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Heroes Community > Other Games Exist Too > Thread: Pokemon
Thread: Pokemon This Popular Thread is 111 pages long: 1 10 20 30 40 ... 49 50 51 52 53 ... 60 70 80 90 100 110 111 · «PREV / NEXT»
OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted April 25, 2012 10:24 PM

Quote:
Yeah, well, if the elite 4 have pokemon in the range of 47-50(as is the case in gen 5), I want my entire team of 6 to be at least level 45. Mostly because I do not want to have to rely on using items in the battles, cause I'm a terrible judge on when to use'm.


I don't get why you'd even need items during the battle in the first place, even when your 6 pokemons are 10 levels lower (35). Then again, I haven't played since gen 2, so a lot might have changed regarding difficulty. Have the computer player in pokemon started to change pokemon in battle, in stead of keeping to the same one until it faints and doesn't just go for damage move every single turn, but actually tries to set up for a sweep? Otherwise it won't really matter if you're 10 levels behind, because you'll just put in something defensively strong + resistant versus the given type of attack and then boost your offensive stat and speed for a sweep. Heck you can also just change evasaion in your favor, +12, before doing a substitute with a pokemon which can heal and sweep that way too. When you've 6 pokemons giving you alternative tactics which works together and alone and the computer sticks to its usual "stupidity", you'll probably be able to win as long as you won't be 1hitted by every single attack, which is unlikely unless you're like 20 levels lower when your opponent is around level 45, I think.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted April 25, 2012 10:33 PM

No, the AI has gotten boosts every subsequent gen. The AI, certainly the elite 4 and gymleaders, just let you take potshots at their pokemon. The AI uses items to heal their pokemon, learns their pokemon moves that are SE to types that are SE to their own. It switches, only uses non-damage moves that are actually usefull.
Swamping the elite 4 with fast SE moves doesn't work that easily any more. Also level differences have a greater effect on damage dealt and recieved.
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del_diablo
del_diablo


Legendary Hero
Manifest
posted April 25, 2012 10:38 PM

The EXP system has also been altered. You get more EXP for being under the level of the deafeted pokemon, but less if you are over. So getting extremely ahead is a bit harder.
And trainers don't suffer from the idiot syndrom any more, at the least to a major degree. Also: Better movepools on a lot of trainers, so its not merely "Its level X, it losts its killer move, meh".
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted April 26, 2012 11:03 AM
Edited by OhforfSake at 11:05, 26 Apr 2012.

Quote:
The AI uses items to heal their pokemon, learns their pokemon moves that are SE to types that are SE to their own.

It always did that, but the second one might be more applied with a higher variety of possible moves and more tm's.

Quote:
It switches, only uses non-damage moves that are actually usefull.

Well those are new! At least the switching part, unless it's only in regard to pkmn type and not predicted moves and shown moves, because otherwise it's pretty much just like gen 2 battle tower.


Quote:
Swamping the elite 4 with fast SE moves doesn't work that easily any more.

Being rather underleveled typical meant it never worked, I believe.

Quote:
Also level differences have a greater effect on damage dealt and recieved.

Well that sounds interesting when did the formula change and into what?

Edit @del_diablo
Well both of those changes certainly sounds very promising! I really disliked that you had to choose a particular amount of pokemons if you wanted to be around equal level to the computer, too few and you went far above, too many and you went far below. Unless one would spend hours training in "high level" grass.

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royjova
royjova

Tavern Dweller
posted April 30, 2012 10:37 PM

Pokémon.

Hey!
 The concept of the Pokémon universe, in both the video games and the general fictional world of Pokémon.
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted June 08, 2012 04:21 PM

Finally got my Growlithe up to level 48! Now I just have to figure out what moves to give it...
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted June 08, 2012 04:29 PM

Why would you want a growlithe at level 48?

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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted June 08, 2012 08:46 PM

They stop learning moves by level-up at level 48. (This is in Gen IV.)
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted June 08, 2012 09:25 PM

Oh, okay, cool. So I guess you'll evolve it to an arcanine then?

What's your plan for the critter, exactly? Against human players, or the AI and what kind of opposition do you expect? Are there any special rules applying? Double battle/single battle/both?

I looked a little at the move pool, and I think arcanine gen. 4 looks really awesome! Looking at the options, I'd personally either focus on only the attack stat or both attack and spec. attack, depending on what is done normally (and do the opposite).

