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Heroes Community > Library of Enlightenment > Thread: The worst noobie compkiller advice?
Thread: The worst noobie compkiller advice? This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
tob
tob


Hired Hero
posted June 04, 2009 12:37 PM
Edited by tob at 12:38, 04 Jun 2009.

Quote:
Quote:

Let me quote WCL default rules: "no Doublebuild (you can't build up 2 same towns. Not allowed to build only creature dwellings level3-7. Example: if player start with Dungeon and has 2 Strongholds then he is allowed to build 1 Stronghold and Dungeon)"


There you are. You can build any town, providing its not same alighment as an already build town. So - you can have 9 towns builded. Or 8, if Conflux is prohibited.


But don't you misunderstand the meaning of double build then?

Players always mention it when it is about building up the same towntype. Thats how i understand it because you get a bunch of powerstacks which is possibly to great advantage if opponent doesnt get to of same town types.... (i dont know all the reasons i just imagine)


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liophy
liophy


Famous Hero
Bulgarian
posted June 04, 2009 12:42 PM

Quote:
But don't you misunderstand the meaning of double build then?

Players always mention it when it is about building up the same towntype. Thats how i understand it because you get a bunch of powerstacks which is possibly to great advantage if opponent doesnt get to of same town types.... (i dont know all the reasons i just imagine)



Sure, thats why in WCL DB is understood the way it is.

But right now we are talking simple DB - with diff town types. Which is not big advantage in open play, because the ratio between resourses and benefits is not big.

But with Maretti we were talking about something else - how to beat a player, who sits in his castle.

Well, if this is the case, you build some of your villages (not same type as the main town) and with the suprimacy in the income you beat him. Sooner or later.

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tob
tob


Hired Hero
posted June 04, 2009 12:47 PM
Edited by tob at 13:01, 04 Jun 2009.

Quote:
Quote:
But don't you misunderstand the meaning of double build then?

Players always mention it when it is about building up the same towntype. Thats how i understand it because you get a bunch of powerstacks which is possibly to great advantage if opponent doesnt get to of same town types.... (i dont know all the reasons i just imagine)



Sure, thats why in WCL DB is understood the way it is.

But right now we are talking simple DB - with diff town types. Which is not big advantage in open play, because the ratio between resourses and benefits is not big.

But with Maretti we were talking about something else - how to beat a player, who sits in his castle.

Well, if this is the case, you build some of your villages (not same type as the main town) and with the suprimacy in the income you beat him. Sooner or later.


To me it sounds like you two (liophy and Maretti) are talking about different things

Edit
...
Since you quote the same rules and understand it different ways (about DB).

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liophy
liophy


Famous Hero
Bulgarian
posted June 04, 2009 12:57 PM

We are arguing how easy/hard or maybe how ofter/rare you beat a person, sitting in town.

And we argue how probably it is that you will play acording to rules, wich will allow you to do it.

My point is, that its so rare you will be unable to beat a town sitter, that you dont waste a skill on a 1 on a milion bet.

Maretti seems to thing its not one on a milion, and thats the argue. And we put our reasons.

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted June 04, 2009 01:02 PM

...unlike his opponents in this thread Salamandre knows what he is talking about. Actually hes the only one that played open maps and those silly out-ruled templates played nowadays.

Peeps that keep on playing the Jebus Template (or similar) arent aware of how limited the strategy is on those templates. Additional to this strategies are outruled. So everything leeds to a one-way-clash were the one with lesser luck loose, cause its not possible to balance this out by strategical efforts of the player. You actually dont need any skill to play Jebus, thats why this template is so popular.

A big advice is to those players is to play such an open map against each other. Not to show them that im right, only to find out some more new sights, brighter variety of this game, which means FUN!!

Peeps keep on playing similar maps only to avoid losses. Man, this sucks big time. Play for fun not for "being the best player on Jebus, noone can kill me".

The earnings is fun and more knowledge of this game. Would be great to see the results of a game Maretti vs. xlnt on an open map with minimum rules. The one that REALLY does have SKILL would win, not the Jebus-expert.

Jebus is a noobie template, peeps that have played over 50 Jebus games are still NOOBIES! (of course they think they know smthn). They are compkiller with one big endfight.
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liophy
liophy


Famous Hero
Bulgarian
posted June 04, 2009 01:55 PM
Edited by liophy at 14:31, 04 Jun 2009.

Day 3 fight is ****-**** ***** ******-****** ***** **********-******

EVEN JEBUS is better than this.


Thats just my 5 cents.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 04, 2009 02:25 PM

@liophy
Quote:
Day 3 fight is bullsnow. EVEN JEBUS is better than this.


Thats just my 5 cents.
Please censor properly, as it is described in the CoC.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted June 04, 2009 02:29 PM

It's always fun to play various maps & various ways of conquering a map.
To be good at the game, you need to play different maps. Play with alot or less resources.
Learn to survive with low resources.
Learn to master the map when you cant rely on resources,rely on strategy.
A game is not going to keep you at a stand still.
There are ways of conquering even the lowest resourceful map.
You just need to practice.
Remember you oponent is just as poor.

Playing a rich map & a poor map usually has different strategies.
Find what strategy suits you.

I assure you that a really poor map can be conquered with the right moves, strategy & trying to get as of the scarce resources as you can to try & accumulate more money.
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xlnt
xlnt


Known Hero
posted June 04, 2009 02:46 PM

Quote:
...unlike his opponents in this thread Salamandre knows what he is talking about. Actually hes the only one that played open maps and those silly out-ruled templates played nowadays.

