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Heroes Community > Heroes 5 - Modders Workshop > Thread: [NCF Based] NCF MegaPack
Thread: [NCF Based] NCF MegaPack This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
SimonaK
SimonaK


Promising
Supreme Hero
posted October 15, 2009 10:52 PM
Edited by SimonaK at 22:52, 15 Oct 2009.

Quote:
I encaunter a problem with creature power magi (some alt of magi I asume) it seems can use runes and when it use them game crash

and another one thing with grifon skirmisher they sometimes landing at
outer borders of map Try hide from my necro at First Aid tent
or under his horse xD in that places they are not reacheble by mele strike but archers hero and magic can reach them

and yes zhenitale a really little [censured] sometimes when use Dive
they a stay at field and become invisiable they can strike and recive retaliations but cannot be targeteed manualy but thats seems not a problem for AI  
Hi, you're probably right on certain details.
but scuse me but your english is really too poor for me.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 15, 2009 11:55 PM

@SimonaK:IIRC, the third alternative to bears riders has the ability call storm with advanced mastery, but still dealing the same damage per creature(30). You should weaken it to 5-7 of damage per creature(so when you face then they don't deal 1k of damage each stack).
More than and imba unit is a game breaker
And KassTel-Necris, please explain a bit more, cause it's difficult to understands some of things you said
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SimonaK
SimonaK


Promising
Supreme Hero
posted October 16, 2009 01:44 AM
Edited by SimonaK at 01:46, 16 Oct 2009.

Quote:
@SimonaK:IIRC, the third alternative to bears riders has the ability call storm with advanced mastery, but still dealing the same damage per creature(30). You should weaken it to 5-7 of damage per creature(so when you face then they don't deal 1k of damage each stack).
More than and imba unit is a game breaker
And KassTel-Necris, please explain a bit more, cause it's difficult to understands some of things you said

the 3rd dwarf upgrade bear rider's overkill is known since a looooong time at least one year.
moreover you can find some posts about that into some topics about NCF...
thanks!

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KassTel-Necris
KassTel-Necris

Tavern Dweller
posted October 16, 2009 01:43 PM

Quote:
@SimonaK:IIRC, the third alternative to bears riders has the ability call storm with advanced mastery, but still dealing the same damage per creature(30). You should weaken it to 5-7 of damage per creature(so when you face then they don't deal 1k of damage each stack).
More than and imba unit is a game breaker
And KassTel-Necris, please explain a bit more, cause it's difficult to understands some of things you said


Take my apologies I edit post it much readable now
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SimonaK
SimonaK


Promising
Supreme Hero
posted October 16, 2009 10:51 PM
Edited by SimonaK at 23:01, 16 Oct 2009.

KassTel-Necris,

you're really weird guy when you're talking about your discoveries...

Quote:
and yes another bug
Zenithales are really little [censured] sometimes when they use Battle Dive they still presented at arena: become invisible, can strike and receive retaliations but cannot be targeted manually
thats seems not a problem for AI  in autocombat AI can target them
and when time is come they are fall at ground or if mistfortune at head of my army like normal Royal Griffins but why they stay at arena
when use Battle Dive ?

man...Zenithales never become invisible........never...
it's a really battle dive exactly like griffins...that is why you cannot target them during the battle dive action
(between the start and the end of)
of course the animation is not a « flying skyward action » just a color flash light....
because she goes to light speed.....

however, I noticed that AI seems pratically never to use Zenith's battle dive during combats.

Quote:

I encounter a problem with creature power magi some alt of magi I asume (I cannot remmember right name of creature because at next time when I generate map they are not placed on map)thats creature seems can use runes and when it use them game crash (last thing what I see was are rune panel of UI when they round come)I not play Dwarf so thats looks strange.


I never encounter the problem. but surely it exists.
you're talking about generation of map....but H5's rmg is not able to put any NCF Creatures...
so forget to get NCF from a H5's RMG map....
moreover...if you use a mod that put NCF into RandomStacks, then still forget to see the Power Mage creature
because its tier is 10...and randomstacks are just for tier 1 to 7 creatures...
the only thing being able to randomly put NCF into a random map is the RTMG.

Quote:
Bug with Griffon Skirmisher they sometimes landing at
outer borders of battlefield (Try hide from my Necromancer at First Aid tent  or under his horse xD) in thats places they are not reachable by mele strike but shooters, hero and magic can reach them
they can strike normal and return to outer border after strike

seriously, what is Griffon Skirmisher?


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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 17, 2009 12:07 AM

the power mage has no runes (?)
the 3rd upgrade of the mage uses runes. did you have enough resources when you activated them?

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KassTel-Necris
KassTel-Necris

Tavern Dweller
posted October 19, 2009 01:26 PM

Quote:
the power mage has no runes (?)
the 3rd upgrade of the mage uses runes. did you have enough resources when you activated them?

Well they just looks like some alt of mage
crash was to fast to see decription of creature
I take Necropolis faction at start not Fortress so I cannot use
runes I think AI try use runes but dont have a resurses to do it That was a neutral unit not a enemy hero army so it's really looks strange

Quote:
KassTel-Necris,
you're really weird guy when you're talking about your discoveries...


