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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Dwarf = Creature in Sylvan Town
Thread: Dwarf = Creature in Sylvan Town This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Instants
Instants


Adventuring Hero
of adventuring
posted April 25, 2009 09:00 PM

There is a reason why HoMM 3 is so popular, and the reason is they put the dwarves and centaurs where they belong. They belong in the foresty castle and not in the Stronghold or in there own hole in the ground.

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MattII
MattII


Legendary Hero
posted April 25, 2009 11:55 PM

Quote:
There is a reason why HoMM 3 is so popular, and the reason is they put the dwarves and centaurs where they belong. They belong in the foresty castle and not in the Stronghold or in there own hole in the ground.
That would be a dumb statement if dwarves were even in vanilla, which they're not. One of the big reasons H5 fell over was that it dropped the storyline of the old games. Another reason was that it was 'too' similar to H3, so it didn't look like a big development (it's not of course, but many would think so), and therefore not worth spending the money on. A third reason would be graphics, many people play these games for fun more than to admire the graphics, which is good, because when you get down to it the new graphics lose a lot of the epic sense of scale of the previous games, making it look more like an adventure game than a strategy one.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 26, 2009 09:36 AM

Quote:
One of the big reasons H5 fell over was that it dropped the storyline of the old games.


Did H5 fall over? I think H5 was pretty succesfull both in terms of sales and feedback.
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MattII
MattII


Legendary Hero
posted April 26, 2009 09:50 AM
Edited by MattII at 00:16, 03 May 2009.

*shrugs* I'm just going on Instants' hearsay of that, and providing him with some far more likely reasons than those she's cooking up.

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted April 28, 2009 07:50 AM

Quote:
I agree it should have an norse theme.


I'm also very fond of norse themed factions including dwarves, trolls, giants and norse elves. So I have no problem with dwarves in one town with some kind of elves but it shouldn't be the sylvan town with fantasy standard tree hugging nature themed robin hood like woodelves but rather a more mythical faction in the northern woods with mountainous landscape.

I often use such a faction in my concepts aswell.

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Zazu1
Zazu1


Adventuring Hero
Makes Sense
posted April 28, 2009 05:49 PM

I haven't visited these forums in the longest time, and I think it is funny that the dwarf castle is still being debated about .  I voted "good idea" because I think that anything is better than a castle based on dwarfs, or a castle based on any other one mythical creature for that matter.  It would be an improvement to move them back into sylvan to replace the wind dancer(imo), but id prefer see the dwarf part of a Nordic, perhaps frozen tundra based faction; with giants, trolls, valkyrie, wyrms ect...

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stankelbenet
stankelbenet


Adventuring Hero
bringer of nostalgia & darknes
posted April 28, 2009 06:34 PM

Quote:
but id prefer see the dwarf part of a Nordic, perhaps frozen tundra based faction; with giants, trolls, valkyrie, wyrms ect...

That's actually how i wanted stronghold/might to be. Maybe they would fit well in stronghold?

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razor5
razor5


Famous Hero
Freezing...
posted April 28, 2009 07:29 PM

No,they won't fit Stronghold.The H5 Orcish Stronghold is a good one,and a dwarf with the bloodthirsty orcs simply doesn't match

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Instants
Instants


Adventuring Hero
of adventuring
posted April 28, 2009 10:21 PM

Why do people think Dwarves go in the stronghold!?
My Top 3 Reasons They Don't belong:
1. Dwarves traditionally live in a Cold climate, unlike the Strongholds Desert scapes
2. Dwarves are natruall enginneers, being an engineer requires intelligence, Orcs don't have that much intelligence
3. Orcs are traditionally large, Dwarves are short

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 28, 2009 11:40 PM

Quote:
3. Orcs are traditionally large, Dwarves are short


and goblins are so giant-shaped? Sorry, but that is no argument whatsoever...
still I agree stronghold is not the place for dwarves. Orcs and dwarves are at least no friends, if not rivals or even enemies. It woul dbe like putting an undead or demonic unit into haven/castle town...

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted April 29, 2009 09:51 AM

Been on vacation for a while, but I've followed the progress of this thread and I am very much reminded of the words of Ben 'Yathzee' Crosshaw: "Fans are clingy, complaining dipsnows who will never, ever be grateful for any concession you make. The moment you shut out their shrill, tremulous voices, the happier you'll be for it."
This whole thread reeks of Fanboy-ism and the rather stubborn discussions that move slower than a reumatic slug, that almost inevitably follow these kinds of threads. Don't get me wrong, I'm a Heroes fan myself and I'm all for pointless discussions, when they are going somewhere. I very much doubt that any Ubisoft employee is going to read this thread and let it have consequences on a possible Heroes of Might and Magic VI. And I'm probably gonna buy Heroes VI regardless, this kind of minor issues are hardly a dealbreaker and I think many will do the same.

As for me, my preference goes out for a racial Dwarf faction. Mainly because I'm a strong supporter the racial unity that Ubisoft introduced in Heroes V. As for setting, I don't realy care much as long as the faction is tailored towards it. I'd like to see a Masonic/Gealic Dwarf culture for once, instead of the cliché 'half-vikings with a scottish accent' that dwarves normally are.
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stankelbenet
stankelbenet


Adventuring Hero
bringer of nostalgia & darknes
posted April 29, 2009 05:13 PM

anthem of the anarchist

Quote:
Been on vacation for a while, but I've followed the progress of this thread and I am very much reminded of the words of Ben 'Yathzee' Crosshaw: "Fans are clingy, complaining dipsnows who will never, ever be grateful for any concession you make. The moment you shut out their shrill, tremulous voices, the happier you'll be for it."
This whole thread reeks of Fanboy-ism and the rather stubborn discussions that move slower than a reumatic slug, that almost inevitably follow these kinds of threads. Don't get me wrong, I'm a Heroes fan myself and I'm all for pointless discussions, when they are going somewhere. I very much doubt that any Ubisoft employee is going to read this thread and let it have consequences on a possible Heroes of Might and Magic VI. And I'm probably gonna buy Heroes VI regardless, this kind of minor issues are hardly a dealbreaker and I think many will do the same.

