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Heroes Community > Other Games Exist Too > Thread: Pokemon
Thread: Pokemon This Popular Thread is 111 pages long: 1 ... 7 8 9 10 11 ... 20 30 40 50 60 70 80 90 100 110 111 · «PREV / NEXT»
Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted October 14, 2009 07:14 AM

Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Glaceon and Leafeon...yup, seven of them. Most of them get fun abilities, too.

(That's one thing I DO like about the newer generations. That and breeding. I still remember trying to synch up two games at once so I could swap out the starters for each at each evolutionary level, 'cause once they evolved you had no way of putting them back!)
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winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted October 14, 2009 07:16 AM
Edited by winterfate at 07:16, 14 Oct 2009.



I'd kick Glaceon or Leafeon, and make an Eevee party with the other six lol.

That would take forever if you wanted to do it right... :S
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted October 14, 2009 07:22 AM

It is a lot of hard work, but well worth it.  As for the ice eevee, are you mad?  Dragon types are everywhere, and tough as heck to take down.  You need a good ice type.
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winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted October 14, 2009 07:39 AM

I also heard that Glaceon was one of the worst.

Besides, I'm biased towards Vaporeon.
Acid Armor ftw.

I used Vaporeon once upon a time in Gold.
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emilsn
emilsn


Legendary Hero
posted October 14, 2009 09:53 AM

NOCTOWL!!!

All I needed in gold
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winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted October 14, 2009 09:55 AM



How could I forget that bird?

Yeah, he was pretty cool. He was the Gold/Silver version of Pidgey.

Gold/Silver has always been my favorite version, so I'm stoked to play HeartGold when it finally comes out.
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emilsn
emilsn


Legendary Hero
posted October 14, 2009 10:36 AM

hehe I just loved him Noctowl because he was flying=good BUT he had hypnosis!! IMBA!!! That is epic move
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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted October 14, 2009 05:27 PM
Edited by ohforfsake at 21:39, 28 Oct 2009.

After given my recent debate in this thread some thought, I came up with, that if the game play was changed I'd actually be willing to play again.

What I however need, would be first of all a bigger world, and all types of pokemon available in all levels around this world, except the legendarys of which there'll only be one etc.

Secondly I'd want several starting players, somewhat like heroes with the CPU controlling ~7 players, you controlling one, and then you may meet randomly, etc.

I do also want some evolving to happen during the game, gym leaders get better as time goes, etc.

I want a much more logic pokemon league, in stead of you going through the same 5 guys again and again, I want it to be different contenders (you may even create some if you wish), that's updated on the internet, and can be downloaded from there, so you also can get new ones, and then every contender of course evolves in strength.
Likewise I want it to be like a true league / cup thing, with elimination, several matches, etc.

Maybe like, well let's say the champions league system in football, where only the people with enough badges are allowed to participate.

I want the game to be able to be played several ways, so you don't have to always get the same badges, going through the same fights, but you can actually choose between different cities.

I want clear roads, so you don't have to battle when you travel, it's unrealistic that normal people can't travel safetly.

I want a multiplayer option, that allows more people to take control over those players the CPU normally would use.

I want it to be randomized where you start, but I want it to be leveled, so you always start in an area, that's suitful for the level of your starter.

I want starters to be random as well, but limited, so you don't end up with something that's way overpowered (like today) or way underpowered.

Finally I want the leveling system to work better, not that I'm saying it should be harder to access level 100, what I'm saying is, that it should be the same to e.g. get 1 pokemon on level 35 or 3 on level 30, etc. to encourage the use of many different pokemon, how to do this, without either letting the low levels go through, to fast, or the high levels, to slow, I don't know, but it's most likely possible, if you, like in diablo, make experience count more/less depending on the difference of level between your pokemon, and the target pokemon, and then make the game so balanced, that it'll work out (you fight low level pokemons to begin with, etc.)

