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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 116 pages long: 1 10 20 30 40 50 ... 54 55 56 57 58 ... 60 70 80 90 100 110 116 · «PREV / NEXT»
MattII
MattII


Legendary Hero
posted June 30, 2014 09:06 PM

I already asked that, and the answer was a distinct no, far too much work involved.

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Silaneo
Silaneo


Adventuring Hero
Town Creator
posted June 30, 2014 10:23 PM

As for VCMI 095d (and 095c) I installed it on fresh SoD game and it told me theres no msvcp110.dll. I took care of it by copying it from earlier version.Later in game when I started random map everything looked ok but when i tried to move a hero the game crashed


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Macron1
Macron1


Supreme Hero
posted June 30, 2014 10:29 PM

Silaneo said:
As for VCMI 095d (and 095c) I installed it on fresh SoD game and it told me theres no msvcp110.dll. I took care of it by copying it from earlier version.Later in game when I started random map everything looked ok but when i tried to move a hero the game crashed




wait for stable release. There are some crashes in these unstable release.

Finally, there is support for custom map objects added. It still looks buggy, but there a lot of work on it, so I hope stable VCMI version will be released soon.

So finally there need for map objects DEFs is arising.
FredOBJ mod will be very needed from now on.
This is great goal reached now.

PS I think I will be busy with converting mods to 0.95d/e/0.96 and adding dwellings for next mounth estimately

There is a lot of work to convert old mod format to new map objects, so better not delay this.

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IvanSav
IvanSav


Adventuring Hero
vcmi developer
posted July 01, 2014 10:45 AM

Quote:
Later in game when I started random map everything looked ok but when i tried to move a hero the game crashed

RMG bug, already known I think.
Quote:
Finally, there is support for custom map objects added.

Nope. What was added is possibility to implement such support. But new map objects won't be available in 0.96.

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Macron1
Macron1


Supreme Hero
posted July 01, 2014 04:20 PM
Edited by Macron1 at 16:41, 01 Jul 2014.

IvanSav said:

Quote:
Finally, there is support for custom map objects added.

Nope. What was added is possibility to implement such support. But new map objects won't be available in 0.96.


Dwellings and special dwellings (with guards) at least will work, as i undestand. It's already big step.
This will allow to place creatures dwellings also for rare and neutral creatures on map.
And special dwellings with custom guards will help adding big battle "conservatories" with unique creatures as reward.
So this is already big front for modders.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 01, 2014 05:00 PM
Edited by Warmonger at 17:09, 01 Jul 2014.

It's all great, but there is no way to put new objects on the map yet .

0.96 will be more of a demonstration of new features that complete version. Hopefully in following months more useful version appear.

We are in a midle of something big, project activity grew in past weeks considerably. Lots of new features are on their way
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 01, 2014 08:07 PM
Edited by Warmonger at 20:07, 01 Jul 2014.

And here it is! VCMI 0.96  with new spells, configurable adventure map objects, improved mods and random map generator.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted July 01, 2014 08:22 PM

Sweet
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Macron1
Macron1


Supreme Hero
posted July 01, 2014 08:26 PM

Warmonger said:
It's all great, but there is no way to put new objects on the map yet .



Oh, just downloaded 0.96 version, and now for my test mod new dwellings work! So new objects on map are working now as they must!! Great work.

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Silaneo
Silaneo


Adventuring Hero
Town Creator
posted July 01, 2014 09:04 PM

The game crashed whenever I took a chest,resources or ended turn on random map ^^ Still its a progress

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 01, 2014 09:28 PM
Edited by Warmonger at 21:29, 01 Jul 2014.

Unfortunatelly, RMG game is bugged. You can still just watch the map with vcmieagles cheat.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 06, 2014 10:16 PM
Edited by Warmonger at 11:17, 07 Jul 2014.

Jebus begin to looks pretty close to original:


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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted July 06, 2014 10:22 PM

Warmonger said:
Jebus begins to looks pretty close to original:

With some additions though
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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 06, 2014 11:18 PM

i always wondered why the shadows on many WoG objects are so drastically off/unrealistic. that waterfall object shadow bugs me. i've had to fix a lot of sloppy shadow work.

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MattII
MattII


Legendary Hero
posted July 06, 2014 11:42 PM

Well it's getting there, but there's still a long way to go.

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Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted July 11, 2014 01:45 PM

I cant make it work (Again). it sais that MSVCP110.dll is either not designed to run on windows or it contains an error. Im sure i downloaded the windows package and i REinstalled it 3 times.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 19, 2014 10:25 AM
Edited by Warmonger at 10:25, 19 Jul 2014.

This file has fixed the app for many people on Windows.

Download.

Sorry for inconvenience.
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looom
looom


Adventuring Hero
Flying High
posted July 21, 2014 08:51 AM

Is there a list of things the fully operational and bugless VCMI would allow that Era or the normal game would not?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted July 21, 2014 09:25 AM
Edited by Warmonger at 09:26, 21 Jul 2014.

Not really. No point to write down theoretical feature list, especially when things change every month.
Still, you can see some info on our Wiki:

Engine features
TODO list

Apart from that, there is a multitude of modding options ready to use.
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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted July 21, 2014 10:12 PM

Is experiences with WoG/WT/HotA make a contribution to VCMI ?  

Why don t make a survey to definy priority on existing H3 SOD and modifications wish list ? Already done ? With sucess or not ? what is mandatory, what helps to ergonomy, what is not need ?

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