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Heroes Community > Heroes 7+ Altar of Wishes > Thread: My New Factions
Thread: My New Factions This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 06, 2009 07:33 AM

@khannis: i don't think the cr4eature's should be swapped, since I guess the metal-workers have some worthy ability like repairing golems or so...

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 06, 2009 11:43 AM
Edited by DevilWarrior at 11:45, 06 May 2009.

Thank you for supporting my ideas, also Tammuz wasn't a golem technically because the idea of the golem came after the the worship of Tammuz

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razor5
razor5


Famous Hero
Freezing...
posted May 06, 2009 01:07 PM

@DevilWarrior: Yes,as Jiriki said the best are Golems.Now Tower looks much better.Keep up your project

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 06, 2009 09:48 PM
Edited by DevilWarrior at 21:49, 06 May 2009.

I am back and I have finished Sylvan:
Sylvan

Motto:
“We dance to the rhythm of the world”
Aka: The Wood Elves
Associated colors: green and brown
Worship: Sylanna, the Dragon of Earth, Nature’s Great Mother
Core Philosophy: Swift as the wind, graceful as the stream, strong as the waterfall, wise as the oak… At one with nature…
Core philosophy: “Live and let live… in harmony”
Country / kingdom: Irollan, the forest maze
Capital city: Shataqua “New Green”
Key symbols: tree leave, feather, “triskel” rune

Creatures:
1: Fairy: Pixie-Sprite/Leprechaun-Dryad
2: Dog: Hunting Dog-War Dogs/Wolf-Pack Leader
3: Elf: Elven Warrior-Elven Conqueror/Elven Archer-Elven Sharpshooter (no not a gun, it a special kind of arrow)
4: Blade Dancer: War Dancer-Archer Destroyer/Blade Singer-Strom Singer
5: Druid: Druid Elder-Druid Seer/Master Druid-Royal Druid
6: Boar Rider: Blood Boar-War Boar/Destroyer Boar-Frenzied Boar
7: Fairy Dragon: Magic Dragon-Dragon of the Arcane/Divine Dragon-Tiamat
8: Gnasher: Frenzied Gnasher-Berserker Gnasher/Gnasher Rider-Frenzied Gnasher Rider
9: Denroid: Denroid Soldier-Denroid Commander/Treant-Savage Treant
Only accessible to player with Holy Grail/Tear of Asha
10: Unicorn: White Unicorn-Silver Unicorn/Yellow Unicorn-Gold Unicorn
11: Green Dragon: Emerald Dragon-Nature Dragon/ Pristine Dragon-MegaDragon
12: Sentinel of Nature-no upgrades

Heroes
Here are the Sylvan heroes which I have divided into Ranger for the Might Hero and High Druid for the Magic Hero

Spriga
Ranger
Spriga is a very dangerous huntress. She is the only one to be able to slay a Fairy dragon. Ever since then Fairy Dragons have been strangely agreeing about joining her side.
Speciality: Fairy Dragon Intimidate: Fairy Dragons will join her for half the price.

Acteon
Ranger
Acteon and his dogs are legendary for the hunting and warfare ability, even against the strongest opponent the dogs strike with lots of ferocity
Speciality:  Dog Warfare: All Dogs gain 100% attack when attacking a creature of tier 9 or higher while in Acteon’s army

Besten
High Druid
Besten is the supreme ruler of the Druids and therefore has a very large access of knowledge
Speciality: Druidic Knowledge: All druids gain 50% mana and two random spells, one blessing and one curse while in Besten’s army

Curva
High Druid
Curva is the daughter of Anwen, this along with her long hours of praying has made her favored of Sylanna
Specialty: Power of Sylanna: Whenever Curva damages a creature from an evil faction she gains mana, 1 for every 5 damage inflicted

Logit
High Druid
Logit spent many years trapped by Dark Elves in a very small cave underground, he finally managed to escape however now because of his long time with it he claims he knows the earth much better
Speciality: Earth Caster: All Earth’s spell gain 5% for every hero level

Humu
High Druid
Humu is a magic-hungry druid and enemy spell casters often find themselves attacked by the very same spells that they just casted
Specialty: Spell Copy: Whenever an opposing unit cast a spell Humu has a 25% of adding that spell to his spellbook.

Pluvia
Ranger
Pluvia is a human which her very strange amongst Sylvan, to prove herself she has spent long hours mastering the art of favored enemies
Specialty: Ultimate Favored Enemy Technique: Pluvia may gain one more favored enemy then usual

Please Respond
Also Please tell me which faction you would like to see next

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MattII
MattII


Legendary Hero
posted May 06, 2009 11:25 PM

Interesting, you have Dogs and Gnashers, but seem to have ignored some of the more obvious woodland creatures like deer and wildcats.