I don't think these requirements are too much, after all, I'm just combining a very little bit of diablo ideas, a very little bit of morrowind ideas, some bit of heroes ideas, but still, most importantly, I don't change the base of the game, which means, it'll be the exact same game, just with more freedom (not a linear game anymore), different experience counts, bigger and evolving world, with more players, a better league and gym system, randomized world (in the sense, where you start and what starter you get, not that the world itself should ever be random) and safe passages.

Finally I want 2 things more, I want it to be that the pokedex from the start know where all pokemons are, and the corresponded level, thereby you'll also be able to check where the other players start, and you'll be able to find the pokemon you search for, as it'll be randomized where this pokemon is between games.
The last thing being that if a trainer challenges you, you'd always have the option to say no, no forced battles, we're doing it as a sport, not a fight.
Oh yeah sorry, but finally, if you loose a battle, I want it to be realistic, meaning after you loose, the battle ends, and you're the very same place, now as with the rules I wrote before, you can always safely get back to a pokemon center, because people will refuse to battle someone without pokemon (if you'd pokemons, very weaknened, you could refuse) and the grass area is always off road.
If you however loose a battle against a wild pokemon, you'll be forced to run (like in the cartoon), which means the text will say something like (you grab your last pokemon and run away as fast as you can) and you enter outside the grass area, where the road you were on last, is, which means you'll again have safe passage.

So what do you guys think about my suggestions? I don't think it's too much, as most of it seem rather simple compared to what is in most other games these days.

Looking forward to comments.

Edit: 2 more things I'd like to add.
The first one is simple, make random events happen, that you can decide what should be yourself. So there's maybe a chance that in some games, this famous pokemon player will come to town, and then do something, or there's a chance that team rocket will attack a specific town, etc, heck maybe even recruiting the player in team rocket, giving certain advantages and disadvantages.

Secondly, though as all the above stuff, I think would be pretty simple to make (as it's already in many other games that's older than pokemon actually), then this one would be very hard to pull off:

Make pokemon into the sport it really have evolved into.
Meaning do as follows: Let the pokemon league in the game, be a ticket to a national turnament (or turnaments, can be set up in many different ways, depending on popularity), now let these people battle in an online pokemon league, and the winner goes to a yearly held world cup (maybe do like in racing, where you get point, and the one with most points total wins (let it be average points, and let turnaments be rated as in chess, and let there be a minimum amount of turnaments required, etc.)), and then in the world cup, from all nations participating, let them play and find a winner.

See that'd make playing pokemon to level 100 and battling actually a bit more meaningful, than realising it's just the same old story again and again.

Edit: In addition, let rules of battle be set and let it be organized so you can get information about your opponent (amount of pokemons used in battle, allowed items, level of pokemons, but not type or moves of course).

This way you can prepare and there's no "item is cheating (advantage), item is not cheating (computer does so, but poorly), computer have more experience if you play normally, computer doesn't have enough experience if you play too serious", also it means let there be a based experience factor that's divided over the amount of pokemons allowed.

E.g. Let Gym leaders, E4's, Champs, etc. all the big opponents always have 100% the experience of the player, and then always order it in a given fashion like x% on the strongest, y% on the weakest of their pokemons, etc.

Let minor trainers have between 80-100% of players experience in total, as these are the easy matches.

This together with roads as already mentioned above (so you aren't forced to fight when you don't want to), I think would make the experience even richer and greater.