It's Like a Crazy Scientist I know just a minds that's annoy my mind some work in progress

Quote:

man...Zenithales never become invisible........never...
it's a really battle dive exactly like griffins...that is why you cannot target them during the battle dive action
(between the start and the end of)
of course the animation is not a « flying skyward action » just a color flash light....
because she goes to light speed.....

however, I noticed that AI seems pratically never to use Zenith's battle dive during combats.



Well I use enhanced AI mod so AI use battle dive
Zenith's a not become invisible like Dungeon Stalker is more like stay at Battle arena between begin of battle dive and end of battle dive looks like end of Dive was delayed in rounds but creature still can recive initiative and take action when they round come and all of it without graphic and when delay is end they normaly end battle dive

Quote:

seriously, what is Griffon Skirmisher?


73 - Griffin Skirmisher
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 22, 2009 08:11 PM

Quote:
the 3rd dwarf upgrade bear rider's overkill is known since a looooong time at least one year.
moreover you can find some posts about that into some topics about NCF...
thanks!

Then, why you didn't nerf it when you made the megapackż?
You fix any bugs on the creatures, you could have changed it so there wouldn't be any problems later.
And btw, I forgot to say, but thanks for making the Megapack, almost 200 new creatures, it's just awesome
And if you mod it a bit, you can have funny battles like this
Elemental Stockpile
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SimonaK
SimonaK


Promising
Supreme Hero
posted October 23, 2009 12:11 AM

Quote:
Quote:
the 3rd dwarf upgrade bear rider's overkill is known since a looooong time at least one year.
moreover you can find some posts about that into some topics about NCF...
thanks!

Then, why you didn't nerf it when you made the megapackż?
You fix any bugs on the creatures, you could have changed it so there wouldn't be any problems later.
And btw, I forgot to say, but thanks for making the Megapack, almost 200 new creatures, it's just awesome
And if you mod it a bit, you can have funny battles like this
Elemental Stockpile

Because my mandat was to repair bugs (what that blocks the creature to work) not to decide about stats. that is more a job for the creators.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 23, 2009 01:36 AM
Edited by magnomagus at 01:38, 23 Oct 2009.

Cool!
Your new version looks promising

EDIT: I accidently posted in the wrong thread, I meant the RTMG of course.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 23, 2009 07:48 PM

Quote:
Because my mandat was to repair bugs (what that blocks the creature to work) not to decide about stats. that is more a job for the creators.


Sorry, didn't want to blame you in such way...

Then Fauch is the responsible
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SimonaK
SimonaK


Promising
Supreme Hero
posted October 23, 2009 10:32 PM

Quote:
Quote:
Because my mandat was to repair bugs (what that blocks the creature to work) not to decide about stats. that is more a job for the creators.


Sorry, didn't want to blame you in such way...

Then Fauch is the responsible

that's it!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 23, 2009 11:41 PM

I think in the most recent version of the mod, the only abilities of the bear are jousting and purge.

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SimonaK
SimonaK


Promising
Supreme Hero
posted October 24, 2009 12:30 AM

Quote:
I think in the most recent version of the mod, the only abilities of the bear are jousting and purge.

you think anything because here is your last release:
http://heroescommunity.com/viewthread.php3?TID=28720&pagenumber=1
and war priest has the call lightning in both mods!


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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 24, 2009 01:33 PM

that's weird, because I thought I released the fixed mod.

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SimonaK
SimonaK


Promising
Supreme Hero
posted October 24, 2009 04:50 PM
Edited by SimonaK at 16:53, 24 Oct 2009.

Quote:
that's weird, because I thought I released the fixed mod.

I don't know if you can be proud but that creature is the most dangerous on the lands...(totally overkill)

from other side, we can say that Nival made an ability for a creature
that in fact is unusable for others........
(depending of tier, under 7? no ...really depending of quantity in the stack.

that is more bad yet.

we can imagine call lightning as a spell....the most powerful spell in a book.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 24, 2009 08:54 PM
Edited by Fauch at 20:55, 24 Oct 2009.

it's not exactly a spell. I tried to give it to a hero and it doesn't work.

and actually it's not the only ability with the power depending on the number of creatures. there is also poison and lava breath for example.

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SimonaK
SimonaK


Promising
Supreme Hero
posted October 24, 2009 09:03 PM

Quote:
it's not exactly a spell. I tried to give it to a hero and it doesn't work.

only a specific group of spells can be given to heroes!

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Nebiiiii
Nebiiiii


Adventuring Hero
posted February 22, 2010 03:02 PM

I have installed it, but they're not in the game

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SimonaK
SimonaK


Promising
Supreme Hero
posted February 22, 2010 11:02 PM
Edited by SimonaK at 23:38, 22 Feb 2010.

perhaps. it is not enough just installed it.

that depends what is the map you're using.

if the map comes from ingame-RMG, then forget it, never there will be NCF....you must use RTMG

if the map is user-made then, you can have the chance to see NCF from RandomStacks and only RandomStacks..and the hasard draw must want to give NCF of course....

...or the mapmaker has voluntarily put NCF during the map creation...
(this situation is rare)




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