victory points and blessing point?

Also Ednaguy has an additional victory point from our match.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted April 13, 2009 05:09 PM
Edited by Aculias at 17:12, 13 Apr 2009.

I have been waiting for this.

This is my first time so bear with me.
Alright Edna lets do this?
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted April 13, 2009 05:21 PM

I will challenge you also Sox .

Depends on who accepts first
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 13, 2009 05:33 PM
Edited by RedSoxFan3 at 17:58, 13 Apr 2009.

I accept. We should play with no rules and finishers.

Question for the Gods:

I have a question. What happens if initiative is tied. Who goes first? Is it chosen randomly?
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted April 13, 2009 06:18 PM

I guess after one turn where I did not even get a chance to do anything. I died LOL. Thats gay
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 13, 2009 06:19 PM

RSF

Stats
 Health 10
 Attack 1
 Defence 1
 Agility 1
 Initative 3
 Magic Resistance 1
 Spell Power 13
 Mana 2

Acu

Stats
 Health 10
 Attack 10
 Defence 1
 Agility 5
 Initative 3
 Magic Resistance 1
 Spell Power 1
 Mana 1

1-6 Energy Orb
1-6 Attack

RSF accepts Acu's challenge and starts with - what else? - Energy orb! Acu is burned to a crisp.

Lately battles are becoming easier and easier. I must ask, do those defeated gain experience as well? Looks to me that they should be awarded something for playing high-level players.
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 13, 2009 06:31 PM
Edited by RedSoxFan3 at 18:59, 13 Apr 2009.

RSF looks at the defeated Aculias.

"You should have read the rules before you faced me." Casts a second energy orb exploding Aculias's body into a disgusting mess.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 13, 2009 07:04 PM

Eew. Better to resurrect him and send someone clean this mess.
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 13, 2009 07:05 PM

Aw you ressurrected him too soon. I was gonna bring my dog take a dump on his carcass.
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Evasion
Evasion


Famous Hero
Groovy!
posted April 13, 2009 08:22 PM

UPDATE

Please say if this update isn't good. Then I will delete the update in the masterpost.

Might Skills

Novice Health

Increases your total amount of health with 5%. You need to be a Warrior for this skill.

Basic Health

Increases your total amount of health with 10% and you regenerate 10% of your total health each round in a battle. You need to be an Elite Warrior for this skill.

Advanced Health

Increases your total amount of health with 10%, you regenerate 15% of your total health each round in a battle and you are now able to use minor potions.
Minor Health Potion: Heals yourself for 2 hit points in a battle.
You need to be a Grand Master for this skill.

Master Health

Increases your total amount of health with 10%, you regenerate 15% of your total health each round in a battle and you are now able to use potions.
Health Potion: Heals yourself for 4 hit points in a battle.
Minor Health Potion: Heals yourself for 2 hit points in a battle.
Minor Mana Potion: Restores your mana with 3 Mana in a battle.
You need to be an Undefeatable warrior for this skill.

Impossible Health

Increases your total amount of health with 20%, you regenerate 20% of your total health each round in a battle and you are now able to use major potions.
Ultimate Potion: Heals yourself for 8 hit points in a battle and restores your mana with 12 mana points.
Health Potion: Heals yourself for 4 hit points in a battle.
Mana Potion: Restores your mana with 6 Mana points.
Minor Health Potion: Heals yourself for 2 hit points in a battle.
Minor Mana Potion: Restores your mana with 3 Mana in a battle.
You need to be a Living Legend for this skill.

Novice Attack

Increases your total amount of attack with 5%.
You need to be a warrior for this skill.

Basic Attack

Increases your total amount of attack with 10% and your attacks has now a 10% less chance to miss.
You need to be an Elite Warrior for this skill.

Advanced Attack

Increases your total amount of attack with 10%, your attacks has now a 10% less chance to miss and you can now shoot with a ranged weapon. The ranged attack deals 30% less damage than a normal attack.
You need to be a Grand Master for this skill.

Master Attack

Increases your total amount of attack with 15%, your attacks has now a 15% less chance to miss and you can now shoot with a ranged weapon. The ranged penalty is increased with 30% less damage, but now you can stun enemies with your melee weapon. It has a 20% chance to occur.
You need to be an Undefeatable warrior for this skill.

Impossible Attack

Increases your total amount of attack with 15%, your attacks has now a 15% less chance to miss and you can now shoot with a ranged weapon. The ranged penalty is removed. Stun chance with melee weapons is increased with 10%. You got a 5% chance to strike twice with weapons or shoot twice with ranged weapons. You negate 10% of the target's defense now.
You need to be a Living Legend for this skill.