Example: I want a wobbufet for my team, also when I'm in the area my pokedex tells me it is in (random spawned) which I can get to without any problems (roads, and no linear game play, so I can battle only when I accept, and I will always know the rules of battle, and I can go through the gyms I want, in the order I want, before going to the league, etc.), then when I get pass the nearest town, I might see that here's a gym (random spawned) and in this gym they train dark pokemons mainly (of course they've counters for counter dark, etc., because they're not stupid, they just have a "logo"). I look at the info about the gym and I can see that in this gym you'll use 4 pokemons each, and I can see all the trainers have the experience shattered equal, except the leader who'll give 10% more of the experience to his "top dog" pokemon. Also I can see that items aren't allowed (not even hold), but you may change pokemon as you wish.
This way I can, through my own experience of my pokemons (which is what the game uses to decide levels) find out what level my opponent pokemons will be in, I don't now what I'll face, nor what moves they'll use, but I know that the fights will always be fair and much more like against human opponents.
What this system also depends on, are people who'll make combinations of pokemons that this system can use, and tricks to use in any given situation (can be generalized pretty easy as pokemon is a rather simple system fortunately), that way you'll always get a challenge, and if you loose, then you'll go to the pokemon center yourself, heal your pokemons and then you can retry (but maybe the gym leader will use different pokemons this time (though they'll in general have a randomly spawned farvorite, ("top dog") which is also the one the combinations of pokemons, and their moves, will be based on, so if you're good, you'll know what to use to counter).

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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted October 14, 2009 05:36 PM

Sounds like what you really want is a Pokemon MMORPG.
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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted October 14, 2009 05:46 PM
Edited by ohforfsake at 10:40, 18 Oct 2009.

Quote:
Sounds like what you really want is a Pokemon MMORPG.


No no, not at all, you misunderstand.

I want a more realistic world (several starters, like yoursefl), but for me it doesn't matter if it's 1 me and 7 computers, like heroes
Or 1 me, 1 my friend and 6 computers, also much like heroes, it's more in the spirit of heroes than in mmorpg, where I imagine 1000's of people.

You see I don't want the world to be too big either, let it be sufficient to contain all pokemons with all levels, but let travelling still be easy, etc. it's very important that you never get hindered from your goal simply due to distance.
Nor do I want it to be too likely to bump into the "players" (again may be computer controlled), but not so uncommon, that if you and your friend wants to do dual battle, that you can't find eachother, or get to eachother and start playing together.

Of course, I may have a different understading of many(I imagine way too many) multiplayer online (I imagine nothing like heroes, where you can play 1 vs. 7 comps, etc.) role playing games.

Edit: Oh and you didn't say what you thought about my ideas, I'd really like a comment on each of the ideas (good/bad and why, etc., if that's not too much of course) ^^.

Edit edit: Now I know how to describe it, it's like hot seat multiplayer in heroes, except you don't use a single computer of course.

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del_diablo
del_diablo


Legendary Hero
Manifest
posted October 18, 2009 04:35 PM

Quote:
Sounds like what you really want is a Pokemon MMORPG.


He wants "Pokemon Diablo", quite the difference. That it could work out as an MMO, is a completely different issue.
Image a gigantic world that is really oversized, lots of grass, the choices, the factions, the leagues, and the mirror of the series as it could be, the epic battles, and a few areas terrain that resets on every new game(each week or month in the online servers). Literally a more fleshed out world than in the current games.
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emilsn
emilsn


Legendary Hero
posted October 20, 2009 06:51 PM

Btw will they include all the pokemon in heartgold and soulsilver?

because I am want them all ...
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted October 20, 2009 07:08 PM

While I still played, I found Vaporeon to be awesome. Its versatility with Surf, Bite, Quick Attack and some ice move meant it could OHKO almost everything of equal level.
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted October 20, 2009 07:12 PM

In Pokemon Red and Yellow I managed to get Mewtwo. That made the game so much easier. lol
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted October 20, 2009 07:37 PM

Quote:
Btw will they include all the pokemon in heartgold and soulsilver?

because I am want them all ...


I don't think so, which is a pain; I was hoping for Jirachi and Deoxys. I'm going by the wiki though; I don't know how complete its information is.
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del_diablo
del_diablo


Legendary Hero
Manifest
posted October 20, 2009 08:51 PM

Quote:
While I still played, I found Vaporeon to be awesome. Its versatility with Surf, Bite, Quick Attack and some ice move meant it could OHKO almost everything of equal level.


