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Heroes Community > Library of Enlightenment > Thread: The worst noobie compkiller advice?
Thread: The worst noobie compkiller advice? This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
xlnt
xlnt


Known Hero
posted June 02, 2009 05:10 PM

Absolute certainty is a privilege of the weak mind.

I will not wonder to have that kind of a game to last 3 days : )

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 02, 2009 05:11 PM
Edited by Salamandre at 17:14, 02 Jun 2009.

Quote:
Btw Solmyr and espcially Deemer can be outmanuoevert pretty easily.


Absolutely. As hit and run, as red rush, as many others. Each "shameless" strategy has a counter. Banning them is restraining the possibilities of having an unique experience, at every game.

Quote:

Back then we played without rules, stealing artefacts  right now we don't. I like it better this way.


That is dramatic, that one can think that an artefact is his property before picking it. I will steal it under his nose every day and without the shadow of being guilty.
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted June 02, 2009 05:17 PM

Quote:
I think Xarfax should be punished for posting this thread


Yes i agree, otherwise angelito would loose his routine.

Quote:
Back then we played without rules, stealing artefacts and jumping over mountains, right now we don't. I like it better this way.


Well you did not understand. I talked about an Open-Map-Game. Means there are no big blocks between opponents. Brings in a new variety of strategies to the game. Liophy and xlnt should play on such a map against each other. Its a new experience which gives adrenaline from day 1 on.


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liophy
liophy


Famous Hero
Bulgarian
posted June 02, 2009 05:20 PM

Quote:
I talked about an Open-Map-Game. Means there are no big blocks between opponents. Brings in a new variety of strategies to the game.



Sure, day 3 fights are very interesting. You could show every aspects of your skill, knowledge and strategic thinking...

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liophy
liophy


Famous Hero
Bulgarian
posted June 02, 2009 05:22 PM

Quote:
Quote:

Back then we played without rules, stealing artefacts  right now we don't. I like it better this way.


That is dramatic, that one can think that an artefact is his property before picking it. I will steal it under his nose every day and without the shadow of being guilty.


Obviousle you have no idea of what we are talking about.

Have you ever heard of FMG?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 02, 2009 05:26 PM

Having 30 days or 3 to show your skill does not differ. Why it should?
It's like blocking the middle of a chess board and tell to the players to place their pawns for an hour and only then start. Are they more strategic by doing that?
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bloucester
bloucester


Famous Hero
MSN can go to hell
posted June 02, 2009 05:29 PM

Quote:


Quote:
Back then we played without rules, stealing artefacts and jumping over mountains, right now we don't. I like it better this way.


Well you did not understand. I talked about an Open-Map-Game.




Well, I was talking about some 1500 games without rules.

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liophy
liophy


Famous Hero
Bulgarian
posted June 02, 2009 05:33 PM
Edited by liophy at 17:33, 02 Jun 2009.

Quote:
Having 30 days or 3 to show your skill does not differ. Why it should?



Having 3 days nothing (or at least almost nothing) depends on you. There is less developement for both players, so you fight with what the game was generous to offer you. And the luckiest has advantage.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 02, 2009 05:39 PM
Edited by Salamandre at 17:43, 02 Jun 2009.

Bigger the opponent luck, bigger the reward for putting him on his knees. It is only a matter about what you try to achieve when playing Heroes. You can't always win.

Whats the difference with a 30 days game. I downloaded the Russian tournaments games and I saw Maretti's defeat. They played 40 days just to find out that the russian player got a dragon dwelling on day 3 with Shakti, then built portal and had 2 dragons day 4. Of course he won. Why here isn't question of luck, although it seems to me that the luck side won this game. Could be done as well in 7 days.
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Zsa
Zsa


Famous Hero
posted June 02, 2009 05:51 PM

I personally enjoy open map games much more than closed ones and open map templates more than closed ones. Closed maps are so boring and predictable, I never had the stomach for them.

Open style maps are more interesting because you have to interact with the player from the beggining. You can finish very fast, or the game can last longer. I don't see how meeting after 3 weeks is a greater testament to your prowess than meeting on day 3.