Peeps that keep on playing the Jebus Template (or similar) arent aware of how limited the strategy is on those templates. Additional to this strategies are outruled. So everything leeds to a one-way-clash were the one with lesser luck loose, cause its not possible to balance this out by strategical efforts of the player. You actually dont need any skill to play Jebus, thats why this template is so popular.

A big advice is to those players is to play such an open map against each other. Not to show them that im right, only to find out some more new sights, brighter variety of this game, which means FUN!!

Peeps keep on playing similar maps only to avoid losses. Man, this sucks big time. Play for fun not for "being the best player on Jebus, noone can kill me".

The earnings is fun and more knowledge of this game. Would be great to see the results of a game Maretti vs. xlnt on an open map with minimum rules. The one that REALLY does have SKILL would win, not the Jebus-expert.

Jebus is a noobie template, peeps that have played over 50 Jebus games are still NOOBIES! (of course they think they know smthn). They are compkiller with one big endfight.



I kind of see your point - but why bother Maretti, you are welcome to have a game with me on 'open' template and check my knowledge of the game : )
I don't know why you don't remember how we got to abandon certain templates and how we come to have certain rules - but i remember very well. I also dislike Jebus and Balans, and i usually play True Random. Sorry if a do this just because the last 10 years made me do it.
Open templates are fun if you're in this mood, but town sitting is big there. And some heroes too. And the games were a lot more usual and boring. The slow 'closed' template made the 'luck' factor diminish - you had the time and resources to overcome the shortcomings.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 04, 2009 03:33 PM
Edited by Salamandre at 15:58, 04 Jun 2009.

Quote:

@Salamandre: I dont know which game you were thinking of, but the one I lost to Stinger he didnt have a dragondwell.



I downloaded one year ago from a tournament site all the saves from games. You were in many. And I remember very well looking at a game where your opponent played with Shakti, he had dragon dwelling at 3 steps from his dungeon, then built portal and got 2 reds day 4. He jumped the levels twice faster than you because of that and he was in the middle one week before you.

I can't remember which site hosted all those save but I am sure it was you.

@others
And yes guys, I don't mock on templates. I even look at your saves and often there are very nice things inside. Being WoG addict does not make me forget SoD.

If anyone would like to discover on what maps we had a lot of fun, just try this. You will NEVER have the same game on it. Fights starting with second week, if you are still alive. I don't claim it is better than a template, but very different.

Open/closed map in one
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xlnt
xlnt


Known Hero
posted June 04, 2009 04:02 PM

Thanks for the maps, i was about to ask what is considered an open temp - 2sm4d, 8mm6? skirmish?
I'll have a go at the weekend, cos play nights are booked already : )

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted June 04, 2009 04:45 PM

Quote:
Day 3 fight is ****-**** ***** ******-****** ***** **********-******

EVEN JEBUS is better than this.


Thats just my 5 cents.



Day 3 fight doesnt mean endfight. Endfight is normally week2 if opponents are almost of the same skill. Looks like you have never played an open map.
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xlnt
xlnt


Known Hero
posted June 04, 2009 05:00 PM


Day 3 fight doesn't mean endfight. Endfight is normally week2 if opponents are almost of the same skill. Looks like you have never played an open map.


Are 2sm4d, 8mm6 or skirmish 'open' maps? If so, than 'open' has been played a lot..

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 04, 2009 05:57 PM

Open MAP...not open template.

I hardly can name any open template.

Try "Seven lakes" for example. Was quite popular in MSN ZONE times...
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liophy
liophy


Famous Hero
Bulgarian
posted June 04, 2009 06:07 PM

Quote:
Looks like you have never played an open map.


Looks like its true, since i NEVER play fixed maps...

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Zsa
Zsa


Famous Hero
posted June 04, 2009 06:36 PM

@Angelito: ring template is an open based template.

No guards between zones, no guards to UG entrances, the whole map is your playing field, I love that template. Didn't get to play it that much unfortunately.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 04, 2009 08:21 PM

Quote:

Looks like its true, since i NEVER play fixed maps...


I will not critic the custom templates, as they were a major fan feature to HoMM and they are a good addition.

But:

1) On a template you know where the other is and so on a fixed.
2) On a template you know the strength of the guards, and so on the fixed.
3) On a template you know exactly which zones you have to control, as so on a fixed.
4) On a template you know exactly what is banned and so on a fixed.
5) On a template you are aware that your opponent has not advantage and so on a fixed.


6) On a template you know exactly what he is doing, from where he will come, which day/week and what he will probably have as stats/army. On a good fixed, it is not likely you know those things, because the paths were tested, are multiple, the choices are various.

It seems to me that a template is much more fixed than a "fixed" one. Correct me if I am wrong.
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tob
tob


Hired Hero
posted June 04, 2009 09:22 PM



Quote:

@Salamandre: I dont know which game you were thinking of, but the one I lost to Stinger he didnt have a dragondwell.



Maretti:
could it be the game you had against DC_vasya? in the saved game he had a dragondwell right beside his town. but you won so dont know if it is a good example of the luckfactor.

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liophy
liophy


Famous Hero
Bulgarian
posted June 04, 2009 10:38 PM

Quote:
It seems to me that a template is much more fixed than a "fixed" one. Correct me if I am wrong.


You are wrong. Definetly.

Providing we are NOT talking about Jebus, offcourse. There you know a lot about your enemy, including where he is coming from.

But, as Angelito loves to say - Heroes is not onlu Jebus. And at almost all templates you dont know where you opponent is coming from. Neither what he is doing.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 05, 2009 03:01 AM

Sorry for being nit-picking but your record shows I was not so wrong. You have a record of 142 games played on Jebus, a "fixed template map", after your own sayings. The greatest expert here at "fixed maps", it is you.
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