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Thread: The power of mapmaking | This thread is pages long: 1 2 · «PREV |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 16, 2016 05:29 PM |
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yogi
Promising
Famous Hero
of picnics
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posted October 16, 2016 06:12 PM |
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where
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 16, 2016 11:04 PM |
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Nowhere except on my HD. For some projects, you realize when half way that you are only 1/100 way and would need more than one whole life to finish.
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yogi
Promising
Famous Hero
of picnics
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posted October 17, 2016 06:12 AM |
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shux. i have a few too many of those myself that i should probably be working on
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yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted October 17, 2016 11:15 PM |
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Edited by NimoStar at 23:22, 17 Oct 2016.
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You can easily make those maps playable with Object Editors and changing the passability. I know I had some like that made by myself.
PS: I meant like the First ones (but not as exagerated), the Salamandre ones are beyond anything I had imagined the closest I had came to that was using the Chinese objects to make an RPG map from WOG object packs... but the editor always ended up corrupting stuff :/
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Never changing = never improving
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted October 17, 2016 11:39 PM |
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All those maps I showed screens from are in maps folder of Composed objects and NPC mod for Era 2. I leaved two maps in to show potential.
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Homer171
Promising
Supreme Hero
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posted October 18, 2016 01:14 AM |
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What a teaser.
Did the project had to do anything with the original Shining Force game serie?
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