I have always loved the move agility, because it really sets up for a sweep. Though arcanine can be used in so many ways, like body slam + roar for paralysing and scouting the opponents team (and getting rid of counters as they switch in, if you predict correct). I can see arcanine can learn reversal too and with its nice 95 speed (which as a gen. 2 player, it seems very high) I guess one could go for substitute + reversal (I think it's important to have an uneven hit point score in that case, to make sure to sub 4 times). Though I'm not sure if you can also get extreme speed, I do think a priority move could be a good idea to take out speedy glass cannons. Finally, I've always loved the idea of fire types going for huge damage, i.e. sunny day (*1.5) + fire type (*1.5) + high damaging move and apparantly an extra 50% damage from the ability flash fire. Together with morning sun for some healing could probably work well. Though personally, I also like the idea of using intimidate + substitute/double team/will-o-wisp + howl + agility + flare blitz against a physical attacker. However I've always liked stalling, but I'm not sure how fun it'd be against the computer, probably rather dull.
Not to mention that getting something against water, rock, ground, fire and dragon would probably be more relevant anyway. Hidden power would probably be useless without investing in special attack, though I suppose if investing in special attack, it could be an awesome surprise. Then there's dark, fighting, normal and steel left, as far as I can see. Sadly none of which is any good against water, while dragons might have ground attacks and ground types can be part something resistant. Rock/ground types will have a high defense level and probably wouldn't be easy to take out even with iron tail. Though I wouldn't fear these that much given intimidate + willow wisp, I suppose. I guess water types would be the hardest problem to overcome, but I guess water types would also be slower in general though, so maybe substitute + reversal could work, though reversal would only have a bp of 200, which maybe won't be enough.
Packing a hidden power ice would probably be really devastating for ~50% of what the opponent would switch in to take arcanine out, but I guess it would just mean a weak arcanine is left out, unless not focusing on physical power, which I suppose would a rather unique thing to do.

Soo those are my thoughts.

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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted June 08, 2012 10:16 PM

Other than 'evolve him and swap him over to my Platinum version' I don't really have a plan, I just want his moveset to not be useless since I can't change much once he evolves. I want to tutor him Extreme Speed post-Fire Stone since not many Pokemon can learn that (useful Sketch fodder if nothing else), but that's about the extent of my plotting so far.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted June 09, 2012 07:42 AM

Ah, I see. Well then I'd personally probably go with something which would be a help to most teams. At least in gen. 2. Arcanine with Roar and Body Slam works really well. I suppose Rest+Sleep talk and intimidate would help as well in such a case, but that wouldn't leave room for extreme speed, so it's probably a no-go.
On the other hand, the idea of getting a factor of 1.5^3=3.38 to your damage and 6.75 in case of super effective together with a very strong healing, just sounds drool-able. (sunny day + flare blitz + morning sun), heck I suppose arcanine could hold some item which boosts fire moves even more (making it deal normal effective damage as more than double super effective), if such exists (and the only setup is sunny day, which also helps with healing), but in such case Arcanine would probably still be without chance against any water/dragon, fire/water, fire/dragon, etc., opponent.

Too bad it can't learn curse, I imagine curse+roar+extreme speed could be viable, with a non-normal damaging type for ghost opponents.

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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted June 12, 2012 11:14 PM
Edited by Kareeah_Indaga at 01:21, 22 Jun 2012.

Grrr, why does Nintendo have it out for Berries and Berry growing?

Edit:

Dream World maintenance cloned my Makuhita (kind of). o.o Odd.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted June 23, 2012 10:10 AM

Some funny ones inbetween: http://pokememes.memebase.com/
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 23, 2012 10:54 AM

I kinda wish they made a game with more than one world. Like they did in 2nd gen. But nooo, that would screw up their cash-machine -_-


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B-E-T-A
B-E-T-A


Promising
Legendary Hero
Guess Who is Back?
posted June 26, 2012 07:35 PM
Edited by B-E-T-A at 20:25, 26 Jun 2012.

Has anyone tried pokémon conquest yet?

Quote:
I kinda wish they made a game with more than one world. Like they did in 2nd gen. But nooo, that would screw up their cash-machine -_-


I just wish they could do this.
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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted June 27, 2012 01:14 PM

Quote:
Has anyone tried pokémon conquest yet?


My copy is currently being shipped and should arrive some time within the next week.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted June 27, 2012 01:34 PM

Yeah B-E-T-A, I too would really like something like that. I wonder, how hard would it even be to program? Not that I've tried, but it doesn't sound like something very hard to do.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted June 27, 2012 04:20 PM
Edited by War-overlord at 19:05, 27 Jun 2012.

I think that if Pokemon said goodbye to the handheld, that there is a possibilty.
Realising that, once they actually do such a thing, they'd never get away with what they've always done anymore. So as much as people want it, it is doubtfull it will ever be done.
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emilsn
emilsn


Legendary Hero
posted June 29, 2012 11:46 PM

Pokemon Black & White 2

Have you seen the new pokemon game?
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted June 30, 2012 12:21 AM

Yup. Think I might get Black 2; I heard on one of the fansites you're recommended to stick with the color you started with for plot purposes.
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