If you play closed maps you follow mostly the script of fighting against the map. Fighting against the map isn't so sexy in my opinion. You're not cool just because you defeated a horde of walking dead with sprites or because you learned how to take a dragon utopia with only 1 fodder stack losses. You've memorized a strategy against a very predictable opponent (the mighty AI).

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bloucester
bloucester


Famous Hero
MSN can go to hell
posted June 02, 2009 05:55 PM
Edited by bloucester at 17:57, 02 Jun 2009.

I disagree, Salamadre. On day 3 you can have shakti and ciele. That makes a Ciele with 120+ trogs and magic arrows dealing at least 60 damage. Nothing can defeat that.

On the other hand, if your opponent has a dragon dwell day 2 and you meet on day 40, you have 38 days to diminish his advantage with dwells, artefacts, cons, hives.

Therefore, I think a 3-day game is pointless because both players rely too heavily on luck and there's no time to change that luck...

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 02, 2009 05:58 PM
Edited by angelito at 18:00, 02 Jun 2009.

Quote:
Quote:
I had at my active about 1500 MP games, without rules of course. Unless you guys think you invented the winning strategy and the true rules, lets stop it. 3DO knew how to make a game. Peace to their soul.


You had 1500 games with NO RULES?

OK, you convinced me - its hopeless to argue with you. If 1500 games didnt convinced you about diplo/necro, nobody can.
Maybe YOU should stop talking when you have no clue liophy? Ever heard of TOH? the nline tournament which lasts the longest of any other know so far? And you know the main rule of their games? NO RULES!!

I wonder how this tournament could stay alive that long if NO ONE plays without rules.

You really should stop comparing current online situation (jebus, balance make 90% of all palyed games) with the situation years ago.

Quote:
Quote:
@Liophy: about the quality of the forums: you joined them in 2006.


Maybe Maretti should stay silent when you talk, because he is 4 years "juniour" than you, huh?

At least maretti is a bit more open minded than you are (currently) liophy. If you look back at page 1, you can clearly see who started the "quote war" this time. hint: NO, it was neitehr TheDeath nore Mvassilev..

You turned a quite funny thread into such a serious discussion, because you didn't "accept" the personal opinion of Lexxan. This is how it all started. Maybe you should just post your opinion about this poll, instead of showing others why their opinion is wrong?


Quote:
Please point in which of my words here i said anything about TE?
I was more refering to "online game" than to "TE". The reason why I mentioned TE was, you only play TE now. That's all.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 02, 2009 06:00 PM
Edited by Salamandre at 18:06, 02 Jun 2009.

This is where the map layout comes in first place. On closed maps you can nothing against a shakti. He is the only hero which can take a 7 level dwelling on day one and the first week is, as all of you certainly know, crucial. But on an open map, you can harass Shakti if you know how, and the luck is gone.

In that game both played at equal level. Having 2 reds day 4 allowed to Shakti to jump the levels twice faster. And this can never be catched, no matter how long the game last. Mainly because you banned everything that Maretti could do to catch the advantage. He lost to rules.

Well, he might have a different opinion, but I felt sorry for him when studied that game.
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liophy
liophy


Famous Hero
Bulgarian
posted June 02, 2009 06:05 PM
Edited by liophy at 18:09, 02 Jun 2009.

Quote:
Maybe YOU should stop talking when you have no clue liophy? Ever heard of TOH? the nline tournament which lasts the longest of any other know so far? And you know the main rule of their games? NO RULES!!

I wonder how this tournament could stay alive that long if NO ONE plays without rules.

You really should stop comparing current online situation (jebus, balance make 90% of all palyed games) with the situation years ago.

I guess i must have heard of TOH, since i was there for 2 seasons...

But are you trying to convince me, that playing with diplo/necro is some indication of a good players?

Do you realise what infact are you showing as an argument? Next time i expect you will state that diplo/necro is good because the developes put it in the game.