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 07, 2009 01:54 AM

Well I can't have just animals, no matter the animal I wouldn't put it above 4th tier and so I had to not use a lot of animals.
Also could you please tell me what faction you want to see next?

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MattII
MattII


Legendary Hero
posted May 07, 2009 02:33 AM

Quote:
Well I can't have just animals, no matter the animal I wouldn't put it above 4th tier and so I had to not use a lot of animals.
Also could you please tell me what faction you want to see next?
Yeah, but you've got the Gnasher in there, and that doesn't even fit with elves, whereas a Deer might well do (deer show up in a more than enough mythologies by themselves, and that's without their derivatives (Qilin and Peryton certainly, and perhaps others).

As for what I want to see next, I think I'll go for either Dungeon or Asylum.

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 07, 2009 02:54 AM

Deer's don't fight but gnashers do, anyway I will put Dungeon next on my build que

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LordKhannis
LordKhannis

Tavern Dweller
posted May 07, 2009 06:23 AM
Edited by LordKhannis at 06:24, 07 May 2009.

Yes, you were right about Tammuz, my bad... But I still think it's an inspirational name.

I suggested the swap because Halfling MONARCHS in Tier 1? As in being a King of something has to account for something.

Also: The name Acteon for a Sylvan hero is killer, congratz
____________

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 07, 2009 12:11 PM

Very Well I will change the halflings at tier one's name

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Walzeri
Walzeri

Tavern Dweller
posted May 09, 2009 07:52 PM

Well you know, i think 7, YES just 7 different tier of creatures would be enough for 1 faction. I mean, 7 gives plenty of tactical elements and stuff, even more if every creature have 4 different upgrade possibility. And forget to grail, for me, it doesn't seem so good idea. So my vote is just stick with 7 at different tier, then there aren't too many or few.
____________

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Walzeri
Walzeri

Tavern Dweller
posted May 10, 2009 11:24 AM

And to add to that, i think my friend made good point. If there would be 12 different tier of creatures, it should be limited so that you can only have 6 creatures at your army. And i still think the grail thingy would be bad ;P
12 creatures with no extra rules or so and only able to carry 6 of them or so ;P Maybe? I donno xD
____________

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 10, 2009 01:27 PM
Edited by DevilWarrior at 14:09, 10 May 2009.

I am back however I would like to say that from now on I will not respond to those who say there are too many factions or tiers. I will answer any other questions you have starting now. Also I will put a * next to any faction I have already done on the list on post one. I have just finished Dungeon, which is like H3 Dungeon not H5 Dungeon, see first post

Dungeon
Motto:
“Abyss is almost perfect, but too weak from hiding, we are perfect”
Facts and Traits:
Also Known As: The Beasts. The Betrayers
Associated colors: Grey, Green, and Purple.
Worship: Malassa, the Dragon of Darkness, keeper of deadly secrets.
Core philosophy: “The Dark elves must pay for their treachery”
Country/Kingdom:  Submanerbs the land of refugees.
Capital city: Tenach city of the Beasts
Key symbols: Black Dragon Claw, Beast-like mask.

Creatures:
1: Kobold: Green Kobold-Black Kobold/Iron Kobold-Steel Kobold
2: Harpy: Harpy Witch-Harpy Hag/ Royal Harpy-Harpy Queen
3: Ahuizotl: Deep Ahuizotl-Frost Ahuizotl/Dark Ahuizotl-Death Ahuizotl
4: Barghest: Shadow Barghest-Shadow Mastiff/Fiendish Barghest-Demonic Barghest
5: Troglodyte: Aquatic Troglodyte- Serpent Troglodyte/ Infernal Troglodyte- Demonic Troglodyte
6: Lamia: Blood Lamia-Fury Lamia/ Black Lamia-Death Lamia
7: Furies: Grey Fury-Erebite Fury/ Black Fury-Tartarian Fury
8: Evil Eye: Destroyer Evil Eye-Conqueror Evil Eye/ Beholder-Blood Beholder
9: Umber Hulk: Underground Umber Hulk- Underworld Umber Hulk/ Poison Umber Hulk- Truly Horrid Umber Hulk
Only accessible to those with the Tear of Asha/Holy Grail
10: Mindflayer: Arcane Mindflayer- Mindflayer Sorcerer/ Dimension Mindflayer-Reality Mindflayer
11: Beast Dragon: Wild Dragon-Destroyer Dragon/ Digger Dragon -Underground Dragon
12: Sentinel of Beasts-no upgrades

Story: After Homm 3 a lot of Dungeon escaped and went underground, some of them joined chaos in Homm 4 but in Homm 5 most of the creatures went into hiding underground. They have finally grown powerful enough to fight the other Dungeon which calls itself Abyss in spite of the new Dungeon.

