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Heroes Community > Other Games Exist Too > Thread: Pokemon
Thread: Pokemon This Popular Thread is 111 pages long: 1 10 20 30 40 50 ... 56 57 58 59 60 ... 70 80 90 100 110 111 · «PREV / NEXT»
War-overlord
War-overlord


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Undefeatable Hero
Presidente of Isla del Tropico
posted April 07, 2013 10:35 PM
Edited by War-overlord at 22:36, 07 Apr 2013.

As far as trainers not having six mons, I recall breeder-class trainers had 6 in gen 3 and they were around before the 5th gym at the least, though they weren't numerous by far. But I agree with you, there need to be far more trainers with more than 3 mons and that aren't the same fething mon. (fisherman with 6 magikarps anyone?)

As far as trainers with pokemon just so they can be seen, hmm, I'm dubious about that. I want to see mons I can get yet. But I agree that I want to be able to get just about anything before the elite 4.

As far as knowing double and triple battles go, yeah. Give me some ways of guessing that beforehand.
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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted April 07, 2013 10:48 PM
Edited by Kareeah_Indaga at 22:48, 07 Apr 2013.

Quote:
As far as trainers not having six mons, I recall breeder-class trainers had 6 in gen 3 and they were around before the 5th gym at the least, though they weren't numerous by far.


But how many do you remember in Gen V? And how many of those were baby Pokémon that couldn't hold a candle to your team?

Quote:
As far as trainers with pokemon just so they can be seen, hmm, I'm dubious about that.


Really? Because it was really bad in Black 2. Aside from the NPC, "Lookie! Here are pictures of Thunderus/Tornadus/Landorus so you can trade for them and see their other Formes!" it didn't seem like the trainers on a given route had anything EXCEPT the Pokémon on that route.

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War-overlord
War-overlord


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Undefeatable Hero
Presidente of Isla del Tropico
posted April 07, 2013 10:51 PM

I never played black2 or white2, since I never finished white. I don't remember it being that bad.

And as far as the breeders go, I was only trying to refute the point that NO trainers had 6 mons before the champion. I agree with you that there should be more.
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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted April 08, 2013 12:37 AM
Edited by Kareeah_Indaga at 00:37, 08 Apr 2013.

Warning, warning! Rant sighted! Take cover!

Quote:
I never played black2 or white2, since I never finished white. I don't remember it being that bad.


Played Black instead of White on my end, but no, the first one was quite good overall.

Black 2 was very very mediocre however—bad enough that it took me MONTHS to convince myself to finish the main plot, and I still—still!—haven't gotten all the way to Nuvema town, it's flat-out boring.

...you didn't miss anything, in other words, and I will note that most of my complaints below are fueled by Black 2, not Black.

Quote:
And as far as the breeders go, I was only trying to refute the point that NO trainers had 6 mons before the champion. I agree with you that there should be more.


Perhaps I should clarify then; my problem is not the number of Pokemon, in and of itself. (Though if you found a run-of-the-mill trainer with six pre-Champion in Gen V please link me; I'm looking through Bulbapedia and not finding anyone but Ghetsis yet. Most of them so far don't even have four.) That is a SYMPTOM, but it is not, strictly speaking, the problem.

My problem is with the hand-holding. It shows up with most of the trainers having less than six Pokemon, NPCs constantly handing you items ("Here, let me trade you my Great Ball for your Pokeball! For no reason!"), and it's been getting worse as the series goes on.

Some things are good, or at least not bad; having Nurses/Doctors at the halfway point in a given dungeon is useful, because it was already perfectly possible to walk back to a Center but it's very tedious, and removing tediousness is good. Critical captures are neat, if unnecessary most of the time, and rare enough they don't take away from the experience.

But I don't need every trainer in the world to have half as many Pokemon as me. I don't need all the villainous trainers' Pokemon to be weak to a single attack type. I don't need the broken bridges spotlighted and placed everywhere, lest I, horror of horrors, go in a direction that isn't immediately advancing the plot. I certainly don't need legendary Pokemon to jump out of the bushes and stand there holding a "catch me!" sign over their heads, Cobalion, Virizion, Terrakion! (Reshiram I did not mind, as they at least tied that into the plot. Those three, however...)

Quote:
Isn't it more of a problem that you guys don't like the model they've always used, i.e. a static world, rather than a change to something which works?


>.> If I had a problem with how the basic foundation of the game was made, I don't think I'd still be playing after five generations Ohforf.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted April 08, 2013 12:59 AM

Quote:
As for Light/Sound...are you getting this from a source gnomes or just speculation?

Speculation, but it seems to have been hinted at on a few sites by insiders and the fact that Nintendo refuses to tell us the types of the new legendaries and our entirely to purdy new eeveelution seems to suggest the addition of new types (which could be useful for pokemon, since none of the types have changed in the slightest for the past few gens and the balance between the types is just a bit... stagnant). That said, it's not confirmed... yet.
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War-overlord
War-overlord


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Undefeatable Hero
Presidente of Isla del Tropico
posted April 09, 2013 02:24 PM

I don't know how bad the handholding was in B&W2. But whereas I agree that Docs and Nurses halfway through "dungeons" were usefull and saved you quite a boring trek with wild mons preying on your weakened party. And blocking off parts of the region before you progress the story to a certain point should be toned down a bit.
But trainers having themed teams is something that has been present for ever and I don't want that changed. Evil themes having evil/themed mons and poison types is a good thing as far as I am concerned.
And finally I found White actually had its difficulty curve ramped up quite a bit compared to previous gens. I couldn't got one-shoting my way through battles, as opposed to previous generations. And I enjoyed the challenge of it.
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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted April 10, 2013 01:02 AM
Edited by Kareeah_Indaga at 01:02, 10 Apr 2013.

