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Thread: Pendant artifacts | This thread is pages long: 1 2 · «PREV |
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Binabik
Responsible
Legendary Hero
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posted May 07, 2009 11:23 PM |
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Edited by Binabik at 23:25, 07 May 2009.
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He's refering to rounding down for mass slow. With half the creatures having even number speed and half having odd number speed, the necklass won't help the even speed when mass slowed.
Same thing with native terrain. It only helps approx half the creatures when mass slowed.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted May 08, 2009 08:05 AM |
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Ok...now I see where he is coming from. But this "50/50" is far away from reality. Tower has ONLY odd speed on its upgraded creatures, Fortress same except of 1 unit, Stronghold except of 2.
But despite this fact, the +1 speed still helps, and I know exactly which unit has an advantage. I would still prefer the +1 speed over the pendant.
But that's a question of taste I think
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Better judged by 12 than carried by 6.
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liophy
Famous Hero
Bulgarian
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posted May 08, 2009 10:20 AM |
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Quote: Ok...now I see where he is coming from. But this "50/50" is far away from reality. Tower has ONLY odd speed on its upgraded creatures, Fortress same except of 1 unit, Stronghold except of 2.
But despite this fact, the +1 speed still helps, and I know exactly which unit has an advantage. I would still prefer the +1 speed over the pendant.
But that's a question of taste I think
In the case of tower you have a point. But thats true only if you dont play on SNOW. On Snow it will be absolutely useless
And there is not only Tower offcourse. And each town can play on local terrain or NON local terrain (as you often say - heroes is not only Jebus meet in desert). So - its not that straightforward.
Again i will repeat - the question is wether you are sure with your army power. If you are, than you may use neckless - sure. But there is a lot of games, where you need something extra, and +1 speed do not win that much games (unless red orb is present), as Pendant of Courage.
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Binabik
Responsible
Legendary Hero
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posted May 08, 2009 10:52 AM |
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He asked the original question about the main battle, so I assume it's on neutral terrain.
What about a speed 7(8) wyvern power stack?
What if a seer wants spirit of oppression and you have it? Or you don't have it? Will that make a difference in your answer?
I love speed arts, but I also agree that if you have a weak army then your ONLY chance of winning might be luck. +3 morale and luck is pretty big. You'll also know ahead of time what your morale and luck are with/without the courage art.
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maretti
Responsible
Supreme Hero
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posted May 08, 2009 10:56 AM |
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There is no correct answer to this question. It all depends on the situation, which is the better.
Even though you dont KNOW what your opponent has you have to look at what he most likely has. And if possible you can check it out by attacking him with a scout or use visions.
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Crag rules, Orrin and Ivor suck
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ihor
Supreme Hero
Accidental Hero
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posted May 08, 2009 01:54 PM |
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Attacking with a scout could help even more - the opponent hero will lose all bonuses which lasts till the next battle(often morale and luck). This is another good point to wear pendant of courage but yes, you can't know whether opponent has arties or visited flags.
So in which situations you will still prefer swiftness when you know sth about your opponent, for example after attacking with your scout - the precise number of army and morale/luck?
____________
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liophy
Famous Hero
Bulgarian
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posted May 08, 2009 02:05 PM |
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The most often scenario, in wich you will defenetily prefer +1 speed, is when you rely much on one single big groope of shooters. Good example is Rampart on Balance.
If you do not block your shooters, they can be caught with haste and then they are useless. If you need the first turn in order to cover your shooters, this can win you the game.
But lets say that you are playing Extreme, or Blockbuster. You have big stacks of armies. You dont rely much on any single power stack. You expect long battle with several turns. In such long fight, moral and luck will defenetly ocure. So in such case me personaly will prefer pendant of courage.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted May 08, 2009 08:44 PM |
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Most important scenario where you should always use the speed artefact is, when you face an opponent with same army type..
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Better judged by 12 than carried by 6.
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zsa
Famous Hero
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posted May 10, 2009 04:07 PM |
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I would use the pendant of courage most of the time. Since I don't take leadership or luck, that bonus from the pendant is huge in my opinion.
If I had both swiftness and courage necklaces on me, I would probably use the swiftness artie when playing against the map and against enemy scouts.
The pendant of courage against the opponent. I think the pendant of courage is one of the best pendants you could get your hands on. In some situations, I would prefer it even over necklace of bliss.
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"You sound like zsa who only plays the game on forums" - Russ
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ihor
Supreme Hero
Accidental Hero
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posted May 18, 2009 02:53 PM |
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Edited by ihor at 14:53, 18 May 2009.
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Another point I realized while playing few days ago: speed artifacts is not as useful in sieges as in other battles. I weared cape of velocity instead of +10%resistance and now I think it was mistake (maybe I am wrong ). My opponent left with 6 mages and 2 mana points and I was angry half of day . The same with pendant of swiftness.
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PrinceJasca
Hired Hero
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posted May 19, 2009 05:40 AM |
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There is an artifact name badge of courage, it is only a treasure artifact but... oh no who wear it will be immune to all Mind spell.
hell...
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ihor
Supreme Hero
Accidental Hero
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posted May 19, 2009 07:49 AM |
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Quote: There is an artifact name badge of courage, it is only a treasure artifact but... oh no who wear it will be immune to all Mind spell.
hell...
It is a well known fact and it was mentioned even in this thread
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Your advertisement could be
here only for 100$ per day.
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