Novice Defence

Increases your total amount of defence with 5%.
You need to be a warrior for this skill.

Basic Defence

Increases your total amount of defence with 15%. Also, your magic resistance is increased with 5%.
You need to be an Elite Warrior for this skill.

Advanced Defence

Increases your total amount of defence with 20% and increases your total amount of Magic Resistance with 10%.
You need to be a Grand Master for this skill.

Master Defence

Increases your total amount of defence with 20% and increases your total amount of Magic Resistance with 10%. Also, you have now a 10% chance to block attacks, ignore their strike after fortifying.
You need to be a Undefeatable Warrior for this skill.

Impossible Defence

Increases your total amount of defence with 20% and increases your total amount of magic resistance with 10%. Also, you have now a 30% chance to block attacks, ignore their strike after fortifying.
You need to be a Living Legend for this skill.

Novice Speed

Increases your total amount of Agility with 5% and your total amount of Initiative with 2,5%.
You need to be a warrior for this skill.

Basic Speed

Increases your total amount of Agility and Initiative with 5%.
You need to be an Elite Warrior for this skill.

Advanced Speed

Increases your total amount of Agility and Initiative with 7,5%.
You need to be a Grand Master for this skill.

Master Speed

Increases your total amount of Agility and Initiative with 10%.
You need to be a Undefeatable warrior for this skill.

Impossible Speed

Increases your total amount of Agility and Initiative with 15%. Also, you can dodge attacks while fortifying, ignoring their strike. That has a 20% chance to occur.
You need to be a Living Legend for this skill.

MAGIC SKILLS

Novice Enchantment

Increases your total amount of Spell Power with 5%.
You need to be a warrior for this skill.

Basic Enchantment

Increases your total amount of Spell Power with 15%.
You need to be an Elite Warrior for this skill.

Advanced Enchantment

Increases your total amount of Spell Power with 15%. Also, your spells will have a 5% less chance to be resisted.
You need to be a Grand Master for this skill.

Master Enchantment

Increases your total amount of Spell Power with 15%. Also, your spells will have a 15% less chance to be resisted.
You need to be an Undefeatable warrior for this skill.

Impossible Enchantment

Increases your total amount of Spell Power with 25%. Also, your spells will have a 15% less chance to be resisted.
You need to be a Living Legend for this skill.

Novice Wisdom

Increases your total mana with 5%.
You need to be a Warrior for this skill.

Basic Wisdom

Increases your total mana with 15%.
You need to be an Elite Warrior for this skill.

Advanced Wisdom

Increases your total mana with 20%.
You need to be a Grand Master for this skill.

Master Wisdom

Increases your total mana with 30%.
You need to be an Undefeatable warrior for this skill.

Impossible Wisdom

Increases your total mana with 50%.
You need to be a Living Legend for this skill.

You can only choose ONE of these skills:
Health
Attack
Defence
Speed
Enchantment
Wisdom
And then, you can not decide to take any other skill except for the following skill. Example:
Johnny takes Health. Then he has novice health. Next skill-level up Johnny can't decide to take Attack or any other skill. He has to take Basic Health, because of he chose health in the beginning.

You get skills when you are any of these ranks: warrior, elite warrior, grand master, undefeatable, living legend

So what do you think? Should this be included in HC carnage or not?
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R

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DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 13, 2009 08:31 PM
Edited by DarkCrystal at 20:31, 13 Apr 2009.

@Evasion: It sounds pretty cool. But it should not be like that. We need to work on it.

EDIT: And why two similar posts?
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Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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Evasion
Evasion


Famous Hero
Groovy!
posted April 13, 2009 08:33 PM

Yes I know. I wrote it pretty fast

Anyways, I double posted, sorry. Deleted one of 'em.
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R

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted April 13, 2009 08:57 PM

Could you use "Incredible" or something instead of "Impossible"?
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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Evasion
Evasion


Famous Hero
Groovy!
posted April 13, 2009 09:08 PM

Incredible?



Any other suggestions?
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R

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted April 13, 2009 09:10 PM

Quote:
Could you use "Incredible" or something instead of "Impossible"?
I suggest "unimaginable"
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 13, 2009 10:01 PM
Edited by RedSoxFan3 at 22:05, 13 Apr 2009.

I'm not a fan of these secondary skills at all. These add nothing to the game except complexity.

If you think about it, they only boost your stats, so you might as well just give us Stat Points instead of these complicated skills.

By the time I'm a warrior, the most possible spell power I could have is 21. And that's if I put every point into spell power. With a 5% bonus to spell power, I get a whopping 1 additional spell power.
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