Quote:
But trainers having themed teams is something that has been present for ever and I don't want that changed. Evil themes having evil/themed mons and poison types is a good thing as far as I am concerned.


Yes but:

Normal Grunts: Normal, Dark types.
One boss (I'll omit names to avoid spoilers): Ice types
A different boss: Steel types
A particular set of bosses: Dark types
Kyurem: Ice type

Notice anything? They're all weak to Fighting moves! And they don't even have much variety of Normal/Dark types for the Grunts, either--just Purrloin/Liepard, Patrat/Watchog, and IIRC a couple of (double weak to Fighting) Bisharp. If they'd had, say, some Sableye in there or something else that wasn't weak to it, it wouldn't have been so bad. But add to that you can get Riolu early in the game plus the Fighting type Legendaries are the ones stalking you everywhere you go...do you see the reason for my complaint about hand-holding now?
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War-overlord
War-overlord


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Undefeatable Hero
Presidente of Isla del Tropico
posted April 10, 2013 10:55 AM

I see your point, though Bulbapedia list plenty poison mons commonly held by grunts that aren't weak to fighting. But let us let this rest.
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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted April 12, 2013 01:42 AM

Which are even more useless against Lucario and Cobalion (apparently to the point that I forgot they existed), but yeah, subject change time.

I hope we can grow Berries in Gen VI. And get some more Pokeball varieties; while we don't NEED them I kind of like having lots of different kinds and we haven't had any new ones in a while. And Diving like we had in Emerald; that temple thing in Black/White just wasn't the same.
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War-overlord
War-overlord


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Undefeatable Hero
Presidente of Isla del Tropico
posted April 13, 2013 12:16 PM

Ok, so this CoroCoro mag aparantly reveals that the new Mewtwo mon, is in fact a new Forme of Mewtwo. Scource
Shame that and I hope that we can catch it in it's old form which was way more awesome.
As far as berries go, I don't care, realy. I never could be bothered to do anything with them.
More ball varieties would be cool, if they are to be usefull.
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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted April 13, 2013 02:08 PM
Edited by Kareeah_Indaga at 14:09, 13 Apr 2013.

As expected, but nevertheless disappointing news.

On a different note, why does everyone feel so ambivalently about Berries but me? What's not useful about having a regenerating supply of free healing items? I can see why in a tournament setting you might go for (ex: ) a Focus Sash on Gyarados instead of a Wacan Berry,  but outside that? True there are anti-Berry measures in Gen V, but people seemed to be ambivalent before then.
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War-overlord
War-overlord


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Undefeatable Hero
Presidente of Isla del Tropico
posted April 13, 2013 09:01 PM

The reason I don't do berries is one the one side that it's confusing and a lot of work for not enough return. I have to look up what kind of berries I need, and wether my mon will like it or not and aside from the status effects, it either heals 12.5 % or no more than 30 hp.
On the other hand, I generall make do with the healing items I pick up and buy a couple of potions or make a mad dash to the centre or doctor/nurse when I need healing.
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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted April 13, 2013 09:28 PM
Edited by Kareeah_Indaga at 21:30, 13 Apr 2013.

*takes notes* Do you use any of the non-healing Berries at all? (Obviously the ones with in-battle effects, ignoring Pinap etc. that don't do anything on their own.)

Quote:
it either heals 12.5 % or no more than 30 hp.


Sitrus Berry got a boost in Gen IV so it now heals 1/4 max HP. (I still like winterfate's setup better but never mind that.)
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War-overlord
War-overlord


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Undefeatable Hero
Presidente of Isla del Tropico
posted April 13, 2013 10:23 PM

Are there non-healing non-pokeblock Berries?
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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted April 13, 2013 10:29 PM

*brief pause as Kareeah BSODs and restarts brain*

...yes. Lots of them.
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War-overlord
War-overlord


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Undefeatable Hero
Presidente of Isla del Tropico
posted April 13, 2013 11:10 PM
Edited by War-overlord at 16:36, 15 Apr 2013.

My point exactly. I don't know about other berries, so I don't bother.

On another topic, who wants char customisation and many options of it like in Battle Revolution?

Or on a third topic, who want's a different tone in the story? Listing to this Guitary Medley of Pokemon Colloseum, which I encourage y'all to do, made me think of the story and the environment of this game. And it made me think of how this story was much darker and how Orre was much grittier than the main games usually are. I liked the greasy, industrial badlands of Orre, where life wasn't all smiles and dancing. I liked the fact that Wes, at least, felt like someone who was at least a teen and not just a kid.
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War-overlord
War-overlord


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Undefeatable Hero
Presidente of Isla del Tropico
posted April 18, 2013 12:41 PM

And we got confirmation.
Link
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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted April 21, 2013 04:56 PM
Edited by Kareeah_Indaga at 17:00, 21 Apr 2013.

Yeah I saw. I remain unimpressed. :\

And from the looks of it the Mewtwo in the new movie is going to be a different Mewtwo. Given that he killed his creators mere minutes after he woke up, and he was supposed to be the first survivor of those experiments, they'd better have a good explanation for where the new girl came from. (Guardian Signs maybe? :\)
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted April 21, 2013 10:06 PM

So...

I have never played a Pokémon game before untill Friday, when i was shoved an emulator and a link to Fire Red into my hands.

WOW.

This is fricking addictive. How have i done so long w/o playing it :X

anyway this is my team:

such an all-star cast <3


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shyranis
shyranis


Promising
Supreme Hero
posted April 22, 2013 03:24 PM

You got them all evolved to those forms that fast your first time playing? 0.o
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