Heroes
Here are the heroes for dungeon, and, as I have said before, Dungeon from Homm5 has been renamed Abyss, This is Dungeon from Homm3, I have divided them into Beast Masters which are might heroes and Beast Lords which are magic heroes

Suben
Beast Lord
Suben is one of the most powerful Ahuizotl there is, so fast and silent, many Ahuizotl under him strive to be as powerful as him.
Specialty: Silent Strike: All Ahuizotls in hero’s army gain a 1%bonus to speed and initiative per hero level

Humena
Beast Lord
A long time ago when the faceless and the angels had fought their final battle sinking Atlantis and the faceless sealed the caverns underground to prevent them from escaping, some of the faceless were trapped underwater and became the troglodytes, Humena is their leader
Speciality: Troglodytes Destroyers: All troglodytes in hero’s army gain 5% to damage and attack per hero level when attacking an abyss creature

Beastia
Beast Master
Beastia was once a necromancer, though she herself was still living, she has seen the underworld many times, later she betrayed Necropolis to help Dungeon because a Dungeon hero saved her life in a battle between her and a wizard, because of her knowledge of the underworld the only Dungeon creatures from the underworld are more powerful under her control
Speciality: Lady of the Furies: All furies gain a 1% bonus to attack and defense per hero level

Manciput
Beast Master
Nobody knows the past of Manciput except he hates Abyss to a degree that scares even other Beast Masters, creatures under him grow amazingly in power when they are against Abyss creatures when under Manciput’s flag
Specialty: Power Grow: If the enemy hero is an Abyss one all creatures that can are upgrade once until the end of battle

Licen
Beast Lord
Licen is the controller of all that is small and deadly, when the enemy is fighting him they do not know what is harmless and what is lethal
Speciality: Vermin Lord: Hero may skip turn to deal damage equal to hero’s spell power times hero level

Leo
Beast Master
Leo was renamed from his old name after he and his small army of 20 warriors managed to fight off 200 Dark Elves after they surprise attacked the Capital.
Speciality: Warrior Heart: All Melle units gain 3% initive per hero level, all ranged ones gain ability no melee penalty

Bennen
Beast Lord
With is long hours of study Bennen is very unusual in Dungeon because unlike most he wants to make peace with Abyss
Speciality: Abyss Diplomat: Bennen’s forces gain no penalty working with Abyss creatures or Dungeon Creatures

Dungeon Racial: Abyss destroyers, whenever a Dungeon creature destroys an Abyss creature the hero gains mana if they are a Beast Lord or temporary attack if they are a Beast Master

I have thought of a new hero system, please tell me what you think, you may have as many heroes as you have creatures, and at the beginning of battle each hero is assinded to a stack of units to lead, this will allow heroes to battle for fans of hero four, it takes away any actually hero turn for fans of heroes 1+2 and keepps the actually hero safe from the battle and allowing them to attack and cast spells, like in heroes 3+5

Also may I have some help finding pictures for the creatures/heroes/towns

Please Respond.

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razor5
razor5


Famous Hero
Freezing...
posted May 10, 2009 02:25 PM

I don't like those creatures being together in a faction.Well,probably is better without Kobold,Harpy and Fury.Sentinel of Beast should be changed.The rest sounds good,but I'd personally keep the H5 Dungeon and transform the H3 Dungeon in another faction

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jiriki9
jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2009 03:46 PM
Edited by jiriki9 at 15:47, 10 May 2009.

Steel Kobolds? What the ****?
And waht is an Azuathl (or how it ever may be spelled)?
and again, your names could sometimes need improvement...

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 10, 2009 07:54 PM

An Ahuitzotl is an Aztec creature which is part monkey part fish that waits for humans to come near the water and then drowns them, Kobolds are known for being one of the few farae that can touch metal so steel Kobold makes a lot of sense to me, besides where do I need name improvement
Please Respond and tell me what faction you want next

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted May 10, 2009 08:11 PM

You forgot Huitzilopochtli.
____________
Coincidence? I think not!!!!

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 10, 2009 08:17 PM

How does the Aztec god of Sun and War collide with a river monster which drowns people (Encyclopedia Mythica is amazing)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 10, 2009 09:26 PM

for the names:

well, for example "beast dragon" is a bit strange to me and you tend to jsut throw an adjective before the creature name and see that as upgrade - which is neither unusual nor than a catastrophe, and I know it's hard to do different when you have many creatures, but i think it's possible to change some...look at h5 for example, it is donme so, but many creatures do it different...

next faction...didn't you say something of a bandit faction?

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DevilWarrior
DevilWarrior


Adventuring Hero
posted May 10, 2009 09:49 PM

Yes, my idea was Asylum/Chaos from Homm4

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