I cant believe how hypocrate you are, just in sake of arguing with me!!! I have seen you at multiple times to explain to ppl how diplo/necro is game spoilers!!!!
Quote:
At least maretti is a bit more open minded than you are (currently) liophy.


And the open minded Maretti doesnt even want to try TE, and a conservative person like me decide to switch to a new version of the game. Hmm... interesting...



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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 02, 2009 06:08 PM

Calm down. No one said that diplo/necro is a good player indicator. Just that it may lead to more diverse games if they weren't systematically banned. Of course, on closed maps, they can't be countered.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 02, 2009 06:25 PM
Edited by angelito at 21:20, 02 Jun 2009.

Quote:
But are you trying to convince me, that playing with diplo/necro is some indication of a good players?
Come on liophy...where the heck did anyone say it is an indicator of a GOOD player? We were talking about useless skills if I may remind you

Quote:
I cant believe how hypocrate you are, just in sake of arguing with me!!! I have seen you at multiple times to explain to ppl how diplo/necro is game spoilers!!!!
Of course they are..with the current play style of course. Salamandre explained it pretty well. Just read that again and you may understand. And I am not hypocrate, I just try to tell you personal opinions can differ. Especially in different play styles. Who is the best hero? Crag? Tazar? Gunnar? Shakti? It depends on map, size, "rules" etc... So of course skills also change their "usefullness" if you change the map size, the "rules" etc... And THAT'S what I meant with "openminded" btw..

Quote:
And the open minded Maretti doesnt even want to try TE, and a conservative person like me decide to switch to a new version of the game. Hmm... interesting...
I do not want to try TE either. But same as maretti, not due to the fact I am close minded (I have read all the possibilites TE offers, so I know what I am talking about), but due to the fact I only like ONE new feature: the army exchange button. Everything else turns H3 into a new game. Should I install TE only to have ONE feature I like and don't find any opponent anymore because everyone has his one preferences?
TE does about the same as H4 did. It changed TOO much.

But as with many other things, this is just a matter of "personal preferences". Everyone has to accept the taste of the others
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 02, 2009 06:41 PM
Edited by Salamandre at 18:42, 02 Jun 2009.

Quote:
I disagree, Salamadre. On day 3 you can have shakti and ciele. That makes a Ciele with 120+ trogs and magic arrows dealing at least 60 damage. Nothing can defeat that.



I never saw someone switching from Shakti to Ciele for that magic arrow unless very special situations. I guess the +1 speed&bonuses are more important. Shakti is a great hero to develop.
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Zsa
Zsa


Famous Hero
posted June 02, 2009 06:54 PM

I disagree with that example with shakti and ciele. If you have a closed map and have a big advantage at the start, that advantage will propagate even more as the game progresses. On the other hand, you can do more about a big advantage early on.

For example, if I have boots of speed from day 1, will it be better for you to fight with me early on in the game or later on?

Sure, you can have a better draw on your side of the map that will even out my advantage. But just as likely, I can have better creeping options and arties on my side of the map and the game can become even more unbalanced.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 02, 2009 06:59 PM
Edited by Salamandre at 19:04, 02 Jun 2009.

The funniest part is that closed maps were invented to get rid of the "luck". And actually they created even more luck issues because, now, you really can't do anything to counter a lucky start. You are handcuffed 6 blocks away.

Just read ToH endless complaints about luck issues. It became pathetic, and even more when we know that they play only closed maps actually.

Quote:

For example, if I have boots of speed from day 1, will it be better for you to fight with me early on in the game or later on?



I am toasted if separated by 6 zones and you get boots day one. But don't worry, I will complain about my missing luck and will certainly convince the others to ban the boots afterwards. Solved.
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Binabik
Binabik


Responsible
Legendary Hero
posted June 02, 2009 09:29 PM

Looks like I've gotten behind reading this thread, but....

Quote:
Solmyr and Deemer are good heroes for short games. Later, no.

An opponent with  Aislinn+Alamar in tavern + 4-5 scouts with adv wisdom + faster units + no treasure zone/center control map = sucks for me.


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