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Heroes Community > Other Games Exist Too > Thread: Heaven and Hell
Thread: Heaven and Hell
Celfious
Celfious


Promising
Legendary Hero
From earth
posted June 16, 2009 07:44 PM
Edited by Celfious at 20:05, 16 Jun 2009.

Heaven and Hell

post version 2

Heaven and Hell, what a fabulous story.

the game

you start in a orangish fiery reality where everyone suffers. You are given scenarios in which you act upon, and have basic mind sets in response. The choices you make helps to determine your character. (Or you can use the basic character designer, but thats not cool, because when the choices come up there is a tool tip explaining the results of each action) Some choices bypass this purgatory though.. Yet the characters are less experienced and have more limitations in design. (IE the basic character with basic traits, not exactly powerless but not unique either)


The best part in my opinion when you pick a dark angel (actually they are grey with smoldering wings that never burn up naturally) and you are equipped to battle hell itself. Actually some forms of this class glow with magificant perlious radience the deeper into the light they go, when they reach the borders however they have evolved into warriors equipped to battle in hell. The other class of warrior is fairly limited to the light side, when they enter hell they are easier to see, and less powerful than the dark angel . This all kind of depends on how reactive you are to surrounding powers

The stronger you are, the deeper you are in heaven or hells zones. This is different and strange but fear not, there are NPCs that defend the weak, and sometimes real players, especially in times of war which can occur at any time.

What is very pleasant is the scenery in both heaven and hell, and it progresses in beauty or amazing horrific scenery the deeper you go in to such respective sides. There is seemingly constant battle over territory which moves the border one way or the other.

NPC's are dynamic as well. The powers that be take place in battle yet have their own limitations at times, the actions of the players increases and decreases their limitations. The gaming aspect that makes it seemingly never ending is that if a side actually succeeds in reaching the depths of their oppositions fronts, the failed alignment goes through certain tribulations based in a safe alternate existence, in order to restore some of what they lost. When the game is near its end, sides will be given a path to discover how to destroy their opposers safe sides, and sometimes, the devils/angels etc (as there are many classes, why not? ) themselves can assist their opposers in certain ways. For instance, the most obvious is a devil selling information for something, or an angel falls to the dark side.

The engine should be developed in such a way that there is a balance of power. When there are to many angels for instance, the power shared by them is somewhat weaker than if there are fewer demons who would share their side of the power more fruitfully. Also in character design you choose how much you are susceptible to change. Meaning the more change your subject too the quicker it is to become weak, or strong. (These are less fearful of death) Where the other extreme is powerful enough to survive but i f killed will take a long time to achieve what was had before the death , well, this is enough detail for now.

There are many seemingly complex factors in a characters design and how they react to where they are, yet they are laid out in basic terms. . One could say there are many roles one can play. Defenders are more reactive to their side, attackers draw in more power from the opposition. There are other things involved with this, but this is enough for now.

much more on this extremely dynamic game concept later! What changes or additions would you make to this game?
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Mitabrin
Mitabrin


Famous Hero
kłoribaz to kutaspociąg
posted June 16, 2009 08:41 PM

i played it some time ago and i must admit that it's like a mix of settlers 3 and Black and white
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I'm surgeon,not doctor - LizardWarrior

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Celfious
Celfious


Promising
Legendary Hero
From earth
posted June 17, 2009 01:00 AM

so what is it this time? Is it to good for you to say it is good? Does it blow?

I don't understand how the internet community can disregard potential or if they see none ignore it vs letting me know.

I have an elaborate design for a new MMORPG design with a never before seen highly evolved highly interactive combat system that would probably feel like much more involvement comes with it. I have alllll kinds of ideas for this and basically everytime I do something creative in public it is stepped on without a word.

Thanks for your concern there guy but I know you did not read the first post which is a fragment of the core because nothing like it has ever existed. If the game exists called heaven and hell then I will simply have to come up with a better name.

I was not born in a powerful or political family. I was not born in a family that has connections, nor did I go to tech schools to meet people who know people. The most I can do is talk about things for free but I am seeing there is no point in this.

You people could possibly feel honored that something I feel is worthy of things, I put into the WWW for you to see. I risked a fragment of the idea by posting it here! I could be willing to speak about a highly unique system never put into games before but it seems my ideas are worthless to you people.
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted June 17, 2009 01:02 AM

and I just cracked open my beer so it is not the alcohol talking. I shared my music with you people, nadda. I shared a story which was semi decent and not considered risky to post online, then I share a fragment of this game concept and nah...

Fortunately I have found a new music design system way more advanced and capable than mario paint but I don't think I will ever give anything I consider good to this community ever again
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted June 17, 2009 01:58 AM
Edited by Celfious at 01:59, 17 Jun 2009.

I am serious, is no one interested in this? This a fraction of the core, as I said. The combat system is high tech, easy to program considering, and very interactive. DO not patronize me and say you want to know just to ease my nerves or something. I would much rather here the most offensive things than to see 40+ views and no related replies whatso ever.

I can personally guarantee you that I feel that if someone got whim of this with enough influence, it would end up a major way of gaming combat in the future.


I am prepared to put a lot of time into this to create pictures demonstrating visually the systems and brand new concepts of this game idea.
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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted June 17, 2009 04:53 AM

To be honest, I don't quite understand what this is about.
There I said it, you forced me to post
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The above post is subject to SIRIOUSness.
No jokes were harmed during the making of this signature.

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winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted June 17, 2009 04:59 AM

@Celfious: I second Death here. It sounds very interesting, but  the ideas are all disjointed; I'm having trouble understanding.

Also this system sounds similar to the upgrading system in most console strategy games, if I understand it correctly.
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If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate

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Celfious
Celfious


Promising
Legendary Hero
From earth
posted June 17, 2009 05:12 AM

ok thanks I will simply go to the drawing board. Expect to see visual explanation within a day or two of the combat system and zone description.
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