No Acid Armor? What kind of barbarian are you?
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wog_edn
wog_edn

Promising

The Nothingness
posted October 20, 2009 09:18 PM

Quote:
In Pokemon Red and Yellow I managed to get Mewtwo. That made the game so much easier. lol
When you got Mewtwo the game was pretty much already won Besides, there are heaps of other overpowers in the first games too (Nidoking/Nidoqueen, Rhydon, Charizard/Blastoise/Venusaur, Articuno/Moltres/Zapdos, etc..)
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted October 25, 2009 06:11 PM

I'm curious. Do any of you ever use the X Accuracy, X Defend etc. items and if so, when? What sort of situations are they good for? They never seemed terribly useful to me. :\
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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted October 25, 2009 07:52 PM
Edited by ohforfsake at 20:23, 25 Oct 2009.

Quote:
He wants "Pokemon Diablo", quite the difference.


True it's quite the difference, but it's not diablo either. I can understand that people wants to put it in a bracket so they can relate to other games, but as I wrote in the first post, it's a combination of many games.

Diablo for instance is linear, I want that you can get to the league in many different ways, and I want you to be able to refight against the gyms (who improves with time).

So please consider according to what I write, in stead of putting it all in a single bracket and consider according to said bracket, because then you're not considering my suggestions, but your intrepetation of the total of suggestions (each suggestion, I believe, works independently), it doesn't really matter what kind of game it is, what matters are what you guys think about those suggestions, each one of them.

Quote:
I'm curious. Do any of you ever use the X Accuracy, X Defend etc. items and if so, when? What sort of situations are they good for? They never seemed terribly useful to me. :\


They're quite terefic for any first time play through as a noob, who might get into troubles, and haven't set up any rules for making the game more challenging as it is.

When that krabby first time used guillotine on me (an easy target I thought), I was so impressed, it took down my graveller completely, back then I didn't know it was only a 5% hit (now 30%?)

Then while playing, I did also discover that nidoran(male) would eventually get horn drill.

As I didn't discover others, and couldn't get digglet before the league, these where the two (I think horsea also gets horn drill, anyway I didn't have that one, nor did I have pinsir, or gligar, or any other that learns OHKO moves at that time) OHKO'ers I had at my first pokemon league ever.

Not surprisingly, the very first opponent, using psychic attack, had his way with me pretty easy.

Anyway that was very frustrating, after a couple of retries, I managed to get x speed on one of OHKO'ers and thought I would get an easy win, but the attack kept on missing (luckily I liked these pokemons so much, eventhough I found their OHKO overpowered, that I had leveled them quite a bit, only using OHKO for emergency), so that was a bad time finding out that the OHKO were missing quite a lot.
Then I got both an x accuracy and x speed and took down the entire opponent team.

I think I got them off via using a sleep move form another pokemon, so I'd plenty of time to switch in and boost, a type of boost I did not allow later, but still liked so much that I really enjoyed using baton passers.

Because x stats are exactly like what baton passers can offer you, except you don't "waste" a move (baton pass) using them, often during the game you'll find that boosting x defense / x special at the right time, combined with a good solid pokemon that can heal itself, means pretty much autowin, as you can then just boost via x attack as you like, use a single x speed, and you've pretty much a sweeper the opponent can't stop.

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted October 25, 2009 09:01 PM

Quote:
I'm curious. Do any of you ever use the X Accuracy, X Defend etc. items and if so, when? What sort of situations are they good for? They never seemed terribly useful to me. :\


never, When i was younger i just attacked all out. Nowadays i may buff up a pokemon a bit but never use an x something. that first turn i use could be the turn a foe uses dragon dance or decides to use a strong move.
Besides I use a varied team. Even if the benefits pass on i don't want an attack boost on my kadabra.





@William Yeah, thats why i don't use mewtwo and its ilk.

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