this is not a discussion for getting ubisoft to make the game as we want it. It's a discussion of principle
Some people also disliked my idea of dwarves in stronghold. They just didn't fit... A lot are also writing(not in this thread)that they're glad that ubisoft threw away the former HOMM-universe. Why not throw away the present fantasy-universe? dwarves could easily be just as bloodthirsty as the orcs

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razor5
razor5


Famous Hero
Freezing...
posted April 29, 2009 05:23 PM

I disliked Stankelbenet's idea first,well I won't change my mind.

But something is nice,that about the bloodthristy dwarfs.Yes,if in H6 they will have a nordic-viking style,it's good to be a little bloodthristy warrior.But,well,as I said at the start of the post,I don't consider this idea really good

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Instants
Instants


Adventuring Hero
of adventuring
posted April 30, 2009 12:41 AM

Quote:
Quote:
3. Orcs are traditionally large, Dwarves are short


and goblins are so giant-shaped? Sorry, but that is no argument whatsoever...


well they aren't giant, I will concede, They are the same size, and in some respects, dwarves are bigger (around the tummy). Even though they {goblins} are smaller, they still are best when they are large, numberwise
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yann
yann


Adventuring Hero
posted April 30, 2009 01:43 AM
Edited by yann at 01:50, 30 Apr 2009.

In all honesty, I don't think every faction needs to be racial because then the game feels hollow. On the contrary, a variety of different thematic creatures increases the richness of the factions and overall gameplay. I feel that HOMM V has made the factions feel way more clichéd and too based on stereotypical modern fantasy.

Sometimes you just have to infer the race whether the faction is racial (like necropolis/castle) or not(HOMMIII dungeon, fortress, tower).  

I didn't mind dwarves (in HOMM III) not being the stereotypical mountainous creatures they are in every other fantasy game because it was unique.

However, I do think it is time for the dwarves to have their own faction with a larger incorporation of nondwarven creatures.

imo  


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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 03, 2009 11:10 AM

Quote:
In all honesty, I don't think every faction needs to be racial because then the game feels hollow. On the contrary, a variety of different thematic creatures increases the richness of the factions and overall gameplay. I feel that HOMM V has made the factions feel way more clichéd and too based on stereotypical modern fantasy.


Well, I happen to think that the view that Humans are the only one who have a racial unity is clichéd. Of course Elves, Dwarves and Orcs will have their own racial communities, just like Humans have.
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yann
yann


Adventuring Hero
posted May 03, 2009 07:55 PM
Edited by yann at 20:00, 03 May 2009.

Most of the time you can infer the race even though the faction itself might only contain one-two units of that particular race.

For example, the HOMM III Rampart had only one elf unit (if you don't count the pegasi) and you knew that the primary race of the Rampart was the elf (in part because many of the Heroes were elves). Yes, like humans they have races, but it was more interesting with more non-elven creatures. I thought the dungeon was also a nice conglomeration of various creatures (Tower included).

The HOMM V racial concept is fine, perhaps, but there needs to be a great deal of improvement in many different facets.

I just don't want the factions to become way too homogenous.

Humans though , I agree, are fine being mostly human.  

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted May 03, 2009 08:05 PM

Quote:
Humans though , I agree, are fine being mostly human.

Why? I never really understood that point of view.
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einomida
einomida


Known Hero
posted May 03, 2009 08:33 PM

I`ll just add my little opinion:
I think HoMM V race-based factions are great and I do think dwarves should have their own separate faction (maybe not viking-style as it`s overused, but something a little different and unique. Runes fit them, though). What I don`t like in HoMM V Fortress is the feeling that every Tier dwarf is of a different species, which is, of course, nonsense.

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Oz
Oz


Adventuring Hero
Preparing
posted May 05, 2009 08:34 AM

The first fantasy game I ever played was probably h3 and as such I don't really have problems with nature loving dwarves, but honestly I think they deserve another faction and there is a reason why these engineering beer drinking short axemens are more popular than the ones from h3.

I'm with the redesign of the h5 Fortress. The lineup seems good at first glance but somehow it's kind of boring(like most h5 lineups). The brawler seems to be a stupid idea, instead we maybe could add some mechanical creature since that's what Dwarves do. An iron construct with somekind of a hammer.

Tier 1: The helmet of the Shieldguard is a joke, and his pickaxe seems strange too. Some graphical upgrade could improve this unit, maybe have an alternate upagrade "Miner" using a pickaxe and producing ore each week.

Tier 2: Spear throwers are fine, they may look a little bit too scottish though, but the harpoon is a good idea which could aid a slow moving melee faction greatly. Some graphycal upgrade here too should do the work, maybe throw in axe/hammer throwers as alternates.

Tier 3: Bear riders are great units  maybe they should be lvl 4 though

Tier 4: Rune priests don't deserve to be lvl 5, they are good but a good dwarf doesn't count on magic too much, and if they do they rather count on magical weapons.

Tier 5: Some meachanical creature, maybe a dwarven golem? That would be kind of boring too. Throw some runes on it, and give melee attack effects like blind/stun/defense breaker based on the runes.

Tier 6: Thanes are the best units in this faction no reason for a change here.

Tier 7: At first I though dragons shouldn't belong to Dwarves in any way, but I think this is ok after I read about them in h5. But they should be called wyrms and have a graphical update since now they look dumb.

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